{{ :nations:flags:ea_vanheim.png?100&nolink|}} ====== EA Vanheim, Age of Vanir ====== ===== Lore ===== Vanheim is a land of misty moors and bitter forests inhabited by a tall and innately magical race known as the Vanir. The Vanir are mortal enemies of the giants of Jotunheim and since the beginning of time they have waged a great war upon each other. They are masters of illusions and are able to trick mortals with their glamour. In halls under the mountains of Vanheim live Dwarves, smiths capable of crafting fabulous items. Vanheim is a land of magic and even the horses are enchanted and exceptionally fast. Vanir are skilled shipwrights and navigators and can sail the oceans. Lesser beings are not held in high regard and their blood is sacrificed to sate the Awakening God. //"These are all nations sprung from old Norse myth. The Poetic Edda and some later tales, combined with general conceptions of Iron Age Scandinavia, are the main sources. Vanir, Aesir and Giants are ancient antagonists in these myths. The Aesir, being perceived as gods, have been made pretenders in Dominions. Not that Vanir weren't, but they seem less so than the Aesir in most instances. As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous. Niefelheim, Jotunheim, and Utgård are part of the history of a single nation through the ages. Vanheim, Helheim and Midgård also share a common ancestry and development. In the middle era Helheim merges with Vanheim and disappears as an independent nation. Only the valkyries remain as reminders of the legacy of Helheim." -Illwinter// ===== General Overview ===== If you are considering picking this nation to play, what should you know? =====National Features===== ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | {{path>A3}} (Rare 4)\\ {{path>E3}} (Rare 4)\\ {{path>G3}} (Rare 4)\\ {{path>B2}} (Rare 3)\\ {{path>F1}} (Rare 2)\\ {{path>D1}} (Rare 2)\\ {{path>H2}} | **Hero** \\ {{path>A3D2G2B2H2}}\\ {{path>F2A2G2H1}} \\ **Summons** \\ {{path>A4W2E3}} \\ {{path>F2A4E3}} \\ {{path>A4E3N2}} \\ {{path>A4E3D2}} \\ (req. {{path>A4E3}}) | Sailing Elf Vikings\\ Strong Thugs\\ No Cheap Mages\\ Berserking Vanhere Sacreds | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] \\ {{:abilities:Sailing.png?15&nolink}} [[Sailing]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | {{:misc:gui:fortress.png?30&nolink}} Standard Forts \\ Trace income across oceans | **Capitol Gems: **{{gems>2A3E1G}} ==== National Special Features ==== **Cold Limit + 1** \\ **Magic Limit + 1** \\ **Prefers {{:misc:scales:cold.png?15&nolink}} Cold Scale + 1** **Blood Sacrifice:** Priests can sacrifice a blood slave at a temple to help extend the dominion. \\ **Andvarian Dwarves:** Vanheim has recruitable [[Master Smith|Master Smiths]] who can [[Magic-Item|forge]] equipment one level higher than comparable mages, though only for magic paths they have. The smiths are slow to recruit, and not quite as flexible as the other mages of the nation, but they raise Vanheim's effective magic access for the purpose of getting items: * {{path>E4}} (rare 5) <- There are only a few Earth items Vanheim //can't// make * {{path>F2}} (rare 3) * {{path>D2}} (rare 3) All of the smiths will at least have {{path>E3}} in terms of forging, and the crosspaths they can get in conjunction with their smithing skill lets Vanheim make a wide variety of things... just not cheaply. {{:nations:ea:vanheim:huskarl_2.png?nolink }} Vanheim is named for the **Vanir**, **Size 3** (three-to-a-square) beings often considered elves. They stand out (or, more accurately, keep a low profile) with the art of {{:abilities:glamour.png?15&nolink}} **[[glamour-skill|Glamour]]**, not to mention their {{:abilities:stealthy.png?9&nolink}} **[[Stealthy]]** way of doing things. The least-trained of the Vanir still possess **13 HP**, **11 Strength**, **12 Attack Skill**, **13 Defence Skill** (naked), **12 Precision**, **14 Magic Resistance**, **11 Morale**, and **13 Combat Speed** (generally 10-12 when factoring in armor). ===== National Units ===== The nation is made up of mostly Elves, long-lived and [[Glamour|glamoured]] beings with high defense skill. The majority of your armies will be invisible on the strategic maps of other players, making you an ever-elusive threat that can steal land at any moment. ==== Commanders ==== EA Vanheim's mage lineup largely lacks "efficient" spellcasters; all mages aside from the cap-only ??Dwarven Smith?? are skilled elves on horses and thus cost a heavy premium. ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:vanheim:van_scout.png?nolink }} | **??Van Scout??