{{ :nations:flags:ma_Jotunheim.png?100&nolink|}} ======MA Jotunheim, Iron Woods====== =====Lore===== From Dominions 5 Manual note on the inspiration for [[Vanheim-ea|Vanheim]], [[Helheim-ea|Helheim]], [[Niefelheim-ea|Niefelheim]], [[Jotunheim-ma|Jotunheim]], [[Midgård-la|Midgård]], [[Vaettiheim (LA)|Vaettiheim]], and [[Utgård-la|Utgård]]: // These are all nations sprung from old Norse myth. The Poetic Edda and some later tales, combined with general conceptions of Iron Age Scandinavia, are the main sources. Vanir, Aesir and Giants are ancient antagonists in these myths. The Aesir, being perceived as gods, have been made pretenders in Dominions. Not that Vanir weren't, but they seem less so than the Aesir in most instances. As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous. Niefelheim, Jotunheim, and Utgård are part of the history of a single nation through the ages. // ===== General Overview ===== Jotunheim is a nation of Jotun giants and Vaetti goblins. Their troops are all resistant to cold, but giant troops suffer from lightning vulnerability. Jotunheim excels at thugging with their excellent Skrattir and they have a lot of sorcery access. Vaetti researchers and troops are recruitable in any forest. Setting up a blood economy with Jotunheim is relatively easy. Jotunheim's expensive giant lineup may seem intimidating but the low attack density of giants is actually a liability. Combining Jotun and Vaetti troops can help improve on this weakness. Jotunheim doesn't have much access to elemental magic paths other than water and a tiny bit of air. =====National Features===== Being the descendants of Frost Giants, Jotunheim has a national preference for +2 cold. Their longdead ??Reanimation?? will mix in ??Longdead Giant??s with normal undead. ^ Races ^ Troops ^ Magic ^ Priests ^ Buildings ^ | **Frost Giants**:\\ {{:abilities:coldresistance.png?15&nolink}} Cold Resistance (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} Shock Vulnerable (5)\\ {{:abilities:snow_move.png?15&nolink}} Snow Move\\ Unit Size 4\\ \\ **Vaetti**\\ {{:abilities:coldresistance.png?10&nolink}} Cold Resistance (5) \\ {{:abilities:stealthy.png?10&nolink}} Stealthy (40) \\ Unit Size 1 | **Recruited**\\ Giant Heavy Infantry\\ Sacred Giants \\ Giant Werewolves\\ Boulder-Throwing Siege Giants \\ Vaetti Troops | {{path>B3}} (Uncommon 4, Rare 5)\\ {{path>S2}} (Uncommon 3, Rare 4)\\ {{path>D3}} (Uncommon 4, Rare 5)\\ {{path>N3}} (Uncommon 4, Rare 5)\\ {{path>W3}}\\ **National Summon**\\ {{path>W4}} (Rare 5) (Requires {{path>B3W2}} + {{path>B5W3}}) | {{path>H2}} Priests\\ Dominion Spreads Cold (Max 1) | {{:misc:gui:castle.png?30&nolink}} Giant Forts (castle) hold extra food | ==== Capital Special Sites ==== ^ Iron Woods ^ Thrymsheim ^ | {{:sites:sites_0051.png?nolink |}} Enables recruitment of ??Jarnvidja?? and ??Ulfhedin??\\ Produces {{gems>2D1S1N}} per turn | {{:sites:sites_0017.png?nolink |}} Enables recruitment of ??Thrymsgode?? and ??Thrymshirding??\\ Produces {{gems>1W}} per turn | ===== Units ===== Jotunheim's cold preference clearly shows in their troop lineup. Most recruitable units come with a natural cold resistance and snow move, which gives a sizeable strategic advantage while fighting in cold. Worth noting is also the inherent weakness to shock for all giant troops. While Jotunheim's mages and communions can mitigate this weakness with ??Elemental Fortitude??, the lack of significant {{misc:magic:earth.png?14&nolink}}earth and {{misc:magic:air.png?14&nolink}}air magic leaves troops vulnerable. Their troops break down into two branches. On one hand, Jotunheim has access to hard-hitting, durable size 4 giants. On the other hand, there are the Vaetti, who offer a high attack density as they are only size 1. Both branches complement each other and in general give the best result when combined, as the giants can deliver damage even through tough protection, while the Vaetti increase the overall attack density. However, the non-wolf riding Vaetti lack snow move and are only map move 10, whereas even the most heavily-armored Jotuns are map move 12 //and// have snow move. This means that Vaetti (on foot) can significantly slow down Jotunheim's armies, at least in friendly territory. The priests