====== Thrones of Ascension ====== {{:misc:gui:throne.png?nolink }} The **Thrones of Ascension** must be claimed and/or sat in, if one is to properly replace the previous Pantokrator. The other way to win a game of Dominions 6 is by knocking all other [[Pretender God|Pretender Gods]] out, whether through wiping out their nations or wiping out their [[Dominion|Dominions]], but those roundabout manners of victory only work by making your Throne-claiming a foregone conclusion. Most Thrones are quite distinct from one another, and not all Thrones are created equal. The exalted chairs come in three tiers, with Tier-2 Thrones being **twice as important** as Tier-1 Thrones and Tier-3 Thrones being **thrice as important** as Tier-1 Thrones. In default settings, smaller games will generally require you to claim all of them anyway, but bigger games (and most multiplayer games) will need only most, or occasionally a mere plurality. In these cases, a Tier-2 Throne counts as two Tier-1 Thrones, while a Tier-3 Throne counts as three. ===== Locating Thrones ===== One does not need a [[Spy]] or a Site-Searcher in order to find Thrones; they appear directly on the map. However, new to Dominions 6, the Throne symbols are **hidden** until the provinces they're in come within range. Identifying //what// the Throne is, requires either a [[Scrying]] spell or a [[Spy]] with a [[magic]] path; or you can just take the province. When a Pretender God arrives on the map for the first time, they immediately sense the location of most (if not all) of the Thrones on the map, revealing their symbols. This also reveals the provinces, if [[Fog of War]] is enabled. Pretenders who start Awake receive their knowledge on Turn 2. ===== Claiming Thrones ===== Claiming a Throne is a turn action that can be performed by one of the following: * A [[Pretender God]]'s physical form * A [[Holy|Priest]] of {{path>H3}} or higher Aside from the claimer needing to be in the province, they also have to //own// the province. This means that the [[Stealthy]] can't just skulk over to a Throne and back-cap it, at least without a fight. If the province has a [[fort]], the fort has to be owned as well, since the fort is invariably built around it. (A king's castle needs a fancy chair, after all!) Thrones are obvious [[Magic Site|Magic Sites]] that capture the imagination of all beings, so they start out well-defended by the [[independent]] parties of the world. Tier-1 Thrones have typical fellows defending them, but often with the support of a capable mage or two. Tier-2 Thrones often have more-bizarre defenders and are held by superior mages, and the holders of Tier-3 Thrones are weirder still. The second and third tiers of Thrones may already have "lesser Pretenders" sitting upon them, chassis such as the ??Monolith?? or the ??Great Mother?? with path spreads similar to those of your opponents. **Most Thrones change the religions of their claimants.** All of them act as [[Temple|Temples]] that are not destroyed when they change hands, except with a 100% chance to spread Dominion regardless of the faith's strength. Tier-2 Thrones spread Dominion twice a turn, and Tier-3 Thrones spread Dominion thrice a turn. The substantive changes to religion mostly come through adding effects to your [[Bless]] or tipping your Dominion's preferred [[Scales]], but there are a couple unusual changes as well. Merely having the Throne within your borders is not enough to reap most of its benefits, though some changes provided by claiming a Throne may be considered undesirable. ===== Destroying Thrones ===== Thrones can be destroyed, but only by the [[Horrors]] beyond any decency and reality. On top of this, they can only be destroyed by the highest tier of Horror, the **Doom** Horrors. These seven beings enter the strategic map in only three ways: * Through the [[Cataclysm]], a "sudden death" event enabled in some games, which typically starts years into a game * Through "[[Horror Mark|baiting]]" one into an [[Assassin|Assassination]], then [[charm|charming]] or [[enslavement|enslaving]] it -- this is by far the least consistent * Through [[Wish|Wishing]] for one The Doom Horrors who //can// destroy Thrones (for there's one who can't) need to be established in the province on the strategic map, which means they have to have the province. They don't need to have the [[fort]]; yes, they can **destroy Thrones through forts**, merely by having the province under [[Siege]]. This is far less consistent, however. Only one Doom Horror can always destroy Thrones through forts, and that's because they destroy the forts as well. The others have a 50% chance per turn at most. If a Throne is destroyed, this reduces the number of Thrones required to win the game, but the proportion of remaining Thrones needed is unchanged. It is possible to have a game where no one can become the next Pantokrator, due to all of the Thrones being destroyed; in that case, the game ends immediately in a draw. ===== Throne Clustering ===== You may notice, after playing many games, that certain Thrones often appear alongside each other. These are known as "Throne Clusters". You're not guaranteed to see an entire cluster in-game, especially since some of these clusters are spread across multiple tiers, but you're unlikely to see a member of a cluster all alone. ==== The Cluster of Seasons ==== None of these Thrones can appear in [[Caves]]. ^ Throne ^ Tier ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^ | The Throne of Spring | 1 | Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>G1}} | Generates {{gems>1A}} \\ +{{scales>G2}} (Base Adj.) | ??Mage of Spring?? \\ ({{path>A2N1}}) | | | The Throne of Summer | 1 | Tips [[Scales#Temperature|Temperature]] \\ Scales by {{scales>H1}} | Generates {{gems>1F}} \\ +{{scales>H2}} (Base Adj.) | ??Mage of Summer?? \\ ({{path>F2N1}}) | | | The Throne of Autumn | 1 | Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>de1}} | Generates {{gems>1E}} \\ +{{scales>de2}} (Base Adj.) | ??Mage of Autumn?? \\ ({{path>E2D1}}) | | | The Throne of Winter | 1 | Tips [[Scales#Temperature|Temperature]] \\ Scales by {{scales>C1}} | Generates {{gems>1W}} \\ +{{scales>C2}} (Base Adj.) | ??Mage of Winter?? \\ ({{path>W2D1}}) | | ==== The Elemental Cluster ==== These Thrones tend to have wild beasts and other natural entities as their defenders. ^ Throne ^ Tier ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^ | The Throne of Fire | 2 | {{:dom6:stats:att.png?nolink }} Blessed units \\ get +3 [[Attack Skill|ATT]] | Generates {{gems>1F}} \\ [[Far Caster]] (1, {{:misc:magic:fire.png?15&nolink|Fire}}) | ??Adept of Pyriphlegeton?? \\ ({{path>F3}}) | Can't be in [[Caves]] | | The Throne of Air | 2 | FIXME Was \\ [[Air Shield]] 40 \\ in Dominions 5 | Generates {{gems>1A}} \\ [[Far Caster]] (1, {{:misc:magic:air.png?15&nolink|Air}}) | ??Wind Master?? \\ ({{path>A2}}) | Can't be in [[Caves]] | | The Throne of Water | 2 | {{:dom6:stats:def.png?nolink }} Blessed units \\ get +3 [[Defence Skill|DEF]] | Generates {{gems>1W}} \\ [[Far Caster]] (1, {{:misc:magic:water.png?15&nolink|Water}}) | ??Hydromancer?? \\ ({{path>W3}}) | Can be [[Underwater]] | | The Throne of Earth | 2 | {{:abilities:reinvigoration.png?nolink }} Blessed units \\ get +1 \\ [[Reinvigoration]] | Generates {{gems>1E}} \\ [[Far Caster]] (1, {{:misc:magic:earth.png?15&nolink|Earth}}) | ??Gnome?? \\ ({{path>E2N2G2}}) | Can't be in [[Caves]] | ==== The Cluster of Ages ==== This one has only two Thrones, but still. ^ Throne ^ Tier ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^ | The Throne of the First Age | 2 | {{:dom6:stats:mr.png?nolink }} Blessed units \\ get +1 [[Magic Resistance|MR]] | +{{scales>M2}} (Base Adj.) | | +1 Dominion spread (3) \\ Can be [[Underwater]] | | The Throne of the Second Age | 1 | {{:dom6:stats:str.png?nolink }} Blessed units \\ get +1 [[Strength|STR]] | | | +1 Dominion spread (2) \\ Can be [[Underwater]] | ==== The Celestial Cluster ==== There are three of these, spread across all three tiers. ^ Throne ^ Tier ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^ | The Throne of the Sun | 3 | {{:abilities:resist_fire.png?nolink }} Blessed units \\ get +5 [[Fire Resistance|FR]] \\ Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>O1}} \\ Tips [[Scales#Temperature|Temperature]] \\ Scales by {{scales>H1}} \\ Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>G1}} | Generates {{gems>5F}} | | +2 Dominion spread (5) \\ Can be [[Underwater]] | | The Throne of the Moon | 2 | Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>G1}} | Generates {{gems>1W1S}} | | Can be [[Underwater]] | | The Throne of the Stars | 1 | FIXME | Generates {{gems>2S}} \\ [[Far Caster]] (2, {{:misc:magic:astral.png?15&nolink|Astral}}) | | Can be [[Underwater]] | ===== Other Thrones ===== Some of these may seem like they //should// be in clusters, but they aren't. ^ Throne ^ Tier ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^ | The High Throne | 1 | | | | +2 Dominion spread (3) \\ Can be [[Underwater]] | | The Throne of War | 1 | {{:dom6:stats:att.png?nolink }} Blessed units \\ get +1 [[Attack Skill|ATT]] \\ {{:dom6:stats:mor.png?nolink }} Blessed units \\ get +1 [[Morale|MOR]] \\ {{:abilities:defence_organizer.png?nolink }} Dominion [[Defense Organizer|Conscripts]] \\ up to [[Province Defense|PD]] Level 5 | | | Can be [[Underwater]] | | The Throne of Night | 1 | {{:abilities:darkvision.png?32&nolink }} Blessed units get \\ 50% [[Darkvision]] | | | An "evil" throne. \\ When claimed, it causes \\ worldwide [[Darkness]] **3** \\ for 2 turns, sometime \\ afterwards. \\ Can be [[Underwater]]. | | The Throne of Beasts | 1 | {{:abilities:animal_awe.png?nolink }} Blessed units get \\ +1 [[Animal Awe]] | Generates {{gems>2N}} | | A "wild" throne. \\ When claimed, it grants \\ [[animal]] armies if \\ "Story Events" are \\ turned on. \\ Can be [[Underwater]]. | | The Throne of Thorns | 1 | {{:abilities:resist_poison.png?nolink }} Blessed units \\ get +10 [[Poison Resistance|PR]] | Generates {{gems>2N}} | | A "wild" throne. \\ Can be [[Underwater]]. | | The Throne of Flames | 1 | {{:abilities:resist_fire.png?nolink }} Blessed units \\ get +5 [[Fire Resistance|FR]] \\ Provides {{gems>1F}}/turn | Generates {{gems>1F}} | | Can be [[Underwater]] | | The Throne of Ice | 1 | {{:abilities:resist_cold.png?nolink }} Blessed units \\ get +5 [[Cold Resistance|CR]] \\ Provides {{gems>1W}}/turn | Generates {{gems>1W}} | | Can be [[Underwater]] | | The Throne of Storms | 1 | {{:abilities:resist_shock.png?nolink }} Blessed units \\ get +5 [[Shock Resistance|SR]] \\ Provides {{gems>1A}}/turn | Generates {{gems>1A}} | | Can't be in [[Caves]] | | The Throne of Might | 1 | {{:dom6:stats:str.png?nolink }} Blessed units \\ get +2 [[Strength|STR]] | | | Can be [[Underwater]] | | The Throne of Stability | 1 | {{:dom6:stats:mr.png?nolink }} Blessed units \\ get +1 [[Magic