{{ :nations:flags:ea_vanheim.png?nolink|}} ====== MA Vanheim, Arrival of Man ====== ===== Lore ===== Vanheim is cold land seeped with magic. it takes its name from the Vanir, beings similar to elves; they are similar to humans, but far advanced in their command of perception and magic. If a human claimed to see a Van in Vanheim, none in Vanheim would doubt it, but the human probably wouldn't see them again. One can earn the prolonged attention of the Vanir through great deeds, but their gifts merely enable humans to do greater deeds; such is the Van ideal, an eternal warrior-paragon who never fades into history.\\ The Vanir are a storied people, though not an ascendant one. Even in [[vanheim-ea|the previous Age]] they were somewhat few, owing to a restlessness that had them constantly war with [[jotunheim-ma|Jotunheim]] (and its [[niefelheim-ea|old suzerain]]), humanity, and [[helheim-ea|themselves]]. Their battles are largely won; Helheim has returned to the fold, the Niefel have given up, Vans rule humans in [[vanarus-ma|Vanarus]], and the Jotuns have stopped fighting. Constant warring, raiding, and incivility has drained the Vanir of their blood, for the Vanir have been less-than-eager to sow. On the other hand, their human captives have formed full-fledged tribes who now willingly follow them. //"These are all nations sprung from old Norse myth. The Poetic Edda and some later tales, combined with general conceptions of Iron Age Scandinavia, are the main sources. Vanir, Aesir and Giants are ancient antagonists in these myths. The Aesir, being perceived as gods, have been made pretenders in Dominions. Not that Vanir weren't, but they seem less so than the Aesir in most instances. As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous....\\ \\ Vanheim, Helheim and Midgård also share a common ancestry and development. In the middle era Helheim merges with Vanheim and disappears as an independent nation. Only the valkyries remain as reminders of the legacy of Helheim." -Illwinter// Vanheim is one of the original fourteen factions from //Dominions: Priests, Prophets, and Pretenders//. The others are [[Arcoscephale-ma|Arcoscephale]], [[Ermor-ma|Ermor]], [[Pythium-ma|Pythium]], [[Man-ma|Man]], [[Ulm-ma|Ulm]], [[Marignon-ma|Marignon]], [[Abysia-ma|Abysia]], [[Caelum-ma|Caelum]], [[C-tis-ma|C'tis]], [[Pangaea-ma|Pangaea]], [[Jotunheim-ma|Jotunheim]], [[Atlantis-ma|Atlantis]], and [[R-lyeh-ma|R'lyeh]]. ===== General Overview ===== If you are considering picking this nation to play, what should you know? =====National Features===== ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | {{path>A3}} (Rare 4)\\ {{path>E3}} (Rare 4)\\ {{path>G3}} (Rare 4)\\ {{path>B2}} (Rare 3)\\ {{path>F1}} (Rare 2)\\ {{path>D1}} (Rare 2)\\ {{path>H2}} | **Hero** \\ {{path>A3D2G2B2H2}} \\ **Summons** \\ {{path>A4W2E3}} \\ {{path>F2A4E3}} \\ {{path>A4E3N2}} \\ {{path>A4E3D2}} \\ (req. {{path>A4E3}}) | Sailing Vikings\\ Strong Thugs\\ No Cheap Mages\\ Berserking Einheres \\ Werewolves \\ Mounted Elves \\ Flying Elf Sacreds | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\ {{:abilities:Sailing.png?15&nolink}} [[Sailing]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | {{:misc:gui:fortress.png?30&nolink}} Standard Forts \\ Trace income across oceans | **Capitol Gems: **{{gems>1A3E1G}} **Prefers {{:misc:scales:cold.png?15&nolink}} Cold Scale + 1** **Blood Sacrifice:** May blood sacrifice to increase dominion. This ability is not transferred to disciple nations. Disciple nations with this ability can still use it. These nations do not have dying dominion. \\ **Andvarian Dwarves:** Vanheim has recruitable [[Master Smith|Master Smiths]] who can [[Magic-Item|forge]] equipment one level higher than comparable mages, though only for magic paths they have. The smiths are slow to recruit, and not quite as flexible as the other mages of the nation, but they raise Vanheim's effective magic access for the purpose of getting items: * {{path>E4}} (rare 5) <- There are only a few Earth items Vanheim //can't// make * {{path>F2}} (rare 3) * {{path>D2}} (rare 3) All of the smiths will at least have {{path>E3}} in terms of forging, and the crosspaths they can get in conjunction with their smithing skill lets Vanheim make a wide variety of things... just not cheaply. {{:nations:ma:vanheim:valkyrie.png?nolink }} Vanheim is named for the **Vanir**, **Size 3** (three-to-a-square) beings