[[..midgard-la|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:la_midgard.png?nolink|}}
====== LA Midgård, Age of Men ======
===== Lore =====
Once Midgård was called Vanheim, home of the Vanir. But since the coming of man, the Vanir have dwindled in number. At first, the Vanir were the undisputed rulers of the land, but the growing human population has taken over the land and renamed it Midgård. Only a few Vanir survive, but their magic has not yet departed the land. The Vanir are sacred to the human population and the few surviving Vanjarls carry great influence. The humans of Midgård themselves have become altered by the ancient magic of the Vanir and skinshifters are more common than they once were.
//"These are all nations sprung from old Norse myth. The Poetic Edda and some later tales, combined with general conceptions of Iron Age Scandinavia, are the main sources. Vanir, Aesir and Giants are ancient antagonists in these myths. The Aesir, being perceived as gods, have been made pretenders in Dominions. Not that Vanir weren't, but they seem less so than the Aesir in most instances. As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous....\\ \\
Vanheim, Helheim and Midgård also share a common ancestry and development. In the middle era Helheim merges with Vanheim and disappears as an independent nation. Only the valkyries remain as reminders of the legacy of Helheim."// -Illwinter
===== General Overview =====
If you are considering picking this nation to play, what should you know?
=====National Features=====
^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^
| {{path>A3}} (Rare 4)* \\ {{path>S2}} \\ {{path>E1}} (Uncommon 2, Rare 3)\\ {{path>D1}} (Uncommon 2, Rare 3)\\ {{path>G1}} \\ {{path>B1}} (Uncommon 2, Rare 3)\\ {{path>H2}} | **Hero** \\ {{path>A3D2G2B2H2}} \\ **Summons** \\ {{path>A4W2E3}} \\ {{path>F2A4E3}} \\ {{path>A4E3N2}} \\ {{path>A4E3D2}} \\ (req. {{path>A4E3}}) | Heavy Infantry \\ Skinshifters \\ Berserkers \\ Vanir | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\ {{:abilities:Sailing.png?15&nolink}} [[Sailing]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | {{:misc:gui:fortress.png?30&nolink}} Standard Forts \\ Trace income across oceans |
* //less rare than the other rare paths//
**Capitol Gems: **{{gems>2A1E1G}}
**Cold Limit +1** \\
**Prefers {{:misc:scales:cold.png?15&nolink}} Cold Scale + 1**
**Blood Sacrifice:** May blood sacrifice to increase dominion. This ability is not transferred to disciple nations. Disciple nations with this ability can still use it. These nations do not have dying dominion.
===== National Units =====
==== Commanders ====
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
| {{:nations:la:midgard:scout.png?nolink }} | **??Scout#426??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?10&nolink}} [[Stealthy]] (50) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. |
| {{:nations:la:midgard:herse.png?nolink }} | **??Herse#2150??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:Sailing.png?15&nolink}} [[Sailing]] (Max Size 4) | Commentary here. |
| {{:nations:la:midgard:jarl.png?nolink }} | **??Jarl#2139??** \\ {{:misc:gui:gold.png?15&nolink}} 180 \\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:Sailing.png?15&nolink}} [[Sailing]] (Max Size 4) | Commentary here. |
| {{:nations:la:midgard:gode.png?nolink }} | **??Gode#2140??** \\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] | Commentary here. |
| {{:nations:la:midgard:volva.png?nolink }} | **??Völva#950??** \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S2R9}} \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Cheap [[Astral]]. \\ Dominions 6's changes removed her original purpose, \\ (that being to prop up Vanjarl Sabbath Masters), \\ but a cheap {{path>S2}} is certainly not useless. |
| {{:nations:la:midgard:galderman.png?nolink }} | **??Galderman#846??** \\ {{:misc:gui:gold.png?15&nolink}} 265 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A2,100%AEDB,100%EDGB,10%AEDB}}{{path>R13}} \\ {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:shapeshifter.png?15&nolink}} [[Wounded Shape]] (??Werewolf#854??) | An excellent any-fort mage, if a bit inconsistent. \\ {{path>B1}}'s can hold turbo-[[Communion|Sabbaths]], due to their Regeneration. \\ Aside from any-fort {{path>A3}} and (rarely) {{path>A2B2}}, \\ these guys can be decent thugs in a tanky sense. |
| {{:nations:la:midgard:werewolf.png?nolink }} | //??Werewolf#854??// | {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:shapeshifter.png?15&nolink}} [[Natural Shape]] (??Galderman#846??) | Gives your turbo-Sabbath Slaves, \\ and your ??Flying Shield?? thugs, \\ an extra 20 [[Hit Points|HP]]. |
| {{:nations:la:midgard:vanherse.png?nolink }} | **??Vanherse#263??** \\ {{:misc:gui:gold.png?15&nolink}} 235 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A1G1H1R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?10&nolink}} [[Stealthy]] (65)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (4) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour-skill|Glamour]] | Your cheapest [[Glamour]] access. (Isn't that sad?) \\ Their elvish [[glamour-skill|obfuscation]] gives them 2 "Mirror Images", \\ for an excellent chance to no-sell two hits. \\ Combined with their 13 [[Defense Skill]], \\ (or 19 against hits of under 28 power), \\ Vanherses can be impressive "dodge-tanking" thugs. |
