{{ :nations:flags:ea_therodos.png?nolink|}} ====== EA Therodos, Telkhine Spectre ====== ===== Lore ===== Therodos was once a kingdom of sages and craftsmen ruled by the Telkhines, sea daimones of almost godlike powers. When the Telkhines made themselves god-kings and threatened the divine order, their entire kingdom was drowned and cast under the waves. The people of the old kingdom suffered the full wrath of the divine judgment and unaware became ghosts inhabiting the ruins of a sunken kingdom. Of the Telkhine kingdom only a few islands remain, inhabited by survivors of the cataclysm. On these islands the living serve the unaware dead out of fear and respect. On the islands of the shattered kingdom also live the Daktyloi, dwarven smiths and servants of the Telkhines. With the death of the Telkhines the Daktyloi replaced them and became revered by the Therodian ghosts. The Daktyloi and their Hekateride sisters bring life to the remains of the ancient kingdom and prevent the total destruction of their home. Now Therodos is a drowned kingdom of ghosts and human islanders ruled by Daktyloi master smiths. //"Therodos is based on Greek legends and ideas of a golden-age kingdom swallowed by the waves as punishment by the gods. Since I made Berytos I wanted to elaborate on the Telkhines. Previous concepts of the Berytian Telkhine ancestry and new ideas of a spectral nation unaware of its undead precondition were merged and Therodos started to take form. Additional ideas of craftsmen daimones, such as Daktyls and associated Kouretes and Korybantes found a place in the backstory of the nation."// - Illwinter ===== General Overview ===== If you are considering picking this nation to play, what should you know? ===== National Features ===== ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | {{path>N4}} (rare 5)\\ {{path>W3}} (rare 4)\\ {{path>E3}} (rare 4) \\ {{path>A2}} (rare 3) \\ {{path>F1}} (Rare 2) \\ {{path>D1}} (Rare 2) \\ {{path>H2}} | **Heroes:** \\ {{path>W2N3H1}} \\ {{path>A5W4E3N3H3}} \\ {{path>A4W4E3D2N2H2}} and [[Master Smith]] \\ **Summons:** \\ {{path>F2A3W3E3D2,100%FAWED}} and [[Master Smith]]\\ {{path>F2A4W4E3D2,100%FAWED}} \\ (requires {{path>W5A2}}) | Ghosts do not need supplies and can enter the sea. \\ Kouretes can enter the sea. \\ Spectral hoplites and infantry. \\ Kourete and human sacred war-dancers. \\ Skilled Daktyloi mage-smiths. | Berserk when Blessed | {{:misc:gui:fortress.png?30&nolink}} Advanced Forts \\ Forts prevent death of entire population. | **Capitol Gems:** {{gems>1A1W3E1D}} **Death limit: + 1** \\ **Magic limit: + 1** **Population Death:** Population will die off slowly but surely under the dominion of Therodos. Friendly forts under this dominion will generate ghosts that will help the Pretender God. In disciple games this will also affect the disciples. \\ **Spectral Troop Summon:** Dominion summons spectral troops. ** Freespawn ** As mentioned earlier, Therodos' dominion kills population to generate ethereal units in forts. Death scales increase the number of units generated. Forts also prevent the complete depletion of population. The rate at which dominion kills population is not completely clear, but Dom4 wiki says it is 1% of the population per candle. So that growth 3 only goes 0.6 of the way to cancelling out a single candle. It is worth noting a few things about the ethereal units. * They have a protection of 0, meaning that anything that makes its way past their etherealness (which is 25% of mundane attacks) will inflict serious or lethal damage. * One exception is the Spectral Hoplite unit, which while still having 0 protection, carries a shield. This shield is treated as mundane and anything that this unit blocks will be treated as a hit against 15 protection. * All of these units have Spectral weapons, which prompt the targets they hit for a MR check for half damage. This reduces the spectral freespawn's damage output against all units to some degree. * Spectral javelins and bows can be fired underwater. * These undead are not mindless and are susceptible to morale damage. {{:nations:ea:therodos:spectral_hoplite.png?nolink|}}{{:nations:ea:therodos:spectral_peltast.png?nolink}}{{:nations:ea:therodos:spectral_archer.png?nolink}}{{:nations:ea:therodos:spectral_peltast.png?nolink}}{{:nations:ea:therodos:spectral_peltast.png?nolink}} ** Morale penalty ** Non-undead units controlled by Therodos suffer a -1 morale penalty their dominion instead of receiving a +1 bonus. This is a national trait which is not negated by being a disciple and is not shared with disciple nations should Therodos be the pretender. ===== National Units ===== ==== Commanders ==== ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:therodos:melia.png?nolink}} | **??Melia??