====== Nations ====== Dominions 5 has a multitude of nations from different cultural backgrounds (Norse, Greek, Roman, Asian, African, Arabic, ...), spread over the Early, Middle and Late Ages. An experimental page for testing new designs for the national pages [[Nations experimental formats]] Standard template when making a new nation page [[nationtemplate]] ~~NOTOC~~ [[Early Age|{{:abilities/strength_of_the_spring.png?nolink|}}]]\\ [[Early Age]] * {{nations:flags:ea_Arcoscephale.png?nolink&25}} [[Arcoscephale (EA)|Arcoscephale]], Golden Era * {{nations:flags:ea_Ermor.png?nolink&25}} [[Ermor (EA)|Ermor]], New Faith * {{nations:flags:ea_Ulm.png?nolink&25}} [[Ulm (EA)|Ulm]], Enigma of Steel * {{nations:flags:ea_Marverni.png?nolink&25}} [[Marverni (EA)|Marverni]], Time of Druids * {{nations:flags:ea_Sauromatia.png?nolink&25}} [[Sauromatia (EA)|Sauromatia]], Amazon Queens * {{nations:flags:ea_Tien_Chi.png?nolink&25}} [[T'ien Ch'i (EA)|T'ien Ch'i]], Spring and Autumn * {{nations:flags:ea_Machaka.png?nolink&25}} [[Machaka (EA)|Machaka]], Lion Kings * {{nations:flags:ea_Mictlan.png?nolink&25}} [[Mictlan (EA)|Mictlan]], Reign of Blood * {{nations:flags:ea_Abysia.png?nolink&25}} [[Abysia (EA)|Abysia]], Children of Flame * {{nations:flags:ea_Caelum.png?nolink&25}} [[Caelum (EA)|Caelum]], Eagle Kings * {{nations:flags:ea_Ctis.png?nolink&25}} [[C'tis (EA)|C'tis]], Lizard Kings * {{nations:flags:ea_Pangaea.png?nolink&25}} [[Pangaea (EA)|Pangaea]], Age of Revelry * {{nations:flags:ea_Agartha.png?nolink&25}} [[Agartha (EA)|Agartha]], Pale Ones * {{nations:flags:ea_Tir_na_n_og.png?nolink&25}} [[Tir na n'Og (EA)|Tir na n'Og]], Land of the Ever Young * {{nations:flags:ea_Fomoria.png?nolink&25}} [[Fomoria (EA)|Fomoria]], The Cursed Ones * {{nations:flags:ea_Vanheim.png?nolink&25}} [[Vanheim (EA)|Vanheim]], Age of Vanir * {{nations:flags:ea_Helheim.png?nolink&25}} [[Helheim (EA)|Helheim]], Dusk and Death * {{nations:flags:ea_Niefelheim.png?nolink&25}} [[Niefelheim (EA)|Niefelheim]], Sons of Winter * {{nations:flags:ea_Rus.png?nolink&25}} [[Rus (EA)|Rus]], Sons of Heaven * {{nations:flags:ea_Kailasa.png?nolink&25}} [[Kailasa (EA)|Kailasa]], Rise of the Ape Kings * {{nations:flags:ea_Lanka.png?nolink&25}} [[Lanka (EA)|Lanka]], Land of Demons * {{nations:flags:ea_Yomi.png?nolink&25}} [[Yomi (EA)|Yomi]], Oni Kings * {{nations:flags:ea_Hinnom.png?nolink&25}} [[Hinnom (EA)|Hinnom]], Sons of the Fallen * {{nations:flags:ea_Berytos.png?nolink&25}} [[Berytos (EA)|Berytos]], The Phoenix Empire * {{nations:flags:ea_Ur.png?nolink&25}} [[Ur (EA)|Ur]], The First City * {{nations:flags:ea_Xibalba.png?nolink&25}} [[Xibalba (EA)|Xibalba]], Vigil of the Sun * {{nations:flags:ea_Mekone.png?nolink&25}} [[Mekone (EA)|Mekone]], Brazen Giants * {{nations:flags:ea_Ubar.png?nolink&25}} [[Ubar (EA)|Ubar]], Kingdom of the Unseen * {{nations:flags:ea_Atlantis.png?nolink&25}} [[Atlantis (EA)|Atlantis]], Emergence of the Deep Ones * {{nations:flags:ea_Rlyeh.png?nolink&25}} [[R'lyeh (EA)|R'lyeh]], Time of Aboleths * {{nations:flags:ea_Pelagia.png?nolink&25}} [[Pelagia (EA)|Pelagia]], Pearl Kings * {{nations:flags:ea_Oceania.png?nolink&25}} [[Oceania (EA)|Oceania]], Coming of the Capricorns * {{nations:flags:ea_Therodos.png?nolink&25}} [[Therodos (EA)|Therodos]], Telkhine Spectre [[Middle Age|{{:abilities/strength_of_the_summer.png?nolink|}}]]\\ [[Middle Age]] * {{nations:flags:ma_Arcoscephale.png?nolink&25}} [[Arcoscephale (MA)|Arcoscephale]], The Old Kingdom * {{nations:flags:ma_Ermor.png?nolink&25}} [[Ermor (MA)|Ermor]], Ashen Empire * {{nations:flags:ma_Sceleria.png?nolink&25}} [[Sceleria (MA)|Sceleria]], The Reformed Empire * {{nations:flags:ma_Pythium.png?nolink&25}} [[Pythium (MA)|Pythium]], Emerald Empire * {{nations:flags:ma_Man.png?nolink&25}} [[Man (MA)|Man]], Tower of Avalon * {{nations:flags:ma_Eriu.png?nolink&25}} [[Eriu (MA)|Eriu]], Last of the Tuatha * {{nations:flags:ma_Ulm.png?nolink&25}} [[Ulm (MA)|Ulm]], Forges of Ulm * {{nations:flags:ma_Marignon.png?nolink&25}} [[Marignon (MA)|Marignon]], Fiery Justice * {{nations:flags:ma_Mictlan.png?nolink&25}} [[Mictlan (MA)|Mictlan]], Reign of the Lawgiver * {{nations:flags:ma_Tien_Chi.png?nolink&25}} [[T'ien Ch'i (MA)|T'ien Ch'i]], Imperial Bureaucracy * {{nations:flags:ma_Machaka.png?nolink&25}} [[Machaka (MA)|Machaka]], Reign of Sorcerors * {{nations:flags:ma_Agartha.png?nolink&25}} [[Agartha (MA)|Agartha]], Golem Cult * {{nations:flags:ma_Abysia.png?nolink&25}} [[Abysia (MA)|Abysia]], Blood and Fire * {{nations:flags:ma_Caelum.png?nolink&25}} [[Caelum (MA)|Caelum]], Reign of the Seraphim * {{nations:flags:ma_CTis.png?nolink&25}} [[C'tis (MA)|C'tis]], Miasma * {{nations:flags:ma_Pangaea.png?nolink&25}} [[Pangaea (MA)|Pangaea]], Age of Bronze * {{nations:flags:ma_Asphodel.png?nolink&25}} [[Asphodel (MA)|Asphodel]], Carrion Woods * {{nations:flags:ma_Vanheim.png?nolink&25}} [[Vanheim (MA)|Vanheim]], Arrival of Man * {{nations:flags:ma_Jotunheim.png?nolink&25}} [[Jotunheim (MA)|Jotunheim]], Iron Woods * {{nations:flags:ma_Vanarus.png?nolink&25}} [[Vanarus (MA)|Vanarus]], Land of the Chuds * {{nations:flags:ma_Bandar_Log.png?nolink&25}} [[Bandar Log (MA)|Bandar Log]], Land of the Apes * {{nations:flags:ma_Shinuyama.png?nolink&25}} [[Shinuyama (MA)|Shinuyama]], Land of the Bakemono * {{nations:flags:ma_Ashdod.png?nolink&25}} [[Ashdod (MA)|Ashdod]], Reign of the Anakim * {{nations:flags:ma_Uruk.png?nolink&25}} [[Uruk (MA)|Uruk]], City States * {{nations:flags:ma_Nazca.png?nolink&25}} [[Nazca (MA)|Nazca]], Kingdom of the Sun * {{nations:flags:ma_Xibalba.png?nolink&25}} [[Xibalba (MA)|Xibalba]], Flooded Caves * {{nations:flags:ma_Phlegra.png?nolink&25}} [[Phlegra (MA)|Phlegra]], Deformed Giants * {{nations:flags:ma_Phaeacia.png?nolink&25}} [[Phaeacia (MA)|Phaeacia]], Isle of the Dark Ships * {{nations:flags:ma_Ind.png?nolink&25}} [[Ind (MA)|Ind]], Magnificent Kingdom of Exalted Virtue * {{nations:flags:ma_NaBa.png?nolink&25}} [[Na'Ba (MA)|Na'Ba]], Queens of the Desert * {{nations:flags:ma_Atlantis.png?nolink&25}} [[Atlantis (MA)|Atlantis]], Kings of the Deep * {{nations:flags:ma_Rlyeh.png?nolink&25}} [[R'lyeh (MA)|R'lyeh]], Fallen Star * {{nations:flags:ma_Pelagia.png?nolink&25}} [[Pelagia (MA)|Pelagia]], Triton Kings * {{nations:flags:ma_Oceania.png?nolink&25}} [[Oceania (MA)|Oceania]], Mermidons * {{nations:flags:ma_Ys.png?nolink&25}} [[Ys (MA)|Ys]], Morgen Queens [[Late Age|{{:abilities/strength_of_the_fall.png?nolink|}}]]\\ [[Late Age]] * {{nations:flags:la_Arcoscephale.png?nolink&25}} [[Arcoscephale (LA)|Arcoscephale]], Sibylline Guidance * {{nations:flags:la_Pythium.png?nolink&25}} [[Pythium (LA)|Pythium]], Serpent Cult * {{nations:flags:la_Lemuria.png?nolink&25}} [[Lemuria (LA)|Lemuria]], Soul Gates * {{nations:flags:la_Man.png?nolink&25}} [[Man (LA)|Man]], Towers of Chelms * {{nations:flags:la_Ulm.png?nolink&25}} [[Ulm (LA)|Ulm]], Black Forest * {{nations:flags:la_Marignon.png?nolink&25}} [[Marignon (LA)|Marignon]], Conquerors of the Sea * {{nations:flags:la_Mictlan.png?nolink&25}} [[Mictlan (LA)|Mictlan]], Blood and Rain * {{nations:flags:la_Tien_Chi.png?nolink&25}} [[T'ien