====== Nations experimental formatting ====== ~~NOTOC~~ A page for testing different formats for the nations pages using Mekone as an example. ==== Capital Only Commanders ==== ??Basileus?? [[??Basileus??|{{ :nations:ea:mekone:basileus.png?22&nolink }}]] {{gold}} 350 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 **Paths** \\ {{path>F2W1E2H2,100%FAWE,10%FAWE}} \\ {{:misc:gui:research.png?15&nolink}} 17 \\ {{:misc:gui:citadel.png?25|}} Cap-only **Abilities** \\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2) \\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]] **Notes** \\ ??Elder Cyclops?? {{ :nations:ea:mekone:elder_cyclops.png?47&nolink }} {{gold}} 330 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 **Paths** \\ {{path>F2A1E2,100%FAWE,10%FAWE}} \\ {{:misc:gui:research.png?15&nolink}} 17 \\ {{:misc:gui:citadel.png?25|}} Cap-only {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]](15) \\ {{abilities:resource_bonus.png?20&nolink}} [[Resource Bonus]](25)\\ {{:abilities:master_smith.png?20&nolink}} [[Master Smith]](1)\\ [[Eyes]](1)\\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]] Your Forge masters, get a ??Dwarven Hammer??s and craft a large array of Gear for your Thugs and mages. \\ They can easly produce Magic Boosters and with them forge both kinds of ??Staff of Elemental Mastery#90?? ??Staff of Elemental Mastery#96??\\ at late-midde game, Their size, HP, Strenth, and Mgaic make them you best recrutable supercombatant chassis. {{ :nations:ea:mekone:polemarch.png?51&nolink }} **??Polemarch??** \\ {{gold}} 295 \\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 {{path>F2E2}} \\ {{:misc:gui:research.png?15&nolink}} 13 {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2)\\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]] They are Recruitable thugs, having thug paths and combat-caster. \\ Having one with ??Blessing of the God-slayer?? and better gear could take down a super combatant with some help. ==== Capital Special Sites ==== **City of Gold and Marble** {{ :sites:sites_0068.png?nolink |}} \\ {{gems>1A1E}} \\ per turn. **??Basileus??** \\ {{ :nations:ea:mekone:basileus.png?22&nolink }} **??Polemarch??** \\ {{ :nations:ea:mekone:polemarch.png?51&nolink }} **??Forge of the Cyclopes??** {{ :sites:sites_0000.png?nolink |}} \\ {{gems>2F2E}} \\ per turn **??Elder Cyclops??** \\ {{ :nations:ea:mekone:elder_cyclops.png?40&nolink }} \\ ===== Commanders ===== ==== Capital Only Commanders ==== {{gold}} 350 {{:misc:gui:resources.png?15&nolink}} 1 {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 **??Basileus??** {{ :nations:ea:mekone:basileus.png?22&nolink }} {{path>F2W1E2H2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17 \\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]] ---- Your Big Mage/General \\ Has High paths for big Cross path spells. \\ May need some Mid-late game with booster as your big mages. \\ Give them a ??Staff of Elemental Mastery?? {{gold}} 330 {{:misc:gui:resources.png?15&nolink}} 3 {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 **??Elder Cyclops??** {{ :nations:ea:mekone:elder_cyclops.png?47&nolink }} {{path>F2A1E2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]](15) \\ {{abilities:resource_bonus.png?20&nolink}} [[Resource Bonus]](25)\\ {{:abilities:master_smith.png?20&nolink}} [[Master Smith]](1)\\ [[Eyes]](1)\\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]] ---- Your Forge masters, get a ??Dwarven Hammer??s and craft a large array of Gear for your Thugs and mages. \\ They can easly produce Magic Boosters and with them forge both kinds of ??Staff of Elemental Mastery#90?? ??Staff of Elemental Mastery#96??\\ at late-midde game, Their size, HP, Strenth, and Mgaic make them you best recrutable supercombatant chassis. {{gold}} 295 {{:misc:gui:resources.png?15&nolink}} 79 {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 **??Polemarch??** {{ :nations:ea:mekone:polemarch.png?51&nolink }} {{path>F2E2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2)\\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]] ---- They are Recruitable thugs, having thug paths and combat-caster. \\ Having one with ??Blessing of the God-slayer?? and better gear could take down a super combatant with some help. ==== Scout ==== {{gold}} 25 {{:misc:gui:resources.png?15&nolink}} 5 {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 **??Perioeci Scout??