[[..marignon-la|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:la_marignon.png?nolink|}}
======LA Marignon, Conquerors of the Sea ======
===== Lore =====
Marignon is a feudal theocracy that rose out of the ashes of Ermor. Through religious austerity and fanaticism the young kingdom prevailed when death walked the land. When kingdom after kingdom crumbled under the might of the Ashen Empire, the leaders of Marignon turned to desperate measures. The Grand Masters of the House of Fiery Justice struck a bargain with infernal forces. Devils started to fill the ranks of the human armies and with time Marignon became dependent on devils to survive. Devils and the Holy Knights of the Chalice were all that kept death at bay. In a cataclysmic battle the knights fought a great army of walking dead. Both armies were annihilated, but new Ermorian legions would soon re-emerge from the ashen realm. The Grand Masters called their Infernal Lords and a host of demons was released upon Eldregate. The Holy Chalice was captured and brought to the House of Fiery Justice. Ermor was destroyed, but the Infernal Lords demanded continued sacrifice and devil-worship became part of the faith. Imps are bound as jesters and servants and most noble families have their own imp familiar. Order has returned to the kingdom and Marignon is slowly turning its interests outwards. Recent developments in shipbuilding and navigation have allowed the priests and nobles of Marignon to expand the influence of God to distant shores. To bring the True Faith to the heathens has become more important than hunting heretics at home. Witch Hunters have been replaced by Navigators and Chartmakers who serve under the command of admirals to spread the might of the kingdom to distant shores.
//"Marignon is a late medieval nation of inquisitors and religious fanatics. Prudent – or perhaps paranoid – priests search for vice and heresy throughout the land, putting men and women to the pyre with fiery justice. Imagine the soldiers wearing fancy and colorful Renaissance clothing, while religious and arcane officials wear red or black robes and severe miens. In the late era the Spanish influence is heavier than the Albigensian. Later Gothic concepts of occultism and devil worship are incorporated along with seafaring and missions abroad."// -Illwinter\\
===== General Overview =====
Before Dominions 6, Late Marignon was a prime [[Blood]] nation that suffered from a crippling oversight in its troop structure. Now, with a litany of additions and attunements that could have formed their own faction, Late Marignon is an overstuffed turkey with roughly the same faults as before. Many have compared it to [[jomon-la|Jomon]]; but even with the nerfs to lower-level Blood, Marignon still has a foothold in the grisly ??Imp??-and-??Devil?? industry.
The worst thing about Late Marignon is its troops, who struggle with advancing across the battlefield due to their choice of equipment. Their standard kit of a two-handed weapon and a heavy breastplate made sense in [[marignon-ma|the previous era]], when they were most concerned with [[ermor-ma|skeletons without crossbows]]; now they have no excuse, and they stand to suffer against a quite-significant portion of the game's independent armies. One can argue that their plight isn't as bad as before; Late Marignon can now recruit decent counter-snipers from its capital (though they compete for [[Sacred|Holy Points]]), and their new Imp Trainers can possibly distract the ranged menace. Still, the lack of shields (on all but the independent troops) makes attrition a major concern.
Marignon's [[Magic]] is remarkable, though not ideally distributed. The mage corps is one of [[Astral]] [[Communion|Communions]] and Blood/[[Fire]] Sabbaths, who (now) don't overlap outside of the odd Astrally-trained [[https://en.wikipedia.org/wiki/Goetia|Goetic]]. Chairs in the capital are contested between the high masters of Goetia, the high [[Holy|Priests]], the [[Glamour]] masters, and the [[Alchemist|Alchemists]]; none of these lot are guaranteed the esoteric path combinations required for Marignon's new rituals, but they can still manage the generic magic just fine. Outside of the capital, the best Marignese mage (if you're not focused on the [[gems#blood-hunting|Blood Hunt]]) is the ??Royal Navigator??, who can only be found on the coastlines of the world.
