{{ :nations:flags:la_mictlan.png?nolink|}} ====== LA Mictlan, Blood and Rain====== ===== Lore ===== FIXME Illwinter's Thematic Inspiration from the Manual goes here\\ later maybe additional Lore stuff picked from Hero and Event descriptions ===== General Overview ===== FIXME How the nation plays and what it is good at should go here, aka why would it be cool to play, what's good about it (in general terms) and where they falter. \\ How does this nation compare to other similar nations with similar units or specialties (sacred heavy, elves, communion nation, blood nation, research, economical, forging, stealth, thug based, etc.) =====National Features===== ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | Prefers {{:misc:scales:heat.png?14&nolink}}1\\ Humans\\ Atlantians | Light infantry\\ Slavers\\ Sacred Jaguar and Eagle Warriors\\ Sacred amphibious Atlantians | {{path>W4}} (rare 5)\\ {{path>B3}} (rare 4)\\ {{path>F2}}\\ {{path>S2}}\\ {{path>N2}}\\ {{path>D1}} (rare) | {{path>H3}} cap-only\\ {{path>H2}} in forts\\ [[Blood Sacrifice]]\\ [[dominion#nation-specific-dominion-effects| Dying Dominion]]\\ +2 {{misc:magic:blood.png?14&nolink}} Blood bless points \\ +1 {{misc:magic:water.png?14&nolink}} Water bless point | Walled Cities\\ Can build underwater forts | ==== Capital Sites ==== ^ Temple of the Land ^ Temple of the Moon ^ Temple of the Sun ^ High Temple of the Rain ^ | {{:sites:sites_0067.png?nolink }} Enables recruitment of ??Priest King?? and ??Eagle Warrior??\\ \\ Produces {{gems>1N}} per turn | {{:sites:sites_0067.png?nolink }} Enables recruitment of ??Moon Priest??\\ \\ Produces {{gems>1S}} per turn | {{:sites:sites_0067.png?nolink }} Enables recruitment of ??Sun Priest??\\ \\ Produces {{gems>1B1F}} per turn | {{:sites:sites_0067.png?nolink }} Enables recruitment of ??Rain Warrior??, ??Rain Priest?? and ??King of Rain??\\ \\ Produces {{gems>1W}} per turn | ===== National Units ===== FIXME General description of the units in the nation's roster, any standouts, shared qualities aka temperature, any foreign rec, what makes a good basis for planning around ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Description ^ | {{:nations:la:mictlan:scout.png?nolink}} | **??Scout#729??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Generic scout. | | {{:nations:la:mictlan:tribal_king.png?nolink}} | **??Tribal King??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:slaver.png?15&nolink}} [[Slaver]] (??Slave??) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 80 leadership slave-raiser. | | {{:nations:la:mictlan:mictlan_priest.png?nolink}} | **??Mictlan Priest??**\\ {{:misc:gui:gold.png?15&nolink}} 65\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H1,10%FWSN}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Budget [[blood hunting| blood hunter]], sacrificer and researcher. | | {{:nations:la:mictlan:Nahualli.png?nolink}} | **??Nahualli??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1N2,10%SDNB}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:Shapechanger.png?15&nolink}} [[Shape Changer]] (??Turkey??)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit-Sight]] | ??Couatl??-summoner and off-cap mage. Brings {{misc:magic:nature.png?14&nolink}}nature into communions\\ Turkey shape grants significant flying map move. | | {{:nations:la:mictlan:rain_priest.png?nolink}} | **??Rain Priest#1421??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>W2B1H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] | Not too appealing at first but later on spam summon ??Frost Fiend??s & ??Jade Serpent??s later on. | | {{:nations:ea:mictlan:moon_priest.png?nolink}} | **??Moon Priest??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>S2B2H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ??Tzitzimitl??-summoner non-blood ??Communion Master??. | | {{:nations:la:mictlan:sun_Priest.png?nolink}} | **??Sun Priest#1424??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2B2H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (54/46) | ??Ozeotl??-summoner, ??Tlahuelpuchi??-contacter, ??Hellfire??-rainer, and liaison with ??Devil??s & their princes. | | {{:nations:ea:mictlan:priest_king.png?nolink}} | **??Priest King??**\\ {{:misc:gui:gold.png?15&nolink}} 230\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>N2B2H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:slaver.png?15&nolink}} [[Slaver]] (??Slave??) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 120 leadership mage. Can also conduct crossbreeding and raise slaves. | | {{:nations:la:mictlan:King_of_Rain.png?nolink}} | **??King of Rain??**\\ {{:misc:gui:gold.png?15&nolink}} 455\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>W3B2H3,100%WSNB,10%WSNB}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{abilities:water_breathing.png?15&nolink}} [[Gift of Water Breathing]] (20) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] | The national big-bodied High priests. throne claimers, high levels in Water and blood, with a few randoms also giving you that useful Water-Nature crosspath. Late game summons Tlaloque, [[Ice Devils]], ??Forces of Ice??.