are only mediocre, as Jotunheim has no access to {{path>H3}} priests and, while not expensive they come without any special properties, although they are quite durable compared to human priests. Similarly, their commanders do not stand out, as the highest leadership commanders only have 80. Notable though is the ??Jotun Jarl?? for being an {{path>H1}} Priest as well as a decent leader, enabling him to lead smaller groups of sacred units early on. Jotunheim's mages are more focused on sorcery paths, gaining good access to Death, Nature and Blood Magic, and some Astral, while the ??Jotun Skratti?? adds strong water magic. Skrattir is also the star unit when it comes to the commanders of Jotunheim, as they perform very well in different roles. They are shapeshifters and gain 10% regeneration in werewolf form, which makes them very good thugs with some equipment. This ability also enables turbo communions, which is one of the strong suits of Jotunheim. ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Description ^ | {{:nations:ma:jotunheim:jotun_scout.png?nolink}} | **??Jotun Scout??** \\ {{gold}} 55\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | An expensive, but sacred, scout. | | {{:nations:ma:jotunheim:chief.png?nolink}} | **??Chief??** \\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ Forest Rec + | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ [[Mounted]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Stealthy, 40 leadership commander. | | {{:nations:la:utgard:jotun_herse.png?nolink}} | **??Jotun Herse??** \\ {{gold}} 75\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | 60 leadership sacred commander. | | {{:nations:ma:jotunheim:jotun_gode.png?nolink}} | **??Jotun Gode??** \\ {{gold}} 110\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H2}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | {{path>H2}} priest with 40 leadership. | | {{:nations:ma:jotunheim:jotun_jarl.png?nolink}} | **??Jotun Jarl??** \\ {{gold}} 130\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ Prophet Shape (??Jotun Jarl#436??)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Lesser priest with 80 leadership. | | {{:nations:ma:jotunheim:vaetti_hag.png?nolink}} | **??Vaetti Hag??** \\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ Forest Rec + | {{path>100%SDNB}} {{:misc:gui:research.png?15&nolink}} 5\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:inept_researcher.png?15&nolink}} [[Inept Researcher]] (2)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ [[Female]] | A very cheap mage, made extra massable by being recruitable in unforted forests. A potent researcher option purely due to ease of recruitment, with most randoms providing some utility. | | {{:nations:ma:jotunheim:gygja.png?nolink}} | **??Gygja#3397??** \\ {{gold}} 165\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1N1B1,100%SDNB}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5%) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]] | A mage with shallow but broad paths. In practice the low path level can be boosted with [[communions| sabbaths/communions]], making the Gygja a respectable combat mage with some support, and most randoms can find useful things to do even outside of communions. Also a fortune teller, which can mitigate the impact of Misfortune scales. | | {{:nations:ma:jotunheim:jotun_skratti.png?nolink}} | **??Jotun Skratti#3429??** \\ {{gold}} 255\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>W2B2,100%WDNB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]] (??Jotun Werewolf#3430?? → ??Jotun Wolf#3431??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | An expensive mage made extremely durable by their multiple forms, innate regeneration and high hitpoint pool. They are very versatile, serving both as strong heavy thugs and the preeminent [[communions| turbo communion]] slave.\\ \\ Incidentally, they are Jotunheim's only access to ??Foul Vapors??. | | {{:nations:ma:jotunheim:thrymsgode.png?nolink}} | **??Thrymsgode#3399??