{{ :nations:flags:ea_Muspelheim.png?100&nolink|}} ====== EA Muspelheim, Sons of Fire ====== ===== Lore ===== Far away in the frozen lands of the jotuns lies a vast valley of fire and ash. This is Muspelheim, a gloomy land lit by streams of lava. The acrid air is thick with soot and glowing embers, and the skies are dark and covered in clouds of smoke and sulfur. From the fires of Muspelheim primordial giants once emerged and now their descendants make the valley of fire and ash their home. The muspel giants have allied themselves with jotuns of the surrounding lands and most of the population is of jotun stock, but in the ashen fields of Muspelheim descendants of the first fire giants still live. The jotuns in general prefer cold climates, but the jotuns in Muspelheim are resistant to fire and do not suffer from the extreme heat of their ancestral home. //"[Muspelheim] sprung from old Norse myth. The Poetic Edda and some later tales, combined with general conceptions of Iron Age Scandinavia, are the main sources. Vanir, Aesir and Giants are ancient antagonists in these myths. The Aesir, being perceived as gods, have been made pretenders in Dominions. Not that Vanir weren't, but they seem less so than the Aesir in most instances. As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous. \\ \\ Niefelheim, Muspelheim, Jotunheim, and Utgård are part of the history of a single nation through the ages. Vanheim, Helheim and Midgård also share a common ancestry and development. In the middle era Helheim merges with Vanheim and disappears as an independent nation. Only the valkyries remain as reminders of the legacy of Helheim. \\ \\ Muspelheim was added in Dominions 6. I've wanted to make the nation for a long time, but haven't had the tools or inspiration to finish the nation. I wanted to convey the idea presented in the creation of the world in norse myth, with the flames and heat from Muspelheim meeting the frost and ice of Niefelheim. In Dominions 6 new mechanics were added that allows a nation to prefer cold lands, while the capital is exempt from the effects of severe heat. Thus I could make Muspelheim a land of ash and flames ruled by fire giants, surrounded by icy lands inhabited by jotun giants." -Illwinter// ===== General Overview ===== If you are considering picking this nation to play, what should you know? =====National Features===== ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | {{path>F4}} (Rare 5)\\ {{path>A2}} (Rare 3)\\ {{path>D2}} (Rare 3)\\ {{path>B2}} (Rare 3)\\ {{path>G2}} (Rare 3)\\ {{path>S1}} (Rare 2)\\ {{path>N1}} (Rare 2)\\ {{path>H2}} | **Summons** \\ {{path>A4W2E3}} \\ {{path>F2A4E3}} \\ {{path>A4E3N2}} \\ {{path>A4E3D2}} \\ (req. {{path>A4E3}}) | Giant Infantry and Skinshifters \\ Niefel Giants | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | {{:misc:gui:fortress.png?30&nolink}} Giant Forts \\ Capital Forts reduce {{:misc:gui:Heat.png?30&nolink}}Heat scale deaths by 2 steps\\ Other Forts reduce {{:misc:gui:cold.png?30&nolink}}cold scale deaths by 1 steps | **Capitol Gems: **{{gems>3F1A1W1D}} **Cold Limit + 1** \\ **Prefers {{:misc:scales:cold.png?15&nolink}} Cold Scale + 2** \\ **Home Province Prefers {{:misc:scales:heat.png?15&nolink}} Heat Scale + 3** **The Rift of Surtr:** Increases {{:misc:scales:heat.png?15&nolink}}heat in the capitol by a maximum of Seven. The Gygjor (plural for ??Gygja??s) get two 100% randoms and one 10% random, each with the same paths ({{:misc:magic:astral.png?14&nolink}}{{:misc:magic:death.png?14&nolink}}{{:misc:magic:nature.png?14&nolink}}{{:misc:magic:glamour.png?14&nolink}}{{:misc:magic:blood.png?14&nolink}}). Thus, each of those Mages has a 42% chance of having at least {{path>G2}}, a 7.03135%? chance of having {{path>G3}}, and a 0.15625%? (1/640) chance of having {{path>G4}}. Gygjas can also get {{path>D3}} or {{path>B3}}, but the former is more common on Muspel Jarls (who have a 16/45 chance of {{path>D3}} and a 1/90 chance of {{path>D4}}). On the other hand, {{path>A1}}, {{path>S1}}, and {{path>N1}} are //not// guaranteed on any of your mages. {{:nations:ea:niefelheim:jotun_bondi.png?nolink }} Most residents outside Muspelheim Proper are **Jotunar**, snow Giants of **Size 6**. To give a sense of how mighty the Jotunar are, untrained