{{ :nations:flags:ea_mekone.png?nolink|}} ====== EA Mekone, Brazen Giants ====== ===== Lore ===== Mekone is a city of gold and marble inhabited by Gigantes, a race of exalted giants descended from an ancient god. Proud and endowed with mythical strength the Gigantes of Mekone have enslaved their neighbors and made themselves rulers over men. For ages the Gigantes have watched the lesser races and seen their kingdoms rise and fall. They witnessed the fall of Telkhinis and the injustices done to the races of old. With the aid of the Elder Cyclopes the Gigantes of Mekone have taken it upon themselves to rid the world of the gods of men. Most of Mekone’s population consists of human slaves, helotes. The population of human slaves is discontent and unrest will increase in all forts. //"Mekone and its successors are inspired by giants of Greek myth. Described either as strong and proud hoplites, or in later times, as monstrous beings with serpent legs, the idea of a nation of giants that doesn’t follow the development of most other giant nations, with smaller and smaller giants in the later ages, started to take form. The serpent legged monstrosities of the late age was at first glance the most intriguing one, but I wanted to make the nation one era at a time, so I started with Mekone. Some research into ancient Athens and Sparta transformed my first ideas into a nation heavily inspired by Sparta. Since Arcoscephale is more influenced by Athens in the early age and Hellenic Greece in later ages, a Spartan society would not overlap with previous Greek influences. I also wanted to incorporate the hubris of the giants and the Gigantomachia—the war against the gods—into the nation, which in turn created the backstory for the middle and late age versions of the nation." -Illwinter// In Greek myth, [[https://en.wikipedia.org/wiki/Trick_at_Mecone|Mekone]] was where Zeus and Prometheus settled on what part of the animal would be sacrificed to the gods, with the latter tricking the former into choosing the scraps. ===== General Overview ===== If you are considering picking this nation to play, what should you know? ===== National Features ===== ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | {{path>F3}} (Rare 4)\\ {{path>E3}} (Rare 4)\\ {{path>A2}} (Rare 3)\\ {{path>W2}} (Rare 3) \\ {{path>H2}} | **Hero** \\ {{path>F2E3H2}} \\ **Summons** \\ {{path>D1B1}} \\ (req. {{path>D2}} & GoR) \\ {{path>S1D2N1}} \\ (req. {{path>D3}} & GoR) | Few gigantes armed with magical weapons \\ Mostly human slave soldiers \\ **No sacred troops** | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] | Advanced fortified cities \\ {{:misc:gui:fortress.png?30&nolink}} Forts increase unrest \\ Capitol has an increased recruitment limit of +4 \\ Capitol receives 150 {{resources}}resources | **Capitol Gems: **{{gems>2F1A3E}} ==== National Special Features ==== **Order Limit + 1** **Suppression:** The dominion of Mekone is extra efficient at suppressing other faiths. When trying to remove the enemy dominion, the maximum strength of Mekone is counted as one higher than it really is. **The Krypteion** All forts accrue [[unrest]] passively. This happens after [[Patrol]] in the [[Turn Order Sequence]], meaning that it is impossible to fully prevent without someone who passively [[Reduces Unrest]]. In addition, the Krypteion event chain happens every autumn {{:misc:gui:autumn.png?&7&nolink}} with the following event sequence: * In Early Fall, forted provinces gain +15 unrest. If there is an ??Ephor#3115?? present, war is declared on the helote population. Without an ??Ephor#3115?? to organize it, the chain ends here. * In Fall, the Krypteion proper begins, and helotes are slaughtered, lowering unrest by -40 or -50 and population by about 300. Some of your recruited Helotes may die. * In Late Fall, the Krypteion concludes and spawns an experienced ??Kryptes?? Assassin, thus ending the event chain. {{:nations:ea:mekone:discobolus.png?nolink }} The **Gigantes** are **Size 6** Giants of humanlike physique. Most Size-6 beings would fit only one-to-a-square, but most Gigantes are trained to fit in pairs. The average Gigante has **30 HP**, **3 Natural Protection**, **20 Strength**, and **13's** in **Attack Skill**, **Defence Skill**, **Magic Resistance**, and **Morale**. They also have **2 Encumbrance**, **18 Map Movement**, and **16 Combat Speed** naked. \\ The Gigantes are too arrogant to serve anyone smaller than them, however. {{:nations:ea:mekone:helote_peltast.png?nolink }} Most denizens of Mekone are **Helots**, **Size 3** humans (three-to-a-square) who are property of the state. Helots are perfectly-average humans by Dominions standards (3 Encumbrance, 14 Map Movement, 12 Combat Speed, no Natural Protection, and 10 in everything else), aside from their extremely low **7 Morale**. As {{:abilities:slave.png?15&nolink}} **Slaves**, however, their low Morale may be boosted in battle by having a [[Taskmaster]] lead them. \\ {{{{:nations:ea:mekone:neodamode_commander.png?nolink }} Helots can earn their freedom by accruing 50 [[Experience]], becoming **Neodamodes**. This happens outside of battle. Neodamodes have **+4 Morale** over their equally-experienced Helot peers, but Mekone must pay them additional Upkeep; 150% more, to be exact, up from 3.2 gold every 12 turns to 8. ===== National Units ===== ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:mekone:perioeci_scout.png?25&nolink }} | **??Perioeci Scout??