[[..pangaea-ea|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:ea_pangaea.png?nolink|}} ====== EA Pangaea, Age of Revelry ====== ===== Lore ===== Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. The expansion of the civilized nations has forced the beasts of Pangaea to arm themselves with man-made weapons. Minotaurs wield huge battleaxes and centaurs are trained to use spears and longbows. The magic of the Panii lures women into the forests where they turn wild and shed all their clothing. These women are called Maenads and are turned loose to fight humans with their bare hands and teeth. //"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation."// -Illwinter Pangaea is one of the few nations to have been present in Dominions since the original //Dominions: Priests, Prophets and Pretenders// game. Early Pangaea is the newest of the three Pangaeas, however, created in //Dominions 3// with the [[Ages|Era split]]. [[pangaea-ma|Middle]] Pangaea is closest to the Pangaea in the first game, while [[pangaea-la|Late]] Pangaea has its origins in //Dominions 2//. ===== General Overview ===== A fun nation, with a variety of species familiar from Greek mythology. A generally straightforward nation, but has a variety of tricks in its toolbox, including a variety of stealthy units, berserking heavy infantry, a powerful Sacred, seduction, freespawn, and the best scout in the game. And it still has solid magic access. Loves forests for cheaper buildings and recruiting without forts. ===== National Features ===== ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | {{path>N4}} (rare 5)\\ {{path>E2}} (rare 3) \\ {{path>G2}} (rare 3) \\ {{path>B2}} (rare 3) \\ {{path>W1}} (rare 2)\\ {{path>H2}} | **Heroes** \\ {{path>A2N2}} \\ {{path>W1E1N3}} or \\ {{path>W1E1D2N3}} | Satyr and minotaur infantry \\ Centaur archers and warriors | {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] | {{:misc:gui:palisades.png?20&nolink}} Primitive Forts (50% more expensive) \\ Temples cost 300{{:misc:gui:gold.png?15&nolink}} in Forests \\ Labs cost 300{{gold}} in Forests | **Capitol Gems:** {{gems>6N}} \\ {{:misc:scales:turmoil.png?15&nolink}} **Turmoil Limit + 1** \\ {{:misc:scales:growth.png?15&nolink}} **Growth Limit + 1** **The Grove of Gaia:** Increased {{:misc:scales:growth.png?15&nolink}}Growth in the Capitol, (by a maximum of three). **Blood Sacrifice:** Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of {{:misc:magic:bloodslave.png?5&nolink}} blood slaves a Priest can sacrifice in a turn is capped at their {{:misc:magic:holy.png?15&nolink}} [[Holy]] level. Generally, EA Pangaea has a difficult time getting blood slaves, with its only {{:misc:magic:blood.png?12&nolink}} Blood mage, a ??Pan#1535??, being very expensive. {{:misc:gui:palisades.png?12&nolink}} Primitive Forts cost 1500{{:misc:gui:gold.png?12&nolink}}, (50% more than regular forts,) and cannot be improved.The 300{{:misc:gui:gold.png?12&nolink}} for Labs and Temples in {{:misc:gui:forest.png?12&nolink}}Forests is half the normal price. Watch out for armies that are completely {{:abilities:stealthy.png?8&nolink}} [[Stealthy]]. Stealth moving is the default, and it is easy to order a stealth move when what you want is an attack move (ctrl + left click). ===== National Units ===== All of EA Pangaea's units have {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]. [[Recuperation]] helps strong units, especially the Sacred ??White Centaur#769??s, not get worn down over time. Fewer losses in battle and to crippled units dying on the march. ==== Commanders ==== {{nations:ma:asphodel:satyr.png?20&nolink}}: {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40), {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]], {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:pangaea:black_harpy.png?nolink}} | **??Black Harpy#430??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+60) \\ {{:abilities:gluttony.png?15}} [[Gluttony]] (-1) \\ {{:abilities:flying.png?15}} [[Flying]] \\ {{:abilities:forest_survival.png?15}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ [[Female]] | A great scout, with the combination of high [[Stealthy|Stealth]] and [[Flying]]. Might be prophet material, although they are fragile. | | {{:nations:ea:pangaea:satyr_commander.png?nolink}} | **??Satyr Commander#2485??