====== Poison Damage ====== {{:abilities:resist_poison.png?nolink }} **Poison Damage** acts very slowly. **Poison** builds up in the target like [[Fatigue]], but decays into **HP Damage** at a rate of 10% each combat round; nothing prevents this damage/fatigue. The type is chosen upon initial application, and some cause [[paralysis]] or [[stunning]]. Stun Poison, instead of delayed damage, increases the target's **[[Fatigue]]** and is applied all at once. (FIXME does size affect it now? A bug made this not the case in 5.) [[Poison Resistance]] only reduces **the initial application**. Likewise, [[Poison Vulnerability]] only adds to the initial application. A unit can possess only a maximum of 100 **Poison** at a time, just as they can only possess 200 **Fatigue**. Unlike with Fatigue, however, the excess Poison is completely wasted. New to Dominions 6, Poison buildup applies a percent penalty to the subject's [[Attack Skill]] and [[Defence Skill]]; having just as much **Poison** as max HP provides a **-25%** penalty, while having **twice as much** upgrades that penalty to **-50%**. Poison cannot be run away from, nor can it be interrupted by completing the battle early. A unit who leaves the battlefield while poisoned has all of it decay off-screen. Any Poison that lasts past the 25 combat rounds of auto-resolving at the end of a battle also decays off-screen. This is why [[Assassin|Assassins]] often carry a poisoned weapon.