**\\ {{gold}} 55\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (75)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | {{:nations:ea:vanheim:vanherse.png?nolink }} | **??Vanherse#263??**\\ {{gold}} 235\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A1G1H1R9}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5)\\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (4) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:vanheim:vanjarl.png?nolink }} | **??Vanjarl??**\\ {{gold}} 440\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A2G1B1H2R11}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5)\\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:tir_na_nog:fay_horse.png?nolink}} | //??Fay Horse??// | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | | {{:nations:ea:vanheim:dwarven_smith.png?nolink }} | **??Dwarven Smith??**\\ {{gold}} 195\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>E2,100%FAEDG,10%FAEDG}}{{path>R11}}\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ [[Prophet Shape]]: ??Dwarf Elder#324?? | Commentary here. | | {{:nations:ea:vanheim:vanadrott.png?nolink }} | **??Vanadrott??**\\ {{gold}} 595\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A2G2B1H2,100%AEDGB,10%AEDGB}}{{path>R17}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5) \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | ==== Troops ==== ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:vanheim:serf_warrior.png?nolink }} | **??Serf Warrior??**\\ {{gold}} 8\\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 | | Lightly-trained average humans. Not quite slaves, but not very happy either. | | {{:nations:ea:vanheim:huskarl.png?nolink }} | **??Huskarl#1508??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:vanheim:huskarl_2.png?nolink }} | **??Huskarl#1509??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:vanheim:hirdman.png?nolink }} | **??Hirdman#1510??**\\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:vanheim:mounted_hirdman.png?nolink }} | **??Mounted Hirdman??**\\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (3) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:tir_na_nog:fay_horse.png?nolink}} | //??Fay Horse#3933??// | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | | {{:nations:ea:vanheim:fay_boar.png?nolink }} | **??Fay Boar??**\\ {{gold}} 100\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 30\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (100) \\ {{:abilities:Immortal.png?15&nolink}} [[Immortal]]\\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | {{:nations:ea:vanheim:vanhere.png?nolink }} | **??Vanhere??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | ==== Heroes ==== ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:vanheim:vanadis.png?nolink }} | **??Sölvis - Vanadis??** | {{path>F2A2G2H1R17}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (6) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] \\ [[Female]] | Commentary here. | | {{:nations:ea:vanheim:Disahestur.png?nolink}} | //??Disahestur??// | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | | {{:nations:ea:vanheim:vanadrott.png?nolink }} | **??Vanlade - Vanadrott??**\\ //Earliest Arrival Turn (10)// | {{path>A3D2G2B2H2R23}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (5) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5) \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:tir_na_nog:fay_horse.png?nolink}} | //??Fay Horse#3521??// | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | ===== National Spells and Items ===== ==== Summons ==== === Combat === ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Summon Valkyries??** \\ // (Conjuration 6) // \\ {{path>A3D1}} and {{gems>1A}} | {{:nations:ea:helheim:Valkyrie.png?nolink}} \\ ??Valkyrie?? x 7 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Summons flying, glamoured sacreds. These can be useful for pressuring back lines in combat, but they can't be scripted (since they are summoned), making them equally likely to divebomb the enemy's frontlines or middle ranks instead. Blessing them is also tricky, requiring either a delay in casting ??Divine Blessing?? or a particular grouping of your other [[Sacred]] troops for the standard ??Blessing??. | ===Ritual=== ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Sloth of Bears??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:marverni:great_bear.png?nolink}} \\ ??Great Bear#694?? x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | **??Awaken Draugar??