======Immortality====== {{abilities:immortal.png?nolink}} An immortal unit will respawn in its home province after a number of turns, unless it was taken by an opponent. The time varies but is indicated in the ability description. A unit which reforms its body successfully may cure some of its [[afflictions]] in the process. In effect, this means no matter how often it dies, it can be used again and again and is one of the reasons ??Lich??es and ??Vampire Lord??s are considered powerful. =====Counters===== There are however a number of means to prevent immortality from triggering - any form of soul destruction, whether through the spell ??Soul Slay?? or other effects like Devour Soul or Consume Soul. These will apply the Soul Slayed [[afflictions | affliction]], preventing immortality from functioning. Certain items such as the ??Ethereal Crossbow?? also provide this effect. Additionally, if the units home province is not under friendly control when an immortal attempts to reform their body, they will be unable to come back and will die permanently. Immortals may also be countered with spells such as ??Charm?? or ??Enslave Mind?? which take ownership of the immortal rather than killing it. =====Variations===== A number of variations exist of standard immortality, which impose additional conditions. * {{abilities:dominion_immortality.png?nolink}} Dominion immortality: the unit will only reform if slain within friendly [[dominion]] * {{abilities:spring_immortality.png?nolink}} Spring immortality: the unit will only reform in the spring, rather than taking a fixed number of turns {{tag>unit-abilities}}