** \\ {{gold}} 245\\ {{:misc:gui:resources.png?15&nolink}} 33 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only\\ | {{path>W1H2,100%AWD}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (25)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:cold_recruitment.png?15&nolink}} [[Cold Recruitment]] (1)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (6) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (1)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | The descendants of the Neifal Jarls, An extremely expensive Warrior Mage. The low paths largely lack combat utility, and Jotunheim has other, more specialized options for thugging, combat casting or priestly duties. Notably, Jotunheim's only access to minor {{misc:magic:air.png?14&nolink}}air magic. | | {{:nations:ma:jotunheim:jarnvidja.png?nolink}} | **??Jarnvidja??** \\ {{gold}} 350\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>D1N1B1,100%SDNB,100%SDNB,100%SDNB,10%SDNB}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)\\ {{:abilities:adept_crossbreeder.png?15&nolink}} [[Adept Cross Breeder]] (6)\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (660/525) \\ {{:abilities:death_curse.png?15&nolink}} [[Death Curse]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]] | Over twice the price of the Gygja for two more guaranteed randoms. While Gygjas can take on most combat roles while being path-boosted by a communion, the Jarnvidjur provide potentially greater path depth for higher path combat spells, or rituals/forging outside of combat. | ==== Troops ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Description ^ | {{:nations:ma:jotunheim:vaetti_archer.png?nolink}} | **??Vaetti Archer#3423??** \\ {{gold}} 6\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 \\ Forest Rec + | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]] | Cheap shortbow archers. Jotunheim lacks the classic archer support spells (??Flaming Arrows?? and ??Wind Guide??), but shortbows can still be useful against low-protection targets. | | {{:nations:la:vaettiheim:light_vaetti_infantry.png?nolink}} | **??Vaetti??** \\ {{gold}} 7\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 \\ Forest Rec + | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]] | Size 1 militia. Complements Jotunheim's giant troops by filling in extra space and absorbing attacks. | | {{:nations:ma:jotunheim:wolf_rider.png?nolink}} | **??Wolf Rider??** \\ {{gold}} 15\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 \\ Forest Rec + | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (1)\\ [[Shape Changer| Dying Shape]] (??Wolf??)\\ [[Mounted]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | A stealthy size 2 cavalry unit with two attacks. Can be used to flank and attack rear in fights and are also capable of taking on smaller PD, making for decent raiding units led by a chief and adding some light "elfing" capabilities to Jotunheim's options. Also make for decent patrol units early, when you are starting your blood economy | | {{:nations:ma:jotunheim:jotun_bondi.png?nolink}} | **??Jotun Bondi??** \\ {{gold}} 20\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11 | {{{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Giant light infantry with a high-damage axe. | | {{:nations:ma:jotunheim:moose_riders.png?nolink}} | **??Moose Riders??** \\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29 \\ Forest Rec + | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ [[Shape Changer| Dying Shape]] (??Vaetti Archer??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Very expensive for the ranged attacks compared with the Vaetti Archer. Will often be preferentially targeted by spells due to high hitpoints and low protection/MR. | | {{:nations:ma:jotunheim:jotun_javelinist.png?nolink}} | **??Jotun Javelinist??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | A more skilled Bondi with a high damage javelin. | | {{:nations:ma:jotunheim:jotun_spearman.png?nolink}} | **??Jotun Spearman??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Giant heavy infantry with mediocre Attack and Defense skills. The Spearman has some repel capability while the Axeman deals more slashing damage. | | {{:nations:ma:jotunheim:jotun_axeman.png?nolink}} | **??Jotun Axeman??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 | ::: | ::: | | {{:nations:ma:jotunheim:jotun_hurler.png?nolink}} | **??Jotun Hurler??