**\\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{nations:ma:asphodel:satyr.png?20&nolink}} | Cheap, stealthy commander. Can only lead two squads and doesn't give a [[Morale]] bonus. Can't do formations, but many of EA Pangaea's troops are [[Undisciplined]] anyway. Grab one from an unforted forest when you need a commander and save on commander points in your forts. | | {{:nations:ea:pangaea:minotaur_lord.png?nolink}} | **??Minotaur Lord#1534??**\\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{:abilities:berserker.png?15}} [[Berserker]] (+5) \\ {{:abilities:trample.png?15}} [[Trample]] \\ {{:abilities:forest_survival.png?15}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15}} [[Recuperation]] | Not stealthy, and still can only lead two squads with no [[Morale]] bonus and no formations. Blends in with minotaur troops. It's not a great thug chassis, requiring too many items to be only moderately effective. Makes a durable prophet. | | {{:nations:ea:pangaea:centaur_hierophant.png?nolink}} | **??Centaur Hierophant#231??**\\ {{:misc:gui:gold.png?15&nolink}} 170 \\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{path>H1,100%EN}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (+1) | Similar to the non-Sacred troop versions. EA Pangaea's best researcher option, although only decent for the price. Their paths are okay, but not incredibly helpful. If there's a Temple in a forest, they can be recruited without a fort. | | {{:nations:ea:pangaea:centauride_hierophantide.png?nolink}} | **??Centauride Hierophantide#2158??**\\ {{:misc:gui:gold.png?15&nolink}} 170\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{path>H1,100%WN}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (+1)\\ [[Female]] | ::: | | {{:nations:ea:pangaea:dryad.png?nolink}} | **??Dryad#2187??**\\ {{:misc:gui:gold.png?15&nolink}} 260\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1G1H2R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply Bonus]] (+10)\\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (1)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ [[Female]] | An okay mage and {{path>H2}} allows casting ??Sermon of Courage??. Seducing has to be done in a territory bordering yours. Cheap for a seducer, although could use items to help, such as the ??Cat Charm?? and ??Handful of Acorns??. Good paths for seduction and [[Awe]] is helpful, as well. | | {{:nations:ea:pangaea:dryad_mother.png?nolink}} | **??Dryad Mother#2487??**\\ {{:misc:gui:gold.png?15&nolink}} 425\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N2G1H2,100%WEG,10%WENG}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (+65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply Bonus]] (+20)\\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (2)\\ {{:abilities:ivy_lord.png?15&nolink}} [[Ivy Lord]] (1)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ [[Female]] | Similar to ??Dryad#2187??. Glamour opens up a variety of spell possibilities. [[Ivy Lord]] helps with summoning vine men. (Give her an ??Ivy Crown?? to make it even more efficient.) Might be too expensive to risk on seduction attempts. | | {{:nations:ea:pangaea:pan.png?nolink}} | **??Pan#1535??**\\ {{:misc:gui:gold.png?15&nolink}} 455\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>E1N4B1,100%EB,10%ENB}}{{path>R19}} \\ {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10)\\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (+3)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply Bonus]] (+40)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (+3)\\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Summon in Turmoil]] (??Maenad#435??) | Powerful mage, with high {{:misc:magic:nature.png?12&nolink}}Nature and good crosspaths. Slow-to-recruit and expensive, but worth it. {{path>N4}} allows it to cast major buffs that are especially helpful for EA Pangaea's troops. Pans have high upkeep, but this can be countered with ??Transformation??. (A little risky, but probably worth it, especially when cast in high {{:misc:scales:luck.png?12&nolink}} Luck territories.) \\ Some [[Blood Hunting]] is probably good, although Pans are too expensive to fully devote to it. ??Armor of