=====National Features=====
^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^
| {{path>F3}} (rare 4) \\ {{path>B3}} (rare 4) \\ {{path>A2}} \\ {{path>W2}} \\ {{path>E2}} \\ {{path>S2}} \\ {{path>G2}} (rare 3) \\ {{path>N1}} \\ {{path>H3}} | **Heroes** \\ {{path>F1S1H4}} \\ {{path>F3S2H2}}\\ **Summons** \\ {{path>A3H2}} (req. {{path>S4}}) \\ {{path>F3D3B3}} (req. {{path>S1B4}}) \\ {{path>F4A4S4H4}} \\ (req. {{path>F2S7}}) | Heavy Infantry \\ Crossbowmen \\ Flagellants | {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] | {{:misc:gui:citadel.png?20&nolink}} Starts with a Grand Citadel \\ {{:misc:gui:castle.png?15&nolink}} Standard Forts \\ {{:abilities:mason.png?15&nolink}} [[Mason|Masons]] \\ Trace income across oceans. |
**Capitol Gems: **{{gems>1F1A1S1G}} \\
**Order Limit + 1** \\
**Productivity Limit + 1** \\
**Bless Points + 3**
**Blood Sacrifice:** May blood sacrifice to increase dominion. This ability is not transferred to disciple nations. Disciple nations with this ability can still use it. These nations do not have dying dominion.
**Inquisition:** Automatically reduces enemy dominion and spreads own dominion up to 1 in owned provinces.
**The Hall of Mirrors:** In the capital, a glamour mage may enter this site to scry (range 3).
**House of Justice:** In the capital, any undead beings have a 25% chance of getting blasted by holy energies (10 AN, MR).
===== National Units =====
==== Commanders ====
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
| {{:nations:la:marignon:scout.png?nolink}} | **??Scout#426??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?10&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. |
| {{:nations:la:marignon:assassin.png?nolink}} | **??Assassin#2197??**\\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?10&nolink}} [[Stealthy]] (65) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] (1) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Size Points 3, Max Size 3) | Commentary here. |
| {{:nations:la:marignon:plague_doctor.png?nolink}} | **??Plague Doctor#3419??**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>20%N}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistant]] (100) \\ {{:abilities:stealth.png?10&nolink}} [[Stealthy]] (40)\\ {{:abilities:disease_healer.png?15&nolink}} [[Disease Healer]] (2) \\ {{:abilities:plague_doctor.png?15&nolink}} [[Plague Doctor]] (4) \\ {{:abilities:population_spy.png?15&nolink}} [[Population Spy]] | Commentary here. |
| {{:nations:la:marignon:lieutenant.png?nolink}} | **??Lieutenant#2116??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 9\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | | Commentary here. |
| {{:nations:la:marignon:imp_trainer.png?nolink}} | **??Imp Trainer#3862??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 6\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:summon_allies.png?15&nolink}} [[Summons in Battle]] (??Imp Pet#3863?? x 1d6) | Commentary here. |
| {{:nations:la:marignon:captain.png?nolink}} | **??Captain#1029??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 22\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Size Points 999, Max Size 6) | Commentary here. |
| {{:nations:la:marignon:goetic_captain.png?nolink}} | **??Goetic Captain#2428??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 22\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>20%B}} \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Size Points 999, Max Size 6) | Commentary here. |
| {{:nations:la:marignon:troubadour.png?nolink}} | **??Troubadour#2107??**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (70) \\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] | Commentary here. |
| {{:nations:la:marignon:missionary.png?nolink}} | **??Missionary#1033??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ Recruit Anywhere | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Size Points 999, Max Size 6) | Commentary here. |
| {{:nations:la:marignon:diabolist.png?nolink}} | **??Diabolist#744??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1B1R9}} | Commentary here. |
| {{:nations:la:marignon:mirror_mage.png?nolink}} | **??Mirror Mage#3859??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>G1,100%FAES}}{{path>R9}} | Commentary here. |
| {{:nations:la:marignon:chartmaker.png?nolink}} | **??Chartmaker#1031??**\\ {{:misc:gui:gold.png?15&nolink}} 95\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1,100%AWE}}{{path>R9}} \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Size Points 999, Max Size 6) | Commentary here. |
