====== List of Powerful Magic Items ====== **Powerful Magic Items** are Magic [[Items]] you can craft upon reaching [[Construction]] [[Research|Level 6]]. These are the generic ones. Some notes: * DMG is Damage, AP is [[Armor-Piercing]] (ignoring half of [[Protection]]), and AN is [[Armor-Negating]] (ignoring all of it). * FAT is Fatigue, and is [[Armor-Negating]] (AN) unless said otherwise. * [[Poison Damage]] is also [[Armor-Negating]] (AN) unless said otherwise. * [[Fear]] Damage lowers Morale instead of HP, and builds up to a rout. What it interacts with, and if it even [[DRN]]'s, is uncertain. * **Partial** [[Life Drain]] Damage only does up to 5 actual points of Life Drain Damage; the rest is normal. * CR is [[Cold Resistance]], SR is [[Shock Resistance]], FR is [[Fire Resistance]], and PR is [[Poison Resistance]]. * Other stats use Manual notation (STR is Strength, ATT is Attack, DEF is Defense, MOR is Morale, PROT is Protection, etc.). * Shatter Damage applies only to [[Inanimate|Inanimates]], but I'll restate it anyway. * "Damage to Armor" can break it; like what normal Damage can do to [[Rust|Rusty]] Armor. * Capped DMG hits can never do **more** Damage than what the weapon says, though [[DRN]] rolls and [[Strength]] apply beforehand. * Bouncing DMG is also called "Chaining" Damage, and will never hit the same guy twice in a row. * Unlife DMG reanimates the target as a ??Soulless?? or ??Soulless Warrior?? on your side if it kills. * Weapons that inflict [[Soul Slay]] can't do that to the [[Mindless]]. * Stuff that "adds X" constantly reapplies "X" while held, if you somehow [[Healer|Heal]] it. * Holding 2 of an Item does not give you the item's out-of-combat effects Twice, aside from some [[Afflictions]]. * Damage Multipliers are applied **after** Strength and **before** [[DRN]] rolls vs. Protection. * Dealing "X" Points of Weakness reduces Strength by that much. * "MR negates each" means that a [[Magic Resistance]] roll is taken for **each** listed effect, until one roll succeeds; if the first roll succeeds, none of the effects happen, while only the first effect happens if the first roll fails but the second roll succeeds. * Research Boosters only work for those who can already Research (as in, those who already have [[Research Points]]). * The number after "[[Obfuscate]]" indicates the change in the Army Size that foes will see; negative decreases, positive increases. * Sailing (and "Air Sailing", which is just [[Flying]] with your troops) has two numbers; the number before the slash is the maximum size of any rider, and the number after the slash is the maximum added-up Size of everyone in the army (including the Commander) it can handle. * Items that provide a [[Magic]] **boost** (such as the ??Thistle Mace??) will only do that if the holder innately has a level in that path. * Tainted Items, as mentioned in the Items page, have the listed chance to apply a [[Horror Mark]] each turn. * Bold text in the top line is supposed to indicate that the item is **Cursed**, or Unremovable, while an **EVER** is meant to specify that it is Unlootable (//can't be picked up by other Commanders after the holder dies//) if that isn't mentioned in the bottom line. Alternatively, it may mention something else that couldn't fit in the bottom line. ===== One-Handed Weapons ===== ^ {{:items:fire_brand.png?nolink}} | **??Fire Brand??