Thorns?? though, is usually worth getting. Pans can also make ??Blood Stone??s. The automatically summoned ??Maenad#435??s make good chaff, and can be worth taking more {{:misc:scales:turmoil.png?12&nolink}} Turmoil for. \\ Making a Pan a prophet can also reduce the upkeep cost, but they are generally too expensive to get early. Also, they have other, important, uses. \\ Can cast ??Strength of Gaia?? for that +{{path>N1}} and other benefits. With a ??Thistle Mace?? then getting it to {{path>N6}}, it can cast {{:misc:magic:nature.png?12&nolink}} Nature spells indefinitely. | ====Troops==== An okay, if unexceptional, troop lineup with some special abilities, but with one of the best [[Sacred|Sacreds]] in the game. The ability to recruit some in {{:misc:gui:forest.png?12&nolink}} Forests without any infrastructure can help beef up army size, or efficiently create small raiding parties. {{nations:ma:asphodel:satyr.png?20&nolink}}: {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40), {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]], {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{nations:ma:asphodel:harpy.png?nolink}} | **??Harpy#239??**\\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{nations:ma:asphodel:satyr.png?20&nolink}}\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (-1) \\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ [[Female]] | Not very strong, but cheap and stealthy. Can be used to disrupt enemy formations or throw off enemy mage scripts. A good harassing unit. | | {{nations:ma:asphodel:satyr_sneak.png?nolink}} | **??Satyr Sneak#227??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+60)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+0.5)\\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Cheap and decent unit. [[Cause Unrest]] of .5 is pretty high. A stealth raiding party of these can cause unrest in-between taking territory, but keep them out of your provinces. Human opponents may notice the mysteriously spiking unrest and know what it means. | | {{nations:ma:asphodel:satyr.png?nolink}} | **??Satyr#228??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] | Cheap and decent. Javelins are always nice. | | {{nations:ma:asphodel:satyr_warrior.png?nolink}} | **??Satyr Warrior#1532??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Decent and cheap, again. The only option EA Pangaea has for a front line, damage soaking unit. The shield protects a little from ranged attacks. | | {{nations:ea:pangaea:reveler.png?nolink}} | **??Reveler#708??**\\ {{:misc:gui:gold.png?15&nolink}} 16\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Increases Unrest]] (+0.5) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] | Pretty good, more expensive, probably worth it. Enough HP to survive a hit and actually go berserk, and the recuperation will help to recover from the [[Affliction]] that probably occurred. [[Berserk]] +3 is good even before the Reveler's additional hoof attack doubles its effectiveness. Remember, they do [[Cause Unrest]]. | | {{nations:ma:asphodel:centaur.png?nolink}} | **??Centaur#27??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{nations:ma:asphodel:satyr.png?20&nolink}} | A lot of gold for an archer. Only two to a square, so difficult to buff. They're strong, with high Precision and a good bow. Their two decent melee attacks combined with a high Defense Skill means they're not completely defenseless in melee. | | {{nations:ma:asphodel:centauride.png?nolink}} | **??Centauride#2156??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{nations:ma:asphodel:satyr.png?20&nolink}} \\ [[Female]] | Shorter range than a ??Centaur#27??, with higher precision. The lower damage can make it difficult for [[Poison]] or other buffs to proc. Otherwise similar. | | {{nations:ma:asphodel:centauride_warrior.png?nolink}} | **??Centauride Warrior#2157??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 | {{nations:ma:asphodel:satyr.png?20&nolink}}\\ [[Female]] | A light cavalry unit who is similar to ??White Centaur#769?? Sacreds, good for bulking up their squads. Okay otherwise, the javelin is nice, but lacking the hat and the lance of the ??Centaur Warrior#1704??. | | {{nations:ma:asphodel:centaur_warrior.png?nolink}} | **??Centaur Warrior#1704??