**Total Death and Destruction** I'm not saying it's advisable, but Reaper can be exploited. Reaper = population death of half the reaper value. Therefore, Reaper 10 = 5% pop death. Therefore, 20x harvesters of sorrow (each with Reaper 10) = 100% of the target tile's population death. Because of scouting and turn order, reaper effects will take before any patrols take them. This can be mitigated by the following: Use reapers when the PD of a tile is already destroyed: when you or another party is sieging a fort. Alternatively, you can use Reapers or BVC-zotz/caelites (less effective) to hit a fort anyone owns with the idea of diseasing the siegers (with the side effect of, well, reducing the population of the tile, as well as the corresponding supply)... 1 reaper = 10% of siegers diseased, with the only defender's option to magic-phase attack your reapers. Not a good option! 10 reapers= 100% of siegers diseased. {{:dom6:screenshot_2025-09-27_220627.png?400|}} Sincerely, **Bob (the Destroyer), from Discord** {{:dom6:screenshot_2025-09-27_213911.png?400|}} also known as **sob** on gta5mods forums