====Dominions 5.61==== The major change in this update is that scoregraphs will now only be revealed when the last human player dies. This will prevent those eliminated early from revealing the graphs in multiplayer games. There has also been a whole bunch of other fixes, including some important AI related ones. General Scoregraphs now only revealed when the last human player dies Gem bait prevention fixes Break Siege orders were canceled when changing magic items Claim Throne orders were canceled when changing magic items Supplies from magic sites didn't work properly Info about lance restrictions now shown among item stats Fix for independent mages with berserk ability rushing forward in melee Age numbers from decay didn't take slow aging abilities into account Number of mountains shown in map editor statistics Magic sites in kelp forests didn't work properly Fix for magic shields staying damaged on commander Stygian Paths didn't initiate a magic phase battle Air shield showed incorrect value when it came from more than one source AI magic item evaluation bug fixed Fixed bug where AI could sometimes unequip a cursed item Fix for move getting incorrectly converted to patrol when playing against AI --benchmark didn't print the result correctly Fixed potential crash when shutting down Linux version Event fixes Typo & stat fixes ====Dominions 5.60==== This update consists of a bunch of bug fixes, minor tweaks as well as a few usability and performance improvements. E.g. affliction chance is now based on the highest of max-HP and current-HP, preventing pretenders attacking into hostile dominion from getting too many afflictions. General Armageddon wish now leaves corpses in provinces Affliction chance is now based on the highest of max-HP and current-HP. Added information about Marignon Inquisition feature in nation summary Fixed potential exploit with leadership boosting items Iron Darts/Blizzard now have the iron tag Fix for rain of stones not hitting heads as often as it should Cast order could be removed when changing items if gem treasury was low Can no longer give retreat orders to mindless commanders Fixed layout when writing messages to other players Unholy weapon bless didn't affect enemy pretenders, fixed Performance improvement for main map screen Scrollbars can now be navigated using Home/End keys Fixed bug that made the ground flicker slightly in some battles Fear overflow fix Crash fix for badly formatted map files Safer handling of corrupted files Potential crash fixes Typos & stat fixes Modding Mods are now sorted alphabetically Fixed crash in mod error checker Fix for #coastcom getting an incorrect popup Mod security fix Mod error checker can be exited with Return/Esc Manifestation couldn't use negative monster numbers properly Patch released 2023-04-21 ====Dominions 5.59==== This update contains a bunch of bug fixes and improvements. AI players will now handle disciple games better and a bug preventing the AI players from equipping items properly has also been fixed. The game will also work better for some users of the new AMD Radeon driver in Windows. General More new AMD Radeon Windows drivers should now be detected and work ok Fix for AI in disciple games not handling allied territories properly Fix for certain remote spells not being castable underwater Communion boosts now affect penetration properly Fix for missiles sometimes hitting an incorrect bodypart Rituals that should sometimes horror mark the caster didn't do this Faster creation of games with very many players Fixed bug with worm mage becoming an unkillable ghost Thawing didn't work properly Phoenix Pyre no longer works on swallowed beings --kelppart didn't work Tzitzimitl range weapon was not always visible Map drawing performance improvement Save bugfix for very large games AI item equip bug fix Minor Mapeditor fix Fix for Censer weapon stat box Stat and typo fixes Patch released 2023-01-26 ====Dominions 5.58==== Dominions 5.58 The most important fix for this version is that Dominions should now work better with the new AMD graphics driver for Windows. This fix should be enabled automatically for the relevant driver, but if it isn't start the game with the "--renderpath 1" startup option (no ""). There are also a bunch of bug fixes and small new features that have accumulated since the last update. General OpenGL Info button in 3D settings Keyboard shortcut 'm' to toggle monthly ritual Symbol shown for negative Blood Searcher bonus also Independent Enchantresses have more spells to choose from Possible item duplication bug fixed Details on Gale Gate description added Mechanic Bonus now affects Clockwork Soldiers too Dagon now digests swallowed victims properly Pressing Del to delete orders didn't work Description for Poison Weapons --renderpath startup option (--renderpath 1 works better on new Windows AMD driver) Passwords of up to 49 characters can now be used everywhere Network server didn't send host status messages when in text mode Dominions could hang on a corrupted 2h file, fixed Stat and typo fixes Patch released 2022-10-10 ====Dominions 5.57==== With about half a year since the last update it is time for another one. This update consists of mostly bug fixes and minor stat fixes. One notable bug fixed in this patch is that blood slaves could not be used to boost the caster's level in combat properly. General Fix for monkeys not becoming the right type of soulless Increased maximum number of combat reports per turn file Ghost Ship Armada reported wrong number of kills & gold when multiple armadas were active Kindly Ones behavior changed to correspond better with description Unleash Imprisoned Ones didn't change the site properly Utterdark Fiends of Darkness can no longer spawn underwater Blood Slaves could not be used to boost caster's level properly in combat Fix for AI spell choice vs nearby enemies Heal didn't work properly for units with altered max HP New --blindlog features (ctrl-p in army setup and main map) --blindlog province connections also mention status of rivers and mountain passes Carrion Reanimation removed too many corpses Wish soul slay effect didn't slay the soul properly PD could sometimes be raised past limit if shift was pressed Fix for deselecting commander from commander group Oath Stone site now also grants a commander for PD --statusdump could get a turn nbr -1 after network host, fixed Magic gems capped at 25000 per type Fix for corrupted text with newer versions of the sdl2-ttf lib Most ghostlike units are now amphibious Tartarians can now enter the water Ichtycentaurs now also have a hoof attack Stat and description fixes Modding Event commands req_targaff & req_targnoaff now accept high bitmask values properly Patch released 2022-02-25 ====Dominions 5.54==== A small patch, mostly to improve the performance of very large games. General Potential host crash bug fix Improved path finding and battle performance when many enchantments are active Immobile ranged units will fire at closer target if main target is out of range Improved description for enter void gate order Fixed rare bug where allied armies could create a pushback when moving past each other Gem bait tweaks ====Dominions 5.53==== This is mainly a bug fix update, but there are a few new improvements as well. Most importantly it fixes a bug that removed excess gems from rituals if you changed the caster's magic items while he was casting it. Yomi also got a boost as their Oni now have full item slots in their spirit form as well. General Nation Overview now mentions if the nation can build underwater forts Communion Masters with conservative gem usage didn't try to use spells of higher levels Oni Spirits now have full items slots Petrification could remain after battle ended in some rare circumstances, fixed Fixed start location bug occurring when only a few nations had 'specstart' Better randomization of who gets to attack an indie province first Blood Vengeance can no longer punish its owner Fix for Soul Slay not properly slaying the soul Disease Demon now amphibian Altering magic items no longer removes the Blood Hunt order Fix for extra gems being removed from rituals when changing magic items Faery Trod will no longer cross water boundary by mistake Faery Trod can no be cast from kelp forests as well Blood sacrifice bug fix Fix for some battle effects not taking effect on very rare occasions Fix for stats details when both blind and lost eye Stability improvement Event fix Stat fixes Typos fixed Modding New weapon command: #soulslaying ====Dominions 5.51b==== Small Update / Patch Notes Posted Sun, December 13 This is a quick fix for a problem the occurred when forging unique items in the previous update. General Forging unique items prevented any further forging that turn, fixed. ====Dominions 5.51==== Regular Update by Dominions 5 Posted Wed, December 9 This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events. General Aiming overcompensated for fast units, fixed. Wishing for non unique items didn't work properly Communions did not boost spell ranges properly Iron Darts and some other spells/missiles were not properly affected by shields A unit can now have more simultaneous effects on it (to prevent communion exploit) Fix for hit areas when clicking on sprites Settings window can be closed by the return key Could use some army formation setup shortcuts when it shouldn't be possible Desert vegetation bug fix Problem with specstart in map file fixed Ongoing construct palisade orders are removed when finding a fort in a site Fix for restore recruitment queues Cataclysm warning event now occurs one turn earlier Fix for Ind hidden dominion exploit Stability improvement Stat & typo fixes Modding Scripted random events now resolved in random province order req_maxdominion now works for negative values too Documentation fixes ====Dominions 5.50==== Regular Update by Dominions 5 Posted Sat, October 24 Version 5.50. This is the first time we have reached version .50 when patching a game, so ideally this update should be full of exciting stuff. But unfortunately it is only bug fixes and a few new modding features. But at least these bug fixes are quite important as Dominions could crash during the host phase without them. General Stealthing allied forces could incorrectly take over siege, fixed. More generous hit areas when clicking on sprites Dominions 5 could crash during host (pillage stage) Horror Seed could crash if more than 2000 units were in the same province Horror Seed could sometimes horror mark mindless units A PD unit could sometimes have the global enchantment icon, fixed. Typos fixed Modding Mod Error Check can now report bad image files Increased maximum number of researched spells 1000 -> 1500 ====Dominions 5.49==== Regular Update by Dominions 5 Posted Mon, September 21 This is mainly a bug fix update, but there is also some new modding features and Invulnerable Sauromancers for early age C'tis. General Fixed bug where