\\ May also lead expansion parties underwater. | The following commanders can only be recruited underwater. ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:la:mictlan:Lord_of_the_deep.png?nolink}} | **??Lord of the Deep??**\\ {{:misc:gui:gold.png?15&nolink}} 140\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:deep_sea.png?20&nolink}} Rec Underwater Fort Only | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) | 80 ld underwater commander, recruit for toughness not fort construction. \\ Anti-thug chassis. | | {{:nations:la:mictlan:Priest_of_All_Waters.png?nolink}} | **??Priest of All Waters??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:deep_sea.png?20&nolink}} Rec Underwater Fort Only | {{path>W2H2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] | Underwater researcher and mass sea warfare mage. | | {{:nations:la:mictlan:mother_of_All_Waters.png?nolink}} | **??Mother of All Waters??**\\ {{:misc:gui:gold.png?15&nolink}} 295\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:deep_sea.png?20&nolink}} Rec Underwater Fort Only | {{path>W3H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ [[Female]] | the dedicated non cap big water caster.\\ Can survive the army nukes that kills the common human HP mages that dominate the late age.\\ Brings out ??Quagmire??, ??Grip of Winter??, and ??Living Water??. | ==== Troops ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Description ^ | {{nations:la:mictlan:warrior.png?nolink}} | **??Warrior#721??** (sling)\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 7 | {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | | | {{nations:la:mictlan:warrior_2.png?nolink}} | **??Warrior#1545??** (light armor)\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 7 | ::: | | | {{nations:la:mictlan:warrior_3.png?nolink}} | **??Warrior#1546??** (javelin)\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 7 | ::: | | | {{nations:la:mictlan:warrior_4.png?nolink}} | **??Warrior#1547??** (mace)\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 7 | ::: | | | {{nations:la:mictlan:eagle_warrior.png?nolink}} | **??Eagle Warrior#726??**\\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (3)\\ [[Flying]] When Blessed\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | | | {{nations:la:mictlan:feathered_warrior.png?nolink}} | **??Feathered Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 18\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:standard.png?15&nolink}} [[Standard]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | | | {{nations:la:mictlan:rain_warrior.png?nolink}} | **??Rain Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 23\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 27\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] | | | {{nations:la:mictlan:jaguar_warrior.png?nolink}} | **??Jaguar Warrior#727??**\\ {{:misc:gui:gold.png?15&nolink}} 26\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ [[shapechanger | Wounded Shape]] (??Were Jaguar??)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | | The following units can only be recruited underwater. ^ Sprite ^ Unit Name ^ Special Attributes ^ Description ^ | {{nations:la:mictlan:warrior_of_the_deep.png?nolink}} | **??Warrior of the Deep#2893??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ {{:misc:gui:deep_sea.png?20&nolink}} Rec Underwater Fort Only | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] | | | {{nations:la:mictlan:returned.png?nolink}} | **??Returned??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 34\\ {{:misc:gui:deep_sea.png?20&nolink}} Rec Underwater Fort Only | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] | | ==== Heroes ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Description ^ | {{nations:la:mictlan:king_of_legends.png?nolink}} | **??Mictlipoctli - King of Legends??**\\ Minimum hero arrival turn: 5 | {{path>D3B3H3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10)\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25)\\ {{abilities:reanimation_bonus.png?15&nolink}} [[Reanimation Bonus]] (2/2)\\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]]\\ {{:abilities:undead.png?15&nolink}} [[Undead]]\\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]]\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | | | {{nations:la:mictlan:priest_king.png?nolink}} | **??Quetzalcoatl - Priest King??**\\ Minimum hero arrival turn: 5 | {{path>A2S3N3B2H3}} {{:misc:gui:research.png?15&nolink}} 25\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (20)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (30)\\ {{:abilities:Shapechanger.png?15&nolink}} [[Shape Changer]] (??Feathered Serpent??)\\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:swimming.png?15&nolink}} [[Swimming]] | | | {{nations:la:mictlan:eagle_priest.png?nolink}} | **??Tepeyocatl - Eagle Priest??