{{ :nations:flags:la_pangaea.png?nolink|}} ====== LA Pangaea, New Era ====== ===== Lore ===== //Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation.// -- Dominions 5 Manual The process of modernization begun during the Middle Ages has borne fruit in the New Era of Pangaea. The centaurs have totally eclipsed the Panii as the ruling class of halfmen, learning the arts and crafts of men to bring new knowledge of metalworking and writing to the ancient woods. Pangaean armies are now dominated by satyrs, centaurs and minotaurs clad in steel, marching in disciplined formations without the violent revelry of ages past. Yet, much has been lost. The Sacred Groves are withering, the Panii's influence is dwindling and, most distressingly, they can no longer make human females go wild with lust using their intense pan flute licks. The Panii still go to war alongside their halfman brethren, but the days of the wild will soon be over for good. ===== General Overview ===== In the Late Age Pangaea changes significantly from its earlier iterations of the [[pangaea-ea|Early]] and [[pangaea-ma|Middle Age]]. Gone are the ??White Centaur??s as the centerpiece of the Pangaean army. Gone is access to the Nature/Water crosspath, closing the door to powerful spells like ??Foul Vapors?? and ??Mossbody??. Gone is also the access to Blood. Instead the ??Centaur Sage??s have transformed Late Age Pangaea into an Astral nation with a sprinkle of Air magic to complement the Earth and Nature magic of the ??Pan#706??ii. The untamed berserking ??White Centaurs?? have been replaced with well-drilled and awe-inspiring ??Dryad Hoplite??s, and several high [[Protection]] units have found their way into the roster like the ??Centaur Cataphract?? and ??Grove Guard??. ===== National Features ===== ^ Special Race Attributes ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | {{:misc:gui:forest.png?20&nolink}} Likes Forests \\ {{:abilities:recuperation.png?15&nolink}} Recovers from [[Affliction|Injuries]] \\ **Satyrs & Dryads (Size 2)** \\ Base 1 [[Protection|PROT]] \\ +2-4 HP vs Humans \\ +2-3 MR vs. Humans \\ +2 DEF & CS vs. Humans \\ +1 STR vs. Humans \\ -1 MOR vs. Humans \\ {{:abilities:awe.png?15&nolink}} [[Awe|Beautiful]] Women \\ **Harpies (Size 2)** \\ -3 HP vs. Humans \\ {{:abilities:flying.png?15&nolink}} Weak Fighters, Excellent [[Flying|Flyers]] \\ {{:abilities:stealthy.png?10&nolink}} Stealthy \\ **Centaurs (Size 3)** \\ {{:nations:la:man:tower_knight.png?15&nolink}} Like [[mounted|Knights]], Weapon-wise \\ Base 3 PROT \\ +8-10 HP vs. Humans \\ **Minotaurs (Size 3)** \\ Base 4 PROT \\ +13 HP vs. Humans \\ High Strength, Low Skill \\ {{:abilities:trample.png?15&nolink}} Prefer to [[Trample]] the small | Rowdy stealthy mobs \\ Keen crossbows \\ Centaur cataphracts\\ Minotaur infantry\\ (and some [[Berserker|Berserkers]])\\ Satyr hoplites (4/square) \\ [[Sacred]] dryad hoplites \\ Resilient Mages \\ [[Seduction|Seducers]] | {{path>N3}} (rare 4)\\ {{path>E2}} (rare 3)\\ {{path>S1}}\\ {{path>A1}} (uncommon)\\ {{path>W1}} (uncommon)\\ {{path>D1}} (rare) \\ {{path>B1}} (rare) \\ \\ **Heroes (one each):** \\ {{path>A2N2}} \\ {{path>E1N3B3}} (turn 5) | {{path>H1}} Priests \\ {{path>H2}} Heroes | {{:misc:gui:castle.png?30&nolink}} Castles (Primitive Forts)\\ Temples cost {{gold}}200 | "Rare" is 2.5%, on a Mage that requires 4 Commander Points to recruit. "Uncommon" is 25%, on a Mage that requires 2 Commander Points each. ==== Capital Sites ==== **Grove of Gaia**\\ {{ :sites:sites_0050.png?nolink }} \\ //Enables recruitment of// \\ {{:nations:la:pangaea:dryad_hoplite.png?nolink}}\\ **??Dryad Hoplite??**\\ \\ //Produces {{gems>1E3N}} per turn// ===== National Units ===== Continuing where [[pangaea ma | MA Pangaea]] left off, LA Pangaea places an even greater emphasis on durable troops supported by a very capable mage corps. Their troops compete with the best of the age: the ??Satyr Hoplite#697?? is well-protected and benefits from better-than-human stats, while the ??Centaur Cataphract#698?? is very affordable for the quality of heavy cavalry. The new ??Dryad Hoplite?? sacred is an interesting change of pace from the formidable ??White Centaur??, switching from light cavalry to high defense infantry with [[awe | awe]]. The new and improved Pangaean mage corps now boasts a strong research mage in the ??Centaur Sage??, who also brings durable communions and air magic to the battlefield. The Panii remain powerful {{misc:magic:earth.png?14&nolink}}earth and {{misc:magic:nature.png?14&nolink}}nature casters and the dryads' [[seduction | seductive]] powers are as oppressive as ever, if not more so due to their reduced cost. These provide strong options for midgame magic, though the chance for the {{misc:magic:water.png?14&nolink}}{{misc:magic:nature.png?14&nolink}} crosspath is no longer available and sorely missed. ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Description ^ | {{ :nations:la:pangaea:black_harpy.png?nolink }} | **??Black Harpy??**\\ {{gold}} 25\\ {{resources}} 1 \\ {{recpoints}} 1 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Female]] | A very mobile scout. Unfortunately no longer recruitable in all forests. | | {{ :nations:la:pangaea:satyr_commander.png?nolink }} | **??Satyr Commander#2154??**\\ {{gold}} 40\\ {{resources}} 24\\ {{recpoints}} 1 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Stealthy 40 leadership commander. | | {{ :nations:la:pangaea:minotaur_commander.png?nolink }} | **??Minotaur Commander??**\\ {{gold}} 70\\ {{resources}} 38\\ {{recpoints}} 1 | {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | 60 leadership commander and size 3 trampler. | | {{ :nations:la:pangaea:cataphract_commander.png?nolink }} | **??Cataphract Commander??**\\ {{gold}} 85\\ {{resources}} 35\\ {{recpoints}} 1 | {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | 80 leadership commander for formations. | | {{ :nations:la:pangaea:keeper_of_traditions.png?nolink }} | **??Keeper of Traditions??**\\ {{gold}} 155\\ {{resources}} 38\\ {{recpoints}} 1 | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Horrifically expensive for a minor priest, but comes with a fairly beefy chassis and high protection. Still has the cheapest upkeep for an 80 leadership commander. Can bless himself and hit things if needed. | | {{ :nations:la:pangaea:centaur_sage.png?nolink }} | **??Centaur Sage??**\\ {{gold}} 90\\ {{resources}} 1\\ {{recpoints}} 2 | {{path>S1,100%AWEN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (+2)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Compared with the ??Centaur Hierophant??/??Centauride Hierophantide?? of old, the Centaur Sage can't hold a bless but is a gold-efficient researcher, [[communion]] mage and remains a decent light thug chassis. Can support more masters as a communion slave due to its relatively large hitpoint pool. The {{misc:magic:astral.png?14&nolink}}astral magic adds ??Body Ethereal?? and ??Luck?? to Pangaea's suite of buffs, and the {{misc:magic:air.png?14&nolink}}air magic access is welcome path diversity. | | {{ :nations:la:pangaea:dryad.png?nolink }} | **??Dryad#705??**\\ {{gold}} 160\\ {{resources}} 1\\ {{recpoints}} 2 | {{path>N1H1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (4)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply bonus]] (10)\\ {{:abilities:seduction.png??15&nolink}} [[Seduction]] (Morale vs 9)\\ {{:abilities:forest_survival.png??15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png??15&nolink}} [[Recuperation]]\\ [[Female]] | Seducer/assassin. Fewer magic paths than in earlier ages but also cheaper. Notably lacking the chance for the {{misc:magic:water.png?14&nolink}}{{misc:magic:nature.png?14&nolink}} crosspath, so LA Pangaea cannot natively cast ??Foul Vapors?? or fluff with ??Mossbody??. | | {{ :nations:la:pangaea:pan.png?52&nolink }} | **??Pan#706??**\\ {{:misc:gui:gold.png?15&nolink}} 255\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>E2N3,10%EDNB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (5)\\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (2)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (+1)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply bonus]] (30)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ | LA Pangaea's centerpiece caster for big earth and nature spells. The Pan is an excellent caster chassis: it has enough hitpoints to survive some punishment and is able to sneakily reinforce armies using its stealth. The LA version is less expensive but also weaker than its earlier incarnations, lacking the random {{path>E3}} or {{path>N4}}. They are still capable of strong battlefield magic, but big rituals may be a bit out of reach for the weakened Panii. | ==== Troops ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Description ^ | {{ :nations:la:pangaea:harpy.png?nolink }} | **??Harpy??