**\\ {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]] | Commentary here. | | {{:nations:ea:mekone:neodamode_commander.png?25&nolink }} | **??Neodamode Commander??**\\ {{gold}} 60\\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2) | Commentary here. | | {{:nations:ea:mekone:lochos.png?25&nolink }} | **??Lochos??**\\ {{gold}} 115\\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]] (+2) | Commentary here. | | {{:nations:ea:mekone:geronte.png?25&nolink}} | **??Geronte??**\\ {{gold}} 145\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H1,100%FE}} {{:misc:gui:research.png?15&nolink}} 7 \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]] (+1) \\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (297/250) \\ {{:abilities:inquisitor.png?20&nolink}} [[Inquisitor]] | Commentary here. | | {{:nations:ea:mekone:ephor.png?25&nolink}} | **??Ephor#3115??**\\ {{gold}} 235\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1E1H1,100%FAE}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (297/245) \\ {{:abilities:inquisitor.png?20&nolink}} [[Inquisitor]] | Commentary here. | | {{:nations:ea:mekone:archon.png?25&nolink }} | **??Archon??**\\ {{gold}} 430\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>F1E1H1,200%FAE}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]] (+1) \\ {{:abilities:inquisitor.png?20&nolink}} [[Inquisitor]] | Commentary here. | | {{:nations:ea:mekone:polemarch.png?25&nolink }} | **??Polemarch??**\\ {{gold}} 415\\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2E2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]] (+2) \\ {{:abilities:combat_caster.png?20&nolink}} [[Combat Caster]] | Commentary here. | | {{:nations:ea:mekone:elder_cyclops.png?25&nolink }} | **??Elder Cyclops??**\\ {{gold}} 465\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2A1E2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (15) \\ {{abilities:resource_bonus.png?20&nolink}} [[Resource Bonus]] (25) \\ {{:abilities:master_smith.png?20&nolink}} [[Master Smith]] (1) \\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]] \\ [[Eyes]] (1) | Commentary here. | | {{:nations:ea:mekone:basileus.png?25&nolink }} | **??Basileus??**\\ {{gold}} 485\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2W1E2H2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]] (+2) \\ {{:abilities:inquisitor.png?20&nolink}} [[Inquisitor]] \\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (257/226) | Commentary here. | ==== Troops ==== Your Gigante troops are powerful units with their stats and magic gear. The downsides are they cost a lot of gold and resources, can only be led by Size 6 commanders, and many can only be recruited in the capital. This is somewhat offset by having cheap human slaves to fill out your numbers. {{:abilities:promotion.png?&20&nolink}}**Promotions**{{:abilities:promotion.png?&20&nolink}} When a Helote gains 50 XP, they become a ??Neodamode??. They are no longer slaves (3 more gold per year in upkeep), and gain +4 base [[Morale]]. Except Peltasts, who only get +3 but their leather caps are upgraded to bronze. Being free, they no longer benefit from taskmasters (-1 or -2 morale depending on who was leading them), but by 50 experience they have already gained +1 or +2 bonus morale. ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:mekone:helote_peltast.png?25&nolink }} | **??Helote Peltast??**\\ {{gold}} 8\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?20&nolink}} [[Slave]]\\ {{:abilities:promotion.png?20&nolink}}[[Promotion]] (50): **??Neodamode Peltast??** | Commentary here. | | {{:nations:ea:mekone:helote_ekdromos.png?25&nolink }} | **??Helote Ekdromos??**\\ {{gold}} 8\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?20&nolink}} [[Slave]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2)\\ {{:abilities:promotion.png?20&nolink}}[[Promotion]] (50): **??Neodamode Ekdromos??** | Commentary here. | | {{:nations:ea:mekone:helote_hoplite.png?25&nolink }} | **??Helote Hoplite??**\\ {{gold}} 8\\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?20&nolink}} [[Slave]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2)\\ {{:abilities:promotion.png?20&nolink}}[[Promotion]] (50): **??Neodamode Hoplite??