often considered elves. They stand out (or, more accurately, keep a low profile) with the art of {{:abilities:glamour.png?15&nolink}} **[[glamour-skill|Glamour]]**, not to mention their {{:abilities:stealthy.png?9&nolink}} **[[Stealthy]]** way of doing things. The least-trained of the Vanir still possess **13 HP**, **11 Strength**, **12 Attack Skill**, **13 Defence Skill** (naked), **12 Precision**, **14 Magic Resistance**, **11 Morale**, and **13 Combat Speed** (generally 10-12 when factoring in armor). {{:nations:ma:vanheim:huskarl.png?nolink }} Most residents of Vanheim, however, are humans. They are completely average; **3 Encumbrance**, **14 Map Movement**, and **12 Combat Speed** naked, and **10's** in everything else (other than Protection, of which they have none while unarmored). Some humans in Vanheim are particularly unique, but this is due to intervention from the Vanir to make them more interesting. ===== National Units ===== The nation is made up of mostly Elves, long-lived and [[Glamour|glamoured]] beings with high defense skill. The majority of your armies will be invisible on the strategic maps of other players, making you an ever-elusive threat that can steal land at any moment. ==== Commanders ==== MA Vanheim's mage lineup largely lacks "efficient" spellcasters; all mages aside from the cap-only ??Dwarven Smith?? are skilled elves on horses and thus cost a heavy premium. ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ma:vanheim:scout.png?nolink }} | **??Scout#426??**\\ {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | {{:nations:ma:vanheim:herse.png?nolink }} | **??Herse#422??**\\ {{gold}} 55\\ {{:misc:gui:resources.png?15&nolink}} 22\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | | Commentary here. | | {{:nations:ma:vanheim:vanherse.png?nolink }} | **??Vanherse??**\\ {{gold}} 235\\ {{:misc:gui:resources.png?15&nolink}} 17\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A1G1H1R9}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?10&nolink}} [[Stealthy]] (65)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5)\\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (4) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:vanheim:vanjarl.png?nolink }} | **??Vanjarl??**\\ {{gold}} 440\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A2G1B1H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5)\\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:tir_na_nog:fay_horse.png?nolink}} | //??Fay Horse??// | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | | {{:nations:ea:vanheim:dwarven_smith.png?nolink }} | **??Dwarven Smith??**\\ {{gold}} 195\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>E2,100%FAEDG,10%FAEDG}}{{path>R11}}\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:prophet.png?15&nolink}} [[Prophet Shape]] (??Dwarf Elder#324??) | Commentary here. | | {{:nations:ea:vanheim:vanadrott.png?nolink }} | **??Vanadrott??**\\ {{gold}} 595\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A2G2B1H2,100%AEDGB,10%AEDGB}}{{path>R17}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5) \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:tir_na_nog:fay_horse.png?20&nolink}} | //??Fay Horse??// | //See above.// | Commentary here. | ==== Troops ==== ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ma:vanheim:huskarl.png?nolink }} | **??Huskarl#142??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. | | {{:nations:ma:vanheim:huskarl_2.png?nolink }} | **??Huskarl#143??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. | | {{:nations:ma:vanheim:hirdman.png?nolink }} | **??Hirdman#144??**\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | | Commentary here. | | {{:nations:ma:vanheim:hirdman_2.png?nolink }} | **??Hirdman#145??**\\ {{gold}} 12\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | | Commentary here. | | {{:nations:ma:vanheim:einhere.png?nolink }} | **??Einhere??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 21\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5) | Commentary here. | | {{:nations:ma:vanheim:skinshifter.png?nolink }} | **??Skinshifter??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 | {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Wounded Shape]] (??Werewolf#399??) | Commentary here. | | {{:nations:ma:vanheim:werewolf.png?nolink}} | //??Werewolf#399??