===== MA Ind - Cynocephalians ===== [[ind-ma#the vassals of magnificent ind | Back to MA Ind main page]] Cynocephalians can be recruited from forts built in {{:misc:gui:cave.png?15&nolink}} caves, {{:misc:gui:highlands.png?15&nolink}} highlands, and some {{:misc:gui:mountain.png?15&nolink}} mountains. Among the vassals of Magnificent Ind, Cynos stand out for unlocking half of the nation's magic diversity as well as (arguably) providing the most useful troops. Cynocephalians have fantastic damage output due to the multiple attacks and their ability to go [[berserker | berserk]], but suffer from low protection and need protective buffs to reach their full potential. They are also expensive to keep around due to [[cause unrest | causing unrest]], adding to Ind's economic woes. Cynos also share the following traits (which will be omitted from the tables below for brevity): * {{:abilities:pillager.png?15&nolink}} [[Pillager]] * {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) * {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland survival]] * {{:abilities:mountain_survival.png?15&nolink}} [[Mountain survival]] * {{:abilities:heretic.png?15&nolink}} [[Heretic]] (mages only) * {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] (troops only) * {{:abilities:animal.png?15&nolink}} [[Animal]] ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{nations:ma:ind:cynocephalian_chieftain.png?nolink}} | **??Cynocephalian Chieftain#3300??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 14\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (+5)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2/month) | An expensive 40 leadership commander. | | {{nations:ma:ind:cynocephalian_shaman.png?nolink}} | **??Cynocephalian Shaman#3301??**\\ {{:misc:gui:gold.png?15&nolink}} 65\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1,50%ESDB}} {{:misc:gui:research.png?15&nolink}} 3\\ {{:abilities:inept_researcher.png?15&nolink}} [[Inept Researcher]] (-4)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (+5)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+2/month)\\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] (1)\\ [[Female]] | Cheapest mage in the nation. Faster than humans on the map for building laboratories.\\ \\ The only national recruit with a 12.5% chance of the {{misc:magic:earth.png?14&nolink}}{{misc:magic:nature.png?14&nolink}} (useful in item forging) or {{misc:magic:astral.png?14&nolink}}{{misc:magic:nature.png?14&nolink}} crosspaths, aside from a lucky random on an ??Abbot Magus Supreme?? who probably doesn't have the time to make much use of them. | | {{nations:ma:ind:gog_dog-father.png?nolink}} | **??Gog Dog-Father??**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 16\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1,100%DNB}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:inept_researcher.png?15&nolink}} [[Inept Researcher]] (-2)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4)\\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (+5)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+3/month)\\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] (1) | 80 leadership light thug chassis with minor magic utility. A bit disappointing compared to the Magog Bitch-Mother. | | {{nations:ma:ind:magog_bitch-mother.png?nolink}} | **??Magog Bitch-Mother??**\\ {{:misc:gui:gold.png?15&nolink}} 225\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1N1B2,100%DNB}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:inept_researcher.png?15&nolink}} [[Inept Researcher]] (-2)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5)\\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (+5)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+3/month)\\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] (2)\\ [[Female]] | The true gem of Ind's non-cap forts. Provides reliable access to communionable death and nature, two paths which Ind otherwise lacks. Also a decent thug chassis and strong combat mage. | | {{nations:ma:ind:bishop_vicomte.png?nolink}} | **??Bishop Vicomte??**\\ {{:misc:gui:gold.png?15&nolink}} 115\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H2}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (1)\\ {{:abilities:lord_over_heathen_tribes.png?15&nolink}} [[Lord Over Heathen Tribes]] (4)\\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]] | 80 leadership priest that reduces unrest and can Mobilize Heathens. | | {{nations:ma:ind:viceroy_primate.png?nolink}} | **??Viceroy Primate??**\\ {{:misc:gui:gold.png?15&nolink}} 165\\ {{:misc:gui:resources.png?15&nolink}} 8\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>H3}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (3)\\ {{:abilities:lord_over_heathen_tribes.png?15&nolink}} [[Lord Over Heathen Tribes]] (6)\\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]] | 40 leadership greater priest, but the Cynocephalian mages are a better use of fort turns. | ==== Troops ==== All Cynocephalian troops are undisciplined and cannot be told to hold at the start of combat. This can make them more difficult to buff with protection that they really need! ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ma:ind:cynocephalian_hunter.png?nolink}} | **??Cynocephalian Hunter#3298??** \\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (+2)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+0.3/month) | The lower end Cynocephalians in terms of cost and combat utility, both having only two melee attacks. | | {{:nations:ma:ind:cynocephalian_flesh-eater.png?nolink}} | **??Cynocephalian Flesh-Eater??** \\ {{:misc:gui:gold.png?15&nolink}} 18\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 7 | ::: | ::: | | {{:nations:ma:ind:magog_flesh-hunter.png?nolink}} | **??Magog Flesh-Hunter??** \\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:pillager.png?15&nolink}}[[Pillager]] (+3)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+0.4/month)\\ [[Female]] | As the only stealthy troop in the Cynocephalian lineup, Magog Flesh-Hunters are a great way to build up military strength without being too obvious about it (though massing any Cyno troop will put a noticeable dent in your treasury). They will always use their short bow first once in range, meaning that they are a little easier to buff than Gog Reavers. | | {{:nations:ma:ind:gog_reaver.png?nolink}} | **??Gog Reaver??** \\ {{:misc:gui:gold.png?15&nolink}} 28\\ {{:misc:gui:resources.png?15&nolink}} 16\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 13 | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (+3)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+0.4/month) | With a bite, hatchet and broad sword attack at 16 strength (20 once berserk), Gog Reavers are enormously deadly troops that will tear through any ordinary front line. However, their low protection makes them liable to be torn through in return and they are almost 1.5 times the price of Magog Flesh-Hunters. | {{template>indvassalsindex}} {{tag>ind}}