**\\ {{gold}} 7\\ {{resources}} 1 \\ {{recpoints}} 3 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Female]] | Cheap flying chaff that can patrol or harass backlines. The Stymphalian Bird is better suited for the latter role due to improved equipment, but neither will scratch even moderately well-protected troops. | | {{ :nations:la:pangaea:stymphalian_bird.png?nolink }} | **??Stymphalian Bird??**\\ {{gold}} 8\\ {{resources}} 11 \\ {{recpoints}} 3 | {{:abilities:flying.png?15&nolink}} [[Flying]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Female]] | ::: | | {{ :nations:la:pangaea:satyr_sneak.png?nolink }} | **??Satyr Sneak??**\\ {{gold}} 9\\ {{resources}} 3\\ {{recpoints}} 6 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (60)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+0.5/month)\\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ | Undisciplined stealthy chaff. Can run stealth raids if in sufficient numbers and led by a stealthy commander. The Satyr Sneak has neither javelin nor buckler but has additional utility as a way to cause unrest in enemy lands. | | {{ :nations:la:pangaea:satyr.png?nolink }} | **??Satyr#228??** (javelin) \\ {{gold}} 9\\ {{resources}} 4\\ {{recpoints}} 6 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ | ::: | | {{ :nations:la:pangaea:satyr_2.png?nolink }} | **??Satyr#229??** (buckler) \\ {{gold}} 9\\ {{resources}} 4\\ {{recpoints}} 6 | ::: | ::: | | {{ :nations:la:pangaea:satyr_sniper.png?nolink }} | **??Satyr Sniper??**\\ {{gold}} 12\\ {{resources}} 24\\ {{recpoints}} 19 | {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | High-precision crossbow with medium-heavy armor. | | {{ :nations:la:pangaea:satyr_hoplite.png?nolink }} | **??Satyr Hoplite#697??**\\ {{gold}} 14\\ {{resources}} 25\\ {{recpoints}} 24 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Medium-heavy formation fighter infantry. Has generally higher stats than human hoplites, particularly defence skill, magic resistance and map move, but is significantly more recruitment point-intensive. Compare with [[arcoscephale la | LA Arcoscephale's]] ??Hoplite?? and [[erytheia la | LA Erytheia's]] ??Erytheian Hoplite#3023??. | | {{ :nations:la:pangaea:dryad_hoplite.png?nolink }} | **??Dryad Hoplite??**\\ {{gold}} 30\\ {{resources}} 21\\ {{recpoints}} 12\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (2)\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Dryad Hoplites have less protection and damage than the Satyr Hoplites, but their Awe ability and very high defense skill make them a good deal more robust (especially against low-morale opponents). | | {{ :nations:la:pangaea:centauride_crossbow.png?nolink }} | **??Centauride Crossbow??**\\ {{gold}} 30\\ {{resources}} 34\\ {{recpoints}} 17 | {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | A Centaur Cataphract with lower protection, no helmet, a slightly higher damage melee attack, and a crossbow. | | {{ :nations:la:pangaea:centaur_cataphract.png?nolink }} | **??Centaur Cataphract#698??**\\ {{gold}} 35\\ {{resources}} 35\\ {{recpoints}} 21 | {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Centaur Cataphracts are unusual heavy cavalry. They are more heavily armored than most cavalry at 20 protection and are relatively inexpensive compared with their peers; however, their damage output is somewhat low with only a light lance and hoof attack. They have more hitpoints than human cavalry but miss out on the +3 defense and reduced harassment from being a [[mounted]] unit. \\ \\ For comparison, see [[arcoscephale la | LA Arcoscephale's]] ??Agema Companion??, [[ragha la | LA Ragha's]] ??Savaran Guard??, and [[t ien ch i la | LA T'ien Ch'i's]] ??Barbarian Heavy Horseman??. | | {{ :nations:la:pangaea:minotaur_soldier.png?nolink }} | **??Minotaur Soldier#700??**\\ {{gold}} 40\\ {{resources}} 31\\ {{recpoints}} 12 | {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Medium/heavy infantry with a high-damage battleaxe, but will trample instead if facing size 2 or lower units. Expensive for a size 3 unit with very mediocre melee skills, but the trample can be useful if they are properly fluffed and their battleaxes do a //lot// of damage. | | {{ :nations:la:pangaea:grove_guard.png?nolink }} | **??Grove Guard??