Ch'i (LA)|T'ien Ch'i]], Barbarian Kings * {{nations:flags:la_Jomon.png?nolink&25}} [[Jomon (LA)|Jomon]], Human Daimyos * {{nations:flags:la_Agartha.png?nolink&25}} [[Agartha (LA)|Agartha]], Ktonian Dead * {{nations:flags:la_Abysia.png?nolink&25}} [[Abysia (LA)|Abysia]], Blood of Humans * {{nations:flags:la_Caelum.png?nolink&25}} [[Caelum (LA)|Caelum]], Return of the Raptors * {{nations:flags:la_Ctis.png?nolink&25}} [[C'tis (LA)|C'tis]], Desert Tombs * {{nations:flags:la_Pangaea.png?nolink&25}} [[Pangaea (LA)|Pangaea]], New Era * {{nations:flags:la_Midgard.png?nolink&25}} [[Midgård (LA)|Midgård]], Age of Men * {{nations:flags:la_Utgard.png?nolink&25}} [[Utgård (LA)|Utgård]], Well of Urd * {{nations:flags:la_Bogarus.png?nolink&25}} [[Bogarus (LA)|Bogarus]], Age of Heroes * {{nations:flags:la_Patala.png?nolink&25}} [[Patala (LA)|Patala]], Reign of the Nagas * {{nations:flags:la_Gath.png?nolink&25}} [[Gath (LA)|Gath]], Last of the Giants * {{nations:flags:la_Ragha.png?nolink&25}} [[Ragha (LA)|Ragha]], Dual Kingdom * {{nations:flags:la_Xibalba.png?nolink&25}} [[Xibalba (LA)|Xibalba]], Return of the Zotz * {{nations:flags:la_Phlegra.png?nolink&25}} [[Phlegra (LA)|Phlegra]], Sleeping Giants * {{nations:flags:la_Vaettiheim.png?nolink&25}} [[Vaettiheim (LA)|Vaettiheim]], Wolf Kin Jarldom * {{nations:flags:la_Atlantis.png?nolink&25}} [[Atlantis (LA)|Atlantis]], Frozen Sea * {{nations:flags:la_R_lyeh.png?nolink&25}} [[R'lyeh (LA)|R'lyeh]], Dreamlands * {{nations:flags:la_Erytheia.png?nolink&25}} [[Erytheia (LA)|Erytheia]], Kingdom of Two Worlds ===== Nations Through the Ages ===== FIXME list ages and nations in some neat way similar to this image {{ :misc:through_the_ages_4.jpg?400 |}} ===== Nation Types ===== While these nations may be thematically distinct from one another, in terms of gameplay, most can be categorised into various archetypes. Some nations fit into several different archetypes, and many strategies may favour one of these over the others. ==== Underwater and Amphibious Nations ==== {{:basalt_king.png?nolink&60 |}} Underwater nations start beneath the waves. They frequently have access to powerful Water and Astral magic. Underwater nations may be difficult to attack, but on the other hand, these nations can struggle to get a foothold on land, and cannot recruit national units in inland forts. Underwater nations lack conventional ranged weapons, and rarely use iron, though some have exotic alternatives to either or both of these. Underwater nations may have limited but highly valuable recruitment options in coastal fortresses. Closely related are amphibious nations - these start on land, but have special recruitment options in underwater fortresses. Most underwater nations have either disappeared or been driven onto land by R'lyeh in the Late Age. ++++ Sample Nations | **Early Age** *Agartha: Amphibious cyclopes with strong elemental and decent death magic. *Atlantis: Powerful Atlantean Basalt Kings with mighty elemental magic and deadly warriors from the depths *R'lyeh: Aquatic Aboleths and their thralls with powerful astral and water magic *Oceania: A nation of wild, sea dwelling half-men and animals with elemental and nature magic *Pelagia: Ancient aquatic tritons kings and armored hoplites with powerful water magic *Therodos: Population killing nation of semi-divine sea dwellers and ghosts with elemental and nature magic **Middle Age** *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic *Atlantis: Atlantean Kings of the Deep and armored shamblers with mighty elemental and