** \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>12D}} | {{:nations:ea:vanheim:Draug.png?nolink}} \\ ??Draug#2190?? x 4 | {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (25) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25) \\ {{:abilities:chill_aura.png?15&nolink}} [[Cold Aura]] (3) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Below HP]] (20) (//??Draug#2191??//) | Commentary here. | | ::: | //??Draug#2191??// | **Same As Above** \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Above HP]] (25) (//??Draug#2190??//) | ::: | | **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}} | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ ??Dwarf of the North#3425?? or \\ ??Dwarf of the South#3426?? or \\ ??Dwarf of the East#3427?? or \\ ??Dwarf of the West#3428?? | {{path>A4W2E3R23}} \\ {{path>F2A4E3R23}} \\ {{path>A4E3N2R23}} \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1-2) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel either effect is to kill one of them. | //Note that only the Draug Ritual and the Valkyrie Combat Spell are natively available to Vanheim.// ====Magic Items==== Your recruitable thugs are mounted mages that are really hard to hit. They probably don't need much extra prot and shouldn't have much more encumbrance as they will be casting spells, so armor isn't a priority. It's better to give them improved stabbing weapons (??Fire Brand??, or ??Frost Brand?? for AOE, ??Flesh Eater?? for anti thugging). Vanheim can make Earth, Blood, and even the hard to make Air boosters. (Some rare ??Dwarven Smith??s can forge ??Skull of Fire??.) Vanhiem can even make a ??Robe of the Magi?? for late-game magic boosting. ===National Discount Items=== * **??Dwarven Hammer??** {{items:Dwarven_Hammer.png?12&nolink}} (Construction 3) \\ {{path>E3}} and {{gems>15E}} \\ A quintessential item for forging. Having a Forge Discount on an item that gives you a Forge discount is an economic win. * **??Lightweight Scale Mail??** {{items:Lightweight_Scale_Mail.png?10&nolink}} (Construction 3) \\ {{path>A1}} and {{gems>4A}} \\ Commentary here. * **??Cauldron of the Elven Halls??** {{items:Cauldron_of_the_Elven_Halls.png?10&nolink}} (Construction 5) \\ {{path>G3}} and {{gems>15G}} \\ If your glamoured army does get reported by a scout or contains non-glamoured units, only a fraction will be reported. If you are into mind-game strategies, having a massive army mistaken as a small raiding party grants you a greater level of surprise. * **??Weightless Scale Mail??** {{items:Weightless_Scale_Mail.png?12&nolink}} (Construction 7) \\ {{path>A1}} and {{gems>4A}} \\ Commentary here. =====Magic Access===== //See [[Magic Access]].// These guides supplement the summaries at the top. ==== General Access ==== === Elements === * {{path>F1}} on one-in-five ??Dwarven Smith??s (capital-only) * {{path>A3}} on one-in-five ??Vanadrott??s (capital-only), {{path>A2}} on ??Vanjarl??s off-capital * No Water magic * {{path>E3}} on one-in-five ??Dwarven Smith??s (capital-only) === Sorcery === * No Astral magic * {{path>D1}} on one-in-five ??Vanadrott??s and ??Dwarven Smith??s (capital-only) * No Nature magic * {{path>G3}} on one-in-five ??Vanadrott??s (capital-only), {{path>G1}} on ??Vanherse??s off-capital === Rites === * {{path>B2}} on one-in-five ??Vanadrott??s (capital-only), {{path>B1}} on ??Vanjarl??s off-capital * {{path>H2}} on ??Vanjarl??s === Crosspaths === * {{path>A3G2B1}}/{{path>A2G3B1}}/{{path>A2G2B2}}: ??Storm Demon??s, ??Soul Transaction??, ??Wailing Winds??, ??Cloud of Dreamless Slumber??, ??Wrath of Pazuzu?? * {{path>A2E1G2B1}}/{{path>A1E2}}/{{path>E2G1}}: ??Cave Kobold??s (and ??Bluecap??s), ??Mirage Crystal??, ??Flying Shield??, ??Shroud of Flying Shards?? * {{path>A2D1G2B1}}: [[Fear|Dread]] spells, ??Bone Fiend??s, ??Corpse Construct??s, ??Vampire??s * {{path>F1E2}}: Magma spells, ??The Copper Arm??, various neat combat items * {{path>E2D1}}: ??Blight??, ??Eye Pendant?? (provides [[Disease Healer]] and protects against [[Assassin|Assassins]]), [[hidden-in-terrain|Hidden]] summons ==== Boosted Access ==== ??Summon Dwarf of the Four Directions?? gives dwarves which are useful to EA Vanheim's path access. If all four enter the game though, the world is plunged into ??Perpetual Storm?? and all battles will have ??Darkness??. To get a {{path>A4E3}} to do the summoning, an {{path>E1}} ??Vanadrott?? needs two {{:misc:magic:air.png?15&nolink}}Air and {{:misc:magic:earth.png?15&nolink}}Earth boosters. {{path>B8}} can ??Bind Demon Lord??. While most reliable at getting {{:misc:magic:death.png?15&nolink}}Death and {{:misc:magic:glamour.png?15&nolink}}Glamour, the demons it summons may be strong in any path except for {{:misc:magic:water.png?15&nolink}}Water