** | {{path>A1B1H1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (3)\\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | | ===== Magic ===== ==== Magic Access ==== ==== National Spells ==== ***??Summon Jaguar Toads??:** {{gems>2N}} Conj 1.{{path>N1H1}} ({{:nations:ea:mictlan:Jaguar_Toad.png?nolink}} ??Jaguar Toad??x2) they are small tramplers (only running over common infantry) and spit armor ignoring mortal poison, while also poisoning anyone that don't use spears. They are easy to summon them but They are easy to kill and Undisciplined makes them hard to buff. ***??Summon Jaguars??:** {{gems>25N}} Conj 3.{{path>N2H1}} ({{:nations:ea:mictlan:Jaguar.png?nolink}} ??Jaguar#859??x17) like weaker Ozelotls that come in greater numbers using nature gems. Greate and a effectent use of nature gems spending if you have a good bless for them and desperate need lots of troops. ***??Summon Jade Serpent??:** {{gems>3W}} Conj 4.{{path>W2}} ({{:nations:ea:mictlan:jade_serpent.png?nolink}} ??Jade Serpent??x1) a big bag of hit points that's a sacred standard and a high strength poison bit. Mix some into troops to improve their morale and way to kill high armored enemies. ***??Summon Tlaloque??:** {{gems>60W}} Conj 7.{{path>W4}} ({{:nations:ea:mictlan:Tlaloque_of_the_east.png?nolink}} ??Tlaloque of the East??, ??Tlaloque of the South??, ??Tlaloque of the West??, ??Tlaloque of the North??). Great dump for your Water gems in the late game. Often don't see one unless in a longer game as Mictlan often have other pressing research priorities then reaching Conj 7, ***??Summon Monster Toads??:** {{path>N2}} Conj 5 {{gems>8N}} (summon 3 {{:nations:ma:xibalba:monster_toad.png?nolink}} ??Monster Toad??). Sacred Tramplers that spread poison with their [[Poisonous Skin]] and [[Poisonous Cloud]]. Likely to Die, but will kill formation as the toads will suicidally trample to the middle of it to spread the poison cloud. ***??Contact Couatl#394??:** {{gems>40N}} Conj 6.{{path>N1S1}} ({{:nations:ea:mictlan:Couatl.png?nolink}} ??Couatl??x1) ***??Bind Beast Bats??:** {{gems>8B}} Blood 2.{{path>B1}} ({{:nations:ea:mictlan:beast_bat.png?nolink}} ??Beast Bat??x3). Come online early in-game. not as good fighters as Ozelotl but deal a significant amount of fatigue if they can wound with their poisonous bit. Mixing in some can quickly put monsters to sleep if you can overcome their prot and defenses. ***??Bind Jaguar Fiends??:** {{gems>16B}} Blood 4.{{path>B1F1}} ({{:nations:ea:mictlan:Ozelotl.png?nolink}} ??Ozelotl??x3). Your Greatest Damage dealer troops. Want to spam a lot of them for your armies when the blood economy is set up. ***??Contact Civateteo??:** {{gems>36B}} Blood 5.{{path>B2D2}} ({{:nations:ea:mictlan:Civateteo.png?nolink}} ??Civateteo??x1). You need your other nation blood mage summons to make her but she is a great stealth Deamon army raider. Also, a [[Reanimator Priest]] to free spawn some extra Longdead during downtime. ***??Bind Tzitzimitl??:** {{gems>10B}} Blood 6.{{path>B2S2}} ({{:nations:ea:mictlan:Tzitzimitl.png?nolink}} ??Tzitzimitl??x1). Moon Priest can summon these demons which are mini evocations mages in a Demon's body. Lot protection but great at being artily, Hurling their steller bolts. ***??Contact Tlahuelpuchi??:** {{gems>42B}} Blood 6.{{path>B3}} ({{:nations:ea:mictlan:Tlahuelpuchi.png?nolink}} ??Tlahuelpuchi??x1). a Demon Assasin. Ok if you need a Death mage now and don't have the time to Reaserch Blood 7. ***??Contact Onaqui??:** {{gems>101B}} Blood 7.{{path>B4}} ({{:nations:ea:mictlan:Onaqui.png?nolink}} ??Onaqui??x1, {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??x3). Summon a stronger blood Death mage than the Tlahuelpuchi, being a few boosts from summoning ??Vampire Lord??s. Onaqui are {{path>D2B3N1,100%FDNB}} mages who will freespawn a few ??Beast Bat?? each turn in friendly Dominion. ***??Rain of Jaguars??:** {{gems>40B}} Blood 8.{{path>B6F2}} ({{:nations:ea:mictlan:Ozelotl.png?nolink}} ??Ozelotl??x14+[lv]). A late-game but more efficient way to mass Ozelotls. something you should aim for as the end approaches because of how good Ozelotls. ====Notable Generic Magic==== ====Magic Items==== FIXME Do you have any National items(Construction Level, Price, and required Paths). Any unique generic items few other nations can forge? What item would be useful on your unit lineup (non-standard recommend thug gear)? ===National Items=== FIXME nation exclusive items ===National Dicount Items=== FIXME items you get national Discounted on (Reduced Price and required Paths). Any Reasons your nation may want to forge it? =====Strategy===== ====Power Curve==== ====Expansion Strategies==== ====Example Pretender Builds===== =====See More===== youtube of someone discussing the nation \\ guide page on steam??\\ forum thread or AAR {{template>nationindex}} {{tag>nation stub ma-nation}}