** | Commentary here. | | {{:nations:ea:mekone:perioeci_peltast.png?25&nolink }} | **??Perioeci Peltast??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. | | {{:nations:ea:mekone:discobolus.png?25&nolink }} | **??Discobolus??**\\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]] (6) | Commentary here. | | {{:nations:ea:mekone:gigante_ekdromos.png?25&nolink }} | **??Gigante Ekdromos??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 51 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]] (6) \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2)\\ {{:abilities:skirmisher.png?20&nolink}} [[Skirmisher]] (1) | Commentary here. | | {{:nations:ea:mekone:gigante_hoplite.png?25&nolink }} | **??Gigante Hoplite??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 75 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]] (6) \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2) | Commentary here. | ==== Heroes ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:mekone:king_of_pallene.png?25&nolink }} | **??Alcyonaeus - King of Pallene#3122??**\\ //Earliest Arrival Turn (15)// | {{path>F2E3H2}}{{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2) \\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]] \\ {{:abilities:dominion_immortality.png?20&nolink}} [[dominion immortality]](Return: 1 month) | Commentary here. | ===== National Spells and Items===== ==== Summons ==== ==Combat== ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Sow Dragon Teeth??** \\ //(Enchantment 5)// \\ {{path>E2}} and {{gems>1E}} | {{:nations:ea:mekone:spartae.png?nolink}} \\ **??Spartae??** x 10 | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] \\ {{:abilities:poor_amphibian.png?20&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?20&nolink}} [[Pierce Resistance]] \\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]] \\ {{:abilities:inanimate.png?20&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?20&nolink}} [[Does Not Heal Naturally]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] | Commentary here. | ==Ritual== ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Procession of the Underworld??** \\ //(Conjuration 5)// \\ {{path>D3}} and {{gems>13D}} | {{:nations:ea:mekone:lampad.png?nolink}} \\ **??Lampad??** x 10 | {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15)\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:patrol_bonus.png?20&nolink}} [[Patrol Bonus]] (5) \\ {{:abilities:stygian_guide.png?20&nolink}} [[Stygian Guide]] (75%) \\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] \\ [[Female]] | Commentary here. | | **??Bind Keres??** \\ //(Conjuration 6)// \\ {{path>D2}} and {{gems>12D}} | {{:nations:ea:mekone:ker.png?nolink}} \\ **??Ker??** x 3 | {{path>D1B1R9}} \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (40) \\ {{:abilities:fear.png?20&nolink}} [[Fear]] (6) \\ {{:abilities:cause_unrest.png?20&nolink}} [[Increases Unrest]] (1 per month) \\ {{:abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?20&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?20&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?20&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] \\ {{:abilities:invisible.png?20&nolink}} [[Invisible]] \\ [[Female]] | Commentary here. | | **??Summon Hound of Twilight??** \\ //(Conjuration 5)// \\ {{path>E2D1}} and {{gems>3E}} | {{:nations:ea:mekone:hound_of_twilight.png?nolink}} \\ **??Hound of Twilight??** | {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%) \\ {{:abilities:fear.png?20&nolink}} [[Fear]] (5) \\ {{:abilities:patrol_bonus.png?20&nolink}} [[Patrol Bonus]] (20) \\ {{:abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (2) \\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] \\ [[Eyes]] (4) | Commentary here. | | **??Forge Brass Bull??** \\ //(Construction 6)// \\ {{path>F3E3}} and {{gems>25F}} | {{:nations:ea:mekone:khalkotauros.png?nolink}} \\ **??Khalkotauros??** | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (25)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:resist_shock.png?20&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3) \\ {{:abilities:trample.png?20&nolink}} [[Trample]] \\ {{:abilities:never_heals.png?20&nolink}} [[Does Not Heal Naturally]] \\ {{:abilities:poor_amphibian.png?20&nolink|Poor Amphibian}} {{:abilities:inanimate.png?20&nolink|Inanimate}} {{:abilities:resist_slash.png?20&nolink|Slash Resistance}} {{:abilities:resist_blunt.png?20&nolink|Blunt Resistance}} {{:abilities:resist_pierce.png?20&nolink|Pierce Resistance}} {{:abilities:magic_being.png?20&nolink|Magic Being}} {{:abilities:need_not_eat.png?20&nolink|Need Not Eat}} {{:abilities:mindless.png?20&nolink|Mindless}} {{:abilities:spirit_sight.png?20&nolink|Spirit Sight}} | Commentary here. | ====Other Spells==== ===Ritual=== * **??Blessing of the God-slayer??