** | {{path>F1E1}} • {{gems>5F5E}} | | | ::: | Guild rules require that this Broad Sword (Length 1) be made [[Armor-Piercing]] with Earth Magic. \\ **AP SLASH, DMG 8, ATT +3, also does 14 AP FIRE DMG on hit (AOE 1), Morale +2, FR +5** ||| ^ {{:items:shadow_brand.png?nolink}} | **??Shadow Brand??** | {{path>D1E1}} • {{gems>5D5E}} | | | ::: | This Broad Sword (Length 1) is really cool, but its side effects won't affect [[Inanimate|Inanimates]]. \\ **AP SLASH, DMG 12, ATT +4, DEF +1, also deals 5 AN DMG and 2 points of Weakness on hit (AOE 5, MR negates each)** ||| ^ {{:items:blood_thorn.png?nolink}} | **??Blood Thorn??** | {{path>B3}} • {{gems>15B}} | Cheap for [[abysia-la|LA Abysia]]! | | ::: | This Dagger (Length 0) is also known as an Athame! It's a bit tough to clean. \\ **PIERCE, DMG 4, ATT +2, PARTIAL LIFE DRAIN, {{path>B1}} boost** ||| ^ {{:items:axe_of_hate.png?nolink}} | **??Axe of Hate??** | {{path>N2}} • {{gems>10N}} | | | ::: | This Axe (Length 1) is made with Hate! It lowers your [[Poison Resistance]], though. \\ **SLASH, DMG 13, ATT +4, also deals 20 FAT & [[Disease]] on DMG (MR negates Disease), PR -15** ||| ^ {{:items:evening_star.png?nolink}} | **??Evening Star??** | {{path>F1D1}} • {{gems>5F5D}} | | | ::: | This Morningstar (Length 1, +2 ATT vs. Shields) applies both Fire and ??Weakness??! [[Inanimate|Inanimates]] can't be Weakened, though. \\ **BLUNT, DMG 10, ATT +6, DEF -2, also deals 12 AP FIRE DMG & 2 points of Weakness on hit (AOE 1, MR negates Weakness)** ||| ^ {{:items:star_of_thraldom.png?nolink}} | **??Star of Thraldom??** | {{path>A1}} • {{gems>5A}} | | | ::: | This Morningstar (Length 1, +2 ATT vs. Shields) makes targets think they're stuck! \\ **BLUNT, DMG 10, ATT +6, DEF -2, applies ??False Fetters?? on hit (AOE 1, MR negates)** ||| ^ {{:items:demon_whip.png?nolink}} | **??Demon Whip??** | {{path>F1B1}} • {{gems>5F5B}} | | | ::: | This Whip (Length 4, Capped DMG) splashes Fire on foes! \\ **SLASH, DMG 2, ATT +4, also does 14 Uncapped AP FIRE DMG on hit (AOE 1), [[Inferno]] Assistance +10** ||| ^ {{:items:dragon_sceptre.png?nolink}} | **??Dragon Sceptre??** | {{path>F2}} • {{gems>10F}} | | | ::: | This is a Wand (Length 1), not a Sceptre. Drakes don't mind, though! \\ **BLUNT, DMG -2, ATT -2, [[Dragon Master]] +1, ??Flame Bolt?? spell** ||| ^ {{:items:rod_of_the_phoenix.png?nolink}} | **??Rod of the Phoenix??** | {{path>F4}} • {{gems>25F}} | | | ::: | This is a Wand (Length 1), not a Rod, but almost no one can afford to point that out! \\ **BLUNT, DMG -2, ATT -2, ??Incinerate?? spell** ||| ===== Double-Handed Weapons ===== ^ {{:items:carmine_cleaver.png?nolink}} | **??Carmine Cleaver??** | {{path>F2E1}} • {{gems>10F5E}} | | | ::: | This Double Axe (Length 2) isn't done cooling yet! Be careful with it! \\ **SLASH, DMG 18, ATT +4, DEF +1, also does 20 AP FIRE DMG on DMG, [[Fire Shield]] 9, FR +5** ||| ^ {{:items:demon_bane.png?nolink}} | **??Demon Bane??** | {{path>W1}} • {{gems>5W}} | | | ::: | This Great Sword (Length 2) keeps you safe from demonic stuff, such as fire and going to Hell. \\ **SLASH, DMG 15, ATT +5, DEF +2, each hit does x2 DMG to [[Demon|Demons]], HP +5, FR +15** ||| ^ {{:items:hell_sword.png?nolink}} | **??Hell Sword??