====== Shattered Soul ====== {{:abilities:shattered_soul.png?nolink }} A **Shattered Soul** has something wrong with them. The throughlines between the Shattered Souls are immense power, questionable morals, and some sort of ridiculously-long imprisonment; the ??Malik??um of [[ashdod-ma|Ashdod]] are hedonistic sinners who spent centuries in [[https://en.wikipedia.org/wiki/Sheol|Sheol]], the ??Laestrygonian Tyrant??s of [[phlegra-la|late Phlegra]] are divinely-cursed beings from the Middle (or even the //Early//) [[Ages]] who spent centuries stuck under mountains, and the [[Tartarian Gate|Tartarians]] are the Pantokrator's defeated-and-jailed enemies. All Shattered Souls, as commanders, have a chance to **disregard orders** for a turn and do something bad. The chance of this happening each turn is the trait's point value, as a percentage. When this happens, the Shattered Soul's little character icon on the GUI turns red, and you're told what they plan on doing instead. ==== What the Shattered Do ==== When they "lose it", Shattered Souls have a **30%** chance to do one of the following: * Scream * **Build a masoleum** {{ :nations:flags:ma_ermor.png?nolink}} * **Call the dead** * **Insist that all will be ashes** * **Whisper to the dead** * **Mutter** * **Hold a festival for the dead** * **Open a tomb** * **Insist that all will end** * **Crash a funeral** The actions in **bold** function as a weird sort of [[Heretic|Heretical]] Preaching. If the local [[Dominion]] belongs to [[ermor-ma|Middle Ermor]], or if there's **no** Dominion present, they're like //actual// preaching. If it isn't, they reduce Dominion instead, though definitely not as effectively. If they bring a province from no Dominion to {{scales>Dom1}} (or {{:misc:baddominioncandle.png?6&nolink}}1), they **flip the province to Middle Ermor's control**, unless Middle Ermor isn't in the game. The game contains the //possibility// for other "unholy" nations to be favored here, but it's unknown if the developers have included any of Middle Ermor's equivalents from other Ages. The preaching/heresy doesn't scale with [[Holy|Priest]] levels, but rather with [[Death|Death Mage]] level: ^ [[Death]] Level ^ Heretic Chance (non-Ermor) ^ Preach Chance (Ermor) ^ Preaching Cap (Ermor) ^ | {{path>D0}} | (3 - //**DS**//) x 5% | 45% | {{scales>Dom3}} | | {{path>D1}} | (4 - //**DS**//) x 5% | 60% | {{scales>Dom4}} | | {{path>D2}} | (5 - //**DS**//) x 5% | 75% | {{scales>Dom5}} | | {{path>D3}} | (6 - //**DS**//) x 5% | 90% | {{scales>Dom6}} | | {{path>D4}} | (7 - //**DS**//) x 5% | 105% | {{scales>Dom7}} | | {{path>D5}} | (8 - //**DS**//) x 5% | 120% | {{scales>Dom8}} | | {{:misc:magic:death.png?14&nolink}}//n// | (3 + //n// - //**DS**//) x 5% | (3 + //n//) x 15% | {{:misc:dominioncandle.png?4&nolink}}(//n// + 3) | //**DS**// is the absolute value of the local Dominion strength. But what else can the Shattered do? If that 30% chance doesn't pan out, the Shattered can attempt various normal actions, a few of which are awful: * [[Pillage|Pillaging]] * Demolishing the local [[Temple]] * [[Research|Researching]] * [[Sites|Site-Searching]] * [[Holy|Preaching]] * [[Pretender God|Calling for their God]] //(even if the God is currently alive/present)// * [[Reanimator Priest|Creating Ghouls]] (from the local [[Population]])