| {{:nations:la:marignon:inquisitor.png?nolink}} | **??Inquisitor#2198??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H2,100%FB}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (10) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] | Commentary here. |
| {{:nations:la:marignon:goetic_adept.png?nolink}} | **??Goetic Adept#2200??**\\ {{:misc:gui:gold.png?15&nolink}} 160\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1B1,100%FESB}}{{path>R11}} | Commentary here. |
| {{:nations:la:marignon:royal_navigator.png?nolink}} | **??Royal Navigator#1032??**\\ {{:misc:gui:gold.png?15&nolink}} 225\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:sea.png?15&nolink}}{{:misc:gui:fort.png?15&nolink}} Coastal Fort Only | {{path>A1W1S1,100%AWS}}{{path>R13}} \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Size Points 999, Max Size 10) | Commentary here. |
| {{:nations:la:marignon:architect.png?nolink}} | **??Architect#3011??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 52\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only | {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (25) \\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (25) \\ {{:abilities:mason.png?15&nolink}} [[Mason]] | Commentary here. |
| {{:nations:la:marignon:admiral.png?nolink}} | **??Admiral#1030??**\\ {{:misc:gui:gold.png?15&nolink}} 140\\ {{:misc:gui:resources.png?15&nolink}} 22\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only | {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Size Points 999, Max Size 10) | Commentary here. |
| {{:nations:la:marignon:master_of_mirrors.png?nolink}} | **??Master of Mirrors#3860??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only | {{path>G2,100%FAES,10%FAESG}}{{path>R11}} | Commentary here. |
| {{:nations:la:marignon:royal_alchemist.png?nolink}} | **??Royal Alchemist#3861??**\\ {{:misc:gui:gold.png?15&nolink}} 255\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only | {{path>F1E1S1,100%FAWES}}{{path>R13}} \\ {{:abilities:alchemist.png?15&nolink}} [[Alchemist]] (50) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (50/48) | Commentary here. |
| {{:nations:la:marignon:high_inquisitor.png?nolink}} | **??High Inquisitor#2199??**\\ {{:misc:gui:gold.png?15&nolink}} 285\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only | {{path>H3,100%FB}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (15) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]]\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (66/50) | Commentary here. |
| {{:nations:la:marignon:goetic_master.png?nolink}} | **??Goetic Master#745??**\\ {{:misc:gui:gold.png?15&nolink}} 370\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only | {{path>F2B2H1,100%FESB,10%FESGB}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (52/46) | Commentary here. |
==== Troops ====
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
| {{:nations:la:marignon:city_guard.png?nolink}} | **??City Guard#2109??**\\ {{:misc:gui:gold.png?15&nolink}} 8\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 | {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (1) | Commentary here. |
| {{:nations:la:marignon:Crossbowman.png?nolink}} | **??Crossbowman#2108??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:marignon:Pikeneer.png?nolink}} | **??Pikeneer#2110??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:marignon:Halberdier.png?nolink}} | **??Halberdier#2111??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 22\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (1) | Commentary here. |
| {{:nations:la:marignon:swordsman.png?nolink}} | **??Swordsman#2112??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 28\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:marignon:palace_guard.png?nolink}} | **??Palace Guard#2113??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 | {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (2) | Commentary here. |
| {{:nations:la:marignon:royal_guard.png?nolink}} | **??Royal Guard#2115??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 33\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 | {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (3) | Commentary here. |
| {{:nations:la:marignon:flagellant.png?nolink}} | **??Flagellant#217??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 \\ Recruit Anywhere | {{:abilities:sacred.png?20&nolink}} [[Sacred]] | Commentary here. |
| {{:nations:la:marignon:deliverer_of_justice.png?nolink}} | **??Deliverer of Justice#3868??**\\ {{:misc:gui:gold.png?15&nolink}} 18\\ {{:misc:gui:resources.png?15&nolink}} 23\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] | Commentary here. |