** | {{path>B2F2}} • {{gems>10B10F}} | | | ::: | This Great Sword (Length 2) will try to keep you alive, but through sinister means. \\ **SLASH, DMG 14, ATT +5, DEF +1, PARTIAL LIFE DRAIN, [[Berserker]] +3, FR +10** ||| ^ {{:items:gate_cleaver.png?nolink}} | **??Gate Cleaver??** | {{path>E3}} • {{gems>15E}} | | | ::: | You could use this Great Axe (Length 2) for its intended purpose... sure. \\ **AN SLASH, DMG 29, ATT -1, DEF -1, [[Siege Bonus]] +50** ||| ^ {{:items:wave_breaker.png?nolink}} | **??Wave Breaker??** | {{path>W3}} • {{gems>15W}} | | | ::: | This Trident (Length 3) stabs thrice, once for each of its points! \\ **PIERCE, DMG 10, ATT +3, DEF +3, attacks THRICE, ??Friendly Currents?? spell (start), [[Water Breathing]]** ||| ^ {{:items:rime_hammer.png?nolink}} | **??Rime Hammer??** | {{path>W2A1}} • {{gems>10W5A}} | Cheap for [[niefelheim-ea|EA Niefelheim]]! | | ::: | This Warhammer (Length 3) forces Water and Air to work together! Mass hysteria ensues! \\ **BLUNT, DMG 21, ATT +5, DEF +1, also spreads ??Freezing Mist??s on hit (AOE 3), CR +10** ||| ^ {{:items:staff_of_elemental_mastery_1.png?nolink}} | **??Staff of Elemental Mastery#90??** | {{path>F4W4}} • {{gems>25F25W}} | | | ::: | This Quarterstaff (Length 3) is very good for certain people! \\ **BLUNT, DMG 3, ATT +2, DEF +4, FR +5, CR +5, {{path>F1A1W1E1}} boost, [[Far Caster]] 1 (Elements)** ||| ^ {{:items:staff_of_storms.png?nolink}} | **??Staff of Storms??** | {{path>A5}} • {{gems>40A}} | | | ::: | If you're annoyed at how long ??Storm?? takes to cast, then this Quarterstaff (Length 3) is for you! \\ **BLUNT, DMG 3, ATT +2, DEF +4, also does 10 AN SHOCK DMG on hit, ??Storm?? spell (start), ??Lightning Bolt?? spell, Corpse Lord 5** ||| ^ {{:items:staff_of_elemental_mastery_2.png?nolink}} | **??Staff of Elemental Mastery#96??** | {{path>A4E4}} • {{gems>25A25E}} | | | ::: | This Quarterstaff (Length 3) is very good for certain people! \\ **BLUNT, DMG 3, ATT +2, DEF +4, SR +5, Stoneskin, {{path>F1A1W1E1}} boost, [[Far Caster]] 1 (Elements)** ||| ^ {{:items:treelords_staff.png?nolink}} | **??Treelord's Staff??** | {{path>N5}} • {{gems>40N}} | | | ::: | This Quarterstaff (Length 3) is alive, but it probably won't stab you in the back. \\ **BLUNT, DMG 3, ATT +2, DEF +4, [[Forest Survival]], {{path>N2}} boost, [[Far Caster]] 1 (Nature), Ivy Lord 1** ||| ^ {{:items:banner_of_the_northern_star.png?nolink}} | **??Banner of the Northern Star??** | {{path>S4}} • {{gems>25S}} | | | ::: | Choose when to bring this Standard (Length 4) out carefully! It makes you weak to other Astral magic.\\ **BLUNT, DMG 1, ATT -2, DEF -3, MR -2, ??Light of the Northern Star?? spell (start)** ||| ^ {{:items:standard_of_the_damned.png?nolink}} | **??Standard of the Damned??** | {{path>D4}} • {{gems>25D}} | | | ::: | The name of this Standard (Length 4) is what gives Dominions 5 its Adult rating.\\ **BLUNT, DMG 1, ATT -2, DEF -3, [[Fear]] +5, ??Drain Life?? spell** ||| ^ {{:items:bow_of_war.png?nolink}} | **??Bow of War??** | {{path>A1}} • {{gems>5A}} | | | ::: | This Short Bow (7 shots) fires enough arrows at once to have a chance at hitting something!\\ **PIERCE, DMG 8, RANGE 40, 1/3 STR added to DMG, attacks THIRTEEN TIMES** ||| ^ {{:items:ivory_bow.png?nolink}} | **??Ivory Bow??