[[..t-ien-ch-i-la|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:la_tien_chi.png|}}
====== LA T'ien Ch'i, Barbarian Kings ======
===== Lore =====
The Celestial Empire is crumbling. Constant invasions from the barbaric khans have all but destroyed the Imperial Bureaucracy. The Imperial family has been replaced by Barbarian Kings. The Imperial Guard is no more and the cavalry of old has been replaced by skilled barbarian horsemen. Ancestral worship is popular once more and priest-mages of barbarian heritage who lead the Ancestor Cult are replacing the priests of the Bureaucracy. With the displacement of the eunuchs from power, conscription has fallen out of use.
//"T'ien Ch'i is obviously influenced by China.... Chinese history is rich and there is plenty to draw upon. Daoism and its five elements, inner alchemy, and quest for longevity inspired the Masters of the Way as did the T'ien Shih—celestial master—of institutional Daoism convert into the Celestial Master of T'ien Ch'i. Heroes come in plenty in the Chinese tales and the Seven Immortals are all interesting figures. Sun Wukong and his friends are perhaps even more so. There is plenty of stuff to expand on should I or a merry modder find the time. Finally, T'ien Ch'i has been inspired by movies from Hong Kong, China, and Korea."// -- Illwinter
===== General Overview =====
If you are considering picking this nation to play, what should you know?
=====National Features=====
^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^
| {{path>A2}} (Rare 3) \\ {{path>W2}} \\ {{path>E2}} \\ {{path>S2}} (Rare 3)\\ {{path>D2}} \\ {{path>N2}} \\ {{path>G1}} (Rare 2)\\ {{path>H1}} | **Heroes** \\ {{path>A1N2}} \\ {{path>F1A1W2S3H2}} \\ {{path>A2S2D2}} | Cavalry \\ Heavy Infantry \\ Archers | {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] \\ {{:abilities:immortal.png?15&nolink}} [[Immortal]] Heroes | {{:misc:gui:fortress.png?30&nolink}} [[Fort|Standard Fortresses]] |
**The Celestial City**\\
{{ dom6:sites:sites_0092.png?nolink }} \\ //Enables recruitment of// \\
**??Ancestor Vessel??**\\ //Produces// {{gems>1D1E}} //per turn//
**The Heavenly Gate**\\
{{ dom6:sites:sites_0045.png?&olink }} \\ //Enables recruitment of// \\
**??Celestial Master#1712??**\\ //Produces// {{gems>1S1A}} //per turn//
===== National Units =====
==== Commanders ====
LA T'ien Ch'i's commanders provide an excellent and easily-available army leader in the form of the Khan, who can be recruited in any plains, farm or wastes province.
While its mage roster is capable and provides great crosspaths, it is also really expensive. T'ien Ch'i lacks efficient researchers or casters, having to shell out 310 gold for mages that reach at most two levels in any one path of magic. The Ancestor mages are all both sacred and old, so an Unaging bless can be useful to reduce encumbrance and prevent them from dying as quickly to old age.
