====== Regeneration ====== {{:abilities:regeneration.png?nolink }} [[Hit Points|Hit Point]] **Regeneration** is a rare but handy trait. The eponymous Regeneration trait is a healing factor far beyond what normal beings have, so much faster than [[Recuperation]] that it restores HP in battle, yet unable to fix most [[Afflictions]] that overcome it. There's a point value listed after Regeneration; this is the **percent value** of a unit's max HP that is restored every combat round, in the event that damage is taken. It is always rounded up; for example, an ??Ashipu?? of [[uruk-ma|Uruk]] with 24 max HP restores 3 lost HP each round, while a ??Naditu?? with 19 max HP only restores 2. Regeneration only restores HP to bring a unit up towards their maximum amount; in the case of a [[Prophet]] or [[Pretender God]] (or a commander with shattered magic armor) having HP above their current maximum, the healing doesn't occur until after the new maximum is dipped beneath. ==== Regeneration and Afflictions ==== {{:abilities:affliction.png?nolink }} Regeneration does not heal Afflictions a unit acquires, but it does help prevent them. In the brief window of elasticity between getting "broken" and "coming apart", the body will adjust to try and hold together. There's a denominator to your Affliction chance, and every 5 points of Regeneration you have **beyond the first 5** adds 1 to the denominator. This is applied after the flat +15% chance from being [[Cursed]], and it's unrelated to the [[Affliction Resistance]] trait. ^ Regeneration Percent ^ Affliction Chance Multiplier ^ | 5% | 1/1 (no change) | | 7% | 10/14 (29% reduction) | | 10% | 1/2 (50% reduction) | | 15% | 1/3 (67% reduction) | | 20% | 1/4 (75% reduction) | | 25% | 1/5 (80% reduction) | | 30% | 1/6 (83% reduction) | | n% | 1/(n รท 5) | ==== Restrictions and Equivalents ==== The living, the [[Undead]], and the [[Inanimate]] who //aren't// Undead each have their own forms of Regeneration. A fellow presumably cannot have two of these at once. * The Undead have **Reforming Flesh** (such as, for example, the [[Death]] [[Bless]]) * The Inanimate have **Reconstruction** (such as, for example, the [[Earth]] [[Bless]]) [[Glamour]] Mages of {{path>G3}} or higher have fixed Regeneration for [[False Damage]], clearing 1 point per turn. A [[Blood]] [[Bless]], Enchanted Flesh, gives a weaker form of fixed Regeneration for real damage; this is 0.5 HP per turn, randomly rounding each time.