** | {{path>D3A1}} • {{gems>15D5A}} | | | ::: | This Long Bow (12 shots) fires only **THREE** arrows at a time, but victims will either serve you or die horribly!\\ **AP PIERCE, DMG 12, PRE +2, RANGE 50, 1/3 STR added to DMG, UNLIFE, causes [[Decay]] on DMG (MR negates)** ||| ^ {{:items:ethereal_crossbow.png?nolink}} | **??Ethereal Crossbow??** | {{path>S1}} • {{gems>5S}} | | | ::: | This Crossbow (12 shots, shoots every other round) fires fake shots that seem VERY real to the stupid!\\ **Applies ??Soul Slay?? on hit instead of doing regular DMG (MR negates), PRE +5, RANGE 45, works Underwater** ||| ^ {{:items:banefire_crossbow.png?nolink}} | **??Banefire Crossbow??** | {{path>D1}} • {{gems>5D}} | | | ::: | This Crossbow (14 shots, shoots every other round) splashes Decay everywhere. No one likes it!\\ **AP PIERCE, DMG 10, PRE +2, RANGE 45, applies [[Decay]] on hit (AOE 3, MR negates), adds [[Curse]]** ||| ===== Shields ===== ^ {{:items:scutata_volturnus.png?nolink}} | **??Scutata Volturnus??** | {{path>A1E1}} • {{gems>5A5E}} | | | ::: | It's a Tower Shield (not usable by [[Mounted]] guys) that shocks the uninitiated!\\ **PROT 21, PARRY 9, DEF -2, ENC 2, SR +5, auto-casts ??Shocking Grasp??** ||| ^ {{:items:shield_of_gleaming_gold.png?nolink}} | **??Shield of Gleaming Gold??** | {{path>E1F1}} • {{gems>5E5F}} | Cheap for [[mekone-ea|EA Mekone]]! | | ::: | This Roundish Shield (usable by [[Mounted]] guys) is too beautiful to harm!\\ **PROT 23, PARRY 9, DEF -1, ENC 1, [[Awe]] +1** ||| ^ {{:items:lantern_shield.png?nolink}} | **??Lantern Shield??** | {{path>D2F1}} • {{gems>10D5F}} | | | ::: | This Round Shield (usable by [[Mounted]] guys) is too spooky to swing at!\\ **PROT 23, PARRY 6, DEF -1, ENC 1, [[Fear]] +5, Retinue of 3 ??Corpse Candle#528??s** ||| ===== Helms ===== ^ {{:items:skullface.png?nolink}} | **??Skullface??** | {{path>D5}} • {{gems>40D}} | | | ::: | Bad at Death magic? Just wear another man's head as a Full Helm! Problem solved!\\ **PROT 18, DEF -1, Undead Leadership +10, {{path>D1}} boost, ??Horde of Skeletons?? spell** ||| ^ {{:items:iron_face.png?nolink}} | **??Iron Face??** | {{path>E4}} • {{gems>25E}} | | | ::: | The Mod Inspector doesn't think this Half Helm works.\\ **PROT 23, Ironskin (NAT PROT 20, or NAT PROT 3 if already 18 or higher, SR -5)** ||| ^ {{:items:spirit_helmet.png?nolink}} | **??Spirit Helmet??** | {{path>A3}} • {{gems>15A}} | | | ::: | The Air Gem on this Helmet is the wrong color on purpose! This makes the spirit inside of it "uppity".\\ **PROT 20, auto-casts ??Lightning Bolt??** ||| ^ {{:items:starshine_skullcap.png?nolink}} | **??Starshine Skullcap??** | {{path>S2}} • {{gems>10S}} | | | ::: | This Cap continuously emits sky-blue light! It might mess up your sleep, though.\\ **PROT 8, MR +2, {{path>S1}} boost** ||| ^ {{:items:crown_of_the_titans.png?nolink}} | **??Crown of the Titans??** | {{path>E2F1}} • {{gems>10E5F}} | | | ::: | Is being half-Giant not enough for you? Wear this Crown WITH the Amulet of Giants!\\ **PROT 9, Leadership +50, [[Inspirational|Inspiring Leader]] +1, Enlargement ([[Stacking-effects|Stacks]] with Limited Enlargement only)** ||| ^ {{:items:crown_of_the_magi.png?nolink}} | **??Crown of the Magi??** | {{path>S4W2}} • {{gems>25S10W}} | | | ::: | This Crown makes your spells come out faster! Your "cooldown" period remains the same, however. \\ **PROT 9, Magic Leadership +10, Fast Caster 30** ||| ^ {{:items:wraith_crown.png?nolink}} | **??Wraith Crown??