[[..ulm-la|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:LA_Ulm.png?nolink|}} ====== LA Ulm, Black Forest ====== ===== Lore ===== After years of civil war, the Iron Kingdom crumbled. During the Night of Treason a great Malediction was placed upon the kingdom. The forests became dark and hostile. Wolves and creatures even worse stalked the land. Slowly the kingdom recovered, but it was not what it once was. The knightly order was all but destroyed and the Master Smiths had disappeared. The secrets of blacksteel were forgotten. An order of Black Priests emerged in Ulm in the last days before the civil war. They formed an Iron Cult, consolidated their position and forbade the use of magic. Magic outside religion was announced to be sacrilegious and the few surviving Master Smiths were put to the flames. Although magery is forbidden, there are some fortune tellers and members of the Order of the Illuminated Ones who secretly ply their trade in the arcane. //Ulm of the later eras is inspired by, amongst others, Teutonic Knights and German Landsknechts. Late Ulm is an intended shift of style towards central and eastern Europe, southern Germany/Bavaria, and Transylvania. One of the classic ingredients of gothic novels is tainted bloodlines. Another feature common amongst the traditional, Anglo-Saxon and Protestant, gothic novel is that it takes place in some part of Catholic Europe, so making a Goethicized fantasy 'Bavarian' Ulm is a natural step, I think."// - Illwinter ===== Overview ===== If you are considering picking this nation to play, what should you know? ===== National features ===== ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | {{path>E2}} \\ {{path>S2}} (rare 3) \\ {{path>F1}} \\ {{path>A1}} \\ {{path>D1}} \\ {{path>G1}} \\ {{path>B1}} \\ {{path>H2}} | **Heroes**\\ {{path>S3N2B2}} \\ {{path>F2S3B2}} \\ {{path>A2S3B2}} \\ **Summons** \\ {{path>E2D1B2}} \\ {{path>D3B1}} \\ {{path>D2B2}} \\ {{path>D1B2}} \\ {{path>B3}} \\ {{path>B2}} | Medium Infantry \\ Stealthy Rangers \\ Knights \\ Ghoul Guardians | {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] | {{:misc:gui:castle.png?15&nolink}} Standard Forts \\ Forts produce 25% more {{:misc:gui:resources.png?15&nolink}} resources. | ====Capital Sites==== **Black Forest**\\ {{ dom6:sites:sites_0070.png?nolink }} \\ //Enables recruitment of// \\ **??Wolfherd??**\\ **??Fortune Teller??**\\ //Produces// {{gems>1S1G}} //per turn// **The Ruined Keep**\\ {{ dom6:sites:sites_0048.png }} \\ //Enables recruitment of// \\ **??Ghoul Commander??**\\ **??Ghoul Guardian??**\\ //Produces// {{gems>2D}} //per turn// **The Black Temple**\\ {{ dom6:sites:sites_0099.png?nolink }} \\ //Enables recruitment of// \\ **??Hochmeister??**\\ **??Black Templar??**\\ ====National characteristics==== Scales: Turmoil limit +1, Magic limit +1. {{:nations:la:ulm:commander_of_ulm.png?nolink }} The **Modern Ulmish** are a proud, stiff-necked, and slightly narrow-minded people. Despite being humans, they have **12 HP** instead of 10. Though disorder has broken most of the old classes and forms, many have **1 more [[Strength]]** than their current station would suggest, and many have **2 [[Encumbrance]]** instead of the standard 3. The Ulmish are still incredibly "[[magic|magophobic]]" and have **9 Magic Resistance**; and their Mage-Priests, keeping to their ancient word and avoiding non-religious magical practices, have **4 Encumbrance**. ===== Units ===== ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:la:ulm:ranger_captain.png?nolink}} | **??Ranger Captain#1018??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Stealthy commander, can be used to lead stealthy groups of Rangers of Ulm and packs of wolves. Also useable as a scout, although much cheaper indie ??Scout??s are relatively easy to find in the Late Ages. | | {{:nations:la:ulm:commander_of_ulm.png?nolink}} | **??Commander of Ulm#1016??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 24 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | | Standard 100 leadership commander. | | {{:nations:la:ulm:black_acolyte.png?nolink}} | **??Black Acolyte#739??** \\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1,10%E}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] | A weak priest and inquisitor, notable mostly for having a small chance at earth magic despite costing only 1 RP. Otherwise mostly redundant with indie priests and Black Priests. | | {{:nations:la:ulm:illuminated_one.png?nolink}} | **??Illuminated One#1023??