astral magic *R'lyeh: Amphibious Illithids and their slaves with powerful astral communions *Oceania: A nation of armored sea dwelling half-men and animals with elemental and nature magic *Pelagia: Ancient aquatic Tritons and heavily armored mermen with powerful water magic *Ys: Badass amphibious elves on flaming steeds team up with Irish mermen **Late Age** *Atlantis: Atlantean Priest Kings and elite infantry with elemental and death magic *Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys *Lemuria: Population killing ghostly legionnaires with immortal death and astral mages *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander) *R'lyeh: Population killing amphibious Illithids and their insane slaves with powerful astral magic ++++ ==== Blood Nations ==== {{:nations:ea:xibalba:demon_of_the_skull_staff.png?nolink&40 |}} Blood nations depend to varying degree on collecting blood slaves and sacrificing them to call forth demons from Hell. As many of the more powerful blood spells come later in the game and they have to build up their blood economy, they often (but not necessarily) have a weaker early game, but a very powerful late game. They are more powerful in the Late Age, where the population is generally larger, but there are powerful Early Age blood nations as well. ++++ Sample Nations | **Early Age** *Abysia: Magma-born humans with heavy armor and destructive fire magic *Berytos: Giant worshiping & blood sacrificing Phoenicians with superb magic access *Helheim: Badass viking elves and dwarven smiths with strong air and death magic *Hinnom: Bloodthirsty descendants of the Nephilim and godlike Fallen Angels *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals *Niefelheim: Tough frost giants and old hags with deathly sorcery magic *Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic *Sauromatia: Martial amazons, bloodthirsty Witch Kings and poisonous hydras *Ubar: Genies and their descendants, including Shaytan from Arabic myth *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic *Xibalba: cave-dwelling bat people and demons with dangerous sacred demon summons **Middle Age** *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery *Pangaea: Woodland nation with armored Centaurs, Satyrs and strong nature magic *Na'ba: *Vanarus: Viking elves and werebears based on the history of Kyivan Rus', with access to all magic paths but astral *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic **Late Age** *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic *Bogarus: Frosty rusian zealots and armored knights with fire, air and sorcerous magic *Gath: Bloodthirsty descendants of the Nephilim and mighty Angels *Marignon: Fanatic inquisitors, demons and Fallen Angels *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals *Midgard: Badass viking elves and shapeshifters with strong air, earth and blood magic *Ragha: Iceclad Caelians and heat loving Turans with powerful air and fire magic *Ulm: Dark cultists, Vampires and Ulmish plate infantry with astral, death and blood magic *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery *Vaettiheim: Sneaky and prolific forest goblins led by giants *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic ++++ ==== Communion Nations ==== {{:nations:ma:pythium:theurg_acolyte.png?nolink&20 |}} Communion nations rely on their large mage corps using communions to pool their power to reach high levels of magic and carry the battle. Many of the nations have a Mediterranean theme to them (e.g. Greek, Roman) and often field massive armies