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) | A great light cavalry unit with a hat and shield. Very fast, which helps with flanking. Has a first attack bonus on its lance, and two attacks total. [[Berserker]] +3 is great, especially because of the two attacks. | | {{nations:ma:asphodel:minotaur.png?nolink}} | **??Minotaur#234??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 6\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4)\\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ [[Dungeon Monster]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Okay, but pricey. Effective against the right foes: foes they can trample but can't hit back too hard or big foes with plenty of armor. Minotaurs tend to [[Fatigue]] themselves out quickly because of [[Trample|Trampling]]. Not good for front-line, grindy combat due to their low Protection, lack of hat and shield, and low attack density. | | {{nations:ma:asphodel:minotaur_warrior.png?nolink}} | **??Minotaur Warrior#1533??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Same as above, but with higher [[Protection]] and disciplined. Still lacking hats and shields, and the protection is low for the price. Still not good as a general troop, but effective in the above listed situations. | | {{nations:ea:pangaea:white_centaur.png?nolink}} | **??White Centaur#769??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 12\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29 | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) | Arguably, one of the best [[Sacred]]s. A little expensive, but cheap enough to recruit the maximum amount every turn. High [[Map Move]], high [[Combat Speed]], high [[Defence Skill]], low [[Encumbrance]] for long combats, hat and shield, javelin, and two melee attacks. [[Stealthy]], (of course,) [[Berserk]] +3 is great and [[Recuperation]] helps them last a long time. White Centaurs are one of the real strengths of EA Pangaea. | ==== Heroes ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:pangaea:blessed_couple.png?nolink}} | **??Karya and Petraios - Blessed Couple??** | {{path>W1E1N3H2R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5)\\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+30) \\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (2) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Wounded Shape]] (??Karya - Grieving Dryad??) | Commentary here. | | {{:nations:ea:pangaea:dryad.png?nolink}} | //??Karya - Grieving Dryad??// | {{path>W1E1D2N3H2R19}} \\ **Subtract:** \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] \\ {{:abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] \\ **Add:** \\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9) \\ [[Female]] | Spawns when ??Karya and Petraios - Blessed Couple?? dies. EA Pangaea's only native access to {{:misc:magic:death.png?12&nolink}} Death magic. | | {{:nations:ea:pangaea:harpy_queen.png?nolink}} | **??Arcopythera - Harpy Queen??** | {{path>A2N2R13}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Female]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Summons]] \\ (??Harpy#239?? Every Other Month) | EA Pangaea's only native access to {{:misc:magic:air.png?12&nolink}} Air magic. Freespawns a ??Harpy#239?? every other month, which is nice. Not much of a fighter. Useful for inexpensive {{:misc:magic:air.png?12&nolink}} Air buffs, which aren't available any other way. | | {{:nations:ea:pangaea:White_Minotaur.png?nolink}} | **??White Minotaur#540??**\\ Multi-hero | {{path>H2}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5) \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Multi-hero means a new one will spawn every so often. Standard minotaur with added {{path>H2}} and {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1). A good leader. | ===== National Spells and Items ===== ==== Summons ==== ==Freespawn== ^ Source ^ Unit ^ Special Attributes ^ Comments ^ | {{:nations:ea:pangaea:pan.png?15&nolink}} **??Pan#1535??** \\ {{:abilities:monster_summoner.png?15&nolink}} Summons in {{:misc:scales:turmoil.png?15&nolink}}Turmoil | {{:nations:ea:pangaea:maenad.png?nolink}} \\ **??Maenad#435??** | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+1)\\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (-1) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Female]] | Good chaff. Can be used to eat charges, put behind troop lines to fill in gaps, fatigue out thugs and supercombatants, hold forts, or siege down forts. Maenads really benefit from buffs such as ??Barkskin?? and ??Strength of Giants??, or any at all. | ==Ritual== ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Awaken Hamadryad??** \\ //(Enchantment 5)// \\ {{path>N4}} and {{gems>25N}} \\ In {{:misc:gui:forest.png?15&nolink}}Forest | {{:nations:ea:pangaea:hamadryad.png?nolink}} \\ **??Hamadryad#3066??** | {{path>N3R7}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+30) \\ {{:abilities:immobile.png?15&nolink}}[[Immobile]] \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Plant]] \\ [[Female]] \\ {{:abilities:summon_allies.png?15&nolink}} Summons in battle (??Harpy#239?? x 3d6) | The [[Immobile|immobility]] makes it difficult to use. Other nations may benefit from the strong {{:misc:magic:nature.png?12&nolink}} Nature mage, but EA Pangaea already has a few. | | **??Monster Boar??** \\ //(Conjuration 5)// \\ {{path>N3}} and {{gems>10N}} | {{:nations:ea:marverni:great_boar.png?nolink}} \\ **??Monster Boar#1910??** Event | {{abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+15 per Month) \\ {{abilities:bonus_nature_magic.png?15&nolink}} [[Bonus Nature Magic]] (50%) \\ {{abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:Trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Easy for EA Pangaea to cast, and the nation has a lot of {{:misc:magic:naturegem.png?7&nolink}} nature gems. Creates a Monster Boar event in a province. It causes unrest until the province owner patrols out the boar. The unrest effect can compliment the nation's own parties of sneaky, unrest causing troops. Still might not be an efficient use of gems. | ====Other Spells==== ===Combat=== Many of EA Pangaea's mages can cast these. Each causes a different effect in a massive area, (25 squares,) centered on the caster. They have low fatigue costs, but their short ranges make them difficult to script. Maybe use {{path>N1}} mages with nothing else to do, give them ??Barkskin??, and set them to "Advance and Cast," hoping they'll cast these. * **??Tune of Fear??** //(Enchantment 0)// {{path>N1}} \\ Causes {{abilities:fear.png?12&nolink}} [[Fear]] 3 in a massive area of effect, centered on the caster. * **??Tune of Growth??** //(Enchantment 0)// {{path>N1}} \\ Causes [[Entanglement]] in a massive area of effect, centered on the caster. It's like ??Wild Growth?? with a shorter range and even larger area, available right from the start of the match. * **??Tune of Dancing Death??** //(Enchantment 0)// {{path>N1}} \\ Causes 31+ [[Fatigue]] damage in a massive area of effect, centered on the caster. ===Ritual=== * **??Grow Fortress??** //(Alteration 0)// {{path>N4}} and {{gems>35N}} \\ In {{:misc:gui:forest.png?15&nolink}}Forest \\ Or in {{:misc:gui:sea.png?15&nolink}}{{:misc:gui:forest.png?15&nolink}}Kelp Forest \\ Instant fortress. Build a cheap lab in a forest, and then instantly have a fortress for {{gems>35N}} instead of 1500 {{:misc:gui:gold.png?12&nolink}}. And {{:misc:magic:naturegem.png?7&nolink}} nature gems are extremely easy for EA Pangaea to come by. Can be cast by all ??Pan#1535??ii. ====Discounted Items==== * **??Thorn Spear??** {{items:thorn_spear.png?20&nolink}}//(Construction 3)// \\ {{path>N1}} and {{gems>4N}} \\ A somewhat-typical magic weapon that also deals 15 [[Poison]] Damage if it gets through the target's Protection. * **??Thorn Staff??** {{items:thorn_staff.png?20&nolink}}//(Construction 3)// \\ {{path>N1}} and {{gems>4N}} \\ Aside from having the same [[Poison]] effect as the Thorn Spear, the Thorn Staff provides more [[Defence Skill]] than a Shield. A ??Thorn Spear?? and a magic shield would provide higher Defence, but that would take an extra mage turn of setup (and more gems). ===== Magic Access ===== ==== General Access ==== ??Pan#1535?? is EA Pangaea's only {{:misc:magic:blood.png?15&nolink}}Blood mage, and an expensive one at that. It severely limits the nation's ability to search for {{:misc:magic:bloodslave.png?5&nolink}} Blood Slaves, and so its ability to use {{:misc:magic:blood.png?15&nolink}}Blood magic. ===The Elements=== * No fire magic * No air magic (except for one hero) * {{path>W1}} on one-in-two ??Centauride Hierophantide??s * {{path>E2}} on one-in-two ??Pan??ii ===The Sorceries=== * No astral magic * No death magic (except through dire circumstances with one hero) * {{path>N4}} on each ??Pan??ii * {{path>G2}} on one-in-three ??Dryad Mother??s ===The Rites=== * {{path>B2}} on one-in-two ??Pan??ii * {{path>H2}} on each ??Dryad Mother?? ===Crosspaths=== * {{path>N4E2B1}}: **??Strength of Gaia??