** \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ Recruit Anywhere | {{path>S1R7}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (65) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] | Illuminated Ones are cheap [[communion]] slaves, researchers, and [[:spy|spies]]. They can sneak, allowing you to construct surprise communions, reinforce existing ones or sneak away from dangerous situations. Can be recruited with only a lab in the province. {{path>S1}} is also a great buff path for a weaker mage to have. As spies, they can reveal magic graphs due to their skill in magic. | | {{:nations:la:ulm:member_of_the_second_tier.png?nolink}} | **??Member of the Second Tier#1012??** \\ {{:misc:gui:gold.png?15&nolink}} 210 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ Recruit Anywhere | {{path>S2B1,10%FSDB}}{{path>R11}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (75) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] | Members of the Second Tier are stronger astral casters than Illuminated Ones and have a bit of blood magic, but are not great blood hunters without items (especially given their cost and non-sacred upkeep). Still, with a ??Sanguine Dowsing Rod?? and ??Blood Thorn?? they will perform well in that role, and they can also potentially be boosted to cast ??Send Lesser Horror??. | | {{:nations:la:ulm:black_priest.png?nolink}} | **??Black Priest#740??** \\ {{:misc:gui:gold.png?15&nolink}} 225 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1H2,100%FAES}}{{path>R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] | A strict upgrade from the Middle Age, the Black Priests are now recruitable in all forts, making ??Iron Blizzard?? much more accessible, and granting virtually guaranteed access to the earth/astral crosspath and minor air magic. Their roles will depend on their randoms and they are important mages throughout the game. | | {{:nations:la:ulm:wolfherd.png?nolink}} | **??Wolfherd#1028??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (2) \\ {{:abilities:uninspiring.png?15&nolink}} [[Uninspiring]] (1) \\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (3) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:summon_allies.png?15&nolink}} [[Summon Allies]] (??Wolf#284??) | Can summon two wolves per turn. Wolves are an excellent source of free patrol chaff, but have limited combat utility. | | {{:nations:la:ulm:ghoul_commander.png?nolink}} | **??Ghoul Commander#2477??** \\ {{:misc:gui:gold.png?15&nolink}} 150 \\ {{:misc:gui:resources.png?15&nolink}} 44 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50) \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (2) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | 100 undead leadership for leading Ghoul Guardians. Able to put them in formations. | | {{:nations:la:ulm:hochmeister.png?nolink}} | **??Hochmeister#1237??** \\ {{:misc:gui:gold.png?15&nolink}} 195 \\ {{:misc:gui:resources.png?15&nolink}} 72 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] | Heavy cavalry priest commander. Similar to MA Ulm's ??Black Lord??s, this can act as a light thug with a ??Greatsword of Sharpness?? and ??Burning Pearl??, but also can bless itself to benefit from whatever your bless is. Competes for capital recruitment points with Wolfherds and Fortune Tellers. | | {{:nations:la:ulm:black_destrier.png?nolink}} | //??Black Destrier#3584??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] | ::: | | {{:nations:la:ulm:fortune_teller.png?nolink}} | **??Fortune Teller#1011??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>S1,100%SDGB}}\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15) | Fortune Tellers provide very welcome access to communionable death and glamour, opening up more options for battle magic and site searching. Their paths are too low for most rituals in these paths, however. | ==== Troops ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:la:ulm:villain.png?nolink}} | **??Villain#482??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Undisciplined militia with a shortbow. Unlikely to be useful against the majority of Late Age threats. | | {{:nations:la:ulm:pikeneer.png?nolink}} | **??Pikeneer#1013??