| {{:nations:la:midgard:vanjarl.png?nolink }} | **??Vanjarl#264??** \\ {{:misc:gui:gold.png?15&nolink}} 440 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A2G1B1H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?10&nolink}} [[Stealthy]] (65)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour-skill|Glamour]] | He tries to be the best at everything, \\ making him very expensive in the process. \\ Magically-speaking, he's able to do [[Holy]] Sabbaths \\ and otherwise-uncommon Glamour Sabbaths. \\ Thug-wise, he's a significantly better Vanherse. |
| {{:nations:la:midgard:fay_horse.png?nolink}} | //??Fay Horse#3251??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour-skill|Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | The Fay Horse has only //one// Mirror Image, \\ so he might get hit before his master. \\ (Probably not before the Vanherse, \\ but probably before the Vanjarl.) |
==== Troops ====
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
| {{:nations:la:midgard:huskarl.png?nolink }} | **??Huskarl#142??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:midgard:huskarl_2.png?nolink }} | **??Huskarl#143??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:midgard:archer.png?nolink }} | **??Archer#2148??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:midgard:hirdman.png?nolink }} | **??Hirdman#144??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | | Commentary here. |
| {{:nations:la:midgard:hirdman_2.png?nolink }} | **??Hirdman#145??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | | Commentary here. |
| {{:nations:la:midgard:einhere.png?nolink }} | **??Einhere#146??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5) | Commentary here. |
| {{:nations:la:midgard:skinshifter.png?nolink }} | **??Skinshifter#853??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 36 | {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Wounded Shape]] (??Werewolf#852??) | Commentary here. |
| {{:nations:la:midgard:werewolf.png?nolink}} | //??Werewolf#852??// | {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Natural Shape]] (??Skinshifter#853??) | Commentary here. |
| {{:nations:la:midgard:van.png?nolink }} | **??Van#262??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (3) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. |
| {{:nations:la:midgard:fay_horse.png?nolink}} | //??Fay Horse#3251??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. |
==== Heroes ====
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
| {{:nations:ma:vanheim:einhere.png?nolink }} | **??Farbaute - Einhere??** | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (3) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+8) | Commentary here. |
| {{:nations:ea:vanheim:vanadrott.png?nolink }} | **??Vanlade - Vanadrott??** \\ //Earliest Arrival Turn (10)// | {{path>A3D2G2B2H2R23}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:stealth.png?10&nolink}} [[Stealthy]] (65) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. |
| {{:nations:la:midgard:fay_horse.png?nolink}} | //??Fay Horse#3251??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. |
===== National Spells =====
==== Summons ====
=== Combat ===
^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^
| **??Summon Valkyries??** \\ // (Conjuration 6) // \\ {{path>A3D1}} and {{gems>1A}} | {{:nations:ea:helheim:Valkyrie.png?nolink}} \\ **??Valkyrie#261??** x 7 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Summons flying, glamoured sacreds. These can be useful for pressuring back lines in combat, but they can't be scripted (since they are summoned), making them equally likely to divebomb the enemy's frontlines or middle ranks instead. Blessing them is also tricky, requiring either a delay in casting ??Divine Blessing?? or a particular grouping of your other [[Sacred]] troops for the standard ??Blessing??. |
===Ritual===
^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^
| **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:rus:Great_bear.png?nolink}} \\ **??Great Bear#694??** x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. |
| **??Awaken Draugar??** \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>12D}} | {{:nations:ea:vanheim:Draug.png?nolink}} \\ **??Draug#2190??** x 4 | {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (25) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25) \\ {{:abilities:chill_aura.png?15&nolink}} [[Cold Aura]] (3) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Below HP]] (20) (??Draug#2191??) | Commentary here. |
| **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}} | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ **??Dwarf of the North#3425??** or \\ **??Dwarf of the South#3426??** or \\ **??Dwarf of the East#3427??** or \\ **??Dwarf of the West#3428??** | {{path>A4W2E3R23}} or \\ {{path>F2A4E3R23}} or \\ {{path>A4E3N2R23}} or \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ ??Dwarf of the South#3426?? has: \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (2) \\ ??Dwarf of the East#3427?? has: \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (2) | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel them is to kill one of the dwarves. |
===== Magic Access =====
//See [[Magic Access]].// These guides supplement the summaries at the top.