Jotun men still have **31 HP**, **5 [[protection|Natural Protection]]**, **19 Strength**, **9 Attack Skill**, **9 Defence Skill**, **12 [[Magic Resistance]]**, and **11 Morale**. These stats (other than MR) each vary for Jotun troops, but all have **16 Map Movement** and **15 Combat Speed** while naked. As snow Giants, the Jotunar are totally fine walking through {{:abilities:snow_move.png?15&nolink}} **Snow** and have {{:abilities:resist_cold.png?15&nolink}} **15 [[Cold Resistance]]**, but they also have {{:abilities:vulnerability_shock.png?15&nolink}} **-5 [[shock-vulnerability|Shock Resistance]]** due to the eternal grudge of an absent Thor. {{:nations:ea:muspelheim:muspel_hirdman.png?nolink }} The **Jotunar of Muspelheim Proper**, not given a specific name (though the females are **Muspeldottirs**), are fairly similar to the Jotunar of the outlying provinces. They are soot Giants; they have {{:abilities:vulnerability_shock.png?15&nolink}} **-5 [[shock-vulnerability|Shock Resistance]]** like all Jotunar, but they possess {{:abilities:resist_fire.png?15&nolink}} **15 [[Fire Resistance]]** and {{:abilities:wasteland_survival.png?15&nolink}} **[[Wasteland Survival]]** instead of the snow Giants' cold resistance. Compared to the snow Jotunar, the soot Jotunar generally have **1 fewer HP** and **2 less Strength**, but **1 additional point** in **Attack Skill** & **Defence Skill**. {{:nations:ea:muspelheim:muspel_giant.png?nolink }} The **Muspel** ("world-destroying") Giants are **Size 9** beings, similar to titans but not quite as resilient. They are fire Giants, and they're far more capable in heavy {{:misc:scales:heat.png?15&nolink}} **Heat** [[scales]] due to their {{:abilities:fire_power.png?15&nolink}} **[[Fire Power]]**. Such is their affinity for fire that they're surrounded by a {{:abilities:heat_aura.png?15&nolink}} **[[Heat Aura]]**. Lastly, they have {{:abilities:resist_fire.png?15&nolink}} **25 [[Fire Resistance]]**, and ignore {{:abilities:snow_move.png?15&nolink}} **Snow** & {{:abilities:wasteland_survival.png?15&nolink}} **Wastes**. However, the Jotunar's unfortunate {{:abilities:vulnerability_shock.png?15&nolink}} **-5 [[shock-vulnerability|Shock Resistance]]** applies to the fire Giants too, since the two families share a common ancestor. ===== National Units ===== {{:nations:ea:muspelheim: jotun_warrior_axe.png?20&nolink}}: {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15), {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5), {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] {{:nations:ea:muspelheim:muspel_huskarl.png?20&nolink}}: {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15), {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5), {{:abilities:snow_move.png?15&nolink}} [[Snow Move]], {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] ==== Commanders ==== ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:muspelheim:jotun_scout.png?nolink}} | **??Jotun Scout#3953??** \\ {{gold}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ No Capital Recruit | {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}} \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | {{:nations:ea:muspelheim:jotun_herse.png?nolink}} | **??Jotun Herse#3954??** \\ {{gold}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 35 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ No Capital Recruit | {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] | Commentary here. | | {{:nations:ea:muspelheim:jotun_gode.png?nolink}} | **??Jotun Gode#3956??** \\ {{:misc:gui:gold.png?15&nolink}} 150 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ No Capital Recruit | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}} \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | {{:nations:ea:muspelheim:jotun_jarl.png?nolink}} | **??Jotun Jarl#3955??** \\ {{gold}} 180 \\ {{:misc:gui:resources.png?15&nolink}} 35 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ No Capital Recruit | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}} | Commentary here. | | {{:nations:ea:muspelheim:muspeldottir.png?nolink}} | **??Muspeldottir#3972??