{{ :nations:flags:ma_sceleria.png?nolink|}} ====== MA Sceleria, The Reformed Empire ====== ===== Lore ===== Sceleria is a splinter empire of the great Empire of Ermor. As dark arts were practiced in the heart of the Empire, a new order of Thaumaturgs emerged. Guided by the stars and the knowledge of the Underworld, they foresaw the Cataclysm that would destroy the empire and led the emperor's twin brother in rebellion. The great empire was torn apart in a civil war that ended with the siege of Ermor. In desperation the Augurs and Bishops let Death loose, and everything went still. The great city of Eldregate and everything within leagues became an ashen waste. Ermor was no more, and the provinces of the old empire formed into new kingdoms and lesser empires. The twin brother of the last Ermorian emperor claimed the imperial crown. With the aid of the Thaumaturgs he reformed the empire and built a new capital named to always be a reminder of the wickedness that brought the great empire down. Now Sceleria is an empire permeated with the Death Cult of the Thaumaturgs. While the young kingdom of Marignon uses fire and faith to hold Death at bay, Sceleria trusts in the Laws of Death itself to persevere. The Thaumaturgs of Sceleria regard themselves as defenders of the living world and the last hope for mankind. With litanies and masses for the dead, they prevent the spread of the shadow by reanimating the dead under strict control. Now the dead serve the living and fight their wars. The war machine of Sceleria is based on the old legionnaire army of Ermor with the added might of the walking dead. //"Sceleria is the daughter of Ermor and sister of Pythium. In Dominions 3, the nation was the middle era Ermor, but with the cleanup of the history, that which was Ermor in the middle era had to be rewritten. Sceleria became a splinter empire that together with Pythium broke free from Ermor before the cataclysm. Sceleria, as Pythium, is of course influenced by the Romans. Fantasy concepts of sinister nations with undead workers and soldiers walking side-by-side with the living population are not uncommon." -Illwinter// ===== General Overview ===== If you are considering picking this nation to play, what should you know? ===== National Features ===== ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | {{path>S3}} (rare 4)\\ {{path>D3}} (rare 4)\\ {{path>A1}} (rare 2) \\ {{path>W1}} (rare 2) \\ {{path>H3}} | **Heroes:** \\ {{path>S2D4}} | Human Legionnaires \\ Undead Hordes of Lesser Quality \\ Priests Can Reanimate the Dead | {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ [[Levy]] | {{:misc:gui:fortress.png?15&nolink}} Standard Forts \\ {{:misc:gui:castle.png?15&nolink}} Starts with a Fortified City | **Capitol Gems:** {{gems>1S4D}} \\ **Order Limit + 1** \\ **Death Limit + 1** ===== National Units ===== ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{ :nations:ma:sceleria:scout.png?nolink }} | **??Scout#426??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (50) \\ {{:abilities:forest_survival.png?15}} [[Forest Survival]] \\ {{:abilities:mountain_survival.png?15}} [[Mountain Survival]] | Commentary here. | | {{ :nations:ma:sceleria:assassin.png?nolink }} | **??Assassin#428??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:assassin.png?15}} [[Assassin]] (1) | Commentary here. | | {{ :nations:ma:sceleria:centurion.png?nolink }} | **??Centurion#671??**\\ {{:misc:gui:gold.png?15&nolink}} 95\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | | Commentary here. | | {{ :nations:ma:sceleria:legatus_legionis.png?nolink }} | **??Legatus Legionis#1386??**\\ {{:misc:gui:gold.png?15&nolink}} 150\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | | Commentary here. | | {{ :nations:ma:sceleria:scelerian_cultist.png?nolink }} | **??Scelerian Cultist#2244??**\\ {{:misc:gui:gold.png?15&nolink}} 65\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Commentary here. | | {{ :nations:ma:sceleria:thaumaturg.png?nolink }} | **??Thaumaturg#669??**\\ {{:misc:gui:gold.png?15&nolink}} 155\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1D1H2R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Commentary here. | | {{ :nations:ma:sceleria:censor.png?nolink }} | **??Censor#1655??