** \\ {{:misc:gui:gold.png?15&nolink}} 225 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Recruit \\ {{:misc:gui:sea.png?20&nolink}} Sea Recruit \\ Coastal Fort Recruit | {{path>N1H1,100%AWE}}{{path>R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+25) \\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (2 per Month) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Female]] | Commentary here. | | {{:nations:ea:therodos:daktyl.png?nolink}} | **??Daktyl??** \\ {{:misc:gui:gold.png?15&nolink}} 335 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A1W1E2,100%FAWED,10%FAWED}}{{path>R15}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] | Commentary here. | | {{:nations:ea:therodos:hekateride.png?nolink}} | **??Hekateride??** \\ {{:misc:gui:gold.png?15&nolink}} 530 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>W2N3H2,100%AWED,10%AWED}}{{path>R17}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+6) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+60) \\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (3 per Month) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Female]] | Commentary here. | | {{:nations:ea:therodos:therodian_scout.png?nolink}} | **??Therodian Scout??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (55) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | {{:nations:ea:therodos:therodian_commander.png?nolink}} | **??Therodian Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ Coastal Fort Only | | Commentary here. | | {{:nations:ea:therodos:kabeiros.png?nolink}} | **??Kabeiros??** \\ {{:misc:gui:gold.png?15&nolink}} 175 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ Coastal Fort Only | {{path>E1,100%FAWE}}{{path>R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (5) \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (1 per Month) | Commentary here. | ==== Troops ==== ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:therodos:kourete.png?nolink}} | **??Kourete#2839??** \\ {{:misc:gui:gold.png?15&nolink}} 28 \\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 36 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:bad_formation_fighter.png?15&nolink}} [[Bad Formation Fighter]] (-2) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ [[Berserk When Blessed]] | Commentary here. | | {{:nations:ea:therodos:therodian_archer.png?nolink}} | **??Therodian Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 \\ Coastal Fort Only | | Commentary here. | | {{:nations:ea:therodos:therodian_peltast.png?nolink}} | **??Therodian Peltast??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 \\ Coastal Fort Only | | Commentary here. | | {{:nations:ea:therodos:therodian_hoplite.png?nolink}} | **??Therodian Hoplite??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 \\ Coastal Fort Only | | Commentary here. | | {{:nations:ea:therodos:korybant.png?nolink}} | **??Korybant??** \\ {{:misc:gui:gold.png?15&nolink}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 23 \\ Coastal Fort Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:bad_formation_fighter.png?15&nolink}} [[Bad Formation Fighter]] (-2) \\ [[Supply Size]] (-1) \\ [[Berserk When Blessed]] | Commentary here. | ==== Heroes ==== ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:therodos:kabeiride.png?nolink}} | **??Axiocersa - Kabeiride??** | {{path>W2N3H1R15}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 3, Ship Size 999) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+45) \\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (5 per Month) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Female]] | Commentary here. | | {{:nations:ea:therodos:telkhine_3.png?nolink}} | **??Dexithea - Telkhine#2877??