| {{:nations:la:marignon:hand_of_justice.png?nolink}} | **??Hand of Justice#2114??**\\ {{:misc:gui:gold.png?15&nolink}} 19\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (1) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (3) | Commentary here. |
==== Heroes ====
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
| {{:nations:ma:marignon:cardinal.png?nolink}} | **??Carmont - Cardinal??** | {{path>F1S1H4R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] | {{path>H4}} allows for full-party Morale-boosting, to say the least. |
| {{:nations:ma:marignon:Heroine_dom6.png?nolink}} | **??Angelique d'Armant - Heroine??** | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (5) \\ [[Female]] | Commentary here. |
| {{:nations:ma:marignon:destrier_5.png?nolink}} | //??Destrier#3583??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] | ::: |
| {{:nations:ma:marignon:Witch_Hunter_General.png?nolink}} | **??Tomaso del Monferrada - Witch Hunter General??** | {{path>F3S2H2R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (15) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (3) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] | Commentary here. |
| {{:nations:ma:marignon:destrier_4.png?nolink}} | //??Destrier#3898??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] | Commentary here. |
===== Magic =====
==== Summons ====
{{:nations:ma:pythium:angel_of_the_host.png?20&nolink}}: {{:abilities:magic_being.png?15&nolink}} [[Magic Being]], {{:abilities:flying.png?15&nolink}} [[Flying]], {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]], {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]
===Ritual===
^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^
| **??Contact Angel of the Host??** \\ //(Conjuration 5)// \\ {{path>S3}} and {{gems>7S}} | {{:nations:ma:pythium:angel_of_the_host.png?nolink}} \\ **??Angel of the Host#3870??** | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15) | Don't let the Dominions 5 sprite fool you; this guy is an excellent, fully-equipped unit. He's not a commander, though, so that may be a problem. \\ His attack is accompanied by a square-pounding burst of Holy Fire, which is twice as strong against Undead and Demons. This burst is not very effective against the common Imps due to their [[Fire Resistance]]. |
| **??Angelic Choir??** \\ //(Conjuration 6)// \\ {{path>S3}} and {{gems>15S}} | {{:nations:ma:pythium:angel_of_the_heavenly_choir.png?nolink}} \\ **??Angel of the Heavenly Choir#1367??** x 3 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15) \\ {{:abilities:communion_slave.png?15&nolink}} [[Chorus Slave]] \\ With Gift of Reason \\ ({{path>H2}}} | Essentially a booster pack for your Harbingers and Seraphim. \\ These guys //are// a bit tougher than Marignon's rank-and-file infantry, however, in most cases. They just won't fight if they're allowed to conduct their true calling: fueling a [[Communion|Chorus]] of Angels. |
| **??Contact Harbinger??** \\ //(Conjuration 6)// \\ {{path>S4}} and {{gems>25S}} | {{:nations:ma:pythium:harbinger.png?nolink}} \\ **??Harbinger#464??** | {{path>A3H2R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (10) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (20) \\ {{:abilities:communion_master.png?15&nolink}} [[Chorus Master]] |Summons a [[Flying]] {{path>A3}} Angel. The Harbinger is a mobile ??Air Elemental?? summoner, a ??Thunder Strike??r, and can work as a magic-phase thug with ??Cloud Trapeze??, though they are somewhat pricey for the job. Perhaps more significant is their ability to provide access to high-level {{misc:magic:air.png?14&nolink}}Air magic (??Fog Warriors??, ??Mass Flight??, ??Wrathful Skies??) when wired into a communion with a ??Crystal Matrix??, which is much more straightforward than trying to do the same with a max {{path>A1}} ??Grand Master??. |
| **??Heavenly Wrath??** \\ //(Conjuration 7)// \\ {{path>F1S3}} and {{gems>35S}} | {{:nations:ma:pythium:angel_of_fury.png?nolink}} \\ **??Angel of Fury#1369??** | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:blood_vengeance.png?15&nolink}} [[Blood Vengeance]] (+4) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (20) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | A thug chassis that's easier for Marignon to summon than the ??Harbinger?? but often outclassed by the Harbinger's utility. |