** | {{path>D5}} • {{gems>40D}} | | | ::: | This Crown gives you a dead lord's... err... life. \\ **PROT 9, Undead Leadership +100, [[Ethereal|Etherealness]], Retinue of 5-to-30 nationally-available Longdead** ||| ===== Armors ===== ^ {{:items:marble_armor.png?nolink}} | **??Marble Armor??** | {{path>E2}} • {{gems>10E}} | | | ::: | This Plate Cuirass makes you a mobile statue! \\ **PROT 16, DEF -1, ENC +3, MM -4, Stoneskin (NAT PROT 15, or NAT PROT 2 if already 14 or higher, CR -5)** ||| ^ {{:items:stymphalian_wings.png?nolink}} | **??Stymphalian Wings??** | {{path>E4}} • {{gems>25E}} | Cheap for [[arcoscephale-ea|EA Arcoscephale]]! | | ::: | This Plate Cuirass lets you fly, at least in battle, and crash down on foes! \\ **PROT 18, DEF -4, ENC +3, ATT -4, Fear +5, [[Flying]], [[Trample]], NOT FOR MOUNTED UNITS** ||| ^ {{:items:armor_of_knights.png?nolink}} | **??Armor of Knights??** | {{path>E1}} • {{gems>5E}} | | | ::: | This Full Plate Mail is about as perfect as it can be! \\ **PROT 23, DEF -1, ENC +2, MM -2** ||| ^ {{:items:rainbow_armor.png?nolink}} | **??Rainbow Armor??** | {{path>A1N1}} • {{gems>5A5N}} | | | ::: | This Scale Mail Cuirass probably shows its other colors when the light hits it just right! \\ **PROT 11, DEF -1, ENC +1, MR +2, [[Reinvigoration]] +3** ||| ^ {{:items:rime_hauberk.png?nolink}} | **??Rime Hauberk??** | {{path>W2}} • {{gems>10W}} | | | ::: | This Scale Mail Hauberk makes you chilly. Spread the chill with Water magic! \\ **PROT 16, DEF -2, ENC +2, MM -2, CR +5, [[Cold Aura]] +1** ||| ^ {{:items:jade_armor.png?nolink}} | **??Jade Armor??** | {{path>W2E1}} • {{gems>10W5E}} | Cheap for [[t-ien-ch-i-ma|MA T'ien Ch'i]]! | | ::: | This Full Scale Mail makes you pass through time faster. Be sure to take it off when the year changes! \\ **PROT 16, DEF -1, ENC +4, MM -6, [[Quickness]]** ||| ^ {{:items:hydra_skin_armor.png?nolink}} | **??Hydra Skin Armor??** | {{path>N2}} • {{gems>10N}} | Cheap for [[sauromatia-ea|EA Sauromatia]] and [[pythium-ma|MA Pythium]]! | | ::: | This Full Scale Mail makes you heal faster! It won't grow your head back, though. \\ **PROT 12, DEF -1, ENC +1, PR +15, Limited Regeneration +10 (not for [[Inanimate|Inanimates]])** ||| ^ {{:items:bone_armor.png?nolink}} | **??Bone Armor??** | {{path>D4}} • {{gems>25D}} | | | ::: | Hopefully you put this ribcage to good use, especially since it's someone else's. \\ **PROT 0, DEF -3, ENC +3, MM -4, CR +5, auto-casts ??Soul Vortex??** ||| ^ {{:items:robe_of_invulnerability.png?nolink}} | **??Robe of Invulnerability??** | {{path>D4}} • {{gems>25D}} | | | ::: | These Heavy Robes will keep you safe from anything that //isn't// magical. \\ **PROT 4, [[Invulnerability]] 25** ||| ^ {{:items:robe_of_the_magi.png?nolink}} | **??Robe of the Magi??** | {{path>A5B5}} • {{gems>40A40B}} | | | ::: | These Robes haven't been thoroughly cleaned. You have been warned! \\ **PROT 3, [[Reinvigoration]] +5, {{path>F1A1W1E1S1D1N1B1}} boost, Tainted (5% chance)** ||| ===== Boots ===== ^ {{:items:boots_of_stone.png?nolink}} | **??Boots of Stone??** | {{path>E2}} • {{gems>10E}} | | | ::: | These are the only Low Boots in the tier; the rest are High Boots. \\ **Stoneskin, Mountain Survival** ||| ^ {{:items:boots_of_the_spider.png?nolink}} | **??Boots of the Spider??