** {{ :nations:ea:mekone:perioeci_scout.png?25&nolink }} {{:abilities:stealthy.png?20&nolink}} [[Stealthy]](50)\\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]] ---- Scout for scouting needs. ==== Army leaders ==== {{gold}} 45 {{:misc:gui:resources.png?15&nolink}} 30 {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 **??Neodamode Commander??** {{ :nations:ea:mekone:neodamode_commander.png?25&nolink }} {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2) ---- Your cheapest Army Leader. 60 Leadership on a non-{{:abilities:taskmaster.png?20&nolink}}[[Taskmaster]] is not so good in battle especially with your Slaves having low Moral. \\ Only good for troop shuffling before you get indies. {{gold}} 85 {{:misc:gui:resources.png?15&nolink}} 75 {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 **??Lochos??** {{ :nations:ea:mekone:lochos.png?45&nolink }} {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2) ---- Your better taskmaster and cheap Gigante Leader. They can be readers with minimum gear by being gients with aready magic gear. ==== Mages ==== {{gold}} 100 {{:misc:gui:resources.png?15&nolink}} 1 {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 **??Geronte??** {{ :nations:ea:mekone:geronte.png?25&nolink }} {{path>H1,100%FE}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (297/250)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]] ---- Your most gold efficent researcher. Not a great mage, but you can afford them in the early game and they can lead Gigante expansion parties. \\ They are effective at preaching away unwanted enemy dominion. \\ Note: many of your mages had their Ld artificaly lowered, So despite only being able to lead about 30-40 troops, you grant +1 moral and can lead up to 3 Squads without penalty. {{gold}} 165 {{:misc:gui:resources.png?15&nolink}} 1 {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 **??Ephor#3115??** {{ :nations:ea:mekone:ephor.png?25&nolink }} {{path>F1E1H1,100%FAE}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (297/245)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]] ---- Not as gold conservative as Geronte, but are faster researchers and they are Mages that can do good magic in combat. \\ The Fire and Earth 2 have clear battlefield roles. Air randoms can forge ??Owl Quill??s and other {{path>A1}} items, but can also can be a ??Sulphur Haze?? caster if it has a {{:misc:magic:firegem.png?20&nolink}} and cast ??Phoenix Power??. \\ having a Ephor in each fort during Autumn gives you a Giant Assassin at each Krypteion event. {{gold}} 305 {{:misc:gui:resources.png?15&nolink}} 1 {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 **??Archon??** {{ :nations:ea:mekone:archon.png?25&nolink }} {{path>F1E1H1,200%FAE}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](1)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]] ---- Your Preliminary mages and thugs. The Fire and Earth 3s are your Combat mages \\ A {{path>E3}} with a ??Flame Helmet?? are good ??Magma Eruption?? casters.\\ With gear, an {{path>A2}} Archon can cast ??Cloud Trapeze?? which make them an ideal thugs. ==== Event Commander ==== Special event commander **??Kryptes??** {{ :nations:ea:mekone:kryptes.png?25&nolink }} {{:abilities:stealthy.png?20&nolink}} [[Stealthy]](40)\\ {{:abilities:assassin.png?20&nolink}} [[Assassin]](1)\\ {{:abilities:patrol_bonus.png?20&nolink}} [[Patrol Bonus]](15) ---- Ephor in a fort during Autumn gives you one Giant Assassin for each Krypteion event. Naked with a dagger is not good of their success so should be geared. The geared Giants will kill most Commanders that are not Death or Highlevel mages. \\ Also experts at Patroling away unrest. ===== Troops ===== Your Gigante troops are powerful units with their stats and Magic gear. The main downside is that they cost a lot of gold and resources, they can only be lead by Size 4 commanders, and you can only recruit 5 of each kind of giant from your capital and 2 from other forts. This is somewhat offset by having cheap human slaves to fill out your numbers. When a Helote gains 50 XP, they become a Neodamode, no longer a slave, and gain +4 Morale. Too Hard to get a large number of them, in the Mekonian fashion, better keep them with the squad and hope he dies, so you don't have to pay his wage. ==== Human troops ==== {{gold}} 8 {{:misc:gui:resources.png?15&nolink}} 5 {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 **??Helote Peltast??