The ??Galderman#846?? has a 1 in 16 chance of {{path>E2}}, {{path>D2}}, or {{path>B2}}.
??Summon Dwarf of the Four Directions?? requires {{path>A4E3}}, which a ??Galderman#846?? with the right boosters can get to. Easiest is probably a {{path>A3E1}} with one {{:misc:magic:air.png?15&nolink}}Air booster and two {{:misc:magic:earth.png?15&nolink}}Earth boosters. The four dwarves each have {{path>A4E3}}. One has {{path>F2}}, another {{path>W2}}, and another {{path>N2}}. See above for the disadvantages of the summons.
=== Cross-Path Boosters ===
??Staff of Elemental Mastery#82?? \\
{{path>A2E2}} ??Galderman#846?? (1 in 16) + {{:misc:magic:air.png?15&nolink}}{{:misc:magic:air.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}
=== Fire ===
No native access. No simple summons.
=== Air ===
Highest Starting: {{path>A3}} ??Galderman#846?? (1 in 4). The hero, ??Vanlade - Vanadrott?? has {{path>A3}}.
=== Water ===
No native access.
??Summon Spectre?? \\
{{path>D1}} ??Galderman#846?? (7 in 16) + {{:misc:magic:death.png?15&nolink}}{{:misc:magic:death.png?15&nolink}} \\
??Spectral Mage#329?? has a 7 in 16 chance of {{path>W1}}.
=== Earth ===
Highest Starting: {{path>E1}} ??Galderman#846?? (7 in 16), (1 in 16 of {{path>E2}}).
??Pebble Skin Suit?? //Unremovable// \\
{{path>E1B1}} ??Galderman#846?? (1 in 8) + {{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}
??Blood Stone?? \\
{{path>E1B1}} ??Galderman#846?? (1 in 8) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}
=== Astral ===
Highest Starting: {{path>S2}} ??Völva#950??
=== Death ===
Highest Starting: {{path>D1}} ??Galderman#846?? (7 in 16), (1 in 16 of {{path>D2}}).
??Hidden Underneath?? in Cave \\
{{path>E1D1}} ??Galderman#846?? (1 in 8) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}} \\
??Released Sage#2522?? has 1 in 2 chance of {{path>D2}}, 1 in 2 of {{path>D3}}.
??The Black Book of Secrets?? //Unique// \\
{{path>D1B1}} ??Galderman#846?? (1 in 8) + {{:misc:magic:death.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} \\
{{path>D2B2}} The hero, ??Vanlade - Vanadrott??
=== Nature ===
No native access.
??Summon Gnome?? \\
{{path>E1G1}} ??Galderman#846?? (1 in 16) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:glamour.png?15&nolink}}{{:misc:magic:glamour.png?15&nolink}} \\
??Gnome#345?? has {{path>N2}}
=== Glamour ===
Highest Starting: {{path>G1}} ??Vanherse#263??, ??Vanjarl#264?? or ??Galderman#846?? (1 in 4)
??Bind Succubus?? \\
{{path>G1B1}} ??Vanjarl#264?? + {{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} \\
??Succubus#811?? has {{path>G2}}.
??Mirage Crystal?? \\
{{path>E1G1}} ??Galderman#846?? (1 in 16) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:glamour.png?15&nolink}}{{:misc:magic:glamour.png?15&nolink}}
=== Blood ===
Highest Starting: {{path>B1}} ??Vanjarl#264?? or ??Galderman#846?? (7 in 16), (1 in 16 of {{path>B2}}).
??The Black Book of Secrets?? //Unique// \\
{{path>D1B1}} ??Galderman#846?? (1 in 8) + {{:misc:magic:death.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} \\
{{path>D2B2}} The hero, ??Vanlade - Vanadrott??
===== Strategy =====
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
==== Expansion ====
Different expansion options.
==== Early Game ====
Early game options.
==== Mid Game ====
Mid game options.
==== Late Game ====
Late game options.
==== Example Pretender Builds ====
{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in.
**Chassis:** Awake ??Titan of Crossroads?? \\
**Paths:** {{path>S4D5N7}} \\
**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\
**Scales:** {{scales>dom6T2P0H3D1M2M3}}
{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in.
**Chassis:** Awake ??Titan of Crossroads?? \\
**Paths:** {{path>S4D5N7}} \\
**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\
**Scales:** {{scales>dom6T2P0H3D1M2M3}}
===== Weaknesses =====
What are the nation's weaknesses?
===== See More =====
Add links to guides or other overviews for this nation here.
{{template>dom6:nationindex}}
{{tag>nation}}