====== Fast Aging and Slow Aging ====== Some [[items]] provide points of **Fast Aging**, and each point of it **doubles** the amount of times a [[commander]] will [[old-age|age]] in a year. The turns that this extra aging is applied in are random, but are never over-applied or under-applied within a year, dumping all aging the commander has missed for that year on them when Late Winter comes. For example, * ??The Forbidden Light?? provides Fast Aging 1, so units holding it will age **twice** each year. * ??The Heart of Quickness?? provides Fast Aging 2, so units holding it will age **four times** each year. * On the other hand, the Heart also provides [[Quickness]], which **adds** 100% to the aging rate. This thus makes each instance of aging apply **two years** to the unit's age. Other items provide **"Unaging"** or **Slow Aging**, which **subtracts** a fixed percentage from the aging rate. This goes against the aging boost provided by Quickness. For example, the Unaging [[Bless]] subtracts 75% from all [[Sacred]] units' aging rates, so a [[Sacred]] commander wearing ??Boots of Quickness?? will age only 25% (100% - 75%) more than a typical unit. Uneven percentages have only their listed chance to apply years of age with each instance of aging. For example, a unit with a 125% aging rate (from wearing ??Boots of Quickness?? and having the Unaging Bless) will always age one year with each instance of aging, but will have a 25% chance of aging **two** years instead. Someone with a below-100% aging rate thus has a chance to not age at all. * Going back to ??The Heart of Quickness?? example; if the commander also has the ??Boots of Youth?? to provide 90% Slow Aging and the ??Elixir of Life?? to provide 80% Slow Aging, then they will have an aging rate of 30%, (100% + 100% - 90% - 80%), giving **four 30% chances to age a year** spread out across each year. Not aging at all is possible, but it doesn't appear possible to age backwards through having a negative aging rate.