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5) | Extremely high damage ranged attack with limited range and ammunition. In addition to being a situational counter to glamoured elves, the Hurler makes decent siege chaff, providing over twice as much siege strength as the other Jotuns. | | {{:nations:ma:jotunheim:jotun_huskarl.png?nolink}} | **??Jotun Huskarl??** \\ {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 20 | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (1) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Giant bodyguards. Each version is more heavily armored and skilled, with the Huskarl being the budget option, the Godihuskarl gaining a javelin and the Hirdman being the expensive heavy infantry option. | | {{:nations:ma:jotunheim:godihuskarl.png?nolink}} | **??Godihuskarl??** \\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 | ::: | ::: | | {{:nations:ma:jotunheim:jotun_hirdman.png?nolink}} | **??Jotun Hirdman??** \\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 | ::: | ::: | | {{:nations:ma:jotunheim:ulfhedin.png?nolink}} | **??Ulfhedin??** \\ {{gold}} 70\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 38\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ [[Shape Changer| Wounded Shape]] (??Jotun Werewolf#1651??)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Giant, shapechanging light infantry with regeneration. Low resource cost but also extremely gold-expensive, costing almost as much as two Vaetti Hags. | | {{:nations:ma:jotunheim:thrymshirding.png?nolink}} | **??Thrymshirding??** \\ {{gold}} 100\\ {{:misc:gui:resources.png?15&nolink}} 43 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 40\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (25)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:cold_recruitment.png?15&nolink}} [[Cold Recruitment]] (1)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (3) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (1)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Giant, sacred heavy infantry with a chill aura and cold protection. Quite durable but, similar to Jotunheim's other giant troops, provides low attack density on its own. Also incredibly gold-expensive compared to the alternative heavy infantry options. | | {{:nations:ea:niefelheim:niefel_giant.png?nolink}} | **??Niefel Giant??** \\ {{gold}} 140\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 39\\ Can recruit only if ??Illwinter?? is active. | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (25)\\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:cold_recruitment.png?15&nolink}} [[Cold Recruitment]] (1)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (10) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (2)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Size 6 sacred giants with ice protection, cold power and chill auras. Heavy infantry equivalents in cold, but very lightly armored in the heat. Their strong chill aura will [[Damage|fatigue]] out opponents (and non-cold resistant friendlies) even over medium distances. If many overlap, most units will just [[Frozen|Freeze]] over. | ====Heroes==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Description ^ | {{:nations:ma:jotunheim:wolf_lord.png?nolink}} | **??Sporsnjall - Wolf Lord??** | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (10)\\ [[shapchanger | Dying Shape]] (??White Wolf??)\\ {{abilities:summon_allies.png?15&nolink}} [[Summon Allies]] (??Wolf??×3)\\ [[Mounted]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]] | Stealthy 80 leadership commander. | | {{:nations:ma:jotunheim:great_hag.png?nolink}} | **??Angerboda - Great Hag??** \\ Minimum hero arrival turn: 20 | {{path>S3D3N2B3}} {{:misc:gui:research.png?15&nolink}} 27\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistant]] (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\ {{:abilities:adept_crossbreeder.png?15&nolink}} [[Adept Cross Breeder]] (8)\\ {{:abilities:death_curse.png?15&nolink}} [[Death Curse]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]] | An improved ??Gygja??, maxing out most of the paths they can random.\\ Very good at crossbreeding.\\ This hero is your Highest national source of Astral magic. She is also one booster away from {{path>D4}} which is needed to break into ??Vampire Lord??s with minimum effort. | | {{:nations:ma:jotunheim:abductor.png?nolink}} | **??Tjatse - Abductor??