====== Hidden in Terrain spells ====== This article relates to the very closely related ??Hidden in Snow??, ??Hidden in Sand?? and ??Hidden Underneath?? spells. All require [[Enchantment]] 6, a specific terrain type, 75 gems, {{path>D1}} and either {{path>E3}} or {{path>W3}} to cast. Additionally, each spell can create some mixture of 4 types of undead units: a mage, a leader, a common troop and a rare troop. ^ Spell ^ Terrain ^ Paths ^ Cost ^ Mage ^ Leader ^ Common troop ^ Rare troop ^ Notes ^ | ??Hidden in Snow?? | Mountains, Highland | {{path>W3D1}} | {{gems>75W}} | ??Unfrozen Mage?? {{path>D1,50%D,50%D,50%W,50%W,50%W,50%E,50%E,50%E}}| ??Unfrozen Lord?? | ??Unfrozen?? | ??Unfrozen Warrior?? | Has different scale preferences, see below for details. All units have [[chill]] aura. | | ??Hidden in Sand?? | Waste | {{path>E3D1}} | {{gems>75E}} | ??Dust Priest?? {{path>E1D2H2,50%D,200%FES,50%F}} | ??Dust King?? | ??Dust Warrior?? | ??Dust Walker?? | The mage is also a priest with [[reanimator priest|reanimation]] capabilities. All units have [[heat]] aura. | | ??Hidden Underneath?? | Cave | {{path>E3D1}} | {{gems>75E}} | ??Released Sage?? {{path>E1D2,50%E,50%E,50%D,50%S,50%S}} | ??Released King?? | ??Released Warrior?? | ??Released One?? | All units have [[dark power]] 2. | Each cast is guaranteed to produce exactly one leader, and between 0 and 2 mages, in addition to variable amounts of the two types of troops. Despite what is suggested by the spells' descriptions, the chance of summoning mages appears likely to depend entirely on Luck scales, as follows(([[https://docs.google.com/spreadsheets/d/1-a6xpFC49_moeNvq5EY7PpzzqrMnqadOdk5KB-i9lfA/edit#gid=0|Analysis of over 27000 casts of each of the three spells, split across various combinations of scales]])). The following table provides approximate chances for Hidden in Sand and Hidden Underneath: ^ Hidden in Sand and Hidden Underneath ^^^^ ^ Scale ^ Chance of no mages ^ Chance of 1 mage ^ Chance of 2 mages ^ | {{misfortune}} 3 | 22.5% | 71% | 6.5% | | Neutral | 12.5% | 75% | 12.5% | | {{luck}} 3 | 5% | 75% | 20% | For Hidden in Snow, these values appear to differ slightly, resulting in a less consistent amount of mages: ^ Hidden in Snow only ^^^^ ^ Scale ^ Chance of no mages ^ Chance of 1 mage ^ Chance of 2 mages ^ | {{misfortune}} 3 | 28.5% | 61% | 10.5% | | Neutral | 19% | 63.5% | 17.5% | | {{luck}} 3 | 11% | 59% | 30% | === Rare troops === The amount of rare troops given per cast seems to have the random variance of a closed d8 plus a base value. The base value is 9, which is then modified for each order/turmoil and magic/drain scale in the province: ^ Spell ^ {{order}} ^ {{magic}} ^ {{turmoil}} ^ {{drain}} ^ | Hidden in Snow | -1 | +1 | +1 | -1 | | Hidden in Sand | +1 | +1 | -1 | -1 | | Hidden Underneath | +1 | +1 | -1 | -1 | Other scales have no effect. === Common troops === The number of common troops varies unpredictably, however the most likely number per cast regardless of the scales is 26. The mechanism by which the number of common troops is determined is not well understood and proves difficult to study due to the fact that the total number of rare+common troops can never exceed 50. Priority is given to the rare varieties. {{template>spells}} {{tag>Summons}}