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
| {{:nations:la:tien_chi:mounted_scout.png?nolink}} | **??Mounted Scout#1771??** \\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (50) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] | For the same cost as an ordinary ??Scout??, LA T'ien Ch'i's Mounted Scout is far more mobile, often being able to sneak through two enemy provinces in a turn instead of just one. However, it does need to be recruited in forts, and indie Scouts are very easy to find in the Late Age. |
| {{:nations:la:tien_chi:steppe_horse.png?nolink}} | //??Steppe Horse#3573??// | {{:abilities:animal.png?20&nolink}} [[Animal]] | ::: |
| {{:nations:la:tien_chi:general.png?nolink}} | **??General#3979??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] | The General is a mobile, 100-leadership commander. It is easy to recruit in forts and good for leading fast-moving armies of cavalry. However, it is outclassed by the foreign-recruit Khan. |
| {{:nations:la:tien_chi:armored_steppe_horse.png?nolink}} | //??Armored Steppe Horse#3575??// | {{:abilities:animal.png?20&nolink}} [[Animal]] | ::: |
| {{:nations:la:tien_chi:khan.png?nolink}} | **??Khan#930??**\\ {{:misc:gui:gold.png?15&nolink}} 190 \\ {{:misc:gui:resources.png?15&nolink}} 44 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ + Recruit in non-fort Plains, Farms and Wastes | {{:abilities:pillager.png?15&nolink}} [[Pillager]] (5) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (4) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] | Despite being a considerable step up from the General in terms of gold cost and recruitment points, the Khan is far easier to recruit due to being available in non-fort plains, farms and wastes. It has 150 leadership and provides a slightly better morale boost to units under its command than the General (+1 => +2). |
| {{:nations:la:tien_chi:cataphracted_steppe_horse.png?nolink}} | //??Cataphracted Steppe Horse#3576??// | {{:abilities:animal.png?15&nolink}} [[Animal]] | ::: |
| {{:nations:la:tien_chi:ceremonial_master.png?nolink}} | **??Ceremonial Master#1895??**\\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] | Ceremonial Masters are interchangeable with indie ??Priest??s, which are probably better as indie Priests can be recruited outside of forts (independent type allowing) and Ceremonial Masters cannot. |
| {{:nations:la:tien_chi:master_of_the_way.png?nolink}} | **??Master of the Way#808??**\\ {{:misc:gui:gold.png?15&nolink}} 190 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>W1H1,100%AWSNG}}{{path>R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | Masters of the Way are rather expensive for their paths, but their randoms are usually useful (albeit unpredictable) and they are LA T'ien Ch'i's cheapest mage by quite a margin. |
| {{:nations:la:tien_chi:ancestor_smith.png?nolink}} | **??Ancestor Smith#1709??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ + Recruit non-fort in Highlands and Mountains | {{path>E2D1H1,100%ASDN}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (67/50) | Ancestor Smiths are reliably useful due to their {{path>E2}} paths, which allow them to cast most of the Earth buffs with only ??Summon Earthpower??. Their melee skills are also remarkably good, giving them some thugging potential, although their Old Age penalties reduce these somewhat. Their randoms are all quite good: Death can spam skeletons, Air can cast ??Rain of Stones??, Astral opens up the Earth/Astral crosspath, and Nature opens up forging opportunities.\\ \\ Outside of combat, the Master Smith's Forge Bonus (1) makes it an efficient forger, improving LA T'ien Ch'i's gem economy in a gem-starved age. |
| {{:nations:la:tien_chi:spirit_master.png?nolink}} | **??Spirit Master#1710??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1N2H1,100%AESD}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (127/100) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Spirit Masters provide access to Nature buffs and some utility spells such as ??Web??, ??Swarm?? and ??Relief??. Due to their Nature/Death crosspath, they can cast ??Venomous Death??, a potent counter-thug spell. Earth and Astral randoms can boost in combat using ??Strength of Gaia?? or ??Power of the Spheres??, allowing casting of {{path>N3}} spells, or {{path>N4}} with a ??Thistle Mace??. While Air randoms are not that useful, Death randoms can still summon skeletons after casting their buffs. |
