====== Heretic ====== {{:abilities:heretic.png?nolink }} A **Heretic** is a problem for **all** religions, a jerk who twists words and shares their own ideas to lead fellows astray. Each turn, a Heretic will attempt to bring local [[Dominion]] towards {{scales>Dom0}}, directly after [[holy|Preachers]] preach and [[Temple|Temples]] spread the faith. The Heretic trait has a point value, typically 2. Multiply it by 20%; that's the chance that the Heretic will reduce local Dominion by **1** each turn. Each Heretic does their work independently. If a Heretic trait is somehow 6 or higher, the 100%'s are lobbed off as guaranteed Dominion-reductions. {{:abilities:insane.png?32&nolink }} {{:abilities:shattered_soul.png?32&nolink }} [[Insane]] Commanders and [[Shattered Soul|Shattered Souls]] sometimes engage in Heretical activities. This is actually a lesser form of regular preaching, however; it's in favor of [[r-lyeh-la|R'lyeh]] for the insane, or [[ermor-ma|Ermor]] for the shattered.