| **??Angelic Host??** \\ //(Conjuration 7)// \\ {{path>S5}} and {{gems>50S}} \\ Remote Summons | {{:nations:ma:pythium:arch_angel.png?nolink}} \\ **??Arch Angel#465??** | {{path>F4H3R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (12) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+6) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (25) | It's //not// cheap (this isn't the Early Age, Magic Gems of all kinds are a hot commodity now), but it's a doable summon that gets you a slightly-better chassis than the Harbinger. Marignon doesn't really need its Magical services, however, although the flying and the youth are much appreciated. Note that this is a remote summon, and the Angels of the Host are pretty strong; the most efficient use of this spell is to drop it on a raiding thug or force that it can kill, take a province, and then keep the units. |
| ::: | {{:nations:ma:pythium:angel_of_the_host.png?nolink}} \\ **??Angel of the Host#3870??** x 6 | //See above// | ::: |
| **??Heavenly Choir??** \\ //(Conjuration 9)// \\ {{path>F2S7}} and {{gems>144S}} | {{:nations:ma:pythium:seraph.png?nolink}} \\ **??Seraph#1368??** | {{path>F4A4S4H4R29}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (22) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:fire_shield.png?15&nolink}} [[Fire Shield]] (16) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+7) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (30) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (5) \\ [[No Wish]] \\ {{:abilities:communion_master.png?15&nolink}} [[Chorus Master]] | Commentary here. |
| ::: | {{:nations:ma:pythium:angel_of_the_heavenly_choir.png?nolink}} \\ **??Angel of the Heavenly Choir#1367??** x 9 | //See above.// | ::: |
| ::: | {{:nations:ma:pythium:harbinger_of_the_choir.png?nolink}} \\ **??Harbinger of the Choir#3869??** x 3 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (20) \\ {{:abilities:communion_slave.png?15&nolink}} [[Chorus Slave]] | ::: |
| **??Amalgamation of Fire and Flesh??** \\ // (Alteration 4) // \\ {{path>F2S1}} and {{gems>10F}} \\ by ??Royal Alchemist#3861?? | {{:nations:la:marignon:alchemical_amalgam_of_fire.png?nolink}} \\ **??Alchemical Amalgam of Fire#3864??** x 5 + [1/2 per lvl] | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:explode-on-death.png?15&nolink}} [[Explode on Death]] (6) | Commentary here. |
| **??Amalgamation of Air and Flesh??** \\ // (Alteration 4) // \\ {{path>A2S1}} and {{gems>10A}} \\ by ??Royal Alchemist#3861?? | {{:nations:la:marignon:alchemical_amalgam_of_air.png?nolink}} \\ **??Alchemical Amalgam of Air#3865??** x 5 + [1/2 per lvl] | {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:shock_explosion_on_death.png?15&nolink}} [[Shock Explosion on Death]] | Commentary here. |
| **??Amalgamation of Water and Flesh#3866??** \\ // (Alteration 4) // \\ {{path>W2S1}} and {{gems>10W}} \\ by ??Royal Alchemist#3861?? | {{:nations:la:marignon:alchemical_amalgam_of_water.png?nolink}} \\ **??Alchemical Amalgam of Water#3866??** x 5 + [1/2 per lvl] | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:slime_explosion_on_death.png?15&nolink}} [[Slime Explosion on Death]] | Commentary here. |
| **??Amalgamation of Earth and Flesh??** \\ // (Alteration 4) // \\ {{path>E2S1}} and {{gems>10E}} \\ by ??Royal Alchemist#3861?? | {{:nations:la:marignon:alchemical_amalgam_of_earth.png?nolink}} \\ **??Alchemical Amalgam of Earth#3867??** x 5 + [1/2 per lvl] | | Commentary here. |
| **??Bind Harlequin??** \\ // (Blood 1) // \\ {{path>B1}} and {{gems>1B}} | {{:nations:la:marignon:demon_jester.png?nolink}} \\ **??Demon Jester#1000??** | {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:affliction.png?15&nolink}} [[Starting Affliction Chance]] (25%) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] | Commentary here. |
| **??Reascendance??** \\ // (Blood 7) // \\ {{path>S1B4}} and {{gems>88B}} | {{:nations:la:marignon:fallen_angel.png?nolink}} \\ **??Fallen Angel#626??** | {{path>F3D3B3R23}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (25) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Breaks Marignon into Death... \\ In case you didn't get Gorilon or Makabiel, anyway. \\ They're rather versatile, though being **both** \\ a [[Magic Being]] and a [[Demon]] can cause issues \\ for their thugging potential. |
==== Other Spells ====
=== Combat ===
* **??Holy Pyre??:** (Evocation 4) {{path>F2}} \\ Commentary here.
=== Ritual ===
* **??Mirror Walk??:** (Thaumaturgy 4) \\ {{path>S1G1}} and {{gems>1G}} \\ A 7-tile-range ??Gateway?? that comes a lot earlier in research and is a lot cheaper. It only transports the caster (like with ??Teleport??), however, and there's a **one-month delay**.
==== Discount Items ====
All of these items have some oddities due to their nature; they don't benefit from a [[Forge Bonus]] (meaning they don't get any cheaper than this), they can't be removed, they can't be recycled in the event of their bearers dying, and they have a small [[horror-mark|taint]].