** \\ Earliest Arrival Turn (25) | {{path>A4W3E3N3H3R35}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (2) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 7, Ship Size 999) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+30) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (5 per Month) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Dexithea - Telkhine#2878??) | Commentary here. | | {{:nations:ea:therodos:telkhine.png?nolink}} | //??Dexithea - Telkhine#2878??// | {{path>A5W4E3N3H3R31}} \\ **Remove:** \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] \\ **Add:** \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Dexithea - Telkhine#2877??) | Commentary here. | | {{:nations:ea:therodos:telkhine_4.png?nolink}} | **??Lysagora - Telkhine#2879??** \\ Earliest Arrival Turn (25) | {{path>A3W3E3D2N2H2R31}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 7, Ship Size 999) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Lysagora - Telkhine#2880??) | Commentary here. | | {{:nations:ea:therodos:telkhine_2.png?nolink}} | //??Lysagora - Telkhine#2880??// | {{path>A4W4E3D2N2H2R35}} \\ **Remove:** \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] \\ **Add:** \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Dexithea - Telkhine#2879??) | Commentary here. | ==== Freespawn ==== //It has not been confirmed yet if all the following info is still accurate in Dominions 6.// They all share these special attributes: {{abilities:resist_cold.png?20&nolink}} [[Resist Cold]] (15) \\ {{abilities:resist_poison.png?20&nolink}} [[Resist Poison]] (25) \\ {{abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] {{abilities:undead.png?20&nolink}} [[Undead]] \\ {{abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{abilities:floating.png?20&nolink}} [[Floating]] {{abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{abilities:need_not_eat.png?20&nolink}} [[Need not Eat]] \\ {{abilities:salt_vulnerability.png?20&nolink}} [[Salt Vulnerability]] (1) ^ Image ^ Name ^ Additional Attributes ^ Comments ^ | {{:nations:ea:therodos:spectral_archer.png?nolink}} | **??Spectral Archer??** | | spectral Bow | | {{:nations:ea:therodos:spectral_peltast.png?nolink}} | **??Spectral Peltast??** | | spectral javelin | | {{:nations:ea:therodos:spectral_Hoplite.png?nolink}} | **??Spectral Hoplite??** | {{abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | | | {{:nations:ea:therodos:spectral_Kourete.png?nolink}} | **??Spectral Kourete??** | {{abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{abilities:bad_formation_fighter.png?15&nolink}} [[Bad Formation Fighter]] (2) \\ Berserk when Blessed | | | {{:nations:ea:therodos:spectral_commander.png?nolink}} | **??Spectral Commander??** | {{abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | | | {{:nations:ea:therodos:ephor.png?nolink}} | **??Ephor#2845??** | {{path>H1}}\\ {{abilities:sacred.png?15&nolink}} [[Sacred]] | May also be summoned with ??Call Ephor??. | | {{:nations:ea:therodos:spectral_philosopher.png?nolink}} | **??Spectral Philosopher??** | {{path>R10}}\\ {{:abilities:philosopher.png?15&nolink}} [[Philosopher]] (2) | May also be summoned with ??Call Spectral Philosopher??. | ===Freespawn Mechanics=== //Freespawn mechanics courtesy of [[user:loggy:freespawn|Loggy's Freespawn Reverse Engineering Notes]].// Therodos' freespawn is generated only in **forted provinces under Therodian dominion**. The number of freespawn attempts in an eligible province in a given turn is determined as follows: ==== Number of Freespawn Attempts ==== $\text{Freespawn Attempts} = \frac{\text{Candles}+\text{Death Scales}+\text{Random Number 0-2 Inclusive}}{3}$ \\ \\ $\text{Result rounds down. If freespawn attempts < 1, nothing happens.