====== Innate Spellcaster ====== {{:abilities:innate_spellcaster.png?nolink }} An **Innate Spellcaster** casts **bonus spells** each round, if they aren't [[Fatigue|unconscious]]. These can be any spells they [[magic|are able to cast]] and have the [[gems]] for. They do it "innately"; that is to say, without any actions that may take time or be interrupted. What causes an Innate Spellcaster? Most are [[Pretender God|Pretender Gods]], particularly those of the top row (also known as "Idols"); these typically have a form that serves as a vessel for something else, which doesn't move its form under its own power despite being connected to it. The Mallquis of [[Nazca-ma|Nazca]] fit in this bunch. Then there are the entities with multiple minds or wills within them, one or more of which can cast spells while the other(s) focus on movement; these are a good deal rarer. Some are both. __According to the manual__, Innate Spellcasters don't prepare spells at all, and they can't be interrupted because the opportunity never arises. The manual also says they disregard changes in casting times. For reference, a spell with "100% Casting Time" takes around half a round to prepare to cast, and then another half of a round to recover from. A "200% Casting Time" spell would require a full round to prepare to cast and then another full round to recover from, but not for Innate Spellcasters: they cast the spell immediately, and then wait the standard half-round to recover. __According to testing in Dominions 5__, Innate Spellcasters work differently. As suggested by the manual description, their first spell comes out **immediately when the battle starts**; from there, each of their spells has the typical 100% Casting Time of non-Innate Spellcasters (though in complete disregard of their //actual// Casting Times), except that each bonus spell operates on their own cooldown. They never get interrupted by damage because a special rule says they can't be. Their spell preparation doesn't prevent them from moving or attacking. {{:abilities:communion_master.png?nolink }} If an Innate Spellcaster is in a [[Communion]]/Sabbath/Chorus, they may not be a Slave in it. Spells cast by an Innate Spellcaster generate **twice as much Fatigue** for their Slave underlings, simply due to the disconnect between the caster and their slow-rhythmed supporters.