and, (unnecessarily,) {{:misc:magic:blood.png?15&nolink}}Blood. With two {{:misc:magic:air.png?15&nolink}}Air boosters and one {{:misc:magic:earth.png?15&nolink}}Earth booster, an {{path>A1}} ??Dwarven Smith?? (1 in 5) can forge a ??Staff of Elemental Mastery#82??, which can ease the way up the elemental paths. === Fire === EA Vanheim has a difficult time getting {{path>F1D1}} for ??Skull of Fire?? and {{path>F2B4}} for ??Bind Arch Devil??. A {{path>F1}} ??Dwarven Smith?? (1 in 5) effectively has {{path>F2}} because of [[Master Smith]]. It still needs a level of empowerment to maybe create the unique ??The Ruby Eye??. If it can't, it will need another level of empowerment for a ??Flame Helmet??. {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>F2}} and [[Master Smith]]. It can create the unique ??The Ruby Eye??. {{path>B5}} can ??Bind Heliophagus?? for a 1 in 4 chance of {{path>F4}}. === Air === A {{path>A3}} ??Vanadrott?? (1 in 5), needs one level of empowerment to reach the key level of {{path>A4}}; or they can cast ??Lore of Legends?? with a ??Gossamer Veil?? and a ??Mirage Crystal??. === Water === **No native access.** {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>W2}} and [[Master Smith]]. {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>W1}}. === Earth === A {{path>E3}} ??Dwarven Smith?? (1 in 5) is effectively {{path>E4}} for making items. This is not as helpful as might be thought. It can make ??Earth Boots?? and maybe the unique ??Orb of Elemental Earth??. A {{path>E1}} ??Vanadrott?? (1 in 5) can be given ??Earth Boots?? and {{:misc:magic:blood.png?15&nolink}}Blood boosters to create ??Blood Stone??s and maybe a unique ??Pebble Skin Suit??. The {{:misc:magic:blood.png?15&nolink}}Blood boosters can be hard to get. === Astral === **No native access.** {{path>E3D1}} can cast ??Hidden in Sand?? and ??Hidden Wasteland?? for at least {{path>S1}}. {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>S1}}. === Death === With ??The Silver Arms??, ??Skull Staff??, and the unique ??The Flailing Hands??, all forged by ??Dwarven Smith??s, and the unique ??The Black Book of Secrets?? created by a {{path>D1}} ??Vanadrott?? (1 in 5) with boosters, a {{path>D1}} ??Dwarven Smith?? (1 in 5) can reach {{path>D4}}. [[Master Smith]] makes it effectively {{path>5}}, allowing the creation of ??Skullface?? and the unique ??Sceptre of Dark Regency??. Without all the unique boosters, empowerment is needed. {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>D2}} and [[Master Smith]]. This means one less level of empowerment is needed. ??Vanlade - Vanadrott??, the hero, can create the unique ??The Black Book of Secrets?? without boosters. {{path>B5}} can ??Bind Heliophagus?? for a 1 in 4 chance of at least {{path>D3}}. EA Vanheim can forge ??The Copper Arm?? and ??The Silver Arms?? to hold extra {{:misc:magic:death.png?15&nolink}}Death boosters. === Nature === **No recruitable access.** {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>N2}} and [[Master Smith]]. {{path>E2G3}} can cast ??Summon Gnome?? for {{path>N2}}. EA Vanheim can forge ??The Copper Arm?? and ??The Silver Arms?? to hold extra {{:misc:magic:nature.png?15&nolink}}Nature boosters. === Glamour === {{path>G3}} ??Vanadrott?? (1 in 5) can create a ??Gossamer Veil??. Given to a {{path>G1}} ??Dwarven Smith?? (1 in 5), the Smith can forge a ??Mirage Crystal??. A level of empowerment is still need to create the unique ??Tome of Legends??. ??Sölvis - Vanadis?? and ??Vanlade - Vanadrott??, heroes, with two {{:misc:magic:glamour.png?15&nolink}}Glamour boosters, can each potentially forge the unique ??The Sword of Many Colors??. === Blood === Getting a {{path>D1}} ??Vanadrott?? (1 in 5) to {{path>B2}} is surprisingly difficult. Empowered in {{:misc:magic:blood.png?15&nolink}}Blood and with a ??Skull Staff??, it can create the unique ??The Black Book of Secrets??. With that, a {{path>B2}} ??Vanadrott?? (1 in 5) hits the key {{path>B3}}. ??Vanlade - Vanadrott??, hero, can create the unique ??The Black Book of Secrets?? with no boosters. ===== Strategy ===== How to win as the nation. Feel free to use the following sections, or delete them, or change them. ==== Expansion ==== Different expansion options. ==== Early Game ==== Early game options. ==== Mid Game ==== Mid game options. ==== Late Game ==== Late game options. ==== Example Pretender Builds ==== {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} ===== Weaknesses ===== What are the nation's weaknesses? ===== See More ===== Add links to guides or other overviews for this nation here. {{template>dom6:nationindex}} {{tag>nation}}