** \\ Minimum hero arrival turn: 20 | {{path>A3W3D3H2}} {{:misc:gui:research.png?15&nolink}} 23\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (30)\\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (6) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (3)\\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1)\\ {{:abilities:shapechanger.png?15&nolink}} [[shapechanger | Shape Changer]] (??Great Eagle#1383??)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Niefel giant that can become an {{path>A4}} Eagle. Your gateway to forge ??Winged Helmet??s, and even ??Bag of Winds?? and [[Elemental Royalty|Air Queens]] if you have the gems to boost him.\\ An important unit providing high-level air combat magic like ??Thunder Fend?? to fix your lighting weakness, as well as other useful spells like ??Mass Flight??, and ??Fog Warriors??. | | {{:nations:ma:jotunheim:Undying.png?nolink}} | **??Gullveig - Undying??** \\ Minimum hero arrival turn: 20 | {{path>W2S2D2N3B1}} {{:misc:gui:research.png?15&nolink}} 25\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistant]] (15) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistant]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (30) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)\\ {{:abilities:immortal.png?15&nolink}} [[Immortal]]\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ [[Female]] | A nice mage with 5 magic paths. Water crosspaths can be helpful for some things. [[Immortality]] makes her useful as a combat mage, since she will respawn at your cap if she is somehow killed in combat. | ===== Magic ===== ==== Magic Access ==== You get a large spread of Sorcery and Water paths. Jotun Skratti and your Neifl Giants is your water access. The two main boosters grants {{path>W5}}/ {{path>W6}} before communions. Jarnvidja is your master Sorceror. She gets a wide random spread so uncommon paths, not about 3. Astral is more common as {{path>S3}} with Skullcap. or uncommonly {{path>S4}}. With ??Ether Lord??s being a more reliable. Jarnvidja can make {{path>D3}} / {{path>D4}} with ??Skull Staff??, and some rare crucomstance like often by [[Twiceborn|Twiceborning]], they can reach {{path>D6}} with a ??Skullface?? Get access to a lot of nature booster, starting with a {{path>N2}} / {{path>N3}}. Can make ??Thistle Mace??/??Treelord's Staff??, ??Moonvine Bracelet??, and ??Armor of Twisting Thorns?? for a {{path>N6}} / {{path>N7}} Jarnvidja. again Jarnvidja can be naturally {{path>B3}} / {{path>B4}}, and get access to 4 different boosters. You do have some summon to break into paths. ??Spectral Mage?? and ??Troll Shaman??s can get your foot wet in the earth for at lest the minimum purposes of forging. ??Faery Queen?? Grants you Access to {{path>A3}}. At the lategame one in 4 of the [[Heliophagus]] can get you to {{path>F4}}. and Tartarians Do Gain large access to paths. ==== National spells==== **Combat** * MA Jotunheim does not have any national combat spells. **Ritual** * Conjuration 3 {{path>D2}} for {{gems>13D}}: **??Summon Glosos??** ( {{:nations:la:vaettiheim:gloso.png?nolink}} ??Gloso??×9)\\ [[Trample|Trampling]], [[sacred]], poisonous, [[stealthy]] boars with a [[heat aura]]. Trampling can counter some very high protection values like those of [[Ulm(MA)|Ulm]]. * Conjuration 3 {{path>N2}} for {{gems>8N}}: **??Sloth of Bears??** ( {{:nations:la:midgard:great_bear.png?nolink}} ??Great Bear#694??×7)\\ Undisciplined animals with low attack density but a lot of strength. Makes decent siege chaff. * Conjuration 4 {{path>D2}} for {{gems>15D}}: **??Awaken Jotun Draugar??** ( {{:nations:la:utgard:jotun_draug.png?nolink}} ??Jotun Draug??×3)\\ Undead medium-heavy infantry with [[fear]], very high hitpoints and a cold aura. Transforms into a size 5 ??Jotun Draug#3194?? under 40 HP. Comparable to ??Wight??s; a bit more expensive, but the fear aura gives the Jotun Draugar significant utility when mixed into front lines. * Conjuration 4 {{path>N2}} for {{gems>10N}}: **??Brood of Garm??** ( {{:nations:ea:niefelheim:jotun_wolf.png?&nolink}} ??Jotun Wolf??