* **??Imp Familiar??** {{:items:imp_familiar.png?15&nolink}} (Construction 3) \\ {{path>B1}} and {{gems>4B}} \\ An item of mixed use, providing a [[Research]] bonus, and a meager assistant (a **??Shadow Imp??**) in nighttime [[assassin|assassinations]].
* **??Soul Contract??** {{:items:soul_contract.png?15&nolink}} (Construction 3) \\ {{path>F1B3}} and {{gems>4F60B}} \\ The holder will summon 1 **??Devil??** each turn, while still being able to do other things. They will be able to move around at least 10 of them. The Soul Contract requires a signature, and thus cannot be used by the [[Mindless]]; thus, deploying a Soul Contract will inevitably lead to the bearer being targeted by [[Horrors]].
* **??Lifelong Protection??** {{:items:lifelong_protection.png?15&nolink}} (Construction 5) \\ {{path>B2}} and {{gems>40B}} \\ A notorious item that Illwinter has had much trouble trying to balance, Lifelong Protection auto-summons **2 ??Imp??s** each combat round. Dominions 6 changed this so that it can only lift the number of living Imps in the army towards 50, and not an Imp more. (FIXME Or is it that the max is 50 per contract?) Lifelong Protection also requires a signature, and thus //also// cannot be used by the Mindless.
==== Magic Access ====
//See [[Magic Access]].// These guides supplement the summaries at the top.
=== Booster-less, Summon-less Summary ===
* {{path>F3}} on one-in-four ??Goetic Master??s (capital-only), {{path>F2}} on one-in-four ??Goetic Adept??s off-capital
* {{path>A2}} on one-in-three ??Royal Navigator??s (coastal forts only), {{path>A1}} on one-in-three ??Chartmaker??s elsewhere
* {{path>W2}} on one-in-three ??Royal Navigator??s (coastal forts only), {{path>W1}} on one-in-three ??Chartmaker??s elsewhere
* {{path>E2}} on one-in-five ??Royal Alchemist??s (capital-only), {{path>E1}} on one-in-three ??Chartmaker??s off-capital
* {{path>S2}} on one-in-three ??Royal Navigator??s (coastal forts only) and one-in-five ??Royal Alchemist??s (capital-only); {{path>S1}} on ??Chartmaker??s otherwise
* **No** [[death]] magic (aside from the summon, which requires boosters and/or [[empowerment]])
* {{path>N1}} on one-in-five ??Plague Doctor??s
* {{path>G2}} on each ??Master of Mirrors?? (capital-only), {{path>G1}} on ??Mirror Mage??s off-capital
* {{path>B3}} on one-in-four ??Goetic Master??s (capital-only), {{path>B2}} on one-in-four ??Goetic Adept??s off-capital
* {{path>H3}} on ??High Inquisitor??s (capital-only), {{path>H2}} on ??Inquisitor??s off-capital
=== Multi-Path Boosters ===
LA Marignon has enough recruitable {{:misc:magic:astral.png?15&nolink}}Astral and the right crosspaths to get high enough in {{:misc:magic:astral.png?15&nolink}}Astral to get a ??Ring of Sorcery?? and a ??Ring of Wizardry??.
=== Fire ===
Highest starting: {{path>F3}} ??Goetic Master#745?? (1 in 4)
??Bind Arch Devil?? //Limited Amount//
{{path>F2B3}} ??Goetic Master#2200?? + {{:misc:magic:blood.png?15&nolink}}
Arch Devils have at least {{path>F3}}
??The Forbidden Light?? //Unique//
{{path>F3S2}} ??Tomaso del Monferrada - Witch Hunter General?? + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}
Clearly, difficult to get all the boosters, but the +{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} is helpful.
=== Air ===
Highest starting: {{path>A2}} ??Royal Navigator#1032?? (1 in 3)
??Tome of High Power?? //Unique//
{{path>A2S1}} ??Royal Navigator#1032?? (1 in 3) + {{:misc:magic:astral.png?15&nolink}}
??Contact Harbinger??
{{path>S2}} ??Royal Alchemist#3861?? (1 in 5)
??Harbinger#464?? has {{path>A3}}.