Resistance|MR]] | | | Can be [[Underwater]] | | The Throne of the Deeps | 1 | {{:abilities:darkvision.png?32&nolink }} Blessed units get \\ 50% [[Darkvision]] | | A [[Holy|Priest]] may \\ summon 1 ??Kraken?? \\ per turn here! | Only in [[Underwater|Deep Seas]]. \\ Beckons a ??Deep Seer?? \\ ({{path>W3S2H1}}) \\ when claimed, eventually. | | The Throne of Pearls | 1 | | Generates {{gems>3S}} | ??Ichtyid Pearl Mage?? \\ ({{path>W1S1}}, -{{path>R2}}) | Only in [[Underwater|Deep Seas]] | | The Throne of Bones | 1 | {{:abilities:undead.png?nolink }} Blessed units get \\ [[Bless#Death-Effects|Undying]] 3 | | | An "evil" throne. \\ Prompts distant [[Undead]] \\ attacks when claimed, \\ if "Story Events" are on. \\ Also beckons 2-{{gems>12D}}, \\ a ??Necromancer?? ({{path>D2}}), \\ and an army. \\ Can be [[Underwater]]. | | The Throne of Zeal | 1 | {{:dom6:stats:mor.png?nolink }} Blessed units \\ get +2 [[Morale|MOR]] \\ {{:abilities:defence_organizer.png?nolink }} Dominion [[Defense Organizer|Conscripts]] \\ up to [[Province Defense|PD]] Level 10 | | | +1 Dominion spread (2) \\ Can be [[Underwater]] | | The Brass Throne | 1 | | {{:misc:gui:income.png?19&nolink}} +100 Income \\ Generates {{gems>1F1E}} | | Can be [[Underwater]] | | The Coral Throne | 1 | | {{:abilities:resource_bonus.png?15&nolink}} +75 Resources \\ Generates {{gems>1W1N}} | ??Triton Trooper?? | Only in [[Underwater|Deep Seas]] | | The Throne of Pestilence | 1 | Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>de1}} | Generates {{gems>3D}} \\ +{{scales>de2}} (Base Adjust.) | | [[Afflictions#Torso-Afflictions|Diseases]] 1% \\ of all units each turn, \\ for 3 turns after \\ being claimed. \\ Can be [[Underwater]]. | | The Lower Throne | 1 | | Generates {{gems>5B}} | | An "evil" throne. \\ Beckons a \\ ??Circle Master?? ({{path>D2B2}}) \\ after being claimed, \\ eventually. | | The Mirror Throne | 1 | | Generates {{gems>3G}} \\ [[Far Caster]] (1, {{:misc:magic:glamour.png?15&nolink|Glamour}}) | | | | The Throne of Twilight | 1 | {{:dom6:stats:def.png?nolink }} Blessed units \\ get +1 [[Defence Skill|DEF]] | Generates {{gems>2G}} | | An "evil" throne. \\ Can't be in [[Caves]]. | | The Rainbow Throne | 1 | | Generates {{gems>1W1G}} \\ Generates 100{{:abilities:gold_generator.png?15&nolink}} \\ +{{scales>L2}} (Base Adjust.) | | Can't be in [[Caves]] | | The Throne of Law | 2 | {{:abilities:defence_organizer.png?nolink }} Dominion [[Defense Organizer|Conscripts]] \\ up to [[Province Defense|PD]] Level 10 \\ Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>O1}} | +{{scales>O2}} (Base Adjust.) | | -1 Dominion spread (1). \\ Dumps {{scales>O2}} on every \\ province's Scales, \\ and reduces [[Unrest]] \\ by 10, when claimed. \\ Can be [[Underwater]]. | | The Throne of Gaia | 2 | Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>G2}} | Generates {{gems>2N}} | | A "wild" throne. \\ Dumps {{scales>G1}} on every \\ province's Scales \\ when claimed, and later \\ beckons a ??Dryad?? \\ ({{path>N1H2,100%WENG}}), 2-{{gems>12N}}, \\ and an ??Animist?? ({{path>N2}})... \\ //Or// it might beckon \\ an attack on you. \\ Can't be in [[Caves]]. | | The Crystal Throne | 2 | | Generates {{gems>1E1G}} | ??Crystal Mage?? \\ ({{path>E2G2}}) | | | The Iron Throne | 2 | | {{:abilities:resource_bonus.png?15&nolink}} +75 Resources | ??Adept of the Iron Order?? \\ ({{path>E2S2,100%FAES}}, +{{path>R8}}) | Can't be in [[Caves]] | | The Silver Throne | 2 | | Generates 200{{:abilities:gold_generator.png?15&nolink}} | ??Adept of the Silver Order?? \\ ({{path>A2S2,100%FAES}}, +{{path>R8}}) | Can't be in [[Caves]] | | The Golden Throne | 2 | | Generates 