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | LA Ulm gets a few different medium infantry options. The Pikeneer is unlikely to be repelled, the Halberdier does the most damage, and the Infantry of Ulm has a shield to absorb crossbow fire. | | {{:nations:la:ulm:halberdier.png?nolink}} | **??Halberdier#1014??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (1) | ::: | | {{:nations:la:ulm:infantry_of_ulm.png?nolink}} | **??Infantry of Ulm#1015??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | ::: | | {{:nations:la:ulm:ranger_of_ulm.png?nolink}} | **??Ranger of Ulm#1017??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Easily massable crossbows. They have better-than-average precision as well as a stronger melee attack than most ranged units. Consider using stealthy groups of rangers to take provinces as part of an initial strike. | | {{:nations:la:ulm:zweihander.png?nolink}} | **??Zweihander#1034??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 36 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | | With a protection value of 21 and a base damage of 22, these units are heavy hitters. Not having a shield means that they will suffer a bit against crossbows, but their high protection helps them survive until they meet the enemy. They are potent targets for buffs like ??Body Ethereal?? and ??Twist Fate??, which can easily be provided by Illuminated Ones. | | {{:nations:la:ulm:ghoul_guardian.png?nolink}} | **??Ghoul Guardian#1020??** \\ {{:misc:gui:gold.png?15&nolink}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 44 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 47 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50) \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (2) \\ {{abilities:corpse_eater.png?15&nolink}} [[Corpse Eater]] (2)\\ Max corpse bonus HP: 8\\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | Ghoul Guardians are an excellent tool in LA Ulm's toolkit, and superior to their MA counterparts (??Guardian??s) in many ways. Their weapon inflicts AOE fatigue damage on enemy sacreds and pretenders, making them essentially a hard counter to sacred-focused strategies or pretender supercombatants. Furthermore, their stats are simply incredible for costing only 20 gold: 16 HP that can grow to 24 with Corpse Eater, 12 MR, 18 Morale, 22 Protection and an incredible 17 Map Move.\\ \\ Unfortunately their extreme recruitment point cost makes it difficult to recruit many of these; consider taking Order scales to increase the number of these excellent units you can recruit. They are also vulnerable to anti-undead magic - the Glamour Banishment spell, ??Return of the Past??, is very effective against Ghoul Guardians as they are not mindless. | | {{:nations:la:ulm:black_templar.png?nolink}} | **??Black Templar#738??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 72 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) | Very resource-expensive but also very heavily protected sacred cavalry. Almost identical to MA Ulm's ??Black Knights??, but cost 30 more gold for the privilege of being sacred. | | {{:nations:la:ulm:black_destrier.png?nolink}} | //??Black Destrier#3584??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] | ::: | ==== Heroes ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:la:ulm:ghoul_baron.png?nolink}} | **??Ulrich Patrifagus - Ghoul Baron#1021??** | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50) \\ {{:abilities:halt_heretic.png?15&nolink}} [[Halt Heretic]] (7) \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (5) \\ {{abilities:corpse_eater.png?15&nolink}} [[Corpse Eater]] (3)\\ Maximum corpse HP bonus: 10\\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:summon_allies.png?15&nolink}} [[Summon Allies]] (??Ghoul#198?? x 5) | A fairly ordinary commander who is essentially a ??Ghoul Commander?? with a really high [[Halt Heretic]] score, making him pretty difficult to hit by enemy sacreds. Can perhaps act as an army thug, if provided with better gear. | | {{:nations:la:ulm:member_of_the_third_tier.png?nolink}} | **??Member of the Third Tier#1024??** | {{path>F2S3B2R19}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (90) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] | The Members of the Third Tier provide some nice paths at a higher level than is otherwise available to LA Ulm, allowing it to access a few more boosters and ritual spells. | | {{:nations:la:ulm:member_of_the_third_tier.png?nolink}} | **??Member of the Third Tier#3125??