some items on main map could not be clicked on sometimes Fixed occasional incorrect battle message in disciple games Death explosion chain reactions now work properly Make sure Phoenix Pyre is gone for swallowed beings before spitting them out Rat Tail and some other weapons destroyed shields much too easily Elephants now have head slots EA C'tis Sauromancers now have invulnerability Feast for Ghuls now produces upkeepless ghouls The --noglfinish behavior is now default (Use --glfinish for old behavior) stat fixes Modding New event commands: #setpoptype, #setxp New monster & item command: #adeptsacr New spell command: #strikesound The #worldage command didn't work correctly ====Dominions 5.48==== Regular Update by Dominions 5 Posted Wed, August 12 This is mostly a bug fix update for incorrect armies shown on the main map. But there are also a few new features, balance changes and other bug fixes. General Fix for 'c' showing unclickable battle reports Fix for PD not being present in raid battle replays Only one type of monsters were show in each province on map, fixed Elephant Barding now has head protection as well Updated soulless types for Life After Death Sites with limited range were not actually range limited EA & MA Abysia, Theorodos, Lanka and LA Phlegra now has more expensive mercenaries (25%) Lemuria now has more expensive mercenaries (100%) Wishing for unique units bug fix Magic items were not scaled properly on the F1 screen Rounding error for heat scale info fixed In very large battles some units could be unaffected by battlefield wide spells Yomi can now recruit Demon Priest in all provinces Yomi home site counts as mountain for Oni spawns Onis didn't get rid of poison and excess damage when becoming spirits Marid is now amphibious Event and stat fixes Modding #montagweight didn't work All commands that take a Nation Number can now take a Nation Name instead Event command #xp didn't work properly ====Dominions 5.47==== Regular Update by Dominions 5 Posted Mon, July 20 This update makes battle replays more consistent when upgrading Dominions or any of the mods used. It will help in future upgrades (to version 5.48+) and when upgrading mods during ongoing games. There are also major balance changes to Mekone and a whole lot of new minor features, bug fixes and mod commands. General Battle replays less affected by upgrade to new version of Dominions or Mods Scoregraph flashes when you keep mouse over nation flag Shadow no longer leaves ground when a flier takes off Ind's hiding dominions now works better with custom named provinces Fix bug with Ind's dominion hiding effect The Eyes of God is no longer affected by Ind's dominions hiding Niefelheim could get duplicated greyed out giants in recruitment list Salt could affect non-salt-vulnerable targets, fixed Fix for cataclysm horror battles Wrong province info was shown after Game Over Bone Grinding cripple effect was incorrect Icon for curse bestower Gifts from Heaven cannot be cast in a cave province Meteor Shower cannot be cast in a cave province Perpetual Storm from summoning the four dwarves didn't work correctly Storms no longer affect caves Magic Resistance bless gained from Thrones no longer capped at 18 Battle sound effects lower volume at increased speeds MA Caelum Citadel of Frozen Crystal now spreads cold Summon Ghulah cost 23 -> 31 Host "Update Scoregraphs" part is now a lot faster Magic Weapon bless didn't affect missiles Unit recruitment wasn't always reset properly when province was conquered Damaged helmets never got repaired Stat bonuses from larger now stack with other enlargements More sacred commanders can now be affected by the unaging bless Random map mountains were not draw on large maps with much mountains --nouseolddata switch (disable Battle Replays not being affected by upgrades) Fix for map not adjusting to window size properly Kurgi will now also destroy thrones while besieging a fort Fix for Maker of Ruins fort destruction ability Fix for monthly casting of multiple Voice of Tiamats Host crash bug fixed Reduced memory usage Stat and typo fixes Mekone Archon slow to recruit, recruit everywhere, cost increased to 305 Geronte and Ephor slightly cheaper Polemarch is slightly younger Gigantomachia reduces price for giants by 10 Gigantomachia Dominion conflict bonus +2 -> +3 Gigantomachia easier to cast 5/4 -> 4/4 Blessing of the God Slayer now blesses the commander properly Gigante reclimit increased by +1 Modding New event commands: #req_worlditem, #req_noworlditem New nation commands: #minprison, #maxprison New monster commands: #maxprison, #enchrebate10, #enchrebate20, #montagweight, #appetite New monster/item mod commands: #shapechance New event commands: #req_godisnotmnr, #req_mincorpses, #req_maxcorpses #natcom and #natmon didn't work with monster names #drawsize wasn't shown correctly in some places Can now use multiple #req_targpath1 etc. for a single event ====Dominions 5.46b==== Regular Update by Dominions 5 Posted Wed, June 3 This is a quick fix for a problem with disciples for awake pretenders in the previous patch. General Disciples for Awake Pretenders were not awake, fixed Wrong secondary shapes for some of Ubar's Ghuls Marids can now be summoned under water as well Ubar's Marid summoning was incorrect Typos fixed ====Dominions 5.46==== Major Update by Dominions 5 Posted Tue, June 2 A brand new nation called Ubar is now available for the Early Age in Dominions. Ubar is the kingdom of the Unseen, the Jinnun of the deserts. Its heart is a paradise hidden beyond three deserts of scorching heat, one red, one white, and one as black as the night. However the paradise was sealed off by the previous Pantokrator and cannot be accessed until the Pretender God trapped inside manages to break free. There are also new random events, new features and the usual bug fixes. General New EA nation Ubar Ritual Spells are now preserved if possible when changing magic items New random events Bug fix for 'x' to restore recruitment Network couldn't handle really large turn files, fixed. New item for Na'Ba: Jinn Bottle Icon for Minimum Leader Size Commanders stats in recruitment screen now also shown as if in a neutral province Stat and typo fixes Modding Parsing fix for commands with numbers, e.g. #range050 New nation command: #futuresite New monster and item command: #saltvul ====Dominions 5.45==== Regular Update by Dominions 5 Posted Sat, May 9 This is a small patch that fixes a gold exploit introduced in the previous update. Cheating this way would be discovered by the cheat detection, but it was still serious as the exploit could be triggered by mistake. General Recruitment was not reset properly when a fort was besieged, fixed Lands initiated in a random order to prevent skewing of unique sites Cheat detection/prevention can now sell gems to pay gold debts ====Dominions 5.44==== Regular Update by Dominions 5 Posted Mon, April 27 This update comes with various improvements, bug fixes and new mod commands. The mod parser has also been slightly remade, hopefully making it less likely to parse things incorrectly in the future. General Improved automatic site search behavior for rituals Magic item battle spells could not be scripted unless also researched Mind Hunt will no longer attempt to target mindless commanders Infiltration, Lure, etc. now has normal assassin wall climbing restrictions Plant beings cannot use twiceborn Hotkey for fire & keep distance didn't work on commanders Nordic name commanders could get an empty name Fix for resource accounting bug during repeat recruitment Soul Slay also prevents Phoenix Pyre, Reincarnation and the Nazca Mummify ability Directional Dwarf global effect no longer delayed Directional Dwarf hurricanes will no longer affect underwater provinces It was not possible to wish for the Directional Dwarves, fixed Fix for wrong province name in Wish spell Site cheat mitigation --blindlog to create a special blind friendly log ctrl-c print connections for current province to blind log ctrl-o move to a province by entering the province number Popup for formation fighter now shows the value of the ability Fixed Vaetti ages Nemedian Mages got increased Magic Resistance Moose are now cold resistant More popups More stat & typo fixes Modding More robust mod parsing New monster command: #drawsize New item command: #itemdrawsize New spell mod commands: #reqplant, #reqnoplant Fix for linked randoms with +4 ====Dominions 5.42==== Small Update / Patch Notes by Dominions 5 Posted Sat, March 7 A minor bug fix release, that fixes some problems with the last patch. General Breaking down forts didn't take place on the first turn, fixed Soul slay now prevents twiceborn too Twiceborn chassis fixes Fix for --tcpquery (broke in previous update) Stat fixes ====Dominions 5.41==== Major Update by Dominions 5 Posted Fri, March 6 All Nordic giant nations have been updated and there is one entirely new nation called Vaettiheim. Vaettiheim is a nation of mostly small goblins called Vaettir, but there are also a few giants there. There is also a lot of minor improvements, balance tweaks, bug fixes and new commands for modders. General New late age nation: Vaettiheim Niefelheim, Jotunheim and Utgård have been updated New heroes for Jotunheim and Utgård New rituals: Summon Dwarf of the Four Directions and Winter's Call, Summon Rimvaetti Illwinter global now enables a limited recruitment of Niefel Giants in all Forts Illwinter cold spread didn't work correctly Moose Riders leave behind a rider when the moose die More Nordic names Curse Tablet is now difficult to resist New Pretender Gods: Great Archon, King in Yellow, Serpent of the Underworld and Demiurge New unit for LA Marignon: Plague Doctor New twiceborn chassis Twiceborn ritual cost is now size dependent Option to close windows by clicking outside them Speedup when selecting commander with sail ability Icon for Summon Allies Ind hidden dominion information leakage fixed Flame Jelly fireshield didn't work under water Squad size was not always updated correctly after setting guard commander order lumber construct increased prot Mictlan jaguar pretender cost fix New icons for some underwater sites Contact Jinn & Summon Jinn Warrior more expensive Na'Ba lab cost 250 only in wastes Hit locations did not take Larger bless into account Supply usage did not take Larger bless into account Weapon damage no longer capped to 50% on head hits on a being that cannot live without its head Unique non-artifacts could be mass produced on one turn, fixed Minor fatigue damage vs immune beings no longer shown in log (chill/heat auras) Automatically found sites are now found on turn 0 (for games with extra start provinces) Crossbows and Arbalests had infinite ammo, fixed Beam Weapons no longer hit the user Fix for battle summonings from retreated units Break Siege now lasts for the entire turn (also vs. random events) It was possible to keep reanimating Supayas when besieged Wrong popup for Supaya