of Legionaries and Hoplites led by mages. Most of these nations are composed of humans or similarly fragile races. ++++ Sample Nations | **Early Age** *Arcoscephale: Hellenic Hoplites, flying Pegasus Riders with elemental and astral communion mages as well as nature spirits *Ermor: Roman legionaries led by a cabal of fire, astral and death mages *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic *Marverni: Celtic barbarians with powerful magic tattoos and mighty earth and astral druids *Pelagia: Ancient aquatic tritons kings and armored hoplites with powerful water magic *Rlyeh: Aquatic Aboleths and their thralls with powerful astral and water magic *Sauromatia: Martial amazons, bloodthirsty Witch Kings and poisonous hydras **Middle Age** *Arcoscephale: Hellenic hoplites, elephants and communion mages with powerful elemental and astral magic *Bandar Log: Civilized apes, summoned Nagas and semi divine celestials *Man: Enthralling Witches with air magic and nature communions, mystical Knights of Avalon and legions of Longbow Archers *Marignon: Fiery fanatic inquisitors, loyal knights and powerful Angels of the Heavenly Host *Phaeacia: Sea faring half giant Colossi with potent elemental and astral magic *Phlegra: Deranged spartan giants with devastating elemental magic and autocommunions *Pythium: Powerful communions, Roman legionaries and Angels of the Heavenly Choir *Rlyeh: Amphibious Illithids and their slaves with powerful astral communions *Na'ba: *Sceleria: Roman necromancer communions leading living and undead legionaries *Tien Chi: Mighty Chinese elemental and astral communions with well equipped masses of infantry and elite cavalry *Uruk: Horned half giants with helmets and powerful astral magic **Late Age** *Arcoscephale: Powerful elemental and sorcery communions with hoplite armies and war elephants *Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions *Jomon: Destructive Japanese elemental and astral mages, dragon shapeshifters and fragile samurai *Man: Feudal Kingdom of Man led by scholarly elemental and astral mages *Rlyeh: Population killing amphibious Illithids and their insane slaves with powerful astral magic *Pangaea: Woodland nation with armored Centaurs, Satyrs, nature & earth Pan mages and astral communions *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkey & apes *Pythium: Roman Serpent Cult mages with diverse magic, poisonous Hydras and legionaries *Tien Chi: Barbaric horse lords and shamans with air and death magic supported by conquered Chinese elemental and astral mages ++++ ==== Elf-like Nations ==== {{:nations:ea:vanheim:vanjarl.png?nolink&40 |}} Elf-like nations have long-lived and glamoured units, often fielding powerful lightning magic and dangerous cavalry. Due to their stealthiness, Elf-like nations are excellent raiders who are able to mount massive preemptive strikes and raid enemy provinces at will. You might want to take a look at the [[https://www.youtube.com/watch?v=PgXOYMJ-j4U|elf strategy]] video by Perun. ++++ Sample Nations | **Early Age** *Fomoria: Cursed giants with magical humans and elves with strong air and death magic *Helheim: Viking elves, dwarven smiths and Valkyries with strong air and death magic *Ubar: *Tir Na Nog: Glamoured Irish elves with potent air and nature magic *Vanheim: Viking elves and dwarven smiths with strong air and earth magic **Middle Age** *Eriu: Glamoured Irish elves with potent air and nature magic *Na'ba: *Vanarus: Ferocious werebears and Norsemen with access to all magic paths but astral *Vanheim: Viking elves, dwarven smiths, Valkyries and Einhere with air and earth magic *Ys: Badass amphibious elves on flaming steeds team up with Irish mermen **Late Age** *Midgard: Viking elves and shapeshifters with strong air, earth and blood magic ++++ ==== Stealth Nations ==== {{:nations:ma:man:royal_forester.png?nolink&40 |}} Like the difference discussed between Giant and Half-Giant nations, Stealth Nations are similar to Elf-like, as most of their prominent units have stealth. They can Raid like Elves but lack most other Elven qualities. Additionally, Raids sent out by Stealth Nations are easier to detect than Elven raids. Stealth Nations often have other traits to contrast them with Elves. You might want to take a look at the [[https://www.youtube.com/watch?v=PgXOYMJ-j4U|elf strategy]] video by Perun. ++++ Sample Nations | **Early Age** *Ulm: *Pangaea: *Rus: *Kailasa: *Lanka: *Yomi: *Ur: *Xibalba: *Oceania: **Middle Age** *Man: *Pangaea: *Asphodel: *Jotunhiem: *Bandar Log: *Shinuyama: *Xibalba: *Ind: *Oceania: **Late Age** *Man: *Ulm: *Pangaea: *Patala *Xibalba: *Vaetiheim: ++++ ==== Flying Nations ==== {{:nations:ea:caelum:airyaseraphine.png?nolink&60 |}}These nations can recruit mostly flying units, which makes them very mobile and dangerous to fight against. Due to the siege bonus flying units receive they are excellent in sieges, breaking down or holding up fort walls with vigor. You might want to take a look at the [[https://www.youtube.com/watch?v=MFHJJ96Ve4w|flier strategy]] video by Perun. ++++ Sample Nations | **Early Age** *Caelum: Divine descended winged birdmen with powerful air magic and summons *Ubar: *Xibalba: cave-dwelling bat people and demons with dangerous sacred demon summons **Middle Age** *Caelum: Winged iceclad birdmen with powerful air magic and diverse summons *Nazca: Winged humans and undead necromancers with powerful magic **Late Age** *Caelum: Wicked winged birdmen with powerful air and death magic and divine summons *Ragha: Magma-born Abysians with fire, blood and death magic or ice-clad Caelians with air, water and astral magic *Xibalba: Lightly armored bat people and Atlanteans with diverse magic ++++ ==== Giant and Half-Giant Nations ==== {{:nations:ea:niefelheim:abductor.png?nolink&60 |}}Nations with mostly Half-Giant (size 3) or Giant (size 4-6) recruits. They field fewer units compared to human sized nations, but each unit is a lot tougher and stronger. You might want to take a look at the [[https://www.youtube.com/watch?v=5F18tNP6D5M|giant strategy]] video by Perun. ++++ Sample Nations | **Early Age** *Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths *Agartha: Amphibious cyclopes with strong elemental and decent death magic *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels *Mekone: Spartan giants with powerful elemental magic and cyclops smiths *Niefelheim: Tough frost giants and old hags with deathly sorcery magic *Ur: Horned Sumerian half giants with elemental, nature and death magic *Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves *Ubar: Unseen flying half-giant genies with fire & air magic, joined by stronger genies later in the game *R'lyeh: Giant psychic fish commanding armies of lobotomized Atlantians with their mighty psychic powers **Middle Age** *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues *Ashdod: Descendants of the Nephilim with powerful magic and angelic summons *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery *Phaeacia: Sea faring half giant Colossi with potent elemental and astral magic *Phlegra: Deranged spartan giants with devastating elemental magic and automatic communions *Na'ba: Half-giants of Avvim & Jinnun descent, led by queens with powerful fire & air magic *Uruk: Horned Sumerian half giants with helmets and powerful astral magic *Atlantis: Coral-equipped Atlantians with powerful water magic and some astral magic **Late Age** *Gath: Bloodthirsty descendants of the Nephilim and mighty Angels *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery *Vaettiheim: Renegades of Utgard accompanied by vast hordes of tiny goblins ++++ ==== Magic Paths ==== {{:misc:scales:magic.png?nolink&20 |}}If you want to use specific magic paths, you get an overview over recruitable national magic here: ++++ Sample Nations | **Early Age Magic** *Hinnom also has A2N2, Atlantis has no blood magic {{https://i.imgur.com/yhU9iyS.png}} **Middle Age Magic** {{https://i.imgur.com/4gda1e8.png| Magic paths of MA Nations}} **Late Age Magic** {{https://i.imgur.com/KLyJpTI.png}} ++++ ==== Super Combatant Nations ==== {{:nations:ea:hinnom:melqart.png?nolink&60 |}}These nations can recruit powerful Giant mages which, when equipped with specific items and spells, can single handedly take on enemy armies (e.g. Tartarians). ++++ Sample Nations | **Early Age** *Atlantis: Atlantean Basalt Kings with mighty elemental magic. *Fomoria: Amphibious Fomorian Kings with powerful air and death magic. *Hinnom: Melquarts and Ba'als of Nephilim descent with fire, earth and astral magic as well as godlike fallen angels. *Mekone: Fire resistant Elder Cyclopes with elemental magic. *Niefelheim: Niefel Jarls with deadly frost auras and water, death and air magic. *Ubar: Powerful unseen genies. *Yomi: Dai Oni samurai demons with elemental and death magic. **Middle Age** *Ashdod: Adons of Nephilim descent with fire, earth and astral magic as well as angelic summons. *Jotunheim: Tough Skratti werewolves, giants, numerous goblins and old hags wielding dreadful sorcery. *Phlegra: Tough berserking Phlegran Tyrants with elementals and death magic and Elder Cyclopes. **Late Age** *Gath: Kohen Gadol of Nephilim descent with fire, earth and astral magic as well as angelic summons. *Phlegra: Godlike berserking Laestrygonian Tyrants with elemental and death magic and Cyclops Smiths. *Utgard: Tough Skratti werewolves, giants and old hags wielding dreadful sorcery. ++++ ==== Temperature Theme ==== Nations that have a native temperature preference or prefer temperatures due to their race (e.g. heat for cold blooded, cold for undead). === Heat === {{:misc:scales:heat.png?nolink&20 |}} ++++ Sample Nations | **Early Age** *Abysia: Magma-born humans with heavy armor and destructive fire magic *Agartha: Cold blooded amphibious cyclopes with strong elemental and decent death magic *Berytos: Giant worshiping & blood sacrificing Phoenicians with superb magic access *Ctis: Egyptian necromancer lizardmen with strong death and nature magic *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators *Machaka: Totemic human clans with fatal fire and death magic *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals *Ubar: *Ur: Horned Sumerian half giants with elemental, nature and death magic **Middle Age** *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic *Agartha: Cold blooded amphibious cyclopes with mighty earth magic and tough stone statues *Ashdod: Descendants of the Nephilim with powerful magic and angelic summons *Bandar Log: Civilized apes, summoned Nagas and semi divine celestials *Ctis: Egyptian necromancer lizardmen with strong death and