** //(Enchantment 0)// \\ {{path>W1H1}} and {{gems>5W}} \\ Commentary here. * **??Gigantomachia??** //(Thaumaturgy 7)// \\ {{path>F4E4}} and {{gems>60E}} \\ Commentary here. ====Items==== * **??God-Slayer Spear??** {{nations:ea:mekone:god_slayer_spear.png?20&nolink}} (Construction 3) \\ {{path>E1}} and {{gems>5E}} \\ Commentary here. === Discounted Items === * **??Golden Hoplon??** {{:items:golden_hoplon.png?10&nolink}} (Construction 5) {{path>F2}} and {{gems>8F}} * **??Shield of Gleaming Gold??** {{:items:shield_of_gleaming_gold.png?8&nolink}} (Construction 7) {{path>F1G2}} and {{gems>4F4G}} * **??Elemental Armor??** {{:items:elemental_armor.png?8&nolink}} (Construction 5) {{path>F1E2}} and {{gems>4F8E}} =====Magic Access===== //See [[Magic Access]].// These guides supplement the summaries at the top. ??Elder Cyclops?? have [[Master Smith]], increasing their paths by one for the purpose of forging items. With their broad elemental paths, this opens up a lot of possibilities. === Fire === Multiple mages in the Mekone lineup can start with {{path>F3}}, but ??Elder Cyclops?? have [[Master Smith]], increasing their paths by one for the purpose of forging items. This means you can forge ??The Ruby Eye??, ??Flame Helmet??, (and ??Orb of Elemental Fire??,) pretty quickly. Then, if you have an ??Elder Cyclops?? with the {{:misc:magic:water.png?15&nolink}}Water random, you can make a ??Water Bracelet?? and ??Robe of the Sea??, which will then allow you to make a ??Staff of Elemental Mastery#76?? and/or ??Crown of the Elements??. With two of the above {{:misc:magic:fire.png?15&nolink}}Fire boosters, you can use the ??King of Elemental Fire?? spell. If you can somehow increase the ??Elder Cyclops?? to {{path>A5}}, you can also get ??The Magic Lamp??, a powerful mage with {{:misc:magic:astral.png?15&nolink}}Astral you lack. You can also create the ??Forbidden Light?? (+{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}. === Air === Mekone's lack of {{:misc:magic:astral.png?15&nolink}}Astral means it can't make a ??Tome of High Power??, leaving it with no boosters and no meaningful summons before {{path>A4}}. As for many nations, this means {{path>A4}} is a prime candidate for a pretender path. See the Fire section for how to get a ??Staff of Elemental Mastery#76?? and/or ??Crown of the Elements??. If you can get one of them, an {{path>A2}} ??Elder Cyclops?? (1 in 4 chance), [[Master Smith]] will allow them to forge a ??Winged Helmet??, an ??Orb of Elemental Air??, and, a ??Staff of Elemental Mastery#82??. You'll then be far up the {{:misc:magic:air.png?15&nolink}}Air magic path. === Water === A {{path>W1}} ??Elder Cyclops?? (1 in 4 chance) can forge a ??Water Bracelet?? and then a ??Robe of the Sea??, getting you started in {{:misc:magic:water.png?15&nolink}}Water with no empowerment. === Earth === A {{path>E3}} ??Elder Cyclops?? (1 in 4 chance) with ??Earth Boots?? is effectively {{path>E5}}. If you can grab the ??Orb of Elemental Earth?? and one the ??King of Elemental Earth??, that's about as high as you are going to get. Unless, you get a ??Staff of Elemental Mastery#76??, ??Staff of Elemental Mastery#82??, or ??Crown of the Elements??. (See the {{:misc:magic:fire.png?15&nolink}}Fire section). === Astral === **No native access.** If you can increase one mage to {{path>5FS5}}, you can create the ??The Magic Lamp??, which gives you ??Al Khazim - Jinn?? with {{:misc:magic:astral.png?15&nolink}}Astral. Another way, expensive and complicated, is to use ??Gift of Reason?? on a ??Lampad??. Requires {{:misc:magic:nature.png?15&nolink}}Nature though, and EA Mekone does not have good {{:misc:magic:Nature.png?15&nolink}}Nature access. === Death === **No native access.** No good summons to get access. === Nature === **No native access.** No good summons to get access. A way, expensive and complicated, is to use ??Divine Name?? on a ??Lampad??. Requires {{:misc:magic:astral.png?15&nolink}}Astral though, and EA Mekone does not have good {{:misc:magic:astral.png?15&nolink}}Astral access. === Glamour === **No native access.** {{path>E4}} will get you ??Troll King's Court?? and {{path>E3G1}}. === Blood === **No native access.** No good summons to get access. ===== Strategy ===== How to win as the nation. Feel free to use the following sections, or delete them, or change them. ==== Expansion ==== Different expansion options. ==== Early Game ==== Early game options. ==== Mid Game ==== Mid game options. ==== Late Game ==== Late game options. ==== Example Pretender Builds ==== {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} ===== Weaknesses ===== What are the nation's weaknesses? ===== See More ===== Add links to guides or other overviews for this nation here. {{template>dom6:nationindex}} {{tag>nation}}