** | {{path>S3N2B2R19}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (90) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] | ::: | | {{:nations:la:ulm:member_of_the_third_tier.png?nolink}} | **??Member of the Third Tier#3126??** | {{path>A2S3B2R19}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (90) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] | ::: | ===== Magic ===== ==== Summons ==== ==Ritual== LA Ulm doesn't have any recruitable mages with both {{:misc:magic:death.png?15&nolink}}Death and {{:misc:magic:blood.png?15&nolink}}Blood, so a pretender is the best way to get ??Sanguine Heritage?? started. Most of the summons do have the right crosspaths, and with some boosters can continue casting ??Sanguine Heritage?? themselves. {{:nations:la:ulm:vampire_count.png?12&nolink}}: [[Unique]], {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15), {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25), {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%), {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (25), {{:abilities:immortality.png?15&nolink}} [[Immortality]] (1 Month Reform Time), [[Underwater Damage]] (100), {{:abilities:resist_slash.png?15&nolink}} [[Slash Resistance]], {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistance]], {{:abilities:undead.png?15&nolink}} [[Undead]], {{:abilities:cannot_pass_rivers.png?15&nolink}} [[Cannot Cross River]], {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Sanguine Heritage??** \\ //(Blood 0)// \\ {{path>D3B3}} and {{gems>44B}} | {{:nations:la:ulm:vampire_count.png?nolink}} \\ **??Ludolf von Achenbach - Vampire Count??** or | {{:nations:la:ulm:vampire_count.png?10&nolink}} \\ {{path>D2B2R13}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (10 per Month) \\ {{:abilities:reforming.png?15&nolink}} [[Reforming Flesh]] (10%) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Attracts Units]] (??Thrall#1022??) | Commentary here. | | ::: | {{:nations:la:ulm:blood_marshal.png?nolink}} \\ **??Burkhard Nachtzehrer - Blood Marshal??** or | {{:nations:la:ulm:vampire_count.png?10&nolink}} \\ {{path>B2R9}} \\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (+20) \\ {{:abilities:reforming.png?15&nolink}} [[Reforming Flesh]] (20%) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Attracts Units]] (??Thrall#1022??) | Commentary here. | | ::: | {{:nations:la:ulm:blood_countess.png?nolink}} \\ **??Blood Countess#3244??** or | {{:nations:la:ulm:vampire_count.png?10&nolink}} \\ {{path>B3R11}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+2) \\ {{:abilities:reforming.png?15&nolink}} [[Reforming Flesh]] (10%) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ [[Female]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Attracts Units]] (??Thrall#1022??) | Commentary here. | | ::: | {{:nations:la:ulm:vampire_countess.png?nolink}} \\ **??Vampire Countess#3245??** or | {{:nations:la:ulm:vampire_count.png?10&nolink}} \\ {{path>D1B2R11}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9) \\ {{:abilities:reforming.png?15&nolink}} [[Reforming Flesh]] (10%) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ [[Female]] | Commentary here. | | ::: | {{:nations:la:ulm:vampire_count.png?nolink}} \\ **??Vampire Count#3251??** or | {{:nations:la:ulm:vampire_count.png?10&nolink}} \\ {{path>D2B2R13}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:reforming.png?15&nolink}} [[Reforming Flesh]] (10%) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Attracts Units]] (??Thrall#1022??) | Commentary here. | | ::: | {{:nations:la:ulm:vivisectionist.png?nolink}} \\ **??Vivisectionist#3252??** or | {{:nations:la:ulm:vampire_count.png?10&nolink}} \\ {{path>D2B2R21}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (1 per Month) \\ {{:abilities:reforming.png?15&nolink}} [[Reforming Flesh]] (10%) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Attracts Units]] (??Thrall#1022??) | Commentary here. | | ::: | {{:nations:la:ulm:vampire_count_2.png?nolink}} \\ **??Vampire Count#3253??** or | {{:nations:la:ulm:vampire_count.png?10&nolink}} \\ {{path>D3B1R13}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:reforming.png?15&nolink}} [[Reforming Flesh]] (10%) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Attracts Units]] (??Thrall#1022??) | Commentary here. | | ::: | {{:nations:la:ulm:blood_graf.png?nolink}} \\ **??Blood Graf#3255??