** \\ {{:misc:gui:gold.png?15&nolink}} 230 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1A1D1,100%FASD}}{{path>R13}} \\ {{:nations:ea:muspelheim:muspel_huskarl.png?20&nolink}} \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (330/200) \\ {{:abilities:death_curse.png?15&nolink}} [[Death Curse]] \\ {{:abilities:Wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ [[Female]] \\ [[Lich Shape]] (??Lich Hag#3942??) | Commentary here. | | {{:nations:ea:muspelheim:gygja.png?nolink}} | **??Gygja#3957??** \\ {{:misc:gui:gold.png?15&nolink}} 285 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ No Capital Recruit | {{path>D1G1B1,100%SDNGB,100%SDNGB,10%SDNGB}}{{path>R15}} \\ {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}} \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (330/200) \\ {{:abilities:death_curse.png?15&nolink}} [[Death Curse]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Female]] \\ [[Lich Shape]] (??Lich Hag#3942??) | Commentary here. | | {{:nations:ea:muspelheim:muspel_herse.png?nolink}} | **??Muspel Herse#3958??** \\ {{gold}} 180 \\ {{:misc:gui:resources.png?15&nolink}} 35 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:nations:ea:muspelheim:muspel_huskarl.png?20&nolink}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] | Commentary here. | | {{:nations:ea:muspelheim:muspel_gode.png?nolink}} | **??Muspel Gode#3959??** \\ {{:misc:gui:gold.png?15&nolink}} 260 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F1H1,100%FAD}} {{path>R9}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:muspelheim:muspel_huskarl.png?20&nolink}} \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | {{:nations:ea:muspelheim:muspelgygja.png?nolink}} | **??Muspelgygja#3960??** \\ {{:misc:gui:gold.png?15&nolink}} 355 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2A1,100%FASDG,100%FASDG,10%FASDG}}{{path>R15}} \\ {{:nations:ea:muspelheim:muspel_huskarl.png?20&nolink}} \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (330/200) \\ {{:abilities:death_curse.png?15&nolink}} [[Death Curse]]\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ [[Female]] \\ [[Lich Shape]] (??Lich Hag#3942??) | Commentary here. | | {{:nations:ea:muspelheim:Muspel_jarl.png?nolink}} | **??Muspel Jarl#3961??** \\ {{:misc:gui:gold.png?15&nolink}} 695 \\ {{:misc:gui:resources.png?15&nolink}} 28 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only \\ {{:abilities:sacred_2.png?15&nolink}} Holy Points x 2 | {{path>F3A1D1H2,100%FAD,10%FAD}}{{path>R17}} \\ {{:abilities:sacred_2.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (30) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5) \\ {{:abilities:heat_aura.png?15&nolink}} [[Heat Aura]] (15) \\ {{:abilities:fire_power.png?15&nolink}} [[Fire Power]] (1) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Commentary here. | ==== Troops ==== ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:niefelheim:jotun_bondi.png?nolink}} | **??Jotun Bondi#3962??** \\ {{:misc:gui:gold.png?15&nolink}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11 \\ No Capital Recruit | {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}} | Commentary here. | | {{:nations:ea:niefelheim:jotun_warrior.png?nolink}} | **??Jotun Warrior#3936??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 \\ No Capital Recruit | {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}} | Commentary here. | | {{:nations:ea:niefelheim:jotun_warrior_2.png?nolink}} | **??Jotun Warrior#3964??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 \\ No Capital Recruit | {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}} | Commentary here. | | {{:nations:ea:niefelheim:jotun_hurler.png?nolink}} | **??Jotun Hurler#3965??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 \\ No Capital Recruit | {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}} \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (+5) | Commentary here. | | {{:nations:ea:niefelheim:jotun_huskarl.png?nolink}} | **??Jotun Huskarl#3966??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 20 \\ No Capital Recruit | {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}} \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (1) | Commentary here. | | {{:nations:ea:muspelheim:godihuskarl.png?nolink}} | **??Godihuskarl#3967??