** (powerful self-buffing), **??Gaia's Blessing??** (all four [[Elemental Resistance|Elemental Resistances]] at once), strong animal summons * {{path>N4B2E1}}: **??Blood Fecundity??** (+{{scales>G2}} Ritual), **??Dark Vines??**, **??Cross Breeding??** (piles of random monsters) * {{path>N2G2}}: **??Elf Shot??** ([[Fatigue]]-sniping), various Faeries * {{path>N2W1G1}}: **??Mossbody??** (Damage Reduction), various AOE poison things (i.e. **??Foul Vapors??**), **??Water Kobold??s** ([[Sailing]]) * {{path>N2E1G1}}: **??Cave Kobold??s** (high-damage smallfolk), various Crystal [[items]] (i.e. **??Crystal Heart??s** that provide Extra Lives) ====Magic Boosting==== //See [[Magic Access]].// These guides supplement the summaries at the top. {{:misc:magic:blood.png?15&nolink}}Blood gives access to ??Bind Demon Lord?? which gives a 3 in 6 of {{path>D3}}, 3 in 6 of at least {{path>G4}}, and a chance of every other path except for {{:misc:magic:water.png?15&nolink}}Water. === Multi-Path Boosters === EA Pangaea does not have the right paths for the major boosters. === Fire === No native access. ??Bind Heliophagus?? //Limited// \\ {{path>B2}} ??Pan#1535?? (1 in 2) + {{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} \\ One in four chance of ??Amaimon - Heliophagus?? with {{path>F4}}. === Air === No native access, except for a hero, ??Arcopythera - Harpy Queen??. ??Faerie Court?? cast not in Cold\\ {{path>N2G2}} ??Dryad Mother?? (1 in 3) + {{:misc:magic:glamour.png?15&nolink}}{{:misc:magic:glamour.png?15&nolink}} \\ The ??Faery Queen?? has a 1 in 3 chance of {{path>A2}}. ??Faerie Court?? cast in Cold\\ {{path>N2G2}} ??Dryad Mother?? (1 in 3) + {{:misc:magic:glamour.png?15&nolink}}{{:misc:magic:glamour.png?15&nolink}} \\ The ??Queen of Winter?? has a 1 in 2 chance of {{path>A2}}. === Water === __Highest Starting__: {{path>W1}} ??Centauride Hierophantide?? (1 in 2) or ??Dryad Mother?? (1 in 3) \\ ??Contact Naiad?? \\ {{path>W1}} ??Dryad Mother?? (1 in 3) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} \\ EA Pangaea doesn't have easy access to two {{:misc:magic:water.png?15&nolink}} Water boosters, so it might need a level of empowerment ({{gems>30W}}). __??Orb of Atlantis??__ //Unique// \\ {{path>W1E1}} ??Karya and Petraios - Blessed Couple?? //Hero// + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} ??Streams from Hades?? \\ {{path>W1D1}} ??Karya - Grieving Dryad?? //Hero// + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} When ??Karya and Petraios - Blessed Couple?? die, ??Karya - Grieving Dryad?? is left. === Earth === __Highest Starting__: {{path>E2N4B1}} ??Pan#1535?? (1 in 2) \\ Climb the path simultaneously as you climb {{:misc:magic:blood.png?15&nolink}}Blood, switching boosters between the two ??Pan#1535??ii as needed. The combo of {{:misc:magic:blood.png?15&nolink}}Blood and {{:misc:magic:earth.png?15&nolink}}Earth makes it doable. __??Pebble Skin Suit??__ //Unremovable// \\ {{path>E1B1}} ??Pan#1535?? (1 in 2) + {{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} __??The Tome of Gaia??__ //Unique// \\ {{path>E1N4}} ??Pan#1535?? (1 in 2) + {{:misc:magic:earth.png?15&nolink}} __??Blood Stone??__ \\ {{path>E1B1}} ??Pan#1535?? (1 in 2) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} ??Father Illearth?? seems like it should be reachable, but a {{path>E1B1}} ??Pan#1535?? would require five boosters, which is rough. === Astral === No native access. No simple summons. === Death === No native access, except ??Karya - Grieving Dryad??. ??Karya - Grieving Dryad?? is what you get when ??Karya and Petraios - Blessed Couple??, the Hero, dies. ??Bind Heliophagus?? //Limited// \\ {{path>B2}} ??Pan#1535?? (1 in 2) + {{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} Two in four chance of a Heliophagus with at least {{path>D3}}. ??Forest Troll Tribe?? \\ {{path>N3}} ??Hamadryad#3066?? or ??Pan#1535?? \\ The ??Troll Shaman?? has at least {{path>D1}}. === Nature === __Highest Starting__: {{path>N4}} ??Pan#1535?? (1 in 2) ??Contact Naiad?? \\ {{path>W1}} ??Dryad Mother?? (1 in 3) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} \\ EA Pangaea doesn't have easy access to two {{:misc:magic:water.png?15&nolink}} Water boosters, so it might need a level of empowerment ({{gems>30W}}). __??The Tome of Gaia??