×5)\\ Giant, [[sacred]], [[stealthy]] wolves with [[fear]]. Useful to supplement numbers during a early war, though Jotunheim has many other uses for nature gems. * Conjuration 5 {{path>W2}} for {{gems>5W}}: **??Summon Rimvaettir??** ( {{:nations:ea:niefelheim:Rimvaetti.png?nolink}} ??Rimvaetti#3420??×5+)\\ Size 1 light infantry with a cold aura. Fairly gem and mage turn-efficient, can add extra fatigue threat to front lines. * Conjuration 8 {{path>A4E3}} for {{gems>62A}}: **??Summon Dwarf of the Four Directions??**\\ Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities. Also increases the likelihood of hurricanes ravaging the world for each dwarf summoned. If all four dwarves are alive at once, then every battle takes place in darkness and under perpetual storm. * Thaumaturgy 5 {{path>D1S1}} for {{gems>3D}}: **??Seith Curse??**\\ Inflicts [[curse]] on the target and the caster, countered by high magic resistance. Very expensive, but can cripple thugs/supercombatants.\\ * Blood 6 {{path>B5W3}} for {{gems>120B}} : **??Illwinter??**\\ Cause the world to grow colder, increases unrest slowly, and enemies get raided by Niefel Giants and Jotun wolves. Allows ??Niefel Giant??s to be recruited from forts; 2 from the capital and 1 from any other fort. * Blood 6 {{path>B3W2}} for {{gems>86B}}: **??Winter's Call??** ( {{:nations:ma:jotunheim:niefel_jarl.png?nolink}} ??Niefel Jarl#844??×1). Can only be cast if Illwinter is active.\\ Summons a {{path>W3D2H2,100%AWD,10%AWD}} ??Niefel Jarl??. A good supercombatant chassis and eminently affordable with a decent blood economy. ==== Notable Generic Magic ==== Like [[niefelheim ea | EA Niefelheim]] and [[utgard la | LA Utgård]], MA Jotunheim can also make use of powerful Skratti turbo communions. Two Skratti ??Sabbath Slave??s (maybe four or more for critical battles) can support several Gygja ??Sabbath Master??s chain-casting ??Horde of Skeletons?? for near-infinite amounts of chaff. Skellyspam combined with ??Foul Vapors??, ??Rigor Mortis?? and ??Relief?? (also in the Enchantment school!) make midgame Jotunheim communions difficult to fight without battlefield wipes (e.g. ??Fire Storm??) or well-placed evocations. Have a master cast ??Elemental Fortitude?? and ??Personal Regeneration??, and hit the Skrattir with ??Enlarge?? for extra durability, and use evocation bait to protect communion mages from being sniped. {{misc:magic:nature.png?14&nolink}}Nature Skratti are particularly important for their ability to cast ??Foul Vapor??s (with a ??Thistle Mace??), as well as providing access to the dreaded physmoss combo (??Liquid Body?? + ??Mossbody??). They can be made very difficult to kill with minimal gear, and can even wipe entire armies if they are unprepared for a mini Foul Vapors supercombatant. ====Magic Items==== ===National Discount Items=== * Construction 2 {{path>D1S1}} for {{gems>4S4D}} instead of {{gems>5S5D}}: **??Duskdagger??**\\ A strong counter-thug weapon due to its armor-negating properties and ability to cause Profuse Bleeding. ===Generic Items=== * Jotunheim natively has the ability to construct some useful gear for its Skratti thugs, though the lack of {{misc:magic:earth.png?14&nolink}}earth is somewhat limiting. Example gear might include: ??Vine Shield??, ??Horror Helmet??, ??Ranger's Boots??/??Boots of the Messenger??, etc. =====Strategy===== ====Power Curve==== //This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.// ====Expansion Strategies==== //List some example expansion strategies here. If a strong bless or pretender is required then leave the specifics for the pretender section.// ====Example Pretender Builds==== //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// One obvious build for Jotunheim is an awake ??Irminsul?? with a regeneration bless. Your sacred units have big HP pools so regeneration works well on them. Jotunheim has a pricey troop lineup so a good scales build can help you afford more. An obvious option would be some kind of imprisoned immobile which would allow you to take whatever kind of utility bless you need and have plenty left over for scales. =====See More===== [[https://www.youtube.com/watch?v=5gG2kipxIcM&list=WL&index=5|Dominions 5 Nation Overview - MA Jotunheim]] by Perun (2021) {{template>nationindex}} {{tag>nation ma-nation}}