reanimation Most heroes are now unique, i.e. there can be only one of each Kavi Archer cheaper Zhayedan more expensive and -1 Att skill Caelum could sometimes get guardian angles for non-priests, fixed. Commander recruitment point fix New random pretender title Improved spell info for certain combat spells Recruitment greyed out when province has 0 resources Faery Queen now has Iron Vulnerability Message when a commander dies from old age Items didn't go to lab when dying from old age due to ritual, fixed Assassination targets now don't care about conservative gem usage Some battlefield wide offensive spells will never be cast against few opponents in order to save gems (especially when on conservative gem usage) Huntress for Ind 2 rec points Perpetual Storm now always has a visible snow/rain effect in battle Undo for Alchemy Help screen for Alchemy Arena combatants could refuse to fight when they wore the slave collar Net and Web are now separate effects Possible game freeze fix Ghost Ship Armada wasn't removed properly when the last armada was defeated Mictlan Slave Warrior got a Stone Spear Darkvision bless effect from sites wasn't shown properly Ind Lord of Heathen Tribes ability is no longer restricted to one per province Ind Lord of Heathen Tribes ability now increases unrest slightly Ind Bishop Vicomte & Viceroy Primate now reduces less unrest Game Victory message is now written to debug log New random events Event fixes, stat fixes, typo fixes Modding New nation commands: #defchaos, #defsloth, #defdeath, #defmisfortune, #defdrain New nation commands: #badindpd, #coastrec, #coastcom New site commands: #nat, #natcom, #natmon New monster commands: #domshape, #notdomshape New monster & item commands: #dompower, #slaver, #slaverbonus New item command: #deathpower Maximum number of descriptions increased #snaketattoo didn't work New event commands: #req_arenadone, #req_godismnr Don't crash when the maximum number of researched spells for a player has been exceeded Fix for #noreqlab getting the wrong popup #req_targnotowner and similar new commands didn't work #tempscalecap now caps all scales ====Dominions 5.39==== Regular Update by Dominions 5 Posted Thu, November 28, 2019 A small update that fixes a few annoying bugs that were introduced in the Jubilee update released previously. General Ind no longer has national PD in swamp fort provinces Not possible to recruit more than one commander per turn & fort Game crashed when giving items from lab to a commander Balance tweaks for Na'Ba summons Na'Ba stat fixes Description for Birds of Splendor Typos fixed Modding #req_targowner was broken ====Dominions 5.38 (2 year anniversary)==== Major Update by Dominions 5 Posted Wed, November 27, 2019 This two year anniversary update comes with two brand new nations Na'Ba, Queens of the Desert and Ind, the Magnificent Kingdom of Exalted Virtue. Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands. In Ind every soldier is a priest, every priest is a bishop and every noble is a King. Na'Ba is a hidden kingdom from which traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. Na'Ba is a middle eastern inspired nation where the rulers are descendants of a race of mighty Jinn. There are also a bunch of new features, improved modding capabilities and bug fixes. Among the new features is an improved Ghost Ship Armada and prior searches being shown while selecting target province for site searching rituals. General New nation: Ind, Magnificent Kingdom of Exalted Virtue New nation: Na'Ba, Queens of the Desert New pretenders: Bronze Colossus, Wooden Colossus, Statue of Beginnings, Ilahat of Fate, Ilahat of Might New ability: Iron Vulnerability New ability: Unseen Improved battle log for missiles/spells Increase maximum length of battle log for 64-bit versions Maximum nbr of installed maps increased in 64-bit versions 300 -> 1000 Battle enchantment popup shows who has cast it Less filtering of main map, making it sharper when zoomed out Prior searches shown for site searching rituals New keyboard shortcuts in Forge screen Flyers could get stuck when trying to attack units on walls Ghost Ship Armada is now a real ghost armada of growing strength Patrol Strength shown under the Precision stat Undisciplined units now have halved patrol strength Fix for advancing multiple rounds of combat with the 'n' key Fix for God Vanquished message Routing units sometimes failed to run in fort battles Routing units will now sometimes take a slightly non-straight route Winter Wolves now have frost breath New longdeads for some nations Dragon tail slap was used too often Fixed memory leak in map editor Expand all province borders (ctrl-x) much faster now Improved spell details New icons for kelp forest & gorge Icon for Obfuscate ability Icon for Corruptor Improved cheat detection Fix for commander queue resource exploit Shortcut help screen for Unit Overview and Gem Transfer (press ?) Commander only filter for Unit Overview (c) Red background in searched gems for untraceable gem income Statistics in map editor now includes Team Starts Sometimes a unit losing an arm could retain his magic 2-handed weapon Magic Duel could miss in some circumstances --tcpquery together with --nodonwlmods will not enable/require any mods Sites affecting aging rate will now affect all recruited commanders Unstealthy units can no longer raid out of besieged forts Fix for item equip rules not being enforced properly Black Hawks got Dive Attack Event fixes Typo and stat fixes Modding The commands #notfornation and #onlymnr can now be used multiple times New spell commands: #notmnr, #sethome New item commands: #clear, #unique New nation command: #domsail New monster & item command: #batstartsum1d3, #ironvul New event commands: #req_targnotowner #req_targnotally #req_targally New event commands: #req_targnopath1...#req_targnopath2 New event commands: #arena, #resolvearena1, #resolvearena2 New event commands: #codedelay, #codedelay2, #resetcodedelay, #resetcodedelay2 Random event text length increased 1200 -> 1400 characters New special event texts: ##natname##, ##profname## The '%' character can now be used in descriptions Non commanders can also have retinues #undeadreanim didn't work Maximum nbr of events increased 6000 -> 6500 Speedup for random events Maximum number of outstanding delayed events increased Fix for shapeshifters in random event triggers ====Dominions 5 Jubilee Update==== News by Dominions 5 Posted Tue, November 19, 2019 To celebrate the two year anniversary of Dominions 5 on November 27th, we will release an update with two brand new nations. Ind, the Magnificent Kingdom of Exalted Virtue and Na'Ba, Queens of the Desert. Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands, based on the medieval myths of Prester John. In Ind every soldier is a priest, every priest is a bishop and every noble is a King. Na'Ba is a hidden kingdom from which traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. Na'Ba is a nation inspired by preislamic arabic kingdoms and the nabateans of Petra. It is a land of men and giants ruled by descendants of the Jinnun of Ubar. The update will also feature a remade Ghost Ship Armada global as well as a bunch of new features, fixes and new modding capabilities. ====Dominions 5.36==== Regular Update by Dominions 5 Posted Wed, September 11, 2019 This update brings Performance improvements, bug fixes as well as some new features. Also the 64-bit version for Windows will now be used by default if possible. Modders also get a few new commands to use. General Earliest time for the eruption of the Burning Mountain delayed by one year Spell AI Improvements Battle performance improvement Blood mages smarter at sharing blood slaves Icon for Slaver Sorting of units/commanders from sites Solar Brilliance and Solar Rays can no longer be cast without a sun presence Fix for incorrect temple destroyed message New launch option: --noglfinish Out of time sound warning during network play New launch option: --timerwarn (set seconds before hosting for a warning sound) Improved cheat prevention Magic duel now only affects one target Precision 100 spells could miss in some rare cases Attack rear now behaves better when targeting flying units Speedup of map editor area editing Immobile units can no longer be seduced Automatic site searching no longer targets captured capitals Scrying sites now have a default range of 6 provinces Fix for arena winner getting an unusable item Innate Spell Caster and Time Stop didn't work properly Province owner hiding effect no longer hides from neighboring provinces AI fix Windows 64-bit win version is now HiDPI aware Recreate temp dir if it has been deleted while the game is running Put an empty file in temp dir to prevent it from looking deserted Modding Remember scrollbar position when selecting mods Increased maximum nbr of abilities by 4 Minor mod related memory leak fixed Spell commands: #ainocast, #aibadlvl, #aispellmod, #details Event commands: #req_targminsize, #req_targmaxsize Unit & Item commands: #uwregen Item commands: #minsize, #maxsize Site commands: #scryrange Undocumented * Capture slaves: In addition to the ~2.5 popkill per slave, it now generates ~1 unrest per slave * Sun Presence: "Buer and Solar Disc are suns. Forbidden Light is part of the sun. They allow you to cast Solar Brilliance." (kristoffer) ====Dominions 5.35==== Small Update / Patch Notes by Dominions 5 Posted Wed, June 19, 2019 This update comes with a 64-bit version for Windows. It is not used by default, but can be used if you want to try it. It should be a bit faster than the 32-bit version and if no major problems arise it will be made the default one for 64-bit systems. There are also a few bug fixes and a few new features such as the Fata Morgana enchantment hiding who owns the province and which buildings it has. General 64-bit Windows version (beta) New shortcut 'K' for Blood Sacrifice Fixed spell AI bug where battlefield wide spells (e.g. divine blessing) would not be cast when the enemies were outnumbered. Fata Morgana now uses a province ownership hiding effect --research 4 didn't work Serpent Acolyte's Hydra summoning was not terrain restricted Epopteia raised Dominion instead of lowering it Fix for twiceborned lizards Improved cheat detection Start position tweaks Description and typo fixes ====Dominions 5.34==== Small Update / Patch Notes by Dominions 5 Posted Sat, June 8, 2019 This update contains various bug fixes as well as new contents for Man and Pythium. There has also been some performance improvements and new features for modders. General New unit for MA Man: Landless Knight New Pythium rituals: Katabasis, Epopteia Serpent Priests can train Hydras in swamp temples Mother of Avalon reduced in price R'lyeh dreamland dominion didn't spawn mad men for disciples LA Pythium has automatic 10 poison res bless effect Increased AoE on Gift of the Sacred Swamp Increased magic on Renatus and Renata Hydras cheaper Serpent Assassin