** | {{path>A1}} • {{gems>5A}} | | | ::: | What about spiders is Air-related? Is it that they ride the breeze with teeny webs? \\ **Unhindered (Minimum 75% chance to escape Entanglement), [[Snow Move]], [[terrain-survival|All-Terrain Survival]]** ||| ^ {{:items:boots_of_quickness.png?nolink}} | **??Boots of Quickness??** | {{path>W2}} • {{gems>10W}} | | | ::: | Remember to take these off while Death is counting years. \\ **MM +12, Quickness** ||| ^ {{:items:boots_of_seven_mile_strides.png?nolink}} | **??Boots of Seven Mile Strides??** | {{path>N2}} • {{gems>10N}} | | | ::: | Don't wear these inside, unless you want to magically crash through your walls! \\ **MM +18** ||| ^ {{:items:boots_of_youth.png?nolink}} | **??Boots of Youth??** | {{path>B2}} • {{gems>10B}} | | | ::: | These eternally keep both their New Boot Smell and their blood-soaked squish. \\ **[[Reinvigoration]] +3, [[Unaging]] (90%)** ||| ===== Miscellaneous Items ===== ^ {{:items:lightless_lantern.png?nolink}} | **??Lightless Lantern??** | {{path>F1}} • {{gems>5F}} | | | ::: | I like to imagine that this just has a lighting error, and that the Horrors are just bug-fixers. \\ **Darkvision +100, Research Bonus +12, Void Assistance +10, Tainted (3% chance per turn)** ||| ^ {{:items:skull_of_fire.png?nolink}} | **??Skull of Fire??** | {{path>F1D1}} • {{gems>5F5D}} | | | ::: | This guy gets revenge for being trapped in his skull by making you less used to the cold. \\ **CR -5, {{path>F1}} boost** ||| ^ {{:items:barrel_of_air.png?nolink}} | **??Barrel of Air??** | {{path>A4}} • {{gems>25A}} | | | ::: | Think of this as a nutritional supplement, with its crucial contribution being oxygen. \\ **Gift of Water Breathing 150 (plus Self)** ||| ^ {{:items:mirror_of_false_impressions.png?nolink}} | **??Mirror of False Impressions??** | {{path>A4}} • {{gems>25A}} | | | ::: | This makes everyone under the holder look like the holder, but is dispelled in battle because it's annoying. \\ **Leadership -20, False Army** ||| ^ {{:items:water_bracelet.png?nolink}} | **??Water Bracelet??** | {{path>W1}} • {{gems>5W}} | | | ::: | No, the water is not frozen. \\ **{{path>W1}} boost** ||| ^ {{:items:bottle_of_living_water.png?nolink}} | **??Bottle of Living Water??** | {{path>W2}} • {{gems>10W}} | | | ::: | Drink responsibly. \\ **Retinue of 1 Size 5 ??Water Elemental#409??** ||| ^ {{:items:sea_kings_goblet.png?nolink}} | **??Sea King's Goblet??** | {{path>W3}} • {{gems>15W}} | | | ::: | Drink from the cup, and you will never drown, at least until next Sunday! \\ **Gift of Water Breathing 100 (plus Self)** ||| ^ {{:items:the_copper_arm.png?nolink}} | **??The Copper Arm??** | {{path>E3F1}} • {{gems>15E5F}} | Cheap for [[ulm-ma|MA Ulm]]! | | ::: | This **permanently** makes one of your miscellaneous slots more useful! \\ **Grants another Hand slot** ||| ^ {{:items:crystal_heart.png?nolink}} | **??Crystal Heart??** | {{path>E2S2}} • {{gems>10E10S}} | | | ::: | Wedging two Crystal Matrices behind your heart gives it magic powers! **Don't take them out!** \\ **Provides 1 Extra Life, [[Communion Master]], Unlootable, applies [[Affliction|Chest Wound]], not for [[Inanimate|Inanimates]]** ||| ^ {{:items:stone_idol.png?nolink}} | **??Stone Idol??