====== Rust ====== {{:abilities:rusty_equipment.png?nolink }} **Rusty Equipment** is very brittle. In Dominions, while a fella's weapons and armor can be individually damaged, or even broken, rust is essentially a unit trait that affects all of a fella's **iron** gear. {{:abilities:resist_acid.png?nolink}} **Acid Attacks** can cause rusting; they're [[Armor-Piercing]], but the chance is [[Armor-Negating]]. The chance is calculated by the following: * Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the [[Protection]] roll. * Multiply it by **4%**. Certain sources of Rust don't have damage values, such as [[Clouds#Rust-Clouds|Rust Clouds]] and being [[Underwater]], so the odds for them are unclear. {{:abilities:unknown:0302.png?nolink }} The brittleness of rusty gear can cause armor to be **damaged**, and then **broken** after being damaged. Rusty Armor can be damaged after a hit; the chance is calculated through the following: * Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the Protection roll. * If the hit is a **[[Defence Skill|Shield]]** hit, subtract the Shield's Protection. * Subtract a DRN. * Multiply the final result by **2%**. Damaged armor offers **20% less Protection**. Damaged armor can't be damaged again, since the effect doesn't stack, but has a 25% chance to be broken instead; broken armor offers **50% less Protection**. {{:abilities:damaged_weapon.png?nolink }} Rusty weapons have a 25% chance to get damaged with each hit they land, though they can't get broken. A damaged weapon does **2 less damage** with Piercing and Slashing hits, or **1 less damage** with Blunt hits. Frankly, I'm not sure if Iron Shields even exist. ==== Fixing Rust ==== Rusty Equipment has to be replaced, and this cannot happen until after the battle. Replacing the gear requires another use of [[Resources]] for the units, though this //might// have a discount if the gear isn't damaged. You do not have to make a specific order for rusty gear to be repaired; it happens automatically at the nearest opportunity.