// | {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ Reverts after Battle | Commentary here. | | {{:nations:ea:vanheim:fay_boar.png?nolink }} | **??Fay Boar??**\\ {{gold}} 100\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 30\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (100) \\ {{:abilities:Immortal.png?15&nolink}} [[Immortal]]\\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | {{:nations:ma:vanheim:valkyrie.png?nolink }} | **??Valkyrie#261??**\\ {{gold}} 45\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:flying.png?20&nolink}} [[Flying]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Commentary here. | | {{:nations:ma:vanheim:van.png?nolink }} | **??Van??**\\ {{gold}} 60\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (3) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:tir_na_nog:fay_horse.png?nolink}} | //??Fay Horse#3521??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | ==== Heroes ==== ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ma:vanheim:einhere.png?nolink }} | **??Farbaute - Einhere??** | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (3)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+8) | Commentary here. | | {{:nations:ea:vanheim:vanadrott.png?nolink }} | **??Vanlade - Vanadrott??**\\ //Earliest Arrival Turn (10)// | {{path>A3D2G2B2H2R23}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | {{:nations:ea:tir_na_nog:fay_horse.png?nolink}} | //??Fay Horse#3521??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | ===== National Spells ===== ==== Summons ==== === Combat === ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Summon Valkyries??** \\ // (Conjuration 6) // \\ {{path>A3D1}} and {{gems>1A}} | {{:nations:ea:helheim:Valkyrie.png?nolink}} \\ ??Valkyrie#261?? x 7 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Summons flying, glamoured sacreds. These can be useful for pressuring back lines in combat, but they can't be scripted (since they are summoned), making them equally likely to divebomb the enemy's frontlines or middle ranks instead. Blessing them is also tricky, requiring either a delay in casting ??Divine Blessing?? or a particular grouping of your other [[Sacred]] troops for the standard ??Blessing??. | ===Ritual=== ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Sloth of Bears??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:marverni:great_bear.png?nolink}} \\ ??Great Bear#694?? x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | **??Awaken Draugar??** \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>12D}} | {{:nations:ea:vanheim:Draug.png?nolink}} \\ ??Draug#2190?? x 4 | {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (25) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25) \\ {{:abilities:chill_aura.png?15&nolink}} [[Cold Aura]] (3) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Below HP]] (20) (??Draug#2191??) | Commentary here. | | ::: | //??Draug#2191??// | **Same As Above** \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Above HP]] (25) (//??Draug#2190??//) | ::: | | **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}} | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ ??Dwarf of the North#3425?? or \\ ??Dwarf of the South#3426?? or \\ ??Dwarf of the East#3427?? or \\ ??Dwarf of the West#3428?? | {{path>A4W2E3R23}} \\ {{path>F2A4E3R23}} \\ {{path>A4E3N2R23}} \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1-2) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel either effect is to kill one of them. | //Note that only ??Awaken Draugar?? and ??Summon Valkyries?? are natively accessible to Vanheim.// ====Magic Items==== Your recruitable thugs are mounted mages that are really hard to hit. They probably don't need much extra prot and shouldn't have much more encumbrance as they will be casting spells, so armor isn't a priority. It's better to give them improved stabbing weapons (??Fire Brand??, or ??Frost Brand?? for AOE, ??Flesh Eater?? for anti thugging). Vanheim can make Earth, Blood, and even the hard to make Air boosters. (Some rare ??Dwarven Smith??s can forge ??Skull of Fire??.) Vanhiem can even make a ??Robe of the Magi?? for late-game magic boosting. ===National Discount Items=== * **??Dwarven Hammer??** {{items:Dwarven_Hammer.png?12&nolink}} (Construction 3) \\ {{path>E3}} and {{gems>12E}} \\ A quintessential item for forging. Having a Forge Discount on an item that gives you a Forge discount is an economic win. * **??Lightweight Scale Mail??