** | {{:nations:la:ulm:vampire_count.png?10&nolink}} \\ {{path>E2D1B2R15}} \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+6) \\ {{:abilities:reforming.png?15&nolink}} [[Reforming Flesh]] (20%) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Regain Mount]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Attracts Units]] (??Thrall#1022??) | Commentary here. | | ::: | {{:nations:la:ulm:demon_steed.png?nolink}} \\ //??Demon Steed#3529??// | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] | ::: | | **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:rus:Great_bear.png?nolink}} \\ **??Great Bear#694??** x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. | ==== Other Spells ==== ==Combat== * **??Iron Darts??** //(Evocation 3)// {{path>E1H1}} \\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest#740??s allows you to shower the enemy in shrapnel that ignores over half of enemy protection. * **??Iron Blizzard??** //(Evocation 6)// {{path>E1H1}} \\ Trades some range and damage for a truly astonishing 20 darts per cast. Can be cast by all ??Black Priest#740??s, but with a high fatigue cost. This is a powerful evocation spell which is particularly lethal to magic beings. * **??Gift of the Moon??** //(Enchantment 4)// {{path>S1}} \\ AOE 1 invulnerability for specifically wolves. Not particularly relevant. * **??Tempering the Will??** //(Thaumaturgy 5)// {{path>E3}} \\ Battlefield-wide ??Antimagic?? that can be cast by some ??Black Priests??, but only takes effect if friendly units fail a magic resist check. Ordinary ??Antimagic?? is probably more effective given LA Ulm's preponderance of astral mages. ====Magic Items==== * **??Black Halberd??** {{:items:black_halberd.png?15&nolink}}//(Construction 3)// {{path>E1}} \\ Identical to the weapon wielded by Ghoul Guardians, but can be equipped by commanders. Pretty redundant given LA Ulm's easy access to unit-wielded Black Halberds, and overshadowed by the ubiquitous ??Greatsword of Sharpness?? as an elite-killing tool. =====Magic Access===== //See [[Magic Access]].// These guides supplement the summaries at the top. ==== General Access ==== ===Elements=== * {{path>F1}} on one-in-four ??Black Priest??s * {{path>A1}} on one-in-four ??Black Priest??s * No water magic * {{path>E2}} on one-in-four ??Black Priest??s ===Sorcery=== * {{path>S2}} on each ??Member of the Second Tier?? * {{path>D1}} on one-in-four ??Fortune Teller??s (capital only), or on roughly every **fortieth** ??Member of the Second Tier?? off-capital * No nature magic (outside of a hero) * {{path>G1}} on one-in-four ??Fortune Teller??s (capital only) ===Rites=== * {{path>B1}} on each ??Member of the Second Tier?? * {{path>H2}} on ??Black Priest??s ====Boosted Access==== Although LA Ulm's mages only have {{path>B1}} recruitable, they have heroes and summons with {{path>B2}} and good crosspaths for making {{:misc:magic:blood.png?15&nolink}}Blood boosters. ??Bind Heliophagus?? and ??Bind Demon Lord?? are both reachable and give powerful mages in all paths except {{:misc:magic:water.png?15&nolink}}Water. Both spells are late in the {{:misc:magic:blood.png?15&nolink}}Blood research path and expensive though. === Cross-Path Boosters === ??Ring of Sorcery?? and ??Ring of Wizardry?? are reachable, although it's difficult. The Member of the Third Tier heroes have {{path>S3}}, which is a help. ??Black Priest#740??s can have the right paths for ??Staff of Elemental Mastery#82??, but it requires a ton of boosters. The hero, ??Member of the Third Tier#1024??, is six total boosters away from a ??Robe of the Magi??. Theoretically doable, but tricky. === Fire === Highest starting: {{path>F1}} ??Black Priest#740?? (1 in 4). The hero, ??Member of the Third Tier#1024?? has {{path>F2}}. ??Bind Arch Devil?? //Limited Amount// \\ {{path>F2B2}} The hero, ??Member of the Third Tier?? + {{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} \\ The Arch Devils have at least {{path>F4}}. ??The Forbidden Light?? //Unique// \\ {{path>F2S3}} The hero, ??Member of the Third Tier?? + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} \\ The {{:misc:magic:fire.png?15&nolink}}Fire boosters are the difficult ones to get. === Air === Highest starting: {{path>A1}} ??Black