** | {{path>E2S2}} • {{gems>10E10S}} | Cheap for [[na-ba-ma|MA Na'Ba]]! | | ::: | Who would win; a bunch of Pretender Gods, or one stony boy? \\ **[[Heretic]] 3** ||| ^ {{:items:eye_pendant.png?nolink}} | **??Eye Pendant??** | {{path>E3D3}} • {{gems>15E15D}} | | | ::: | This Urish disease-scaring tool is equally pricey for everyone, unfortunately. \\ **[[Disease Healer]] 1, Patrol Bonus +10, Warning +5** ||| ^ {{:items:eye_of_innocence.png?nolink}} | **??Eye of Innocence??** | {{path>S2}} • {{gems>10S}} | | | ::: | Nothing makes people look past you quite like a missing pupil. **Don't take this eye out!** \\ **[[Stealth]] +40 (DOES NOT MAKE YOU STEALTHY), Unlootable, applies [[Affliction|Lost an Eye]]** ||| ^ {{:items:arcane_lens.png?nolink}} | **??Arcane Lens??** | {{path>S3}} • {{gems>15S}} | | | ::: | Finally, a crystal ball. \\ **[[Far Caster]] 1 (All)** ||| ^ {{:items:ring_of_returning.png?nolink}} | **??Ring of Returning??** | {{path>S3}} • {{gems>15S}} | | | ::: | This probably shouldn't go on your thugs, unless they're of the "glass cannon" variety. \\ **Returning (Teleports bearer back to their capital if injured, completely safe)** ||| ^ {{:items:ring_of_sorcery.png?nolink}} | **??Ring of Sorcery??** | {{path>S6}} • {{gems>60S}} | | | ::: | Is this worth the 60 Astral Pearls? Probably. But how will you craft it? \\ **Magic Penetration +1, {{path>S1D1N1B1}} boost** ||| ^ {{:items:ring_of_wizardry.png?nolink}} | **??Ring of Wizardry??** | {{path>S7}} • {{gems>80S}} | | | ::: | Is this worth the 80 Astral Pearls? Well, I sure think so. But how will you forge it? \\ **Magic Penetration +1, {{path>F1A1W1E1S1D1N1B1}} boost** ||| ^ {{:items:elixir_of_life.png?nolink}} | **??Elixir of Life??** | {{path>N2F2}} • {{gems>10N10F}} | | | ::: | You don't even drink this stuff; you just rub its bottle fondly, so the liquid will save you when you need it. \\ **Provides 1 Extra Life, [[Unaging]] (80%)** ||| ^ {{:items:pocket_ship.png?nolink}} | **??Pocket Ship??** | {{path>N3A2}} • {{gems>15N10A}} | | | ::: | This ship has two sizes, big (but not super big) and pocket-sized. \\ **Sailing (4/200)** ||| ^ {{:items:moonvine_bracelet.png?nolink}} | **??Moonvine Bracelet??** | {{path>N3S1}} • {{gems>15N5S}} | | | ::: | They say this thing looks nicer than a tiny wreath while you should be sleeping. \\ **{{path>N1}} boost, Retinue of 1 ??Vine Man??** ||| ^ {{:items:blood_pendant.png?nolink}} | **??Blood Pendant??** | {{path>B2}} • {{gems>10B}} | | | ::: | Actual bloodstones are black with flecks of red, so this probably isn't one of those. \\ **STR +1, Darkvision 50, Far Caster 1 (Blood)** ||| ^ {{:items:the_black_heart.png?nolink}} | **??The Black Heart??** | {{path>B2}} • {{gems>10B}} | | | ::: | It's the heart of a chain-smoking Assassin! **Don't drop it once you take it!** \\ **MOR +2, [[Assassin]] (DOES NOT MAKE YOU STEALTHY), Unlootable, applies [[Affliction|Chest Wound]], not for [[Inanimate|Inanimates]]** ||| ^ {{:items:the_heart_of_quickness.png?nolink}} | **??The Heart of Quickness??** | {{path>B2F1}} • {{gems>10B5F}} | | | ::: | This artificial heart replaces your original, slow-pumping one. It might be bugged, by the way. **No refunds!** \\ **MM +12, CR +5, PR -5, [[Reinvigoration]] +2, [[Quickness]], [[Fast Aging]] +2, Unlootable, applies [[Affliction|Chest Wound]], not for [[Inanimate|Inanimates]]** |||