now costs 2 Rec.Points and can be recruited everywhere Army targeting rituals got broken in the last update, fixed. Icon for Temple Trainer Battle performance improvement Map scroll wheel zoom is now frame rate independent New independent poptype Time limit for battle auto rout increased, 75 -> 90 rounds --mapprov didn't set number of provinces in map editor It was no longer possible to turn off host time interval completely Find starting position speedup Check for bless effect scale restrictions when starting a new game Turn limit for some severe emigration events Wishing for Dominion slightly more effective Gold +xxx message showed the wrong number Summon Spirits shortcut 'A' didn't always work If castle is besieged 'y' only shows units that will participate in a break siege You were too likely to fail finding your own items after a battle Wrong message after freeing your own castle without a battle Some Bakemono were not changed to size 1, fixed Spell AI could cast fear spells on berserking units It is now possible to a network host to force a cataclysm New layout for network host screen File handle leak on Corrupt Turn File fixed Vampire Event fix Stat and typo fixes Modding New monster mod command: #notsacred New event modding commands: #req_targnoorder, #req_targnoaff Mod .sgi files can now be automatically downloaded too ====Dominions 5.32==== Small Update / Patch Notes by Dominions 5 Posted Tue, May 14, 2019 This update adds new heroes for a number of nations and new summons for the Japanese inspired nations. Other notable improvements are unique vampire summons for Ulm, user interface improvements, additional details shown for many rituals. There is also the usual bug fixes, minor tweaks and improvements for modders. The manual has been updated as well. General New heroes for Rus, Vanarus, Shinuyama, Man and MA Xibalba. Spell details printed as yellow text Late age Ulm can now summon a limited amount of unique vampires Sneaking commanders have grey backgrounds on Army Setup screen New layout for Host Schedule for network games New layout for Select Nations during network play View statistics in Map Editor Army affecting rituals will now target the largest enemy army if multiple are in the same province. New summons for some of the Japanese nations: Araburu-kami, Omukade, Bakeneko, Tanuki, Okami Oni Generals can command more regular units Bakemono Sho size 2 -> 1 Bakemono have mountain rebate Shuten-doji now has invulnerability Kappa has land encumbrance instead of negative land reinvigoration Recruitment rebates now affect the price directly Some heroes got older in later eras Fix for Siren's lure message Forge item screen now remembers the selected item type Burning Mountain site can now only appear in the capital of Phlegra Master of the Games starts with a random heroic ability The detailed Dominion info now takes hostile dominion penalties into account Fix for some bad 3d backgrounds in main menu Try harder to create temporary file Improved Combat Speed info on monsters Plate Hauberk defence penalty -3 -> -2 Combining multiple PD rituals didn't work properly Seduction could result in incorrect message when no commander was found Grey Ones got too many eyes when imprisoned Rec Points is no longer capped at 40000 population Bless effects sorted properly Make sure not too many render commands get buffered up Fix for disciple design points after pressing 'r' Pangaea White Minotaur is now a multi hero Fall damage from Wind Ride is now size dependent Perpetual Storm increases map movement cost PD have home province Toad Tribe PD fixed Fire Shield values slightly raised Bane Venom Charm less deadly A mage will refuse to cast communion slave when it is the only caster left Fix for potential double host when using schedule with fixed host times Add/remove pretender 2h files manually on server during network game creation and the game status will be updated accordingly Numbness will no longer affect units with cold res 5+ Error messages when trying to cast Twiceborn on undeads and similar Chaos Power, Magic Power, etc. now affects stealth value too A New special troll province A commander's auto spawned units appears in squad with same units Nametype bug fix for new heroes Network game would crash if no nation was selected the first time Chak Muuch Dart Thrower now has a poisoned spear Description and typo fixes Biddyn map fix Stat fixes Site fixes Modding New commands: #reqspellsinger, #reqtaskmaster, #reqseduce New commands: #enchrebate25p, #enchrebate50p New commands: #noreqlab, #noreqtemple, #sleepaura, #startheroab New commands: #bugreform, #reformtime, #springimmortal New event commands: #req_targnomnr, #req_targprophet, #assowner #onlymnr can be used with montags #poisonarmor and #berserk for items didn't work Improved modding error messages #newweapon and #newarmor no longer requires a number Event Modding: delay 0 events will now be resolved in the same turn Event Modding: #delayskip ====Dominions 5.29==== Small Update / Patch Notes by Dominions 5 Posted Tue, February 12, 2019 This Balance patch alters scale effects, bless effect costs, pretender costs, summoning rituals, many of the powerful spells and much more. Maximum Dominion Strength is no longer capped at 10, meaning that temples can increase it above 10. This high dominion will help when trying to push weaker dominions and when you want to recruit even more sacreds. Global blood rituals now have their strength value required for dispelling divided by two, because blood slaves are easier to get than normal gems. It is also easier to permanently kill immortal beings, any soul slay effect will do it now. Hopefully all of this should make more strategies viable when trying to win the game. There are also a lot of minor changes, bug fixes and modding improvements. General Many balance changes Dominion Strength no longer capped at 10 Phantasmal Attack now gets archers too Mechanical Militia got more men and an iron fly Phantasmal province defence for Fata Morgana improved with new phantasmal archers Teleporting units can now cross Sea of Ice New look for Wailing Winds and some other battle enchantments Normal Soul Slaying also kills immortals permanently Spell AI improvements Blood globals only use half amount of blood slaves to determine strength Two Bracers of Defence no longer stack Vampire Queen creates vampires once per winter New disciple titles Do not create incorrect status dumps during network host Increased maximum message length Spies can no longer infiltrate own capital when it is besieged Ring of Returning removed afflictions when used Knight who lost both arms lost their hoof attack, fixed --nocrashbox to disable crash dialogue box on Windows --renaming didn't work with --newgame game creation Site searching warning now takes level 4 sites into account as well AI will now longer send mercs to the arena AI got same name for all 3 gods in a trinity Centaur commanders can now equip magic lances Mirror image no longer removed by poison, blood vengeance and similar Scrollbar could not be grabbed at top of army setup screen AI performance improvement AI bug fix Fix for Ritual of Rebirth giving mummies of the wrong size Small bugs now have poison damage only New sound for trampling gelatinous cube Could not see all PD in extreme cases Blood Surge is printed in combat stats Improved castle info for Ulm and Agartha Fateweaving bless effect was not shown Fix for incorrect road on Biddyn map Event fixes Stat fixes Typo and description fixes Bless Balance Changes Bless Magic Weapons cost 2 -> 4 Death Explosion size dependent Swiftness bless, cost 2 -> 3, def +1 Frost Weapons bless, cost 5 -> 4 Quickness bless, magic scale 1+ Larger bless, cost 5 -> 4, no longer incarnate only Fortitude bless, cost 7 -> 8 Luck bless, cost 8 -> 9 Reforming Flesh bless, cost 7 -> 6 Berserker bless, now for non blessed sacreds too Scale Balance Changes Scale changes: order income 2->3, order resources 2->3 Scale changes: growth income 4->2 Other Notable Balance Changes Altered cost for pretenders, most monsters a bit more expensive and most titans a bit cheaper Horde of Skeletons has a lower number of effects Demon Bane easier to make Holy Scourge more expensive Wailing Winds gem cost 1 -> 2 Fire Storm 5 -> 3 gems Rigor Mortis 1 -> 3 gems Solar Brilliance 5 -> 3 gems Condor got reduced siege bonus Modding Delay 0 events now prevents following events from happening normally req_monster... uses original shape for both monsters Maximum number of mods files downloaded increased Spell number of attacks 500+ = one extra per two extra levels New monster command: #lanceok New item command: #islance #req_nopath... didn't work Fix for Gigantes being called No Name when using mods Mod and event manual fixes ====Dominions 5.27==== Small Update / Patch Notes by Dominions 5 Posted Tue, October 2, 2018 This update fixes the incorrect battle replays that could occur when mixing Windows and Linux computers. There was also a false cheat report when using trinity pretenders in the last patch that has now been fixed. Read the list below for more fixes and features that made it into the patch. General Battle inconsistency between Linux & Windows fixed Cheat detection was incorrect for newly made trinity gods Master Password can be used when changing password Only one message for killed immortal non-commanders reappearing Border summon spells no longer shows AoE in spell info Mounted commanders could get wrong sized mummy after Ritual of Rebirth Too slow map move for some rare mages Early Arcoscephale got new PD commander Sailors' Death and Blood Boil now causes internal damage Sun Awe printed on magic item info Slimed now slows the victim Commander minimum size printed in morale info Hydras had wrong number of eyes Cyclopes now require size 4 commanders Stat and event fixes Typos Modding Don't show Conjuration Bonus 0 etc. New event command: #req_thronesite ====Dominions 5.26==== Small Update / Patch Notes by Dominions 5 Posted Thu, September 13, 2018 This update has a new late age nation called Phlegra, Sleeping Giants. There are also many bug fixes, UI improvements, tweaks and improvements for modders. General New nation: Phlegra, Sleeping Giants If two players can win with the same amount of Ascension Points most dominion wins Can change password during the game Replaced PD info with total unit count in army setup screen Number of eyes show in 'hit locations' (size stat details) Free map memory before creating new random map Increased minimum random map size Chariots become giant soulless when they died Oni cave province defence now gets a demon priest at PD level 1 Petrification only worked about 50% of the time Summoning enchantments are now somewhat less effective Scrollbar when viewing premade gods is not reset Earth elementals are now stone beings (immune to petrification) Golem start age is now 0 Random river tweak More detailed dispel global enchantment message Fixed bug where