** {{ :nations:ea:mekone:helote_peltast.png?24&nolink }} {{:nations:ea:mekone:neodamode_peltast.png?25&nolink }} {{:abilities:slave.png?20&nolink}} [[unit-abilities#slave|Slave]]\\ {{:abilities:promotion.png?20&nolink}}[[unit-abilities#promotion|Promotion]](50 XP) ---- Turns into **??Neodamode Peltast??** at 50 XP. Your best unit from the fact that they are easy to spam, low on upkeep, and have javelins that your mages can buff. Bad morale and low protection can always be offset by buffs and large numbers. {{gold}} 10 {{:misc:gui:resources.png?15&nolink}} 5 {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 **??Perioeci Peltast??** {{ :nations:ea:mekone:perioeci_peltast.png?24&nolink }} ---- Very situational as the only benefit they have over Helote Peltast is that they have better moral and do not need taskmasters to function. For what they are, you would rather recruit indies with better stats than paying the full wage of a ??Militia??. {{gold}} 8 {{:misc:gui:resources.png?15&nolink}} 15 {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 **??Helote Ekdromos??** {{ :nations:ea:mekone:helote_ekdromos.png?37&nolink }} {{:abilities:slave.png?20&nolink}} [[unit-abilities#slave|Slave]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[unit-abilities#formation-fighter|Formation Fighter]](2)\\ {{:abilities:promotion.png?20&nolink}}[[unit-abilities#promotion|Promotion]](50 xp) ---- Turns into **??Neodamode Ekdromos??** at 50 XP. Supposedly a less resource intensive version of the Hoplites with less encumbrance and slightly better defence skill and combat speed. Ekdromos are very situational as they are more likely to die with their low protection. \\ Can be situationally better aganst enemies that try to fatigue your Hoplites out. {{gold}} 8 {{:misc:gui:resources.png?15&nolink}} 29 {{:misc:gui:recruitmentpoints.png?15&nolink}} 10 **??Helote Hoplite??** {{ :nations:ea:mekone:helote_hoplite.png?44&nolink }} {{:abilities:slave.png?20&nolink}} [[unit-abilities#slave|Slave]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[unit-abilities#formation-fighter|Formation Fighter]](2)\\ {{:abilities:promotion.png?20&nolink}}[[unit-abilities#promotion|Promotion]](50 xp) ---- Turns into **??Neodamode Hoplite??** at 50 XP. Your secondary infantry, recruit them and in resorce-rich provinces when you reach your fort cap for Gigante. They are formation fighters, so they contribute to harrassment bonus whether it is four humans in a square or two humans and a Gigante. ==== Gigante troops ==== {{gold}} 30 {{:misc:gui:resources.png?15&nolink}} 7 {{:misc:gui:recruitmentpoints.png?15&nolink}} int - Recrutment limited **??Discobolus??** {{ :nations:ea:mekone:discobolus.png?29&nolink }} {{:abilities:minimum_leader_size.png?20&nolink}} [[unit-abilities#minimum-leader-size|Minimum leader size]](4) ---- Naked strong men with two fists and a hardhitting thrown discus. They are the easiest to recruit of the Gigante troops, but very situational because of their lack of protection.\\ Could knock out enemy giants if you buff their Frisbees. {{gold}} 40 {{:misc:gui:resources.png?15&nolink}} 51 {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 - Recrutment limited **??Gigante Ekdromos??** {{ :nations:ea:mekone:gigante_ekdromos.png?51&nolink }} [[unit-abilities#minimum-leader-size|Minimum leader size]](4) \\ {{:abilities:formation_fighter.png?20&nolink}} [[unit-abilities#formation-fighter|Formation Fighter]](2)\\ {{:abilities:skirmisher.png?20&nolink}} [[unit-abilities#skirmisher|Skirmisher]](1) ---- When you do not have the resources to make a Gigante Hoplite, you make these. When compared to their Helote counterpart, they have better Combat and map move, but a weaker breastplate. They tend to die to indies. {{gold}} 40 {{:misc:gui:resources.png?15&nolink}} 75 {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 - Recrutment limited **??Gigante Hoplite??** {{ :nations:ea:mekone:gigante_hoplite.png?51&nolink }} [[unit-abilities#minimum-leader-size|Minimum leader size]](4) \\ {{:abilities:formation_fighter.png?20&nolink}} [[unit-abilities#formation-fighter|Formation Fighter]](2) ---- The second strongest giant troops behind Niefel Giants. \\ Clad in Magic gear that will resist armor destroying spells, and fitting 2 into a square, a unit of 6 to 16 can solo the majority of indies.\\ The main down side is that they are resource intensive and you do not have the best gold economy. They are also limited rerutment even if you were able to afford more then 4. This leaves you having to spam human slaves to fill up your numbers. ===== Heroes ===== [[Hero Turn Available Limit]](15) **??Alcyonaeus - King of Pallene#3122??