}$ In an eligible province with 5 candles and {{misc:scales:death.png?14&nolink}}3, 2-3 spawn attempts will occur per turn. With the maximum of 10 candles and {{misc:scales:death.png?14&nolink}}3, 4-5 spawn attempts will occur per turn instead. For each spawn attempt: * Overall, there is a 95% chance of generating units, with commanders spawning in only 5% of freespawn attempts. * 42.2% exploding 1d4 ??Spectral Hoplite??s * 21.1% exploding 1d4 ??Spectral Archer??s * 21.1% exploding 1d4 ??Spectral Peltast??s * 10.5% 1 ??Spectral Kourete??. If the province does not have a temple built in it, the Kourete is replaced with exploding 1d4 ??Spectral Hoplite??s. * 2.50% 1 ??Spectral Commander?? * 1.25% 1 ??Ephor?? * 1.25% 1 ??Spectral Philosopher?? ++++ Detailed Mechanics| * first it checks to see if you have candles, if you don't it does nothing * then it checks something else I don't understand, if you don't have that it does nothing * then it checks for a fort in the province, if there isn't one it does nothing * then it checks something else I don't understand, if you don't have that it does nothing * then it does (candles + [random number 0-2 incl] + death scale) * then it divides this number by 3 and rounds down * if that number is less than 1, it does nothing * This number is the number of spawn attempts. For each spawn attempt: * Pick a random number 0-8. * If you rolled 8 and there is no temple in the province, set this to 0 instead. * Roll another random number 0-99. If it is less than 5, set the previous number to a random number 0-3 + 10 * Spawn units based on the first number in this section: * 0-3 incl: 1d4 exploding ??Spectral Hoplite??s * 4 or 5: 1d4 exploding ??Spectral Archer??s * 6 or 7: 1d4 exploding ??Spectral Peltast??s * 8: 1 ??Spectral Kourete?? * 9: do nothing (note: this number cannot actually be generated given the function above) * 10 or 11: 1 ??Spectral Commander?? * 12: 1 ??Ephor#2845?? * 13: 1 ??Spectral Philosopher?? ++++ ===== National Spells ===== ==== Summons ==== ==Combat== ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Sow Dragon Teeth??** \\ //(Enchantment 6)// \\ {{path>E2}} and {{gems>1E}} | {{:nations:ea:mekone:spartae.png?nolink}} \\ **??Spartae??** x 10 | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] \\ {{:abilities:poor_amphibian.png?20&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?20&nolink}} [[Pierce Resistance]] \\ {{:abilities:magic_being.png?20&nolink}} [[Magic Being]] \\ {{:abilities:inanimate.png?20&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?20&nolink}} [[Does Not Heal Naturally]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] | Commentary here. | ==Ritual== ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Procession of the Underworld??** \\ //(Conjuration 5)// \\ {{path>D3}} and {{gems>13D}} | {{:nations:ea:mekone:lampad.png?nolink}} \\ **??Lampad??** x 15 | {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15)\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:patrol_bonus.png?20&nolink}} [[Patrol Bonus]] (5) \\ {{:abilities:stygian_guide.png?20&nolink}} [[Stygian Guide]] (75%) \\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] \\ [[Female]] \\ {{path>S1D2N1R13}} with ??Divine Name?? or ??Gift of Reason?? | Commentary here. | | **??Monster Boar??** \\ //(Conjuration 5)// \\ {{path>N3}} and {{gems>10N}} | {{ :nations:ea:marverni:great_boar.png?nolink }} \\ **??Monster Boar#1910??** Event | {{abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (15 per month) \\ {{abilities:bonus_nature_magic.png?15&nolink}} [[Bonus Nature Magic]] (50%) \\ {{abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:Trample.png?10&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]] | Commentary here. | | **??Summon Hound of Twilight??** \\ //(Conjuration 5)// \\ {{path>E2D1}} and {{gems>3E}} | {{:nations:ea:mekone:hound_of_twilight.png?nolink}} \\ **??Hound of Twilight??** | {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (100%) \\ {{:abilities:fear.png?20&nolink}} [[Fear]] (5) \\ {{:abilities:patrol_bonus.png?20&nolink}} [[Patrol Bonus]] (20) \\ {{:abilities:unsurroundable.png?20&nolink}} [[Unsurroundable]] (2) \\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] \\ [[Eyes]] (4) | Commentary here. | | **??Bind Keres??** \\ //(Conjuration 6)// \\ {{path>D2}} and {{gems>12D}} | {{:nations:ea:mekone:ker.png?nolink}} \\ **??Ker??