** {{items:Lightweight_Scale_Mail.png?10&nolink}} (Construction 3) \\ {{path>A1}} and {{gems>4A}} \\ Commentary here. * **??Cauldron of the Elven Halls??** {{items:Cauldron_of_the_Elven_Halls.png?10&nolink}} (Construction 5) \\ {{path>G3}} and {{gems>12G}} \\ If your glamoured army does get reported by a scout or contains non-glamoured units, only a fraction will be reported. If you are into mind-game strategies, having a massive army mistaken as a small raiding party grants you a greater level of surprise. * **??Weightless Scale Mail??** {{items:Weightless_Scale_Mail.png?12&nolink}} (Construction 7) \\ {{path>A1}} and {{gems>4A}} \\ Commentary here. ==== Magic Access ==== //See [[Magic Access]].// These guides supplement the summaries at the top. EA Vanheim is heavily focused on {{misc:magic:air.png?14&nolink}}Air, {{misc:magic:earth.png?14&nolink}}Earth, and {{misc:magic:glamour.png?14&nolink}}Glamour magic, with a side gig in {{misc:magic:blood.png?14&nolink}}Blood, {{misc:magic:fire.png?14&nolink}}Fire and {{misc:magic:death.png?14&nolink}}Death. Vanheim has access to the following paths for the purposes of rituals: **Elements** * {{path>F1}} on ??Dwarven Smith??s * {{path>A3}} on ??Vanadrott??s * No native {{misc:magic:water.png?14&nolink}}Water magic. {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>W1}}. * {{path>E3}} on ??Dwarven Smith??s, {{path>E6}} via ??Earth Boots??, a ??Blood Stone?? ([[Empowerment]]) and [[Elemental Royalty#Queen of Elemental Air|King of Elemental Earth]] **Sorceries** * No native {{misc:magic:astral.png?14&nolink}}Astral magic. {{path>E3D1}} can cast ??Hidden in Sand?? and ??Hidden Underneath?? for a 1 in 3 chance of {{path>S2}} and a 3 in 4 chance of at least {{path>S1}}, respectively. {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>S1}}. * {{path>D1}} on ??Dwarven Smith??s, {{path>D2}} via a ??Skull Staff?? ([[Master Smith]]). With ??Earth Boots??, the ??Dwarven Smith?? can cast ??Hidden Underneath?? for {{path>D2}}, {{path>D3}} with the ??Skull Staff??. {{path>F2E2}} (and [[Master Smith]]) can attempt the unique ??The Silver Arms?? to hold multiple {{misc:magic:death.png?15&nolink}}Death booster staves. The hero, ??Vanlade - Vanadrott??, has {{path>D2}} and can attempt the unique ??The Black Book of Secrets??. * No native {{misc:magic:nature.png?14&nolink}}Nature magic. {{path>E2G3}} can ??Summon Gnome?? for {{path>N2}}. * {{path>G3}} on ??Vanadrott??s, {{path>G5}} through all available non-artifact Boosters ({{path>G3}} -> Gossamer Veil -> {{path>E2G1}} + [[Master Smith]] -> Mirage Crystal) **Others** * {{path>B2}} on ??Vanadrott??s, as much {{misc:magic:blood.png?14&nolink}}Blood as required via empowering and boosters, possibly including the unique ??The Black Book of Secrets?? through a {{path>D1}} ??Vanadrott??. * {{path>H2}} on ??Vanadrott??s {{misc:magic:blood.png?14&nolink}}Blood allows for some powerful summons. ??Bind Heliophagus?? ({{path>B5}}) can give {{path>B3}}, {{path>F4}} (1 in 4), and at least {{path>D3}} (2 in 4). ??Bind Demon Lord?? ({{path>B8}}) can give high levels in everything except {{misc:magic:water.png?14&nolink}}. ===Lore of Legends=== Going down Glamour lets a {{path>A3G2}} ??Vanadrott?? with both Glamour boosters cast **Lore of Legends**, getting him up to {{path>A4}} for one turn so he can forge one of the Air boosters (??Winged Helmet?? or Horn of Storms). Doing it twice, he can then summon a [[Elemental Royalty#Queen of Elemental Air|Queen of Elemental Air]] for {{path>A7}}. You can also have a {{path>E2A1}} ??Dwarven Smith?? with both boosters and the ??Earth Boots?? craft a ??Staff of Elemental Mastery??. This provides a +1 boost to all of the Elements, bringing Vanheim's elemental access up to {{path>F2}}, {{path>A8}}, and {{path>E4}} ({{path>E7}} with Blood empowerment). ===== Strategy ===== How to win as the nation. Feel free to use the following sections, or delete them, or change them. ==== Expansion ==== Different expansion options. ==== Early Game ==== Early game options. ==== Mid Game ==== Mid game options. ==== Late Game ==== Late game options. ==== Example Pretender Builds ==== {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} ===== Weaknesses ===== What are the nation's weaknesses? ===== See More ===== Add links to guides or other overviews for this nation here. {{template>dom6:nationindex}} {{tag>nation}}