Priest#740?? (1 in 4). The hero, ??Member of the Third Tier#3126?? has {{path>A2}}. ??Tome of High Power?? //Unique// \\ {{path>A2S3}} The hero, ??Member of the Third Tier#3126?? === Water === No native access. ??Summon Spectre?? \\ {{path>D1}} ??Fortune Teller#1011?? (1 in 4) + {{:misc:magic:death.png?15&nolink}}{{:misc:magic:death.png?15&nolink}} \\ ??Spectre?? has a 7 in 16 chance of at least {{path>W1}} === Earth === Highest starting: {{path>E2}} ??Black Priest#740?? (1 in 4) While a ??Black Priest#740?? has the right crosspaths for ??Staff of Elementary Mastery#82?? and ??Atlas of Creation?? (//Unique//), they require a ton of boosters to get. === Astral === Highest starting: {{path>S2}} ??Fortune Teller#1011?? (1 in 4) or ??Member of the Second Tier#1012??. Any of the Member of the Third Tier heroes has {{path>S3}}. ??Coin of Meteoritic Iron?? \\ {{path>E1S1}} ??Black Priest#740?? (1 in 4) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} ??Tome of High Power?? //Unique// \\ {{path>A2S3}} The hero, ??Member of the Third Tier#3126?? ??The Oath Rod of Kurgi?? //Unique// \\ {{path>S2B1}} ??Member of the Second Tier#1012?? + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} \\ {{path>S3B2}} The hero, ??Member of the Third Tier#3126?? + {{:misc:magic:blood.png?15&nolink}} ??The Void Sphere?? //Unique// \\ {{path>S2B1}} ??Member of the Second Tier#1012?? + {{:misc:magic:astral.png?15&nolink}} \\{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} Ether Gate \\ {{path>S1D1}} ??Fortune Teller#1011?? (1 in 4) + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} \\ ??Ether Lord#737?? has at least {{path>S3}}, 1 in 4 has {{path>S4}}. ??The Forbidden Light?? //Unique// \\ {{path>F2S3}} The hero, ??Member of the Third Tier?? + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} \\ The {{:misc:magic:fire.png?15&nolink}}Fire boosters are the difficult ones to get. Although LA Ulm has the crosspaths for ??The Trapped Dreams of Hruvur?? (//Unique//) and ??Atlas of Creation?? (//Unique//) they require a ton of boosters. === Death === Highest starting: {{path>D1}} ??Fortune Teller#1011?? (1 in 4) Ether Gate \\ {{path>S1D1}} ??Fortune Teller#1011?? (1 in 4) + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} \\ ??Ether Lord#737?? has at least {{path>D2}}, 1 in 4 has {{path>D3}}. ??The Black Book of Secrets?? //Unique// \\ {{path>D1B1}} ??Fortune Teller#1011?? (1 in 4) + {{:misc:magic:death.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} ??Sanguine Heritage?? requires {{path>D3B3}}, a crosspath difficult for LA Ulm to get outside of a Pretender. If cast, it has a 4 in 8 chance to summon a commader with at least {{path>D2}}. === Nature === No recruitable access. The hero, ??Member of the Third Tier#3126?? has {{path>N2}}. === Glamour === Highest starting: {{path>G1}} ??Fortune Teller#1011?? (1 in 4) A ??Fortune Teller#1011?? may have the right crosspaths for ??The Trapped Dreams of Hruvur?? //Unique// but it requires a ton of boosters. === Blood === Highest starting: {{path>B1}} ??Fortune Teller#1011?? (1 in 4) or ??Member of the Second Tier#1012??. Any of the Member of the Third Tier heroes has {{path>B2}}. ??Tome of Lower Planes?? //Unique// \\ {{path>S2B1}} ??Member of the Second Tier#1012?? + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} \\ {{path>S3B2}} The hero, ??Member of the Third Tier#3126?? ??The Oath Rod of Kurgi?? //Unique// \\ {{path>S2B1}} ??Member of the Second Tier#1012?? + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} \\ {{path>S3B2}} The hero, ??Member of the Third Tier#3126?? + {{:misc:magic:blood.png?15&nolink}} ??Armor of Twisting Thorns?? //Unremovable// \\ {{path>N2B2}} The hero, ??Member of the Third Tier#3126?? + {{:misc:magic:blood.png?15&nolink}} ??Sanguine Heritage?? requires {{path>D3B3}}, a crosspath difficult for LA Ulm to get outside of a Pretender. If cast, it is likely to summon a commader with {{path>B2}}. ===== Example Pretender Builds ===== {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} ===== Weaknesses ===== What are the nation's weaknesses? ===== See More ===== * [[https://www.youtube.com/watch?v=2DTSMO3YQNk|Dominions 6: LA Ulm Pre-game]] by Babel Builder * [[https://www.youtube.com/watch?v=BG-V5_YZCcQ&t=673s|Dominions 6 - LA Ulm - National Overview]] by Top Guides {{template>dom6:nationindex}} {{tag>nation}}