** x 3 | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:fear.png?20&nolink}} [[Fear]] (6) \\ {{:abilities:cause_unrest.png?20&nolink}} [[Increases Unrest]] (1 per month) \\ {{:abilities:ethereal.png?20&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?20&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?20&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?20&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] \\ {{:abilities:invisible.png?20&nolink}} [[Invisible]] \\ [[Female]] \\ {{path>D1B1R9}} with ??Divine Name?? or ??Gift of Reason?? | Commentary here. | | **??Forge Brass Bull??** \\ //(Construction 6)// \\ {{path>F3E3}} and {{gems>25F}} | {{:nations:ea:mekone:khalkotauros.png?nolink}} \\ **??Khalkotauros??** | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (25)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:resist_shock.png?20&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:heat_aura.png?20&nolink}} [[Heat Aura]] (3) \\ {{:abilities:trample.png?20&nolink}} [[Trample]] \\ {{:abilities:never_heals.png?20&nolink}} [[Does Not Heal Naturally]] \\ {{:abilities:poor_amphibian.png?20&nolink|Poor Amphibian}} {{:abilities:inanimate.png?20&nolink|Inanimate}} {{:abilities:resist_slash.png?20&nolink|Slash Resistance}} {{:abilities:resist_blunt.png?20&nolink|Blunt Resistance}} {{:abilities:resist_pierce.png?20&nolink|Pierce Resistance}} {{:abilities:magic_being.png?20&nolink|Magic Being}} {{:abilities:need_not_eat.png?20&nolink|Need Not Eat}} {{:abilities:mindless.png?20&nolink|Mindless}} {{:abilities:spirit_sight.png?20&nolink|Spirit Sight}} | Commentary here. | | **??Craft Keledone??** \\ //(Construction 6)// \\ {{path>E2S2}} and {{gems>5E}} | {{:nations:ea:arcoscephale:keledone.png?nolink}} \\ **??Keledone??** | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:resist_shock.png?20&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:blind_fighter.png?20&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:immobile.png?20&nolink}} [[Immobile]] \\ {{:abilities:never_heals.png?20&nolink}} [[Does Not Heal Naturally]] \\ {{:abilities:spell_singer.png?20&nolink}} [[Spell Singer]] \\ {{:abilities:communion_slave.png?20&nolink}} [[Communion Slave]] \\ {{:abilities:resist_slash.png?20&nolink|Slash Resistance}} {{:abilities:resist_blunt.png?20&nolink|Blunt Resistance}} {{:abilities:resist_pierce.png?20&nolink|Pierce Resistance}} {{:abilities:amphibious.png?20&nolink|Amphibious}} {{:abilities:magic_being.png?20&nolink|Magic Being}} {{:abilities:inanimate.png?20&nolink|Inanimate}} {{:abilities:need_not_eat.png?20&nolink|Need Not Eat}} {{:abilities:spirit_sight.png?20&nolink|Spirit Sight}} | Commentary here. | | **??Awaken Hamadryad??** \\ //(Enchantment 5)// \\ {{path>N4}} and {{gems>25N}} \\ In {{:misc:gui:forest.png?15&nolink}}Forest | {{ :nations:ea:pangaea:hamadryad.png?nolink }} \\ **??Hamadryad#3066??** | {{abilities:vulnerability_fire.png?10&nolink}} [[Fire Vulnerability]] (5) \\ {{abilities:resist_poison.png?10&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:inept_researcher.png?10&nolink}}[[Inept Researcher]] (-4) \\ {{:abilities:innate_spellcaster.png?10&nolink}} [[Innate Spellcaster]] (1) \\ {{:abilities:supply_bonus.png?10&nolink}}[[Supply Bonus]] (+30) \\ {{:abilities:immobile.png?10&nolink}}[[Immobile]] \\ {{:abilities:resist_blunt.png?10&nolink}}[[Blunt Resistant]] \\ {{:abilities:resist_pierce.png?10&nolink}}[[Pierce Resistant]] \\ {{:abilities:magic_being.png?10&nolink}}[[Magic Being]] \\ {{:abilities:need_not_eat.png?10&nolink}}[[Need Not Eat]] \\ {{:abilities:forest_survival.png?10&nolink}}[[Forest Survival]] \\ [[Plant]] \\ [[Female]] \\ Summons in battle (??Harpy#239?? x 3d6) | Commentary here. | =====Magic Access===== //See [[Magic Access]].