**\\ {{gold}} 50\\ {{resources}} 38\\ {{recpoints}} 18 | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | ::: | ==== Heroes ==== LA Pangaea's only {{path>H2}}s are its multihero White Minotaurs. The hero lineup can also provide some {{:misc:magic:blood.png?14&nolink}}blood magic if the Black Bull shows up, but is otherwise unremarkable. ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{ :nations:ea:pangaea:white_minotaur.png?nolink }} | **??White Minotaur??**\\ Multihero | {{path>H2}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | The highest level of holy magic available to LA Pangaea and an 80 leadership commander. | | {{nations:la:pangaea:black_bull.png}} | **??Taurotyrannos - Black Bull??**\\ Minimum hero arrival turn: 5 | {{path>E1N3B3}} {{:misc:gui:research.png?15&nolink}} 19\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+7)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (30)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | A strong mage that gives LA Pangaea access to {{:misc:magic:blood.png?14&nolink}}blood magic with the {{:misc:magic:earth.png?14&nolink}}earth and {{:misc:magic:nature.png?14&nolink}}nature crosspaths. | | {{ :nations:la:pangaea:harpy_queen.png?43&nolink }} | **??Arcopythera - Harpy Queen??** | {{path>A2N2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Female]]\\ Summons 1×??Harpy??/month | Somewhat redundant in LA Pangaea due to the centaurs' newfound access to {{:misc:magic:air.png?14&nolink}}air magic in communions. | | {{ :nations:la:pangaea:white_satyr.png?43&nolink }} | **??Rams Head - White Satyr??** | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (1)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | 120 leadership inspirational commander. | ===== Magic ===== ==== Magic Access ==== Aside from the Pan's moderate access to earth and nature, air and water magic can be brought into communions courtesy of the ??Centaur Sage??. Their {{misc:magic:earth.png?14&nolink}}{{misc:magic:astral.png?14&nolink}} crosspath also makes it possible for Pangaea to artificially raise magic levels using the ??Crystal Matrix??. For rituals, LA Pangaea has access to the following paths: **Elemental** * No {{misc:magic:fire.png?14&nolink}}fire magic. * {{path>A1}} on Centaur Sages * {{path>W1}} on Centaur Sages, {{path>W2}} via a ??Water Bracelet??. * {{path>E2}} on Panii, {{path>E3}} via ??Earth Boots??. **Sorceries** * {{path>S1}} on Centaur Sages * No reliable {{misc:magic:death.png?14&nolink}}death magic. * {{path>N3}} on Panii, {{path>N4}} via a ??Thistle Mace??. * No reliable {{misc:magic:blood.png?14&nolink}}blood magic except for a {{path>B3}} hero. ==== National Spells ==== **Combat**\\ All of the Pangaea line's 'Tune' spells have no listed range, meaning they can only be cast at point-blank. They are thus very difficult to use without getting the caster killed, despite the large area-of-effect. Of these, the ??Tune of Growth?? provides perhaps the most useful effect for a mage that is casting on the front line. * Enchantment 0 {{path>N1}}: **??Tune of Dancing Death??** * Enchantment 0 {{path>N1}}: **??Tune of Fear??** * Enchantment 0 {{path>N1}}: **??Tune of Growth??** **Ritual** * Conjuration 5 {{path>N3}} for {{gems>10N}}: **??Monster Boar??**\\ Summons a stealthy ??Monster Boar#1910?? which raises unrest in its province. Appears as an anonymous event. Can draw resources away to patrol the Boar out, but is rather expensive for an effect that takes place over time and doesn't directly kill enemy units. * Alteration 5 {{path>N4}} for {{gems>35N}}: **??Fort of the Ancients??**\\ Produces a Bramble Fort, identical to that produced by [[pangaea ea | EA Pangaea's]] ??Grow Fortress??. The Bramble Fort has +1 CP but worse stats overall than the ordinary level 2 [[fort | Fortress]]. * Enchantment 5 {{path>N4}} for {{gems>25N}}: **??Awaken Hamadryad??** ({{:nations:la:pangaea:hamadryad.png?nolink}}??Hamadryad??×1)\\ The ??Hamadryad?? is an immobile {{path>N3}} mage. While they make an interesting turret-style defensive commander and come with high protection and hitpoints, {{gems>25N}} is somewhat expensive for a mage that cannot move anywhere and which is beaten in combat utility by the humble ??Pan#706??. Still very durable and an innate caster. ==== Notable Generic Magic ==== //Discuss the top few generic spells that most increase a nation's combat power or synergize with national strategies. These will generally be early-to-mid game spells since individual spells matter much more during those periods of the game. Some examples are ??Foul Vapors?? for [[c-tis-ma | MA C'tis]], ??Horde of Skeletons?? + ??Sabbath Master??