nature magic *Machaka: Arachnophile totemic human clans with fatal fire and death magic *Mictlan: Murderous Aztec mages and sacred warriors with powerful astral and nature magic *Na'ba: *Phaeacia: Sea faring half giants with potent air and astral magic *Uruk: Horned Sumerian half giants with helmets and powerful astral magic *Xibalba: Amphibious Atlanteans with water and earth magic and cold blooded flying bats with blood and death magic **Late Age** *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic *Ctis: Egyptian necromancer lizardmen with strong death magic and reanimator priests *Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions *Gath: Bloodthirsty descendants of the Nephilim and mighty Angels *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys *Xibalba: Amphibious Atlanteans with water and earth magic and cold blooded flying bats with blood and death magic ++++ === Cold === {{:misc:scales:cold.png?nolink&20 |}} ++++ Sample Nations | **Early Age** *Caelum: Divine descended winged birdmen with powerful air magic and summons *Helheim: Badass viking elves and dwarven smiths with strong air and death magic *Niefelheim: Tough frost giants and old hags with deathly sorcery magic *Rus: Ferocious werebears with thunder, fire and nature magic *Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic **Middle Age** *Asphodel: Population killing Pan necromancers, vengeful centaurs and undead carrion with nature and death magic *Caelum: Winged iceclad birdmen with powerful air magic and diverse summons *Ermor: Population killing roman nation with undead legionnaires and powerful death mages *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery *Nazca: Winged humans and undead necromancers with powerful magic *Sceleria: Roman necromancers with living and undead legionaries *Vanarus: Ferocious werebears and Norsemen with access to all magic paths but astral *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic **Late Age** *Atlantis: Atlantean Priest Kings and elite infantry with elemental and death magic *Caelum: Wicked winged birdmen with powerful air and death magic and divine summons *Midgard: Badass viking elves and shapeshifters with strong air, earth and blood magic *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery *Bogarus: Frosty rusian zealots and armored knights with fire, air and sorcerous magic *Vaettiheim: ++++ ==== Undead and Demon Nations ==== {{:nations:ea:therodos:ephor.png?nolink&20 |}} Nations with either undead, ghosts or demons units, or priests that can reanimate masses of undead. ++++ Sample Nations | **Early Age** *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators *Therodos: Population killing nation of semi-divine sea dwellers and ghosts with elemental and nature magic *Xibalba: Cave-dwelling bat people and demons with dangerous sacred demon summons *Yomi: Giant samurai demons with elemental and death magic **Middle Age** *Asphodel: Population killing Pan necromancers, vengeful centaurs and undead carrion with nature and death magic *Ermor: Population killing roman nation with undead legionnaires and powerful death mages *Nazca: Winged humans and undead necromancers with powerful magic *Sceleria: Roman necromancers with living and undead legionaries **Late Age** *Lemuria: Population killing ghostly legionnaires with immortal death and astral mages *Ctis: Egyptian necromancer lizard-men with strong death magic and reanimator priests ++++ **Original post:** [[http://dominionsmods.com/index.php?showtopic=3998|Dominions 5: Nation Categories]]