// These guides supplement the summaries at the top. The ??Telkhine?? summons and heroes have powerful magic and, in human form, [[Master Smith]], creating many possibilities. ??Dexithea - Telkhine#2877?? and ??Lysagora - Telkhine#2879?? can craft a ??Staff of Elemental Mastery#82??. ??Telkhine??, the summons, can forge both Staves of Elemental Mastery, with a {{:misc:magic:fire.png?15&nolink}}Fire booster. ??Summon Telkhine?? requires {{path>W5A2}}. A {{path>A1}} ??Hekateride?? (1 in 4) requires two {{:misc:magic:water.png?15&nolink}}Water boosters and an {{:misc:magic:air.png?15&nolink}}Air booster. The {{:misc:magic:air.png?15&nolink}}Air booster can be hard to get. === Fire === {{path>F1}} ??Daktyl?? (1 in 5) or ??Kabeiros?? (1 in 4) is as high up the path as the EA Therodos recruitable mages start. No useful crosspaths. {{path>W5A2}} can ??Summon Telkhine?? who has {{path>F2}}, 1 in 5 chance of {{path>F3}}, and +{{path>F1}} for crafting. It can create a ??Skull of Fire?? If it can make the unique ??The Ruby Eye??, no empowerment is needed. === Air === {{path>A2}} ??Daktyl?? (1 in 5) because of [[Master Smith]], only needs one level of empowerment to get to key path {{path>A4}}. Still needs a level of empowerment to summon a ??Queen of Elemental Air??. Has no useful crosspaths. ??Dexithea - Telkhine#2878??, hero, starts at {{path>A5}} in animal form, which makes things simple. ??Lysagora - Telkhine#2880??, hero, starts at {{path>A4}} in animal form. {{path>W5A2}} can ??Summon Telkhine??, who has {{path>A4}} in animal form. === Water === {{path>W3}} ??Hekateride?? (1 in 4) starts at the key level for {{:misc:magic:water.png?15&nolink}}Water. {{path>W4E1}} for the unique ??Orb of Atlantis?? is achievable by multiple mages with {{:misc:magic:water.png?15&nolink}}Water boosters and multiple heroes. === Earth === {{path>E3}} ??Daktyl?? (1 in 5) is the highest level avaiable. A {{path>E1}} ??Hekateride?? (1 in 4), with an {{:misc:magic:earth.png?15&nolink}}Earth booster, can create the unique ??The Tome of Gaia??. ??Dexithea - Telkhine#2877?? and ??Lysagora - Telkhine#2879?? can craft a ??Staff of Elemental Mastery#82??, which means one less level of empowerment. {{path>W5A2}} can ??Summon Telkhine??, who, with a {{:misc:magic:fire.png?15&nolink}}Fire booster, can forge both Staves of Elemental Mastery. === Astral === No native access. {{path>E3D1}} can cast ??Hidden in Sand?? for a 1 in 3 chance of {{path>S2}} or ??Hidden Underneath?? for a 3 in 4 chance of {{path>S1}}. {{path>D3}} can cast ??Summon Spectre?? for a 7 in 16 chance of at least {{path>S1}}. === Death === {{path>D1}} ??Daktyl?? (1 in 5), with an {{:misc:magic:earth.png?15&nolink}}Earth booster, can cast ??Hidden Underneath?? for at least {{path>D2}}. It can forge a ??Skull Staff?? because of [[Master Smith]] but will still eventually need empowerment. ??Lysagora - Telkhine#2879??, hero, starts at {{path>D2}}, (effectively {{path>D3}} because of [[Master Smith]]), but will still need a level of empowerment to climb high in {{:misc:magic:death.png?15&nolink}}Death. ??The Copper Arm?? and ??The Silver Arms?? can be forged by a ??Telkhine??. They allow a mage to hold multiple staves. === Nature === {{path>N3E1}} ??Hekateride?? (1 in 4), with an {{:misc:magic:earth.png?15&nolink}}Earth booster, can create the unique ??The Tome of Gaia??. Otherwise, it will need another level of empowerment to get to {{path>E5}}. ??The Copper Arm?? and ??The Silver Arms?? can be forged by a ??Telkhine??. They allow a mage to hold multiple staves. === Glamour === No native access. {{path>E4}} can cast ??Troll King's Court?? for {{path>G1}}. {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>G1}}. {{path>N3}} can ??Forest Troll Tribe?? for a 1 in 4 {{path>G1}}. === Blood === No native access. {{path>D2N5}} can ??Contact Lamia Queen?? for a 7 in 16 chance of at least {{path>B1}}. {{path>N5}} can ??Awaken Treelord?? for a 1 in 3 chance of {{path>B1}}. ===== Strategy ===== How to win as the nation. Feel free to use the following sections, or delete them, or change them. ==== Expansion ==== Different expansion options. ==== Early Game ==== Early game options. ==== Mid Game ==== Mid game options. ==== Late Game ==== Late game options. ==== Example Pretender Builds ==== {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} ===== Weaknesses ===== What are the nation's weaknesses? ===== See More ===== Add links to guides or other overviews for this nation here. {{template>dom6:nationindex}} {{tag>nation}}