__ //Unique// \\ {{path>E1N4}} ??Pan#1535?? (1 in 2) + {{:misc:magic:earth.png?15&nolink}} or {{path>E1N2}} ??Dryad Mother#2487?? (1 in 3) + {{:misc:magic:earth.png?15&nolink}} __??Armor of Twisting Thorns??__ //Unremovable// \\ {{path>N4B2}} ??Pan#1535?? (1 in 2) + {{:misc:magic:blood.png?15&nolink}} === Glamour === __Highest Starting__: {{path>G2}} ??Dryad Mother?? (1 in 3) \\ Requires empowerment {{gems>45G}} to make a ??Gossamer Veil??. __??Mirage Crystal??__ {{path>E1G1}} ??Dryad Mother?? (1 in 3) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:glamour.png?15&nolink}}{{:misc:magic:glamour.png?15&nolink}} \\ EA Pangaea doesn't have easy access to two {{:misc:magic:glamour.png?15&nolink}}Glamour boosters, so a level of empowerment {{gems>30G}} might be necessary. === Blood === __Highest Starting__: {{path>B2}} ??Pan#1535?? (1 in 2) \\ Empower a ??Pan#1535?? {{path>E1N4B2}} (1 in 2 Chance) to {{path>B3}} ({{gems>45B}}). Climb the path simultaneously as you climb {{:misc:magic:earth.png?15&nolink}}Earth, switching boosters between the two ??Pan#1535??ii as needed. The combo of {{:misc:magic:blood.png?15&nolink}}Blood and {{:misc:magic:earth.png?15&nolink}}Earth makes it doable. __??Armor of Twisting Thorns??__ //Unremovable// \\ {{path>N4B2}} ??Pan#1535?? (1 in 2) + {{:misc:magic:blood.png?15&nolink}} ===== Strategy ===== ??White Centaur#769??s are such strong [Sacred|[Sacreds]] that they benefit from a lot of different blesses. They are cap-only, and EA Pangaea doesn't have any sacred summons, so focusing on them can be putting all your eggs in one basket. Some good bless options: [[Blood Surge]], [[Awe]], [[Fear]], and anything that increases [[Protection]]. With a strong [[Sacred]] and decent troops, a real benefit to having forests, and cheap infrastructure, (especially in those forests,) EA Pangaea benefits from being aggressive early. An Awake Expander may help with this strategy. Look for neighbors who lack good counters to your ??White Centaur#769??s and may be susceptible to swarming by your massive amount of troops recruited from forts, forests, and freespawned by ??Pan#1535??ii, before they can build up there own infrastructure. ==== Generic Spells ==== **??Blood Fecundity??** (Blood 4) {{path>N2B2}} and {{gems>10B}}+ \\ +2 to {{:misc:scales:growth.png?12&nolink}} Growth for one additional month for each additional {{:misc:magic:bloodslave.png?15&nolink}} Blood Slave sacrificed. When a territory gets to {{:misc:scales:growth.png?12&nolink}} Growth 4, it terraforms into a forest. So, cast the spell in a {{:misc:scales:growth.png?12&nolink}} Growth 2 territory and see it become a forest. Sadly, requires a lab in the territory first because the spell has no range. ==== Example Pretender Builds ==== **Hahtu'ub** the Sacred Geyser \\ //Some things just make you want to go.// Quickness doubles the two melee attacks of the ??White Centaur#769??s into four, and gives +2 to Attack and +2 to Defense. The bless doesn't do much for the sacred mages, but it does a lot for the ??White Centaur#769??s. {{ :pretenders:sacred_geyser.png }} \\ **Chassis:** Awake ??Sacred Geyser#3876?? \\ **Paths:** {{path>F4W9R31}} \\ **Bless:** Attack Skill, Quickness \\ **Scales:** {{scales>dom5T3S2H0G3L1M1}} ===== Weaknesses ===== EA Pangaea lacks heavy troops or good line troops, so the nation dislikes long, grindy combat. ===== See More ===== Add links to guides or other overviews for this nation here. [[https://www.youtube.com/watch?v=wkpz6Qn0xsg|Dominions 6: EA Pangaea Pre-game]] - Babel Builder Thanks to [[https://www.youtube.com/@BabelBuilder|Babel Builder]] for commentary. Thanks to @redmann0027 for the comment on Blood Fecundity. {{template>dom6:nationindex}} {{tag>nation}}