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 25 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 \\ No Capital Recruit | {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}} \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (1) | Commentary here. | | {{:nations:ea:muspelheim:muspel_huskarl.png?nolink}} | **??Muspel Huskarl#3969??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 25 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:nations:ea:muspelheim:muspel_huskarl.png?20&nolink}} \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (1) | Commentary here. | | {{:nations:ea:muspelheim:jotun_hirdman.png?nolink}} | **??Jotun Hirdman#3968??** \\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 33 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ No Capital Recruit | {{:nations:ea:niefelheim:jotun_warrior.png?20&nolink}}\\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (1) | Commentary here. | | {{:nations:ea:muspelheim:muspel_hirdman.png?nolink}} | **??Muspel Hirdman#3970??** \\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 33 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:nations:ea:muspelheim:muspel_huskarl.png?20&nolink}} \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (1) | Commentary here. | | {{:nations:ea:muspelheim:muspel_giant.png?nolink}} | **??Muspel Giant#3971??** \\ {{:misc:gui:gold.png?15&nolink}} 140 \\ {{:misc:gui:resources.png?15&nolink}} 40 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 39 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only \\ {{:abilities:sacred_2.png?15&nolink}} Holy Points x 2 | {{:abilities:sacred_2.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (25) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5) \\ {{:abilities:heat_aura.png?15&nolink}} [[heat Aura]] (8) \\ {{:abilities:fire_power.png?15&nolink}} [[Fire Power]] (1) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (1) | Commentary here. | ===== National Spells ===== ==== Summons ==== === Ritual === ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:niefelheim:great_bear.png?nolink}} \\ ??Great Bear#694?? x 15+ | {{:abilities:undisciplined.png?20&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?20&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]] | Commentary here. | | **??Summon Glosos??** \\ //(Conjuration 3)// \\ {{path>D2}} and {{gems>10D}} | {{:nations:ea:muspelheim:gloso.png?nolink}} \\ ??Gloso?? x 9 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (25)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:heat_aura.png?15&nolink}} [[Heat Aura]] (3) \\ {{:abilities:animal.png?20&nolink}} [[Animal]] \\ {{:abilities:trample.png?20&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Commentary here. | | **??Awaken Jotun Draugar??** \\ //(Conjuration 4)// \\ {{path>D2}} and {{gems>15D}} | {{:nations:ea:niefelheim:jotun_draug.png?nolink}} \\ ??Jotun Draug#3193?? x 3 | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (25) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (3) \\ {{:abilities:fear.png?20&nolink}} [[Fear]] (+5) \\ {{:abilities:undead.png?20&nolink}} [[Undead]] \\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?20&nolink}} [[Shapechange Below HP]] (40) (??Jotun Draug#3194??) | Commentary here. | | ::: | {{:nations:ea:niefelheim:jotun_draug.png?nolink}} \\ //??Jotun Draug#3193??// | **Replace:** \\ {{:abilities:shapechanger.png?20&nolink}} [[Shapechange Above HP]] (55) (??Jotun Draug#3193??) | Commentary here. | | **??Brood of Garm??** \\ //(Conjuration 4)// \\ {{path>N2}} and {{gems>10N}} | {{:nations:ea:niefelheim:jotun_wolf.png?nolink}} \\ ??Jotun Wolf#1309?? x 5 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:fear.png?20&nolink}} [[Fear]] (+5) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (+3) \\ {{:abilities:animal.png?20&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] \\ [[Wolf]] | Commentary here. | | **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}} | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ ??Dwarf of the North#3425?? or \\ ??Dwarf of the South#3426?? or \\ ??Dwarf of the East#3427?? or \\ ??Dwarf of the West#3428?? | {{path>A4W2E3R23}} \\ {{path>F2A4E3R23}} \\ {{path>A4E3N2R23}} \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1-2) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel either effect is to kill one of them. | ==== Other Spells ==== === Ritual === * **??Seith Curse??