======Immobile Commanders and Units====== **Immobile** commanders and units cannot move between provinces. Immobile commanders can only be moved by casting ??Teleport??. Examples of immobiles include some [[pretender|pretenders]] like the ??Monolith?? and ??Fountain of Blood??, who are often cheaper than mobile pretenders. Some summons such as ??Jinn Block??s and ??Keledone??s are also immobile. Immobile commanders cannot break a [[siege]] or storm, but they can [[patrol]]. Immobile commanders are also immune to [[seduction]]. The only immobile units are ??Keledone??s, ??Watcher??s and immobile commanders who have been turned into units with e.g. ??Enslave Mind??. Note that the [[Mod Inspector]] often mistakenly shows immobiles as having non-zero map move, but you can always see that they have the //immobile// tag. Note that it is possible to have [[map move]] zero without having the immobile tag. Immobile creatures are the only ones allowed by the game to have no melee attacks. =====Moving Immobiles===== As mentioned, an immobile commander can move by casting ??Teleport??. Trying to cast the other [[teleporting spells]] -- ??Gateway??, ??Astral Travel??, ??Faery Trod?? and ??Stygian Paths?? -- just give the message that your commander "is unable to cast this spell right now". If the commander is not [[size]] 6, [[ethereal]] or has high earth paths, a friendly mage can also move it with ??Wind Ride??. Immobile commanders can also be snatched by ??Winged Monkeys??, but as the monkeys can only target hostile commanders, this is of limited use. Immobile units can, non-intuitively, follow a long a ??Stygian Paths?? caster, but will not join any other teleporting spells. If the units are bodyguarding a commander who is targeted by ??Wind Ride??, there is also a chance that they will be moved with the target. =====True Immobile===== A small number of pretenders are not only immobile, but are also //unteleportable// or //true immobile//, and cannot be moved by most [[rituals]]. The exceptions to this are using [[Wind Ride]] (though they must not be size 6 or have {{path>E4}} or higher) or a [[wish]] for "friends" randomly choosing the province they're in. The only true immobiles as of patch 5.42 are the ??Monument??, ??God Block??, ??Stone Huaca??, ??Betyl of the Sun??, ??Betyl of Writing?? and ??Betyl of the Stars??.