you could select an illegal formation Drowning blood slaves message was incorrect Removed debug print from finding start position, making it a bit faster Fire as default for flying archers Fix for tramplers trampling one square too much Heat and Chill aura bless gives increased resistance 5 -> 10 Fateweaving harder to resist Cheat detection takes blesses into account too AI pretender design sometimes didn't spend all points Lingering effects with strength modified damage didn't work Improved feedback for wind ride Fix for site 'The Highest Peak' Sprite fix for Titan of Growth and Spring Stay dead after losing head and changing shape Ryujin didn't always get their pearl Immigration message mentions amount of people Too many ability icons could overflow Don't show swimming icon for amphibians Trinity god 2 & 3 didn't auto bless units Don't crash for assassination attacks in unforeseen places Fixed crash when viewing history replay before viewing map Battle log fix Event fixes Typos Modding #req_targowner didn't work New monster & item commands: #corpselord, #ivylord, #dragonlord, #lamialord New monster & item commands: #alchemy, #warning, #deadhp Monster commands: #indepspells, #corpseeater Item commands: #hp, #recuperation, #noforgebonus, #stealthboost Item commands: #yearaging, #noaging, #noagingland nation description for nations with same name didn't work res_targundead...req_targmagicbeing didn't work fix for info on items with #batstartsum pregame events that occur when game is created poisonarmor without value didn't work Increased maximum number of new descriptions Better load PNG support ====Dominions 5.24b==== Small Update / Patch Notes by Dominions 5 Posted Fri, June 22, 2018 Since a few versions back Dominions could crash when using perfectly good mods, this small update takes care of that. Modding Dominions could still crash on recruitment screen with modded units, fixed. Dominions could crash when creating a game with many modded nations, fixed. ====Dominions 5.24==== Small Update / Patch Notes by Dominions 5 Posted Mon, June 18, 2018 This update fixes a crash that could occur when using modded nations. Also some improvements to the spell AI, map editor, modding and more. General Spellcasters may overrule scripted battlefield wide damage spells in some circumstances Fixed bad ...cannot lead magic beings message Earthquake graphics shakes more Pretender's start items weren't always shown when choosing form Press 'del' to remove orders on setup army screen too Map editor no longer wraps brush on non-wrap maps Fixed map image corruption when exiting/reentering map editor "No throne" can be set in map editor Bitch queen got invulnerability Stat fixes Modding Dominions could crash on recruitment screen with modded units, fixed Keep event numbers stable for mods and version upgrades Modded nations shown as white flags when choosing game to continue #poisonarmor takes a dmg argument New item mod command: #nationrebate New event mod command: #req_domchance Two modded nations with same main name didn't work, fixed ====Dominions 5.23b==== Small Update / Patch Notes by Dominions 5 Posted Tue, June 12, 2018 This update only fixes an issue where games using mods would crash during host due to the changes in spell numbers in the previous patch. Non-modded games are not affected by this patch and savefiles are fully compatible with 5.23. ====Dominions 5.23==== Small Update / Patch Notes by Dominions 5 Posted Tue, June 5, 2018 This is mainly a bug fix update, most importantly it fixes the slowdown when rendering lots of province names on the map that was introduced in the previous version. It also fixes an event for Arcoscephale that inadvertently raised the province income permanently instead of giving a small amount of extra gold for a single turn. General Numpad enter resulted in an 'X' Reverted the reduced text cache size Fatigue damage printed in battle log Fatigue damage will not sever head on 50% damage Arco Hydrophoria event increased province income instead of just giving gold Spell AI could cast movement speed spells on immobiles Undead cavalry is now slightly faster Golden Horns attack wasn't disabled when putting on a helm Pretender blessed everyone after a while even outside his dominion Trinity gods 2 & 3 gained XP before they awoke Cut of too long pretender names on message screen Proper default names for Titan of the Crossroads --nomaster to disable master password Crash bug for maps with fixed start positions fixed Modding New nation mod command: #islandsite ====Dominions 5.22==== Small Update / Patch Notes by Dominions 5 Posted Wed, May 30, 2018 This patch updates the Greekish nations with new features and pretenders. Also a whole bunch of fixes and improvement for random things. General Foul Air didn't work in combat Battle inconsistency fixed New ability: Spring Immortality Cloud Trapeze had wrong distance shown when selecting target New summoning ritual for Greek nations: Procession of the Underworld Battle performance improvements New Gods for Greek nations: Titan of the Spring, Titan of Growth, Titan of the Hunt New Gods for Greek nations: Titan of the Crossroads, Grey Ones Destruction spells destroy one level at a time but helmets and shields too Magic armors have partial resistance against destruction spells Don't lose teleport ability from old age Unique summons get orders cleared when resummoned Broken helm had wrong info icon New map editor feature, ctrl-x, expand area of all provinces Fixed purging of failed random gods LA Arcoscephale got Hydrophoros Therodos forts prevent the last population from dying Improved mouse click hit locations when recruiting and transferring units Increased number of old network connections that are saved ctrl-9 to show province numbers on map Blinking units auto succeed at freeing from earth grip/web/tangle vines Hell Power updated Most horrors are now floating All blood spells requiring blood slaves not castable under water Death sound effects when immortals die too g for goto province in map editor too Ethereal crossbow now properly soul slays the target Passwords replaced with *** Dome of Corruption less horror marking and granting +2 magic scale New look for soul vortex New look for Drain Life and Leech New spell for LA Ulm: Gift of the Moon New ritual for late Arco: From Death Comes Life 2 new spells for late Arco New priestesses for Arcoscephale AI got better understanding of trinity gods More popups for item abilities Mistform will never negate more than 25 points from a single hit More rituals got "goto targeted province" Gore attack from horns will be lost when wearing a helmet Can no longer seduce over unfrozen river Goto province was missing on some assassination type messages AI item distribution improvement Capped damages will no longer damage shields Spells affecting only demons didn't work properly New layout for empowerment screen Shadow on modified map text colors was inverted UW castles now have triton defenders when owned by land nations The Ark blesses wielder if he's sacred Constructs can no longer heal in enemy labs Spell casting AI more likely to cast resistance buffs to boost existing resistance Poison res from spells increased 5 -> 10 Illithids didn't target single non mindless correctly Reported deaths from Wrath of God, Purgatory, etc. didn't work properly Leadership penalty from feeblemind and dementia now rounded down Graphics for banefire strike Destroyed temple message when conquering forts Blood Fecundity enchantment no longer shown in battles New divine titles Event fixes Typos fixed Modding Spell numbers for modding 1100-2999 -> 1300-3999 #nextingeo works for single target spells too Event modding: #req_targminmorale, #req_targmaxmorale Event modding: #req_targnoitem New commands: #uwfireshield, #farsail, #templetrainer, #islandnation, #syncretism New commands: #fireblessbonus, etc. New command: #domwar for nations Event modding: #req_targforeignok Event modding: #req_domowner Event modding: #req_targinanimate, #req_targmindless, #req_targimmobile, #req_targanimal Event modding: #req_targmagicbeing, #req_targowner, #req_targundead, #req_targdemon #multihero.. goes up to 7 Do not count dom5ws_pfid when counting number of files for workshop New commands: #manikinreanim, #supayareanim, #greekreanim, #ghostreanim Better error codes from workshop failures #reanimpriest never requires an argument now Can now mod descriptions for exiting spells/units/items Fix for #defunit... commands ====Dominions 5.20==== Small Update / Patch Notes by Dominions 5 Posted Thu, April 5, 2018 This update fixes a few map and workshop related things as well as having a few other random improvements. One new thing is shadows to province names on the map, making it easier to read the names when on a winter background. General Shadow for province names on map Create New Map didn't work No random sea players on land only maps Error message for too many underwater players for chosen map Delete Map disabled on workshop maps Workshop maps are remembered for later upstarts without steam Ladon can only be summoned once Eyes of God helps disciples too Workshop config file no longer requires an extra newline at the end Limit number of open fonts (stability improvement for Windows) added --nosteam to --help Typos fixed Modding Polymorph now accepts montags #worldincscale and similar didn't work for scale numbers higher than 3 ====Dominions 5.19b==== Small Update / Patch Notes by Dominions 5 Posted Fri, March 30, 2018 This small update fixes two bugs that came as unforeseen side effects of the new workshop support introduced in 5.19. General Creating random maps didn't work Starting games via command line didn't work Added missing dlls to get workshop working ====Dominions 5.19==== Small Update / Patch Notes by Dominions 5 Posted Thu, March 29, 2018 This update comes with Steam Workshop support for maps, a few new arch-mage pretenders, a new spell, some AI improvements and a whole bunch of tweaks and bug fixes. General Workshop for maps 3 new Arch Mage pretenders New twiceborn shapes Blood slaves are usually not present during assassinations New spell: Awaken Jotun Draugar Maps can have all files in its own subfolder Download maps in savegame dir when playing via network Luck no longer affects dead people Size modified weapon lengths now works properly versus damage shields Ulm shields got increased resource cost Old Dominions 4 start option --passmount removed from --help Spell scripting takes Strength of Gaia into account More bronze weapons for Pangaea Utgård, Phaeacia and T'ien Chi now starts with max upgraded forts Poison Slings had incorrect graphical effect Fire at closest with mindblasts could target non-mindless units Wrong PD in new bronze indep poptype fixed Mercs will desert if their leader is dead for unknown reasons Twiceborn no longer affects demons Smaller less likely to be hit than larger if in same square Goto commander replaced with goto province