400{{:abilities:gold_generator.png?15&nolink}} | ??Adept of the Golden Order?? \\ ({{path>F2S2,100%FAES}}, +{{path>R8}}) | Can't be in [[Caves]] | | The Throne of Bureaucracy | 2 | {{:abilities:defence_organizer.png?nolink }} Dominion [[Defense Organizer|Conscripts]] \\ up to [[Province Defense|PD]] Level 10 \\ Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>O1}} \\ +1 [[Dominion#Conflict|Conflict]] bonus | **Consumes** 200{{:abilities:gold_generator.png?15&nolink}} | | +3 Dominion spreads (5) \\ Can be [[Underwater]] | | The Throne of Knowledge | 2 | | | ??Sage?? \\ ({{path>S1}}, +{{path>R8}}) \\ ??Lore Master?? \\ ({{path>100%FAWESDNG,100%FAWESDNG,100%FAWESDNG}}, +{{path>R15}}) | Can't be in [[Caves]] | | The Throne of Life | 2 | Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>G1}} | Generates {{gems>3N}} \\ +{{scales>G2}} (Base Adjust.) | | Shaves 3 [[Age|Years]] \\ off every unit \\ when claimed. \\ Can be [[Underwater]]. | | The Throne of Death | 2 | Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>de1}} | Generates {{gems>5D}} \\ +{{scales>de2}} (Base Adjust.) | | An "evil" throne. \\ Adds 1 [[Age|Year]] to every unit \\ when claimed. \\ With "Story Events" on, \\ a ??Necromancer?? can \\ get path-boosted here, \\ but will unleash \\ something random. \\ Can be [[Underwater]]. | | The Throne of Fortune | 2 | Tips [[Scales#Fortune-and-Misfortune|Fortune/Misfortune]] \\ Scales by {{scales>L1}} | Generates {{gems>2G}} \\ +{{scales>L2}} (Base Adjust.) | | Dumps {{scales>L1}} on every \\ province's Scales \\ when claimed, \\ 35% of the time, \\ up to twice a game. \\ Can be [[Underwater]]. | | The Throne of Misfortune | 2 | Tips [[Scales#Fortune-and-Misfortune|Fortune/Misfortune]] \\ Scales by {{scales>mf1}} | Generates {{gems>4S}} \\ +{{scales>mf2}} (Base Adjust.) | | Dumps {{scales>mf1}} on every \\ province's Scales \\ when claimed, \\ 35% of the time, \\ up to twice a game. \\ Can be [[Underwater]]. | | The Throne of Chains | 2 | Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>O1}} \\ Tips [[Scales#Fortune-and-Misfortune|Fortune/Misfortune]] \\ Scales by {{scales>mf1}} | {{:abilities:reduces_unrest.png?15&nolink}} -5 [[Unrest]] \\ Generates {{gems>4B}} | | +1 Dominion spread (3) \\ Can't be in [[Caves]] | | The Inner Throne | 2 | Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>O1}} | Generates {{gems>1E3B}} | | Can't be in [[Caves]] | | The Outer Throne | 2 | Tips [[Scales#Magic-and-Drain|Magic/Drain]] \\ Scales by {{scales>M1}} | Generates {{gems>3S}} | | Can be [[Underwater]] | | The Throne of Dreams | 2 | Tips [[Scales#Productivity-and-Sloth|Productivity/Sloth]] \\ Scales by {{scales>S1}} \\ Tips [[Scales#Magic-and-Drain|Magic/Drain]] \\ Scales by {{scales>M1}} | Generates {{gems>1S3G}} | | Can be [[Underwater]] | | The Throne of the \\ Churning Ocean | 2 | | Generates {{gems>1A3W}} \\ +{{scales>T2}} (Scale Adjust.) \\ **20% [[Conjuration|Conj]] Disc.** | | A "wild" throne. \\ [[Underwater]] only. | | The Throne of the Artificer | 2 | | Generates {{gems>2F1E}} \\ **20% [[Construction|Const]] Disc.** | | Can't be in [[Caves]] | | The Throne of Splendour | 3 | FIXME Was [[Awe]] \\ in Dominions 5 | | | Removes 25 [[Unrest]] \\ from all provinces \\ when claimed. \\ Can be [[Underwater]]. | | The Throne of the \\ Pantokrator | 3 | {{:abilities:elegist.png?nolink }} [[Sacred]] units \\ get [[Elegist]] 2 \\ +2 [[Dominion#Conflict|Conflict]] bonus | | | +4 Dominion spread (7). \\ Eventually reduces \\ [[Dominion]] in all \\ provinces, after being \\ claimed, but typically \\ with benefits. \\ Can be [[Underwater]]. | | The Throne of Abundance | 3 | Tips [[Scales#Productivity-and-Sloth|Productivity/Sloth]] \\ Scales by {{scales>S2}} | Generates 500{{:abilities:gold_generator.png?15&nolink}} \\ Generates {{gems>1F1A}} \\ Generates {{gems>1W1E}} \\ Generates {{gems>1S1D}} \\ Generates {{gems>1N1G}} | | Can be [[Underwater]] | | The Throne of Eternal \\ Suffering | 3 | Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>O1}} \\ Tips [[Scales#Productivity-and-Sloth|Productivity/Sloth]] \\ Scales by {{scales>P1}} \\ Tips [[Scales#Fortune-and-Misfortune|Fortune/Misfortune]] \\ Scales by {{scales>mf1}} | | | An "evil" throne. \\ Boosts existing [[Dominion]], \\ and dumps {{scales>O1}} on \\ every province's Scales, \\ when claimed. \\ Can be [[Underwater]]. | | The Throne of Sorcery | 3 | | Generates {{gems>1S1D}} \\ Generates {{gems>1N1G}} \\ +{{scales>M2}} (Base Adjust.) \\ **30% [[Thaumaturgy|Thau]] Disc.** \\ [[Far Caster]] \\ (2, {{:dom6:sorcery.png?15&nolink|Sorcery}}, {{:misc:magic:blood.png?15&nolink|Blood}}) | | Dumps {{scales>M1}} on every \\ province's Scales, \\ when claimed. \\ Can be [[Underwater]]. | | The Throne of Elements | 3 | | Generates {{gems>1F1A}} \\ Generates {{gems>1W1E}} \\ **30% [[Evocation|Evo]] Disc.** \\ [[Far Caster]] (2, {{:dom6:elements.png?15&nolink|Elements}}) | | A "wild" throne. \\ Has a long event chain, \\ with "Story Events" on. \\ Can be [[Underwater]]. | | The Shattered Throne | 3 | Tips [[Scales#Fortune-and-Misfortune|Fortune/Misfortune]] \\ Scales by {{scales>mf1}} | {{:abilities:cause_unrest.png?15&nolink}} +10 [[Unrest]] \\ Generates {{gems>2S4B}} \\ +{{scales>mf2}} (Base Adjust.) \\ +{{scales>M2}} (Base Adjust.) \\ {{:abilities:cursed.png?15&nolink}} [[Cursed|Curses]] 1% \\ {{:abilities:horror_mark.png?15&nolink}} [[Horror Mark|Horror Marks]] 5% \\ **30% [[Blood Magic|Blood]] Disc.** | | An "evil" throne. \\ When claimed, it either \\ reduces existing \\ [[Dominion]], or it \\ dumps {{scales>mf1M1}} on every \\ province's Scales //and// \\ [[Horror Mark|Horror Marks]] 2% of \\ all units. \\ Can be [[Underwater]]. | | The Throne of Creation | 3 | Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>T1}} | {{:abilities:resource_bonus.png?15&nolink}} +150 Resources \\ +{{scales>T2}} (Base Adjust.) \\ **30% [[Conjuration|Conj]] Disc.** \\ **20% [[Construction|Const]] Disc.** \\ {{:abilities:void_summoning.png?15&nolink}} [[Master Ritualist]] | | When claimed, it dumps \\ {{scales>P1}} on every \\ province's Scales, \\ and reduces every \\ province's Unrest by 10. \\ Can be [[Underwater]]. | | The Throne of Destiny | 3 | Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>O1}} \\ Tips [[Scales#Fortune-and-Misfortune|Fortune/Misfortune]] \\ Scales by {{scales>L2}} | | | Dumps {{scales>L1}} on every \\ province's Scales \\ when claimed, though \\ only once per game. \\ Can be [[Underwater]]. | | The Throne of Power | 3 | {{:abilities:reinvigoration.png?nolink }} Blessed units \\ get +2 \\ [[Reinvigoration]] | [[Far Caster]] \\ (2, **All Paths**) | | Can be [[Underwater]] | | The Throne of Time | 3 | {{:dom6:stats:age.png?nolink }} Blessed units \\ get [[Bless#Nature-Effects|Unaging]] \\ Tips [[Scales#Magic-and-Drain|Magic/Drain]] \\ Scales by {{scales>M1}} | {{:misc:gui:recruitment.png?15&nolink}} +100% [[Recruitment Points|Rec Pts.]] \\ {{:misc:gui:commanderpoints.png?15&nolink}} +100% [[Commander Points|Com Pts.]] \\ Generates {{gems>5S}} \\ +{{scales>M3}} (Scale Adjust.) \\ {{:dom6:stats:age.png?nolink}} Doubles [[Age|Aging]] | | Can be [[Underwater]] | "Disc." is short for "Discount", by the way. The discount only applies to Rituals, though a Construction Discount also applies to [[items]].