====== The Void ====== {{:abilities:unknown:0100.png?nolink }} **The Void** is somewhere you don't want to be, at least for long. In the list of planes, it's the rightmost one (the totally black sphere), but there's only one comprehendible province in the Void anyway. Void exposure is typically self-inflicted. ===== Nexus ===== {{:dom6:sites:sites_0042.png?nolink }} {{:dom6:sites:sites_0044.png?nolink }} The one comprehendible province in the Void is **Nexus**, an odd place with the eponymous Grey Tower. It is always {{:misc:scales:magic.png?15&nolink|Magic}}5 here, which is neat for [[research]] but **[[Scales#Extreme-Scales|terrible]]** for long-term stays. It also provides {{gems>5S}} per month, and a 20% discount for all [[Alteration]] rituals. An order of ??Grey Knight??s with magic swords and a [[ethereal|limited tether to reality]] runs the tower, which is also staffed by ??Shadow Seer??s. Nexus is accessed through forging a ??Nexus Gate??, a Level 9 [[Thaumaturgy]] which requres {{path>S5E3}} and {{gems>40S}}. This forms an eternal connection between the province you cast it in and Nexus itself. If you cast Nexus Gate //in// Nexus, nothing happens. Note that anyone else who casts ??Nexus Gate?? will also end up making a connection to Nexus, and that **rituals can trace through Nexus** if they have a range to them. ===== Outside the Nexus ===== To end up outside the Nexus but still in the Void, you normally have to screw up: * 7% of people who use ??Returning?? or ??Vortex of Returning?? will end up in the Void instead of back at home. * Messing up with the [[Void Gate]] that [[r-lyeh-ma|middle]] and [[r-lyeh-la|late]] R'lyeh have //might// get you stuck inside... or is it "outside"? * Being hit by the ??Dimensional Rod?? teleports you to the Void, though that's an [[items|artifact]]. {{:nations:ma:rlyeh:otherness.png?nolink }} Outside of Nexus, the odds of being attacked by something are **far** higher than the natural rate of chaos from [[Scales#Magic-and-Drain|high-Magic]] [[Horror Mark]] buildup. Every turn, there's a 15% chance of an attack. The foes that hunt you won't be [[Horrors]], since they aren't looking for random fellas floating around, but they will be serious. {{:abilities:insane.png?32&nolink }} Not having a floor to stand on, or any real need for food or water, is very taxing on the mind. It causes a [[drn]] (one exploding six-sided die) of [[Insanity]] each turn, divided by your [[Void Sanity]]. The [[Mindless]] cannot go insane, of course. There's about a 5% chance each turn that you fall out of this empty space, and into some random province. This has a 30% chance to "enlighten" you, giving you **+{{path>S1}} and 2d50 Insanity** (also [[drn|exploding]]) if you're not already {{path>S4}} or higher. There's a 10% chance that you "direct" your fall back to one of your nation's provinces, plus 20% for each of your [[Astral]] levels; otherwise, the location is completely random. No one knows if you're more likely to fall into Nexus than any other province. ===== Void Combat ===== {{:abilities:unknown:0100.png?nolink }} Void Combat sucks. If your [[Void Sanity]] isn't any higher than 1, your [[Attack Skill]], [[Defence Skill]], [[Precision]] and [[Magic Resistance]] are all **halved** by **Dimensional Overload**. For reference, those without Void Sanity on their character sheet are considered to have Void Sanity 1.