when commander is dead Parting of the Soul didn't produce any birds Ravenous Swarm didn't work Growing Fury didn't work Foul Air didn't work No fort upgrade construction can be performed if fort is or becomes under siege Magic Duel more likely to be cast in huge battles 'P' for preach shortcut didn't work in allied provinces AI can sail AI use a second slot in research queue too Events can now send a message to a second affected player too Event fixes Stat fixes Typo fixes Modding Fix for sites with wallunits New event commands: #req_nonation, #req_notforally, #extramsg New commands for UW PD New commands: #defunit1c..d & #defmult1c..d New monster command: #twiceborn Using mods could result in "No Name" commanders for Phlegra ====Dominions 5.17==== Small Update / Patch Notes by Dominions 5 Posted Tue, March 6, 2018 There was a bug in the scheduling that made the arena death match much too common. This update also brings new independents with bronze armaments to the early ages and Twiceborn now has more suitable chassis for some non-humans. Also a bunch of new mod commands and minor fixes. General New independents with bronze armament for the early ages More type of chassis for the Twiceborn ritual Setting to disable click sound Arena too common fix Fix for purgatory message Castles without any units must still be conquered in a battle Battle performance improvement Modding Globals can occur in indep provinces by default Event with no effect can occur too New weapon commands: #dt_realstun, #dt_interrupt, #dt_bouncekill Fix for #bird and #djinn bodytypes New monster commands: #minsizeleader, ...tattoo Item type 9 = crown New site commands: #recallgod, #domwar New nation commands: ...labcost, ...templecost New event commands: #req_notanycode, #req_mnr, #req_deadmnr ====Dominions 5.16==== Small Update / Patch Notes by Dominions 5 Posted Sun, March 4, 2018 Phaeacia's expeditions to the blessed gardens will now occur yearly if the guardian is no longer there. But most importantly this update fixes a few problems with underwater province defence that appeared in the previous update. General Death Curse didn't work vs immortals Golden Apple expeditions happen once per year Arena deathmatch more common Better checking for illegal moves Light effects for fire elementals and similar units Invisibility didn't work fully on scout reports PD didn't get commander under water Better messages from Purgatory Vengeance of the Dead can target sneaking commanders Print info on rituals that can target sneaking units Forts do not get extra integrity if upgraded same round as sieged Some auto found site locations on maps didn't come with an auto found site 2 new magic sites Damage info for poison spells Stability improvement New look for Master Enslave Modding PD works with montags again New monster mod commands to set bodytype New monster/item commands: #insanify, #nomovepen ====Dominions 5.15==== Small Update / Patch Notes by Dominions 5 Posted Tue, February 27, 2018 This update has two new middle age nations Phlegra, Deformed Giants and Phaeacia, Isle of the Dark Ships. There are also new spells and tweaks mainly for the greekish nations. There is also a more detailed and logical hit location system. The shape of the monster will influence what body parts are reachable. A size 6 giant snake will be much easier to reach and hit in the head than a size 6 giant humanoid, an elephant will be somewhat in between. New Throne defenders and measures have been taken to make throne defenders get enough supplies even when playing on high independent strength settings. There are also be some UI improvements, new minor features and the usual bug fixes and modding improvements. General 2 new middle era nations: Phlegra and Phaeacia Bodytypes for monsters (more logical hit locations) LA Agartha gets extra entrance guards in cave PD and none otherwise LA Arcoscephale +1 divine title New heroes for Erytheia Erytheia got national fort defenders over water too Ritual messages have both 'goto commander' and 'goto targeted province' Late Arcoscephale has the new Syncretism ability New spell for greeks: Forge Brass Bull, Craft Keledone New spell for late Pythium: Taurobolium Spell for Mekone: Blessing of the Godslayer New look for some spells Improved Spell AI for sacred spells New commander for late Arcoscephale: Cerulean Commander New spells for Phaeacia and Erytheia: Call Ladon, Contact Hesperide New spell Summon Hound of Twilight for all Greek nations Golden Apple event for Phaeacia and Erytheia Summon Hekateride & Summon Daktyl for Erytheia too New layout for menu in battle Another message level that is basic log, but with dark background Removed change battle graphics detail with 5-9 Some units from rituals causing battles did not show up in battle summaries Send Horror rituals never resulted in a horror mark Mekone: Geronte and Ephor cheaper Mekone: Basileus +1 water magic Devils from Soul Contracts could disturb the bodyguard squad Blood Vengeance effect more visible over long distances Removed nostart on Silent Sea islands Chill Aura was not printed among bless effects Tweaked spell terrain restrictions Events stealing provinces destroys temple too Merc units could be transferred to garrison in one circumstance Can no longer interact with random events while sneaking Vastness better at obeying scripted orders Flame Jelly has fire shield that works under water Fire shield doesn't strike on secondary attacks Dragon Teeth, number of effects 5 -> 10 Cyclops Shepard Shaman with Muflons Shrunken commanders drawn smaller on commander tokens Small elementals drawn smaller outside battle too Army rout less affected by PD and slaves dying Suitable throne defenders for more wild and death thrones Return gems before changing spell to make it easier to switch between spells Hit location details printed under Size Gigantes affliction resistance and cheaper Gigantes of Mekone more skillful God Slayer Spear +1 att & dmg Greyed out order for search/preach when they aren't useful Inspirational Presence no longer gives leadership to sacred scouts Dragon could not fire after voluntarily changing shape Fix for flippering berserkers Riches from Beneath gives more gold too and is extra good for mines New dual colored team squares Invisible units could be seen in scout reports Only one spy message from multiple spies doing instill uprising in same land Proper reincarnation for late Arcoscephale Graph knowledge spreads to all allies Less defenders in waste Supply items for some throne defenders More orders remain during item redistribution Don't cast petrify on petrified targets More space for commander tokens on map screen if playing on widescreen monitor It was possible to use undisciplined as bodyguards Fix for disease spreader not affecting units Can change between different event interactions directly Stability improvement Stat fixes Event fixes Typos fixed Modding Mod command #eyeloss works on items too New monster/item mod commands: #unsurr, #skirmisher New spell mod command: #nogeodst New mod command: #commaster Autocost takes 25-75% randoms into account as well ====Dominions 5.14==== Small Update / Patch Notes by Dominions 5 Posted Thu, February 8, 2018 This update offers performance improvements for huge games, new spells, more modding commands as well as a few new features and bug fixes. One of the more noticeable new features is that the map will now be drawn as snowy during winter if you don't know the actual temperature of the province (likely a better guess). General New arena fights (2 different and foreseeable by fortune tellers) New unit: Orphic Mystic New spells: Bind Keres, Curse Tablet & Seith Curse Unknown map parts shown as snowy during winter Ctrl+t to setup army for selected commanders only Better performance in army setup for very large armies Lightning bolts weren't drawn when they hit an empty square Fix for battle with 10000 soulless hanging the game Random map creation multithreaded Winter overlay didn't work properly for very large maps Cataclysm shown in Thrones of Ascension box Cataclysm setting shown among other game settings Immortals try to never rout Out of ammo archers didn't attack Sound effects slowdown during time stop Units always face proper direction when striking Red coloring of orders now take Power of the Spheres into account Turn number shown in season popup Improved stat info AI item distribution improvements Fire shield never works under water Mercenary bidding box supports shift for +/- 10 Same start of message for castle battles regardless of defender/attacker win Curses shown on commander tokens Curses show when holding Tab on army setup screen Fix for unique monsters & Lord of the Hunt aging every turn Pluralization fix Stat fixes and tweaks Typos fixed Modding Using default flag with different color didn't always work Spell modding: #friendlyench, #hiddenench, #onlycoastsrc, Spell modding: #nocastmindless, #spellreqfly, #onlymnr Spell modding: #polygetmagic, #nextingeo Nation modding: #aicheapholy, #homefort, #buildfort Nation modding: #builduwfort, #buildcoastfort, #nationinc, #aiholyranged Nation modding: #halfdeathinc, #halfdeathpop, #noundeadgods, #domdeathsense Nation modding: #uwallmult, #uwallcom, #recallgod, #forestlabcost Nation modding: #foresttemplecost, #fortunrest, #riverstart Event modding: req_nomnr, req_code & req_anycode can be used multiple times Event modding: #inccorpses ====Dominions 5.13==== Small Update / Patch Notes by Dominions 5 Posted Tue, January 30, 2018 A quick fix because Fire at Closest got broken in the previous update. General Fire at closest didn't work Man non-spellsingers could not always cast spells properly ====Dominions 5.12==== Small Update / Patch Notes by Dominions 5 Posted Tue, January 30, 2018 This update fixes a problem where battle reports could get mixed up and attach to the wrong message. There are also a few new things like more heroes and random events as well as a bunch of other bug fixes. General Battles could overwrite previous battles resulting in confusing reports New heroes (Members of the Third Tier) New divine epithets New random events End turn warning also on expiring mercs and empty research queue Quickness was too quick when attacking Global message for Theft of the Sun New prophet proclamation message More popups Don't show inspirational icon for non-commanders Don't show spell singer icon for non-spellcasters Lower combat speed in swamps Rearmost target more reliable (but still not perfectly reliable) Fields of the Dead was only half working It was possible to target rearmost with hold and fire Fix for text highlighting in commander tokens Small delay before firing missile weapons Improved early movement anticipation for ranged units Innate casters no longer cast spells after battle has ended Far Caster blessing works properly now The last killing poison damage (green numbers) was not show in battle, fixed Fix for load/save with many maps in map editor