| {{:nations:la:tien_chi:ancestor_guide.png?nolink}} | **??Ancestor Guide#1711??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A1D2H1,100%AESN}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (67/50) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Ancestor Guides are reliable skellispammers. All of them can cast the really annoying ??Wind of Death?? with a ??Skull Staff??, but the Air randoms are probably the most useful for this as they allow T'ien Ch'i to utilise the busted ??Cloud Trapeze?? into ??Wind of Death?? strategy; consider ??Twiceborn??ing these to preserve their magic. Astral randoms can forge items like ??Duskdagger??s for counter-thugging. |
| {{:nations:la:tien_chi:celestial_master.png?nolink}} | **??Celestial Master#1712??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{path>A1W2S1H1,100%AESNG,10%AESNG}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | Although the Celestial Masters of LA T'ien Ch'i are considerably weaker than their earlier incarnations, they provide reliable access to moderate Water magic as well as communionable Air and (potentially) Glamour, opening up the possibility of ??Wailing Winds??. Astral randoms get to {{path>S2}}, allowing the forging of ??Starshine Skullcap??s. Celestial Masters are a useful source of magic diversity, though a few of their randoms are overshadowed by the more focused paths of the various Ancestor mages. |
==== Troops ====
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
| {{:nations:la:tien_chi:Footman.png?nolink}} | **??Footman#794??**\\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:tien_chi:Footman_2.png?nolink}} | **??Footman#795??**\\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:tien_chi:Footman_3.png?nolink}} | **??Footman#796??**\\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:tien_chi:archer.png?nolink}} | **??Archer#797??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:tien_chi:heavy_footman.png?nolink}} | **??Heavy Footman#928??**\\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:tien_chi:heavy_footman_2.png?nolink}} | **??Heavy Footman#929??**\\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:tien_chi:medium_footman.png?nolink}} | **??Medium Footman#1901??**\\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:tien_chi:medium_footman_2.png?nolink}} | **??Medium Footman#1904??**\\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. |
| {{:nations:la:tien_chi:barbarian_horseman.png?nolink}} | **??Barbarian Horseman#938??**\\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 \\ + Recruit in non-fort Plains, Farms and Wastes | {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile-archer]] | Commentary here. |
| {{:nations:la:tien_chi:armored_steppe_horse_2.png?nolink}} | //??Steppe Horse#3574??// | {{:abilities:animal.png?20&nolink}} [[Animal]] | ::: |
| {{:nations:la:tien_chi:barbarian_heavy_horseman.png?nolink}} | **??Barbarian Heavy Horseman#939??**\\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 \\ + Recruit in non-fort Plains, Farms and Wastes | {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile-archer]] | Commentary here. |
| {{:nations:la:tien_chi:armored_steppe_horse.png?nolink}} | //??Armored Steppe Horse#3575??// | {{:abilities:animal.png?20&nolink}} [[Animal]] | ::: |
| {{:nations:la:tien_chi:ancestor_vessel.png?nolink}} | **??Ancestor Vessel??**\\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 49 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (3) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile-archer]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. |
| {{:nations:la:tien_chi:cataphracted_steppe_horse_2.png?nolink}} | //??Cataphracted Steppe Horse#3580??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] | Commentary here. |
==== Heroes ====
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
| {{:nations:ea:tien_chi:immortal.png?nolink}} | **??Ho Hsien-Ku - Immortal??** | {{path>A1N2R11}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:immortal.png?15&nolink}} [[Immortal]]\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:healer.png?15&nolink}} [[Healer]] (1)\\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]]\\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ [[Female]] | Commentary here. |
| {{:nations:ea:tien_chi:immortal_2.png?nolink}} | **??Lu Tung-Pin - Immortal??** | {{path>F1A1W2S3H2R19}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:immortal.png?15&nolink}} [[Immortal]]\\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (3)\\ {{:abilities:flying.png?15&nolink}} [[Flying]] | Commentary here. |