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (10) | Commentary here. | | {{ :nations:ma:sceleria:g_thaumaturg.png?nolink }} | **??Grand Thaumaturg#670??**\\ {{:misc:gui:gold.png?15&nolink}} 435\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{path>S2D2,100%AWSD,10%AWSD}}{{path>H3R15}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Commentary here. | ====Troops==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{ nations:ma:sceleria:slinger.png?nolink }} | **??Slinger#50??**\\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 | | Commentary here. | | {{ nations:ma:sceleria:retiarius.png?nolink }} | **??Retiarius#11??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | [[Levy]] | Commentary here. | | {{ nations:ma:sceleria:gladiator.png?nolink }} | **??Gladiator#12??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | [[Levy]] | Commentary here. | | {{ nations:ma:sceleria:velite.png?nolink }} | **??Velite#662??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | {{:abilities:skirmisher.png?15&nolink}} [[Skirmisher]] | Commentary here. | | {{ nations:ma:sceleria:alae_legionnaire.png?nolink }} | **??Alae Legionnaire#663??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. | | {{ nations:ma:sceleria:hastatus.png?nolink }} | **??Hastatus#664??**\\ {{:misc:gui:gold.png?15&nolink}} 11\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12 | | Commentary here. | | {{ nations:ma:sceleria:principe.png?nolink }} | **??Principe#665??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 20 | | Commentary here. | | {{ nations:ma:sceleria:triarius.png?nolink }} | **??Triarius#666??**\\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] | Commentary here. | | {{ nations:ma:sceleria:praetorian_guard.png?nolink }} | **??Praetorian Guard#667??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 30\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 35 | {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (3) \\ {{:abilities:affliction.png?15&nolink}} [[Starting Affliction Chance]] (50%) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] | Commentary here. | | {{ nations:ma:sceleria:standard.png?nolink }} | **??Standard#668??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:standard.png?15&nolink}} [[Standard]] (1) | Commentary here. | | {{ :nations:ma:sceleria:lictor.png?nolink }} | **??Lictor#1654??**\\ {{:misc:gui:gold.png?15&nolink}} 26\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (2) | Commentary here. | | {{ :nations:ma:sceleria:shadow_vestal.png?nolink }} | **??Shadow Vestal#809??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 6\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Commentary here. | ==== Reanimation ==== Ghouls are living humans transformed into undead monsters by vile rites. Reanimating ghouls reduces the population of the province. Soulless are the reanimated corpses of the newly dead and reanimation of soulless can only be performed when there are unburied corpses in the province. Reanimating soulless reduces the number of available unburied corpses in the province. The Longdead are reanimated skeletal warriors. There is no limit to the number of longdead that can be reanimated in a province. === Reanimation Table === (The following table is the only published table, for MA Ermor. It is assumed to be similar to MA Sceleria's.) ^ Priest Level ^ Ghouls ^ Soulless ^ Longdead ^ Longdead Horsemen ^ Lictors ^ | {{path>H1}} | 6 | 8 | 3 | 0 | 0 | | {{path>H2}} | 7 | 16 | 5 | 1 | 0 | | {{path>H3}} | 8 | 24 | 7 | 2 | 1 | | {{path>H4}} | 9 | 32 | 9 | 3 | 2 | | {{path>H5}} | 10 | 40 | 11 | 4 | 3 | === Example Reanimations === Many of the types of undead have different versions, mostly racial or weapon variants. ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{ :nations:ma:ermor:ghoul.png?nolink }} | **??Ghoul??** | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:corpse_eater.png?15&nolink}} [[Corpse Eater]] (1) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:dungeon_monster.png?15&nolink}} [[Dungeon Monster]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | Since they aren't [[Mindless]], Ghouls will rout instead of disintegrating. \\ Corpse Eater makes them stall a combat round after slaying a unit. \\ Their attacks are weak, but add 50 [[Fatigue]] on damage. | | {{ :nations:ma:ermor:soulless.png?nolink }} | **??Soulless??** | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:affliction.png?15&nolink}} [[Starting Affliction Chance]] (50%) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:dungeon_monster.png?15&nolink}} [[Dungeon Monster]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] | Garbage fighters with good HP and Strength. \\ Human shields in battle, and [[Siege]] strength on the strategic map. \\ ??Soulless Warrior??s, if you can get them, have gear and less-awful skill. | | {{ :nations:ma:ermor:longdead.png?nolink }} | **??Longdead??** | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | 11 [[Attack Skill]] on a rickety body. \\ Longdead tend to be well-equipped, compared to the others. | | {{ :nations:ma:ermor:longdead_horseman.png?nolink }} | **??Longdead Horseman??** | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Light cavalry with 5 HP. \\ They are at least always fully-equipped. | | {{ :nations:ma:ermor:skeletal_horse.png?nolink }} | //??Skeletal Horse??// | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | ==== Heroes ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{ :nations:ma:sceleria:scythe_wielder.png?nolink }} | **??Mortius - Scythe Wielder#868??** | {{path>S2D3H2R15}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Commentary here. | | {{ :nations:ma:sceleria:grand_thaumaturg.png?nolink }} | **??Zirru - Grand Thaumaturg#977??** | {{path>S2D4H2R17}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] \\ {{:abilities:swimming.png?15&nolink}} [[Swimming]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Commentary here. | ===== National Spells ===== ===Combat=== * **??Unholy Command??** //(Divine)// {{path>H1}} \\ Commentary here. * **??Unholy Protection??** //(Divine)// {{path>H1}} \\ Commentary here. * **??Unholy Blessing??** //(Divine)// {{path>H1}} \\ Commentary here. * **??Unholy Power??** //(Divine)// {{path>H1}} \\ Commentary here. * **??Unholy Protection??** //(Divine)// {{path>H2}} \\ Commentary here. * **??Unholy Blessing??** //(Divine)// {{path>H2}} \\ Commentary here. * **??Unholy Power??** //(Divine)// {{path>H3}} \\ Commentary here. * **??Unholy Blessing??** //(Divine)// {{path>H3}} \\ Commentary here. * **??Apostasy??** //(Divine)// {{path>H3}} \\ Commentary here. * **??Protection of the Sepulchre??** //(Divine)// {{path>H3}} \\ Commentary here. * **??Power of the Sepulchre??** //(Divine)// {{path>H4}} \\ Commentary here. ===== Magic Access ===== //See [[Magic Access]].// These guides supplement the summaries at the top. MA Sceleria has difficulty climbing the magic paths. Even for the two paths it starts higher on, it lacks useful crosspaths. If it can climb high in {{:misc:magic:astral.png?15&nolink}}Astral, it will have access to the ??Ring of Sorcery?? and the ??Ring of Wizardry??, which would be be helpful. === Fire === No native access. No simple summons. === Air === {{path>A1}} ??Grand Thaumaturg#670?? (1 in 4) requires a level of empowerment to create the unique ??Tome of High Power??. Without the ??Tome of High Power??, two levels of empowerment are needed to reach the key {{path>A4}}. Even with it, a level of empowerment is still needed. === Water === {{path>W1}} ??Grand Thaumaturg#670?? (1 in 4) can make a ??Water Bracelet??, but needs another level of empowerment to make another booster. === Earth === No native access. {{path>W3D1}} can cast ??Hidden in Snow?? in Mountains for a 7 in 8 chance of at least {{path>E1}}. === Astral === {{path>S3}} ??Grand Thaumaturg#670?? (1 in 4) has no useful crosspaths. === Death === {{path>D3}} ??Grand Thaumaturg#670?? (1 in 4) has no useful crosspaths. MA Sceleria cannot natively create any of the added arms items. === Nature === No native access. No simple summons. === Glamour === No native access. {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>G1}}. === Blood === No native access. {{path>S4D1}} can cast ??Ether Gate?? for a 1 in 4 chance of {{path>B1}}. ===== Strategy ===== How to win as the nation. Feel free to use the following sections, or delete them, or change them. ==== Expansion ==== Different expansion options. ==== Early Game ==== Early game options. ==== Mid Game ==== Mid game options. ==== Late Game ==== Late game options. ===== See More ===== Add links to guides or other overviews for this nation here. {{template>dom6:nationindex}} {{tag>nation}}