Unique titles for disciples as well Mekone can cast Sow Dragon Teeth too Event fixes Stat fixes Typos fixed Modding Fix for #divineins ====Dominions 5.11==== Small Update / Patch Notes by Dominions 5 Posted Sun, January 21, 2018 A new nation appears, Mekone is a nation of giants that have unfinished business with the Gods. The random map creation has also been improved together with new features for the map editor. There are also new modding commands, some new contents for other nations, battle AI improvements, performance improvements and a whole bunch of bug fixes and minor tweaks. General New nation: Mekone New god epithets New Hero for EA Ermor New spell: Sow Dragon Teeth New item: Boots of water walking MA Man recruitment cost tweaks Attack rear now less reliable Leper effects only results in one message per province Battle performance improvement Huge battles start in slow motion 'x' for super slow motion Skip turn (n) speeds up more and returns to old playback speed Raise/lower camera in battle with mouse wheel Champion's Skull 10 -> 5 death gems Battle AI slightly more willing to use gems at all Sun awe more effective during Second Sun and Solar Brilliance Events cannot occur if affected nation isn't in play Limit number of units for commanders in events automatically Fatigue 25 -> 50 for dmg Took too little damage from communions Smoother text scaling for income boxes Too many combat recordings could crash the game Network clients can change team nbr and pretender/disciple settings Fix for multimove out of besieged castle Fix for random gods with 3 in sorcery/element Fix for communion damage Fix for battle teleport Fix for Hunter of Heroes crashing the game Awe works against trample Charge bonus is strength limited Improved message for farstrike spells Cannot view battlelogs outside combat Communion fix (Masters casting slave) Skirmisher trait for Ulm and Mekone Fix for ranged target prediction Unholy Weapons now affect pretenders too Fix for Erytheian princesses and unaging Fix for Throne of Creation Shock damage could stun even when no damage was inflicted Blood slaves started on walls Fix for host time skew Stupid units no longer attack themselves Spellcasters in drawn out single combat will advance eventually Fix for Mace of Eruption weapon info Event unrest has a random variation Chorus communion restricted properly Prevent events causing negative population God Vessels unwishable Network showed disabled nations Immortal now works when dying from some more unusual circumstances Higher chance to remove some afflictions when reforming body Fix for resource computation on multi turn commanders Ardmon's Soul Trap didn't work Hall of Fame size didn't wrap around properly Wait now counts as Defend regarding siege strength Typos fixed New events Stat fixes Map Related Changes Can set team start positions in map editor Can hide flags in map editor Tweaked filters in map editor Better island and small sea creation for random maps Use swapfiles during random map generation (less memory usage) C'tis doesn't mind starting next to many rivers, others do Mapeditor: Ctrl-b = load border pic and autocalculate areas New map command: #teamstart randommap progress bar improvement Modding temporary blood slaves create real blood slaves in battle event #exactgold didn't work Fix for modding fly- and explosion particle effects Armor modding: #magicarmor, #woodenarmor, #ironarmor Event modding: #req_2monsters, #req_5monsters, #2d3units - #4d3units Event modding: #cleartag, #claimthrone, #poison, #xp, #kill2d6mon ====Dominions 5.09==== Small Update / Patch Notes by Dominions 5 Posted Wed, December 20, 2017 This update mostly consists of a bunch of UI updates. There are also a few bug fixes, some improved graphical effects and more modding commands. General Draw affliction and temp effects on square unit selection 1-6 to switch between units in square unit selection Nation overview details show recruitment list Water amount setting for quick random maps Poison damage does not awaken sleeping targets d -> q for Clear all orders New graphics for bog beast poison spit and frost arrows New graphics for some spell effects Frost Bow didn't work New message for The World has Fallen Print "Current Map move with units" in stats Show army map move in com stats c = select crippled l = select limping New wish Fix for pretenders with too long names Stat fixes Modding New mod commands: #mapteleport, #blink, #bringeroffortune, #combatcaster New nation/site commands: #wallcom, #wallunit, #wallmult, #uwwall... Modding: #domunrest now 0.1 point per value*dominion Icon for XP promotion ====Dominions 5.08==== Small Update / Patch Notes by Dominions 5 Posted Sat, December 16, 2017 Last update made supplies and berserk not work properly. This update fixes that and a few other things as well. General Berserk didn't work Starvation & Supplies didn't work properly Random Gods not purged properly Limit dominion overlay size for less capable graphics cards Recruitment mult not saved with ctrl-s God Epithet fix Typos fixed Modding Network mod download didn't download item sprites [*] Modding doc update: flag size 64 -> 128 ====Dominions 5.07==== Small Update / Patch Notes by Dominions 5 Posted Thu, December 14, 2017 Man, Tower of Avalon now gets Chorus Communion spells, but mainly this update fixes a lot of bugs and improves performance of the battle replays. There are also some new features and fixes for modders. General New chorus communions spells for Man Defence and increased range on walls Half Dead bless didn't work Battle performance improvements Particles speed up more --borderless to start up in borderless fullscreen mode Game remembers fullscreen type for next startup Fixed dominion spread info for disciples Limping units risk getting crippled (not dying) on long marches Lemuria can create Shade Beasts under water too Commanders got 1 point too powerful fire shield bless Prevent dead commanders from showing up in next commander Chest wound printed in strength info Trinity god gets praised properly Trinity god gets 3 random names Small random delay at start of battle for squads & commanders Battle log fix for weapons with 2 attacks Reduced memory consumption Fix mod loading memory leak Upgraded protection for some artifact shields Income box greys out resources and recruitment when used Early Agartha AI don't choose cold scales Fix for undying Cu Chulainn can go berserk even though he is mounted New color for Ark effect Curse of Stones now slows movement and encumbers flying and melee too Grow Fortress can grow kelp forts under water Repeat last order key changed r -> x Can scroll commanders in choose commander box Mirror of Earths Memories fixed New icons for blood bond, affliction resistance, etc. New unit: Bogarusian Scout with winter move Oceania pretender rebate fixed Misbred had random recruitment cost More names for Ur & Uruk Merc fix Event fixes Stat fixes New tip Typos fixed Modding Modding: montags acceptable for more commands (e.g. batstartsum) New spell mod commands: #casttime, #godpathspell New monster mod commands: #domimmortal, #snow, #swimming Modding a weapon could result in a spell getting the name "end" Modding: forest & mountain foreign recruits displayed properly Mod command #supply was capped at 100 More Mod fixes Element- & Sorcery range boosts now printed in site info Mac OS X Switch to borderless fullscreen by default on alt+return ====Dominions 5.06==== Small Update / Patch Notes by Dominions 5 Posted Thu, December 7, 2017 This update fixes a serious multiplayer bug where some commanders could lose their orders and names for no reason. General Could not enter 0 for Cave Clustering or Island Chance Elixir of Life didn't work Smoother font scaling for map province names Commanders could lose their names and orders in multiplayer games, fixed Help screen for Battle Orders 'r' will repeat last single round battle order Shade Beasts killing size 1 units resulted in huge gods popping up Changing resource multiple didn't work Slightly reduced memory usage Never use real texture compression on fonts Prioritize steam key over manually entered key ====Dominions 5.05==== Small Update / Patch Notes by Dominions 5 Posted Tue, December 5, 2017 This update fixes a bunch of bugs and has a few changes under the hood that will hopefully improve both performance and reliability. General Recruit point multiplier when creating new game (--recruitment) Lance could be used many times, fixed Breath weapons tweaked Lingering effects take effect twice as often at half the strength Secondary missile effect didn't always take effect New ability: stun immunity Don't draw a white map after failing to create dominion overlay Reduced random map max size to 7500x7500 Man PD fix and new unit (Logrian Slinger) Gossamer Cloth and Cauldron of the Elven Halls got national rebates Could not use Magic Lamp and Atlas of Creation Dwarves & Gnomes slower --simpgui for a simple GUI Mercs cannot use Guard Commander order Hunter Spider new rider in home and no longer undisciplined Ice Lance couldn't be equipped by the proper units Increased chance for Lemurian Lictors New special recruits for some sites The Throne of Churning Ocean is now UW only Carrion Reanimation crashed during host Don't recalculate host time left all the time Scrolling in nation selection didn't work Reduced memory usage Speedup of AI phase New tips Stat & description fixes Linux Raspberry Pi executable added (untested) ====Dominions 5.04==== Small Update / Patch Notes by Dominions 5 Posted Wed, November 29, 2017 This is hopefully the last of the one per day patches. It fixes a serious bug where the game would continue to crash after an Allfather pretender had been created. General Enlarge battlefield more for large armies (fixes very slow to resolve battle) Don't use a np2 texture Creating an Allfather would crash future game creations ====Dominions 5.03==== Small Update / Patch Notes by Dominions 5 Posted Tue, November 28, 2017 This patch mostly fixes a few crash bugs as well as some problems with the Windows version. General Fix for crash during battle replay No description for 2 heroic abilities Too many exploding sacred could crash the game Typo Windows Use directsound by default Sound options didn't work --sdlsound to force default sdl sound Set window position to prevent it from starting with top bar outside screen Mac OS X Start in windowed mode by default ====Dominions 5.02==== Small Update / Patch Notes by Dominions 5 Posted Mon, November 27, 2017 This is a mostly a quick fix for some problems with the Mac OS X version. General Stat fixes Fort stats fixes for some nations Mac OS X Fixed file paths Fixed crash when starting new game ====Dominions 5.00==== **Developer change list:** [[http://www.illwinter.com/dom5/changes.html|Illwinter]] **Mechanic changes:** * Dominion generation chance changed from [10% * max dominion] to [50% + 5% * max dominion] * Imprisoned is now 350 instead of 