======Stealth====== {{abilities:stealthy.png?nolink=|}} Stealthy units can move without being seen on the strategic map. This allows them to try to infiltrate hostile territories. [[Patrol]]ling units and the inherent patrol effect from [[province defense]] can however discover them. This happens after movement in the [[Turn Order Sequence]], so a hidden commander cannot be caught by patrols in a province they are leaving, but could be caught by patrols in the province they are moving to. If they are caught by patrollers in the province they are moving into, a battle ensues immediately. This means, in practice, that stealthy units moving around in friendly territory, in battle zones, or on top of sieged forts are safe. The [[Hotkeys|Hotkey]] for moving stealthy commanders **without** sneaking is ctrl + click on a province. ====Detection==== FIXME Patrol/stealth calculations ==== Uses of Stealth ==== A stealthy commander has a number of interesting uses: - [[Scout Reports|Scouting]] and witnessing battles their nation isn't involved in. * {{abilities:spy.png?nolink}} [[Spy|Spies]] can reveal additional information, cause unrest or infiltrate capitals. - Ferrying and carrying [[gems]] and [[items]] for an army. Keeps spare gems safe for later. This is generally cheaper than moving items/gems with magical rituals. - Avoiding fights. * A commander set to perform a stealthy order does so before other orders such as rituals or assassinations, which can make them very difficult to catch, and rather effective at [[raiding]]. Using [[rituals]] such as ??Teleport?? or ??Cloud Trapeze?? will not prevent an enemy raider from hiding or sneaking away. - Starting fights. * They can attack provinces the enemy thought were safe. When done on a massive scale, this is the infamous **"elfing"**. * This can be done by sneaking even through friendly lands so that enemy scouts do not see their approach. * Using [[rituals]] such as ??Teleport?? or ??Cloud Trapeze?? on top of a friendly stealthy unit that has switched orders to attack their current province (without moving) will have the stealthy unit join the fight in the [[Magic Phase Movement|Magic Phase]]. - Moving into or out of [[fort|forts]] that are under [[siege]]. * Sneaking into a fort does not allow defending against a storming attacker on the same turn, but sneaking out of a fort can be done as an attack. - {{:misc:magic:holy.png?nolink}} Priests, if stealthy, can hide and [[dominion#preaching|preach]] in an enemy province. ==== Stealth Interactions ==== Commanders set on stealthy orders (hide or sneak) are unaffected by: * [[Independents]], who will never [[patrol]] them out * Armies on top of a [[fort]] under [[siege]] since they can't [[patrol]] or have [[province defense]] * Conventional assassination by units with the [[assassin]] ability * Remote assassination spells such as ??Earth Attack?? or ??Manifestation?? * ??Seeking Arrow?? Commanders set on stealthy orders are still affected by: * [[Mind Hunt]], both as a valid target and protecting [[astral]] mage * ??Vengeful Water?? * ??Vengeance of the Dead?? * ??Murdering Winter?? {{tag>unit-abilities}}