======Enlarge====== **Enlargement** is a [[magic]] effect that makes units big; one [[Size]] category larger, to be specific. It's generally applied by the **??Enlarge??** spell. =====The Specifics===== The ??Enlarge?? spell is a [[Research|Level 2]] [[Alteration]] that requires {{path>N2}} and costs 20 [[Fatigue]]; or, if you're absolutely desperate, {{path>N1}} and {{gems>1N}}. It's a short-range "point buff" (an AOE-1 buffing spell) that applies the following effects for the remainder of the battle: - Size **+1** <- **If the unit is already Size 6, the spell fails to take effect!** - [[hit-points|HP]] **+30%** <- **This increases both current and maximum HP!** - [[Strength]] **+3** <- This stacks with other Strength buffs, like [[Strength of Giants]]. - [[Defence-skill|Defence]] **-1** <- This simulates being a bigger target, or just not being used to bigness. - [[Map-Movement|Map Move]] **+2** <- This is never utilized in battles. - If the jump is from Size 3 to Size 4, the Weapon Length of **non-intrinsic attacks** is increased by **1**. - Since Size determines projectile hits within your square, this increases your chance of being hit by them. A maximum of six Size points can fill each square, but this spell doesn't cause units to displace each other; for example, three Size 2 Archers will remain in the same square when made Size 3, at least until they decide to move. Enlargement has a couple of other sources, most of which involve the path of [[Nature]]: - **??Army of Giants??** is a Level 6 Alteration that requires {{path>N3}} and costs {{gems>1N}}; or, if you're desperate, {{path>N2}} and {{gems>2N}}. It has the same short range as Enlarge, but an AOE of 10; this means it can affect units further away, if the caster targets someone at the edge of their range. - The **Larger** [[Bless]] applies an Enlargement effect to all [[Sacred]] units, and is normally how you'll make use of that Map Movement bonus. It requires {{path>E4N3}} on your Pretender, and is in effect even for Sacred units that aren't Blessed. It also applies to your Pretender, if they're Size 5 or smaller. - The **??Amulet of Giants??** is a [[Items|Magic Item]] a {{path>N1}} mage can make at [[Construction]] Level 4 with {{gems>5N}}. It provides Enlargement while worn (even outside of battle), but only to units Size 3 or smaller. This kind of Enlargement stacks with other sources of it, but not with other Amulets of Giants. - Last-but-not-least, the **??Crown of the Titans??** is a Construction Level 6 Item that {{path>E2F1}} mages can craft for {{gems>10E5F}}, giving someone the regular variety of Enlargement along with some Leadership bonuses. ======Shrink====== Enlargement has an effect that opposes it, of course, and that effect is **Shrink**. It has the exact-opposite effects of Enlargement, but is **permanent**; there is no way to permanently return a Shrunk unit back to their original size, and it can only be temporarily counteracted with Enlargement. On the bright side, [[Magic Resistance]] negates its application. Two spells apply Shrink: - The **??Shrink??** spell is a Level 4 Alteration that requires {{path>N2}} and costs 20 Fatigue; or, again, {{path>N1}} and {{gems>1N}}. It has twice the range of Enlarge, but that's still not a lot, though it does scale with overcasting. It also has an AOE of 1. - The **??Army of Rats??** spell is a Level 9 Alteration that requires {{path>N7}} and costs {{gems>5N}}; or, if you don't have that high of a level, {{path>N6}} and {{gems>6N}}. It Shrinks **the entire enemy army, AND** applies [[Afflictions|Battle Fright]] (an essentially-permanent 5-point [[Morale]] penalty) to everyone Shrunk. Only one MR check is made here; you either resist both effects, or you succumb to both. There are also bad events in [[Laboratory]]-boasting provinces that can Shrink commanders.