250 points * Your god is autoblessed in your dominion but can't be blessed outside your dominion (as the god itself isn't sacred) and loses all bless effects for itself. Be careful if you rely on an incarnate bless with your expander! * Dominion 9+ doesn't give the pretender Awe anymore. **Bless Changes:** * All major bless effects now are incarnate only (cost more than 4 bless points, active only when the pretender is on the map), limiting imprisonment. * The former major/minor blesses are split up e.g. the nature bless is now Regeneration (without HP) and Resilent (HP) and earth bless is now Hard Skin (+5P) and Reinvigoration etc. * Regeneration doesn't work on inanimate units anymore, undead now have Reforming Flesh * Minor blesses (< 5 bless points) are always enabled and are cheap to get with a rainbow pretender. * Some blesses are passive (e.g. Larger or Recuperation) and work on the campaign map too. **Immortality:** * Now works outside of your dominion, as does ??Twiceborn?? * Immortality now has a ‘turns to reform’ value and two types: full (works everywhere except outer planes), dominion (works in friendly dom only). * Also units resurrect in their home province, not always the capital and some units like vampires require extra turns if they died far from it. Being Soul-slain doubles resurrection time, and Soul devouring circumvents immortality. * Immortality only gives a recuperation check at resurrection, not every turn. **Auras and battlefield magic** > Red_Rob: With the change to "real-time" battles most ongoing effects were changed to deal 1/3 of their damage 3 times per round. Therefore the 5 fatigue damage from auras would equate to 1.66 damage, rounding to 2 damage triggering 3 times per round. I believe the effect of Heat/Cold scales on auras affects their aoe rather than the damage, so a Heat 3 aura in Cold2 scales becomes 1 square affected per turn. In practice, due to the effects of DRN the change has meant that small amounts of AN damage have become much stronger in Dom5 than previous versions. Things like heat/cold auras and Foul Vapours get 3 times the chance for a DRN spike which will usually outweigh the original damage value, and being AN it goes straight to the targets hp/fatigue. On the other hand lingering effects which allow prot such as Fire Cloud or Leeching Darkness are a little weaker now as most of the time they will just be negated by the enemies Prot. ===Other changes=== [[https://steamcommunity.com/app/722060/discussions/0/1489992713687178006/|collected ]] by Tanaka: **BATTLE MECHANICS** * Repel is nerfed, now it works more like in Dom3, instead of Dom4. * Length-1 weapons are a bit better. Weapon lengths now go from 0-5, rather than 0-6. All length 2-6 weapons have dropped a category. So previously length-1 weapons benefit from this, since they aren’t repelled by previously length-2 weapons anymore. * Critical hits are -25% instead of -50% to protection. And critical hits become more likely at fatigue >= 50 * Shields (even magical) can be damaged or broken. They are auto repaired after battle. And yes, magical shields can be lost permanently this way (they only can get damaged, if broken they dissappear). Magic shields get a bonus to resist this. * The formula is attack damage vs shield prot (+5 if magical) * 2, with slashing/blunt/pierce getting + 75% / +25% / +0% * Reinvigoration 1 for everyone (as in, every turn awake units recover 1 fatigue). This means slightly less criticals. * 2-hand weapons get +25% dmg bonus. * Ranged weapons have a +33% STR bonus to damage (before it was 0, unlike normal melee weapons), but a bit less base damage, and extra range. Stronger than average archers (like giants) will benefit. * Short swords were rebalanced: from +2 def to +1 att & +1 def. * New order: Hold & Fire. They hold ‘2 turns’ and then move until firing range. * Line formation needs a good leader, but it doesn’t slow units anymore. * Fort defense works like PD. They have infinite ammo. * The harassment penalty (every attack received after the first one) is -1 def per attack on infantry, -0.5 penalty per attack on cavalry. * Flying in battle needs one ‘turn’ to move from one point to another. If a flier want to move to a close position, they can walk. * All resists stack, but resist work differently now, you still roll if resist >= base damage * Post-resist damage now rounds down, instead of up. * Some AoE attacks have the ‘lingering’ tag. The effect stay for 3-4 turns. * Some units (usually with multiple head, ie. Hydra) have a bonus against the ‘receiving multiple attacks’ effect. * New retreat system, good leaders can prevent units from dispersing in all directions. If instead you have a bad leader, if a province have 5 connection, and only one connected to an ally progince, you can easily lose 80% of the retreaters. * Leader get 75% odds of going to friendly provinces, 87.5% with terrain survival (speaking about retreating) * Formation fighter is changed: now increase unit density, effectively “decreasing size”, so you can have more size 3 units on square than 2. * AI archers more likely to ignore smaller squads. * Squads with guard commander order will always appear guarding the commander (no cheese). * Undisciplined gives reduced siege defence and is an extra penalty for retreating/following your commander. * Piercing damage -20% prot effect seems to apply to shields now too * AI is also better with communions. **MECHANICS** * Assassins work slightly better thanks to casting time of mages in real time combat and being more readily available, guard commanders is limited to 5 units. * New ability: sun awe, different to normal awe. It doesn’t work in caves, in darkness or in rain. * Gladiators only disappear if they were wounded or if they killed someone. * Uruk still does not lose pretender paths at death. HOWEVER, that mechanic is now much kinder to everyone * Pretender death & recalling loses AT MOST one path, and can even gain you Blood or Death (rarely) * Nature is the most likely path to be lost; you can also lose 1 point of domstrength IIRC. * Some new heroic abilities: Soul Butchering, Troll Blood and Fast Casting * Invisibility: cannot be discovered except by spirit sight units, attackers in melee have -10 attack (not sure about ranged effect). * Spirit sight counter it, and it isn’t THAT rare, there’s a bless and many undead, demons & spirits have it. * Worm mages have their unique Reform ability: * When the mage dies on the battlefield, they explode in multiple bugs. One however is a ‘soul bug’, and in X turns the worm mage reforms UNLESS the soul bug is killed first. This triggers 100% of the time (before it was 75%) * Pillaging gives more gold. * Fortunetelling has higher values, on average. * Gem events are harsher now (they take gems from commanders). * Quickness gives double aging, on the world map presumably too * Animals & undisciplined have lower siege defence. * New sleep effect: similar to CoE4, unit doesn’t act, wakes up if damaged, X% chance to awake each turn (10?). Shinuyama vamps sleep aura also uses this new effect; Elf shot does not however. * You no longer get redundant scale events. (Events that only give + to a maxed scale) * Stun is a new effect caused by lightning damage/fatigue and Mesmerize; unit doesn’t act and has -75% defence, usually recovers in 1 round. * Being limp or crippled will reduce a commander’s map move. Troops with these afflictions will not slow the army down but may die if forced long distances or march at all, respectively. * Limp = 25% death chance moving more than 1 province. Crippled = 50% at all, 75% more than one. * Hypnotize is now melee, doesn’t work on blind, Stun instead of Confusion, infinite ammo * Woundfend is now a divisor rather than a percentage. So the odds of getting afflictions drops greatly with even a small woundfend value but you can’t make yourself completely immune. * Siege formula is different, the total values are divided by 200 and not by 100, so even if some of the new forts have high wall integrity, you should break siege a bit faster than in Dom4, on average. * Similar changes mean that fliers with below average strength have less siege attack score than before (nerf to Caelum and Xibalba). * Scouts can see forts under construction. * Hoburg soulless units! * Fear is capped at -5 morale. **UI** * Conservative casting is now saved with orders and there is an * to remember a mage has it. * Army setup screen: it shows province defense value, total supplies, total siege strength. Commanders show more clearly the number of squads and number of units at their care, and the supplies taken by every group, and the current and total leadership consumed (normal / magical / undead). * Monthly casting and monthly forging are now options in the UI. * You can see unit list (main ones and foreign rec too) and national spells in the Nation description. * Warning Popup saying you can’t group up mindless with normal units. * MP messages can be edited. * Hall of Fame shows the heroic ability of every hero. * Item info boxes are now much more informative. * Battle summary log track kills, show icons of units and flags of nations. Province defense appears in a separate category (like another nation). * Battle log is more detailed (includes penetration rolls). * A dotted colored line indicates province connections. Color indicate : * Road between province, green * Normal connection, orangey yellow * Mountain is red (fades to indicate passability) * River is blue inside yellow (again fades) * Blue is underwater/to water province. * Spell lists show gem cost and type (ritual or not) more clearly. * Magic sites show up as square icons in the map. * Events show thumbnail image of the location of where it happened. * Reorganized battle orders screens so ‘choose target’ is integrated in the same window. * You see magic paths while placing a mage in the battlefield (editing the position in army setup). * You can move squads in the Position Army Box by right clicking them without having to go to previous screen. And Commanders are rounded squares unlike normal squads (squares as always). * Insane commanders revert to previous orders when they go sane again. * New UI screen: Battle Overview, pressing F1 in a battle. Shows a list of every unit participating. It can filter by unit type, nation, HP, FP, XP. There’s also a “status” column, but not filterable. (“Status” shows things like “dead” or “stunned.”) * Box Army setup: you can see the all the troops contained in a selected squad, and the map has lines indicating 25%, 50%, 75% distance (in the X axis). * If you have both stealthy and non-stealthy commanders selected, both will automatically move without stealth. GAME OPTIONS * You can have 1, 3, 5, 7, 9 global spell slots. * You can set the default AI level for multiplayer games. * Hall of Fame size more configurable. * Story event settings options are off, minimal, full. * Special site frequency customizable, from 0 to 75.