** {{ :nations:ea:mekone:king_of_pallene.png?50&nolink }} {{path>F2E3H2}}{{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?20&nolink}} [[unit-abilities#sacred|Sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[unit-abilities#formation-fighter|Formation Fighter]](2) \\ {{:abilities:taskmaster.png?20&nolink}} [[unit-abilities#taskmaster|Taskmaster]](2) \\ {{:abilities:combat_caster.png?20&nolink}} [[unit-abilities#combat-caster|Combat Caster]] \\ {{:abilities:dominion_immortality.png?20&nolink}} [[unit-abilities#dominion-immortality|Dominion Immortality]](Return: 1 month) ---- A better Polemarch.\\ Needs gear in order to thug.\\ Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.\\ Aside from thugging, he is also capable of spamming ??Magma Eruption?? ===== Worthy Heroes ===== [[Hero Turn Available Limit]](15) **??Alcyonaeus - King of Pallene#3122??** {{ :nations:ea:mekone:king_of_pallene.png?50&nolink }} {{path>F2E3H2}}{{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?20&nolink}} [[unit-abilities#sacred|Sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[unit-abilities#formation-fighter|Formation Fighter]](2) \\ {{:abilities:taskmaster.png?20&nolink}} [[unit-abilities#taskmaster|Taskmaster]](2) \\ {{:abilities:combat_caster.png?20&nolink}} [[unit-abilities#combat-caster|Combat Caster]] \\ {{:abilities:dominion_immortality.png?20&nolink}} [[unit-abilities#dominion-immortality|Dominion Immortality]](Return: 1 month) ---- A better Polemarch.\\ Needs gear in order to thug.\\ Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.\\ Aside from thugging, he is also capable of spamming ??Magma Eruption?? [[Hero Turn Available Limit]](15) **??Alcyonaeus - King of Pallene#3122??** {{ :nations:ea:mekone:king_of_pallene.png?50&nolink }} {{path>F2E3H2}}{{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?20&nolink}} [[unit-abilities#sacred|Sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[unit-abilities#formation-fighter|Formation Fighter]](2) \\ {{:abilities:taskmaster.png?20&nolink}} [[unit-abilities#taskmaster|Taskmaster]](2) \\ {{:abilities:combat_caster.png?20&nolink}} [[unit-abilities#combat-caster|Combat Caster]] \\ {{:abilities:dominion_immortality.png?20&nolink}} [[unit-abilities#dominion-immortality|Dominion Immortality]](Return: 1 month) ---- A better Polemarch.\\ Needs gear in order to thug.\\ Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.\\ Aside from thugging, he is also capable of spamming ??Magma Eruption?? ==== Capital Only Commanders ==== **??Basileus??** {{ :nations:ea:mekone:basileus.png?22&nolink }} {{gold}} 350 {{:misc:gui:resources.png?15&nolink}} 1 {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 {{path>F2W1E2H2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17 \\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2)\\ {{:abilities:inquisitor.png?20&nolink}} [[inquisitor]] ---- Your Big Mage/General. Has High paths for big Cross path spells. May need some Mid-late game with booster as your big mages. Give them a ??Staff of Elemental Mastery?? **??Elder Cyclops??** {{ :nations:ea:mekone:elder_cyclops.png?47&nolink }} {{gold}} 330 {{:misc:gui:resources.png?15&nolink}} 3 {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 {{path>F2A1E2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]](15) \\ {{abilities:resource_bonus.png?20&nolink}} [[Resource Bonus]](25)\\ {{:abilities:master_smith.png?20&nolink}} [[Master Smith]](1)\\ [[Eyes]](1)\\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]] ---- Your Forge masters, get a ??Dwarven Hammer??s and craft a large array of Gear for your Thugs and mages. \\ They can easly produce Magic Boosters and with them forge both kinds of ??Staff of Elemental Mastery#90?? ??Staff of Elemental Mastery#96??\\ at late-midde game, Their size, HP, Strenth, and Mgaic make them you best recrutable supercombatant chassis. **??Polemarch??** {{ :nations:ea:mekone:polemarch.png?51&nolink }} {{gold}} 295 {{:misc:gui:resources.png?15&nolink}} 79 {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 {{path>F2E2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2)\\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]] ---- They are Recruitable thugs, having thug paths and combat-caster. \\ Having one with ??Blessing of the God-slayer?? and better gear could take down a super combatant with some help.