| {{:nations:ea:tien_chi:master_with_the_Iron_crutch.png?nolink}} | **??Li T'ieh-Kuai - Master With The Iron Crutch??** | {{path>A2S2D2R17}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:immortal.png?15&nolink}} [[Immortal]]\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (7)\\ {{:abilities:old_age.png?15&nolink}} [[Old-Age]] (865\500)\\ {{{abilities:plague_carrier.png?15&nolink}} [[Plague Carrier]] (5)\\ {{:abilities:affliction.png?15&nolink}} [[Start Affliction]] (100) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. |
===== National Spells and Item =====
==== Summons ====
=== Combat ===
^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^
| **??Call Ancestor??** \\ // (Conjuration 1) // \\ {{path>D1}} | {{:nations:ea:tien_chi:Ancestral_spirit.png?nolink}} \\ **??Ancestral Spirit#1363??** | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:salt_vulnerability.png?15&nolink}} [[Salt Vulnerability]] (1) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:floating.png?15&nolink}} [[Floating]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] | The Ancestral Spirit is distinguished from the Longdead and the Soulless by being [[Ethereal]] and [[Sacred]], not to mention its [[Paralysis-damage|Paralyzing]] attack. It has only 1 HP and, (without a stat bless,) an easily-cut-through Defense Skill, so other magic will generally counter it. |
| **??Wrath of the Ancestors??** \\ // (Conjuration 7) // \\ {{path>D1}} and {{gems>1D}} | **??Ancestral Spirit#1363??** x 20++ | ::: | ::: |
=== Ritual ===
^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^
| **??Celestial Servant??** \\ // (Conjuration 1) // \\ {{path>E1S1}} and {{gems>1E}} | {{:nations:ea:tien_chi:Celestial_Servant.png?nolink}} \\ **??Celestial Servant#903??** | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (3) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. |
| **??Herd of Buffaloes??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>8N}} | {{:nations:ea:ur:buffalo.png?nolink}} \\ **??Buffalo#3009??** x 5 + [1/2 per lvl] | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | Commentary here. |
| **??Celestial Hounds??** \\ // (Conjuration 4) // \\ {{path>A1S1}} and {{gems>2A}} | {{:nations:ea:tien_chi:Celestial_hound.png?nolink}} \\ **??Celestial Hound#1338??** x 2 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (15) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+10) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:Flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. |
| **??Call Celestial Soldiers??** \\ // (Conjuration 6) // \\ {{path>A2S1}} and {{gems>15A}} | {{:nations:ea:tien_chi:Celestial_Soldier.png?nolink}} \\ **??Celestial Soldier#902??** x 6 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. |
==== Other Spells and Items ====
=== Combat ===
* **??Celestial Chastisement??** (Evocation 5) \\ {{path>S3}} \\ A gem-less version of ??Control??, inficts some damage and then takes control of the target. Only works against [[Magic Being]]s. A lot of good units are Magic Beings.
=== Ritual ===
* **??Internal Alchemy??** (Alteration 5) \\ {{path>W2S1}} and {{gems>10W}} \\ Reduces the caster's age by 15 years but has a chance to give the caster [[Insane|insanity]].
=== Items ===
* **??Sword of the Five Elements??** {{:nations:ea:tien_chi:Sword_of_the_Five_Elements.png?15&nolink}} (Construction 3) \\ {{path>F1W1}} and {{gems>2F2W}} \\ Grants the user Reinvigoration and a lot of Attack and Defense. Useful on a Mage to protect himself and reduce [[Fatigue]]; because of the low price, you could mass-produce them to give to all of your Communion mages. Other weapons have better DPS effects.
* **??Armor of the Five Elements??** {{:nations:ea:tien_chi:Armor_of_the_Five_Elements.png?15&nolink}} (Construction 3) \\ {{path>E1A1}} and {{gems>2E2A}} \\ Light but high-[[Protection|PROT]] armor that grants +4 HP plus minor resistance to Fire, Shock, Cold, and Magic. It's useful on thugs since the resistances it provides offer some survivability against a broad array of thug-killers (??Incinerate??, ??Lightning Bolt??, ??Frozen Heart??, ??Mind Burn??, etc.).
===== Magic Access =====
//See [[Magic Access]].// These guides supplement the summaries at the top.
=== Multi-Path Boosters ===
No easy access to any of the major boosters.
=== Fire ===
No recruitable access. The hero, ??Lu Tung-Pin - Immortal?? has {{path>F1}}.
=== Air ===
Highest Starting: {{path>A2}} ??Ancestor Guide#1711?? (1 in 4) or ??Celestial Master#1712?? (1 in 5)
??Tome of High Power?? //Unique// \\
{{path>A2S1}} ??Celestial Master#1712?? (1 in 5) + {{:misc:magic:astral.png?15&nolink}} \\
{{path>A2S2}} The hero, ??Li T'ieh-Kuai - Master With The Iron Crutch??