** (Thaumaturgy 5) \\ {{path>S1D1}} and {{gems>3D}} \\ Commentary here. =====Magic Access===== //See [[Magic Access]].// These guides supplement the summaries at the top. {{path>B8}} can ??Bind Demon Lord??. While most reliable at getting {{:misc:magic:death.png?15&nolink}}Death and {{:misc:magic:glamour.png?15&nolink}}Glamour, the demons it summons may be strong in any path except for {{:misc:magic:water.png?15&nolink}}Water and, (unnecessarily,) {{:misc:magic:blood.png?15&nolink}}Blood. === Fire === {{path>F4}} ??Muspel Jarl?? (1 in 3), with {{path>D1}}, makes it easy to climb {{:misc:magic:fire.png?15&nolink}}Fire. === Air === The ??Muspelgygja?? has a (1 in 25) chance at {{path>A2}} and {{path>S1}}. It needs {{path>A2S2}} for the unique ??Tome of High Power??. With an {{:misc:magic:astral.png?15&nolink}}Astral booster from an {{path>S2}} ??Gygja?? (1 in 25) or ??Muspelgygja?? (1 in 25). Without it, more empowerment is necesary. === Water === **No native access.** {{path>D2N5}} for ??Contact Lamia Queen?? and a 7 in 16 {{path>W1}}. {{path>D3}} for ??Summon Spectre?? and a 7 in 16 at least {{path>W1}}. {{path>N1G4}} for ??Faerie Court?? not in cold with 1 in 3 {{path>W1}} and, in cold, certain {{path>W3}}. === Earth === **No native access.** {{path>F4A5}} can create ??The Magic Lamp?? for ??Al Khazim - Jinn?? who has {{path>E3}}. {{path>F5}} can cast ??King of Elemental Fire?? for a 1 in 2 chance of {{path>E1}}. {{path>N1G4}} for ??Faerie Court?? not in cold with 1 in 3 {{path>E1}} and, in cold, 1 in 2 {{path>E1}}. {{path>N3}} for ??Forest Troll Tribe?? and a 1 in 4 {{path>E1}}. {{path>N5}} for ??Awaken Treelord?? and 1 in 3 {{path>E1}}. === Astral === With the useful crosspaths for {{:misc:magic:astral.png?15&nolink}}Astral in the same {{:misc:magic:random.png?15&nolink}}Random paths as the {{:misc:magic:astral.png?15&nolink}}Astral itself, getting any booster that requires a crosspath is tricky. Just getting {{path>S2}} is a 1 in 25 chance for the ??Gygja??s and the ??MuspelGygja??s. === Death === {{path>D3}} ??Gygja?? (1 in 25) still requires two boosters to get to {{path>D5}}. The ??Skull Staff?? is easy, of course, but the only other one reachable is the unique ??The Black Book of Secrets??, which requires {{path>D2B2}}. If a {{path>D2}} ??Gygja?? (9 in 25) is the strongest available, with a ??Skull Staff?? it can still ??Summon Mound Fiend??, which has {{path>D3}}. While possible, it is difficult to get ??Abominable Arms??. They are useful for holding multiple {{:misc:magic:death.png?15&nolink}}Death booster staves. === Nature === {{path>N2}} ??Gygja?? (1 in 25) can create a ??Thistle Mace??. Getting to {{path>N2B3}} for ??Armor of Twisting Thorns?? requires boosters. (The {{:misc:magic:blood.png?15&nolink}}Blood boosters require a {{path>B3}} ??Gygja?? (1 in 25).) Getting to {{path>N3S1}} for the ??Moonvine Bracelet?? also requires a (1 in 25) ??Gygja?? {{path>S1N1}}. While possible, it is difficult to get ??Abominable Arms??. They are useful for holding multiple {{:misc:magic:nature.png?15&nolink}}Nature booster staves. === Glamour === {{path>G3}} ??Gygja?? (1 in 25) can make a ??Gossamer Veil??. The other {{:misc:magic:glamour.png?15&nolink}}Glamour boosters EA Muspelheim has the crosspaths for also require more than just a ??Gossamer Veil?? to get to. So, empowerment is required to get to {{path>G5}} for an attempt at the unique ??Tome of Legends??. === Blood === {{path>B3}} ??Gygja?? (1 in 25) can start up the path of {{:misc:magic:blood.png?15&nolink}}Blood. With boosters. ??Gygja?? potentially have the crosspaths to get the other unique {{:misc:magic:blood.png?15&nolink}}Blood boosters but most likely require boosters to get there. ===== Strategy ===== How to win as the nation. Feel free to use the following sections, or delete them, or change them. ==== Expansion ==== Different expansion options. ==== Early Game ==== Early game options. ==== Mid Game ==== Mid game options. ==== Late Game ==== Late game options. ==== Example Pretender Builds ==== {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} ===== Weaknesses ===== What are the nation's weaknesses? ===== See More ===== Add links to guides or other overviews for this nation here. {{template>dom6:nationindex}} {{tag>nation}}