====== Resistances ====== In Dominions, **Resistance** refers to a trait that provides damage reduction against a particular **type** of damage. * **Physical Resistances** act **after** [[Protection]], reducing damage of their particular type **by 50%**. * {{:abilities:resist_blunt.png?nolink}} Bludgeoning Resistance (or "Blunt" Resistance) * {{:abilities:resist_pierce.png?nolink}} Piercing Resistance (or "Pierce" Resistance) * {{:abilities:resist_slash.png?nolink}} Slashing Resistance (or "Slash" Resistance) * **[[Elemental-Resistance|Elemental Resistances]]** act **both before and after** Protection, but the "after" effect is practically much weaker. * {{:abilities:resist_fire.png?nolink}} Fire Resistance (or "Heat" Resistance) * {{:abilities:resist_cold.png?nolink}} Cold Resistance * {{:abilities:resist_shock.png?nolink}} Shock Resistance * {{:abilities:resist_poison.png?nolink}} Poison Resistance * {{:abilities:resist_acid.png?nolink}} Acid Resistance Elemental Resistances are point value traits, such as "Fire Resistance (5)". They function by **reducing the impact of elemental attacks**, directly lowering their strength/power before the Damage [[DRN|Roll]]. New to Dominions 6, they then reduce damage like the Physical Resistances, at a rate of 2% per point. [[Elemental Vulnerability|Elemental Vulnerabilities]] exist, too; think of them as "negative" Resistances. {{:dom6:stats:mr.png?nolink }} **[[Magic Resistance]]** is technically not a Resistance stat, though it provides protection against a wide array of effects. Think of it like [[Defence Skill]] (or Armor Class) for certain not-physical, not-elemental things.