====== Inanimate ====== {{:abilities:inanimate.png?nolink }} The **Inanimate**, also known as the **Lifeless**, are not living beings in the traditional sense. Those that //can// move, are typically made to move (or "animated") by some external impulse; this could be magic, or an otherwise-limited spirit, or some other subtle puppeteer. There are a few broad categories of Inanimate: * Rocks and furniture are inanimate, of course. Trees and bushes are **not** inanimate, despite their [[Immobile|Immobility]]. * Many specimens of **[[Undead]]** are inanimate. These are typically the kind "Reanimated" by [[Enchantment|Enchantments]]: * A **??Longdead??** (a skeleton) is inanimate. A **??Soulless??** (zombie) is inanimate, too. * A **??Ghost??** is **not** inanimate, presumably because of its spiritual body. * A **??Ghoul??** is **not** inanimate, nor is a **??Vampire??**. Their bodies haven't fully died on them yet. * A **??Revenant??** is inanimate, and so is a **[[Lichcraft|Lich]]**, but a **[[Twiceborn|Wight]]** is **not**. * The various **[[Construction|Constructs]]** are all inanimate. * This includes the vine-propelled **??Manikin??s**, including those of [[asphodel-ma|Asphodel]]. * The various Animated Statues (such as **??Gargoyle??s**) are inanimate as well, including those in [[agartha-ma|Agartha]]. * A bunch of [[Pretender God]] forms are inanimate; virtually all of the inanimate ones are giant, hard-to-destroy **Idols**. * Most of these are [[Immobile]] and incapable of attacking, but they can all [[Magic|cast spells]]. * Two nations, [[nazca-ma|Nazca]] and [[na-ba-ma|Na'Ba]], have non-divine imitations of these sorts: * Nazca has the **??Mallqui??s**, bone piles carried around on palanquins. * Na'Ba has the **??Jinn Block??s**, heavy stones inhabited by half-asleep genies. * Last-but-not-least, some **[[Magic Being|Magic Beings]]** are simple or raw enough to be inanimate, a bit like the Constructs: * Generic **Elementals** are inanimate, though special ones like the **??Flame Spirit??** are not. * **[[Illusion|Illusions]]** are also inanimate. ==== Effects ==== Being inanimate gives you a wide array of immunities to certain traits and [[Afflictions]], both positive and negative: * **[[Luck]]** (since you don't have a life it can save) * **[[Afflictions#Unspecified-Hit-Area|Profuse Bleeding]]** (since you don't need blood) * **[[Regeneration]]** * **[[Desiccated|Desiccation]]** (since you don't need water) * **[[Asleep|Sleep]]** (since you don't need sleep) * **[[Afflictions#Torso-Afflictions|Disease]]** * **[[Enraged|Rage]]** The inanimate are also immune to a bunch of combat magic: * A bunch of [[Blood]] [[Blood Magic|spells]] * The notable exceptions are the buffing spells and the [[banish|Banishers]], including ??Banish Demon??. * Crosspaths are a mixed bag; ??Blood Boil?? ({{path>B1F1}}) won't work, but ??Hellfire?? ({{path>B1F2}}) will. * All combat healing magic (**except** for healing from [[Life Drain|Drain]] damage) * All [[Fatigue]]-removing magic (**except** for [[jomon-la|Jomon's]] ??Meditation Sign??, for some reason) * All spells that deal [[Life Drain|Drain]] damage (though **partial** Drain from weapons will still have an effect) * All spells that result in a [[Transform|change of form]], **except** for ??Life after Death?? (which is temporary) * ??Haste?? ([[Nature]]) * ??Touch of Madness?? ([[Nature]]) * ??Stream of Life?? ([[Nature]]) * ??Steal Breath?? ([[Air]]) * ??Sailors' Death?? ([[Water]]) * ??Frozen Heart?? ([[Water]]) * ??Drain Life?? ([[Death]]) * ??Claim Life?? ([[Holy]], [[Divine Magic|from a Blood faith]]) * ??Word of Bewilderment?? ([[Holy]], [[Divine Magic|from a Glamour faith]]) **Shatter** Damage (such as from the ??Shatter?? spell, an {{path>E3}} [[Alteration]]) **only** affects the Inanimate, however.