====== Illusion ====== {{:dom6:warrior_illusion.png?nolink }} An **Illusion** is an unreal being, essentially a Major Image from D&D. It can be made convincing by a [[Glamour]] Mage, but only until a weapon or spell effect gets through their [[Protection]] and does **even one point of damage**; then the façade fails, and that's that. Illusions are all [[Mindless]] and [[Inanimate]]. They're also [[Spirit Form|Spirit Forms]], and thus they're also [[Ethereal]]. In the game's lore, this 75% chance for nonmagical attacks to not work on them is explained as them "moving erratically", possibly dodging before the hit lands. Alternatively, other units may be Ethereal, giving illusions a large buffer of credibility for the first few times swords go right through them. Spirit Forms also don't interact with a wide array of [[magic]], most of which is in the school of [[Alteration]]. Illusions have "Phantasmal" Weapons, which are //also// unreal and do [[False Damage]]. In prior games, this was regular damage that [[Magic Resistance]] would negate. In Dominions 6, this is damage that persists as long as the person who has it believes it to be real, effectively up until the Glamour Mages and/or [[Glamour Manipulator|Glamour Manipulators]] facing them leave the field. As a tradeoff with its state in earlier games (no longer being blocked by Magic Resistance), the attacks of Illusions are all rather weak in power, with a base damage of 1. Note that, technically, not everything an Illusion does is unreal. For example, ??Projection??s cast by **??Project Self??** are spellcasters with the same capabilities as whoever made them, and their spells are **quite** real. Interestingly, Projections are //also// Mindless, so the maker of a Projection is in absolutely no danger while terrorizing their foes. ===== Disbelieve ===== {{:abilities:disbelieve.png?nolink }} **Disbelievers** are not fooled by Illusions and may call them out; this results in a [[Magic Resistance]] check for each Illusion, followed by separate [[DRN]]s to determine whether or not each Illusion takes "fatal" (1) damage. For the latter checks, the Disbeliever wins ties. Disbelief functions like an [[aura]], intermittently flashing adjacent squares (or sometimes the Disbeliever's square). A higher value indicates a greater chance for flashing, and thus a greater chance to flash a square with an Illusion in it. As with all auras, if the trait value is 25 or higher, there's a small chance that the aura may reach out //two// squares beyond the Disbeliever; the ??Bodhisattva of Mercy?? has a Disbelieve value of 25, for example, though she's a [[Pretender God|Pretender]].