===== Twisted Fate ===== {{:abilities:twist_fate.png?nolink }} **Twisted Fate** is a temporary trait, sort of like a status effect. A unit who has the trait will be completely spared from the **next** instance of damage to hit them; after the [[DRN|DRNs]] for hitting and damaging are counted, the damage is set to **zero**. A hit that does zero **or one** damage will not trigger Twisted Fate, nor will a hit that does **more than 900** damage. The only hits that do 900+ damage are "instakills" such as [[Soul Slay]], which do 999. While there are currently no "instakills" that interact with any [[physical resistance|physical]] or [[elemental resistance|elemental resistances]], if there were, the programming dictates an "instakill" that the target has at least 10% resistance to has a decent chance of being stopped by Twisted Fate. (For example, a fire "instakill" would likely be blocked by Twisted Fate if the target has at least 5 {{:abilities:resist_fire.png?15&nolink}} Fire Resistance.) Unlike [[Luck]], Twisted Fate can be applied to anyone; however, applying it to [[Inanimate|Inanimates]] or the [[Undead]] is relatively tricky in the late game, requiring a more-specific application. Twisted Fate is an [[Astral]] buff provided by the ??Twist Fate?? spell, the ??Gift of Cheated Fate?? spell (Alteration 2), the ??Will of the Fates?? spell (Alteration 7), or the ??Rabbit Foot Charm??. The first two spells and the [[items|item]] require {{path>S1}}, while Will of the Fates requires {{path>S5}} and {{gems>2S}} (or {{path>S4}} and {{gems>3S}}). The item is of particular note, since it protects against remote attack rituals such as ??Seeking Arrow?? (though only the first of such attacks each turn). {{:abilities:fools_luck.png?nolink }} **Fool's Luck** is pretty similar to Twisted Fate, in that it kicks in against all damage of two points or greater (or even one point of damage if the subject has under 3 HP); however, it's a permanent trait, and every second "block" **doubles damage instead**.