=== Water ==
Highest Starting: {{path>W2}} ??Celestial Master#1712?? or ??Master of the Way#808?? (1 in 5)
??Trident from Beyond?? //Unique// \\
{{path>W2S2}} ??Celestial Master#1712?? (1 in 5) + {{:misc:magic:water.png?15&nolink}}
??Contact Naiad?? \\
{{path>W2N1}} ??Celestial Master#1712?? (1 in 5) + {{:misc:magic:water.png?15&nolink}} \\
??Naiad#1226?? has {{path>W3}}
=== Earth ===
Highest Starting: {{path>E2}} ??Ancestor Smith#1709??
??The Tome of Gaia?? //Unique// \\
{{path>E2N1}} ??Ancestor Smith#1709?? (1 in 4) + {{:misc:magic:nature.png?15&nolink}} or \\
{{path>E1N2}} ??Spirit Master#1710?? (1 in 4) + {{:misc:magic:earth.png?15&nolink}}
=== Astral ===
Highest Starting: {{path>S2}} ??Celestial Master#1712?? (1 in 5)
??Coin of Meteoritic Iron?? \\
{{path>E2S1}} ??Ancestor Smith#1709?? (1 in 4) + {{:misc:magic:astral.png?15&nolink}}
??Tome of High Power?? //Unique// \\
{{path>A2S1}} ??Celestial Master#1712?? (1 in 5) + {{:misc:magic:astral.png?15&nolink}}
??Golem Construction?? \\
{{path>E2S1}} ??Ancestor Smith#1709?? (1 in 4) + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} \\
??Golem?? has {{path>S2}}
??Ether Gate?? \\
{{path>S1D1}} ??Ancestor Smith#1709?? (1 in 4), ??Spirit Master#1710?? (1 in 4), or ??Ancestor Guide#1711?? (1 in 4) + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} \\
??Ether Lord?? has 3 in 4 chance of {{path>S3}} or 1 in 4 of {{path>S4}}
=== Death ===
Highest Starting: {{path>D2}} ??Ancestor Guide#1711??, ??Ancestor Smith#1709?? (1 in 4), or ??Spirit Master#1710?? (1 in 4)
=== Nature ===
Highest Starting: {{path>N2}} ??Spirit Master#1710??
??Contact Naiad?? \\
{{path>W2N1}} ??Celestial Master#1712?? (1 in 5) + {{:misc:magic:water.png?15&nolink}} \\
??Naiad#1226?? has {{path>N3}}
??The Tome of Gaia?? //Unique// \\
{{path>E2N1}} ??Ancestor Smith#1709?? (1 in 4) + {{:misc:magic:nature.png?15&nolink}} or \\
{{path>E1N2}} ??Spirit Master#1710?? (1 in 4) + {{:misc:magic:earth.png?15&nolink}}
??Moonvine Bracelet?? \\
{{path>S1N2}} ??Spirit Master#1710?? (1 in 4) + {{:misc:magic:nature.png?15&nolink}}
=== Glamour ===
Highest Starting: {{path>G1}} ??Celestial Master#1712?? (1 in 5) or ??Master of the Way#808?? (1 in 5)
=== Blood ===
No national access.
??Ether Gate?? \\
{{path>S1D1}} ??Ancestor Smith#1709?? (1 in 4), ??Spirit Master#1710?? (1 in 4), or ??Ancestor Guide#1711?? (1 in 4) + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} \\
??Ether Lord?? has 1 in 4 of {{path>B1}}
??Contact Lamia Queen?? \\
{{path>D2N2}} ??Spirit Master#1710?? (1 in 4) + {{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}} \\
??Lamia Queen#609?? has a 7 in 16 chance of at least {{path>B1}}
??Awaken Treelord?? //Limited Amount// \\
{{path>N2}} ??Spirit Master#1710?? + {{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}} \\
??Treelord#980?? has a 1 in 3 chance of {{path>B1}}
=====See More=====
//Add links to guides or other overviews for this nation here.//
{{template>dom6:nationindex}}
{{tag>nation la-nation}}