=== Water ===
Highest starting: {{path>W2}} ??Royal Navigator#1032?? (1 in 3)
??Trident from Beyond?? //Unique//
{{path>W1S2}} ??Royal Navigator#1032?? (1 in 3) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}
??Orb of Atlantis?? //Unique//
{{path>W1E1}} ??Royal Alchemist#3861?? (1 in 5) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}
=== Earth ===
Highest starting: {{path>E2}} ??Royal Alchemist#3861?? (1 in 5)
??Pebble Skin Suit?? //Unremovable//
{{path>E1B2}} ??Goetic Master#745?? (1 in 4) + {{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}
??Blood Stone??
{{path>E1B2}} ??Goetic Master#745?? (1 in 4) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}
??Father Illearth?? //Unique//
{{path>E1B2}} ??Goetic Master#745?? (1 in 4) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}
??Father Illearth?? has {{path>E4}}
Multiple LA Marignon mages have {{:misc:magic:earth.png?15&nolink}}Earth and {{:misc:magic:astral.png?15&nolink}}Astral but none are high enough in them to make ??Atlas of Creation?? (//Unique//) practical.
=== Astral ===
Highest starting: {{path>S2}} ??Royal Alchemist#3861?? (1 in 5)
??Coin of Meteoritic Iron??
{{path>E1S2}} ??Royal Alchemist#3861?? (1 in 5) + {{:misc:magic:earth.png?15&nolink}}
??Tome of High Power?? //Unique//
{{path>A2S1}} ??Royal Navigator#1032?? (1 in 3) + {{:misc:magic:astral.png?15&nolink}}
??Golem Construction??
{{path>E1S2}} ??Royal Alchemist#3861?? (1 in 5) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}
??Golem?? has {{path>S2}}
??The Forbidden Light?? //Unique//
{{path>F3S2}} ??Tomaso del Monferrada - Witch Hunter General?? + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}
Clearly, difficult to get all the boosters, but the +{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} is helpful.
LA Marignon mages have the right crosspaths for ??The Trapped Dreams of Hruvur??, ??Atlas of Creation??, and ??The Void Sphere??, (all //Unique//), but the mages require too many boosters to practically make them.
=== Death ===
No national access.
??Reascendance??
{{path>S1B2}} ??Goetic Master#745?? (1 in 4) + {{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}
??Fallen Angel#626?? has {{path>D3}}.
=== Nature ===
Highest starting: {{path>N1}} ??Plague Doctor#3419?? (1 in 5). It has no crosspaths.
=== Glamour ===
Highest starting: {{path>G2}} ??Master of Mirrors#3860?? (1 in 4)
??Mirage Crystal??
{{path>E1G2}} ??Master of Mirrors#3860?? (1 in 4) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:glamour.png?15&nolink}}
??The Sword of Many Colors?? //Unique//
{{path>F1G2}} ??Master of Mirrors#3860?? (1 in 4) + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:glamour.png?15&nolink}}{{:misc:magic:glamour.png?15&nolink}}
LA Marignon mages have the right crosspaths for ??The Trapped Dreams of Hruvur??, but they are too weak to practically get there.
=== Blood ===
Highest starting: {{path>B3}} ??Goetic Master#745?? (1 in 4)
??Tome of the Lower Planes?? //Unique//
{{path>S1B2}} ??Goetic Master#745?? (1 in 4) + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}
??The Oath Rod of Kurgi?? //Unique//
{{path>S1B2}} ??Goetic Master#745?? (1 in 4) + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}
=====Strategy=====
====Expansion====
//List some example expansion strategies here. If a strong bless or pretender is required then leave the specifics for the pretender section.//
====Early Game====
====Mid Game====
====Late Game====
====Example Pretender Builds====
{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in.
**Chassis:** Awake ??Titan of Crossroads?? \\
**Paths:** {{path>S4D5N7}} \\
**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\
**Scales:** {{scales>dom6T2P0H3D1M2M3}}
{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in.
**Chassis:** Awake ??Titan of Crossroads?? \\
**Paths:** {{path>S4D5N7}} \\
**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\
**Scales:** {{scales>dom6T2P0H3D1M2M3}}
=====See More=====
Add links to guides or other overviews for this nation here.
{{template>dom6:nationindex}}
{{tag>nation}}