/??Sabbath Slave?? for the [[niefelheim-ea | Niefelheim]] line of nations, ??Mother Oak?? for the [[pangaea | Pangaeas]], ??Wailing Winds?? access, etc. For broader advice on magic use, link to [[https://steamcommunity.com/sharedfiles/filedetails/?id=2023973143 | Not-Lola's Basic Magic Use Guide]].// //This is also a good place to point out notable magic weaknesses, such as a lack of nature access making a nation vulnerable to Foul Vapors.// Aside from the lack of {{path>W1N1}} for ??Mossbody?? and ??Foul Vapors??, LA Pangaea's biggest departure from its previous iterations is its lack of {{path>N4}}, making **??Mother Oak??** just out of reach without remarkable luck on a 10% random or (more likely) a {{gems>45N}} [[Empowerment]]. Fortunately your Mages are all rather hardy and long-lived, making such investments in them a lot safer than those in humans. There's also [[Communions]], of course; Blood has been lost, but you now have a supply of {{path>S1}}'s, so you can now build up to buffing spells like ??Battle Fortune?? or point-buff blocks of Dryad Hoplites with ??Body Ethereal??. Alternatively you can assemble batteries of ??Soul Slay?? or ??Enslave Mind?? casters if you tune your ratio of slaves-to-masters properly, or bring one caster up to ??Light of the Northern Star?? and have a larger force of ??Mind Burn?? users. You also have {{path>E1S1}}'s and {{path>S1N1}}'s, so you can forge a ??Crystal Matrix?? and boost your Panii; the Panii can support the Slaves with ??Summon Earthpower??'s [[Reinvigoration]], at least. Communions with LA Pangaea have some complications, though. For starters, while your {{path>S1}}'s are on the cheaper end by [[nations-la|Late-Age]] standards, you're still matched or outmatched by quite a few ([[ulm-la|Ulm]], [[patala-la|Patala]], [[gath-la|Gath]], [[r-lyeh-la|R'lyeh]], and [[erytheia-la|Erytheia]]), and all of those except for R'lyeh will outdo you in Mage production due to having 3-CP Citadels. This makes [[Magic Duel]] a legitimate concern for you, especially if they add to their starting [[Gems|Pearl]] income. On top of that, each of your {{path>S1}}'s has a random path (either {{path>A1}}, {{path>W1}}, {{path>E1}}, or {{path>N1}}); this is great when you can account for the mismatching, but it results in your mismatched Communion Slaves gaining a lot of [[Fatigue]] when non-Astral spells are used, typically off-script. Without Communions, your Panii can still cast wondrous buffs for your tougher troops (such as ??Haste??, ??Mass Regeneration??, ??Strength of Giants??, ??Legions of Steel??, ??Marble Warriors??, and ??Gaia's Blessing??), and strong offensive spells for harrying foes (such as ??Charm??, ??Wild Growth??, ??Poison Cloud??, and ??Polymorph??). If you need higher Earth, [[Empowerment]] is cheaper than summoning a ??Troll King's Court?? ({{gems>45E}} vs. {{gems>55E}}), but you might want to try that anyway since your Panii are slow to recruit. If you want reliable {{path>D1}} with a chance of {{path>D2}}, summon a ??Forest Troll Tribe?? for {{gems>37N}}; just don't count on getting that extra level of Death. ====Magic Items==== //List and describe any unique national items or discounts in this section, discuss and compare with similar generic items. Also discuss generic items that are useful and accessible for the nation. These may include:// * //Thug gear (if the nation has good thugs)// * //Research boosters (particularly if the nation needs help researching or is already very good at researching)// * //Other items that synergize with the nation (e.g. ??Dwarven Hammer??s for [[ulm-ma | MA Ulm]])// ===National Items=== ===National Discount Items=== ===Generic Items=== =====Strategy===== ====Power Curve==== //This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.// ====Expansion Strategies==== //List some example expansion strategies here. If a strong bless or pretender is required then leave the specifics for the pretender section.// ====Example Pretender Builds==== //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// =====See More===== //Add links to guides or other overviews for this nation here.// {{template>nationindex}} {{tag>nation la-nation}}