======Powers====== FIXME add description for dominion power. Powers are a type of ability that increase (or decrease) a unit's stats depending on the conditions of the province the unit is situated in. They can be binary (either on or off) or scale incrementally with more extreme conditions (e.g. [[temperature | temperature scales]]). Some powers can be activated by battlefield enchantments (e.g. storm power via ??Storm??, dark power via ??Darkness??). The stats affected are attack skill, defense skill, strength and combat speed, with a few exceptions. Powers include (x is the value of the power): * {{abilities:chaos_power.png?30&nolink}}Chaos Power: gain x stats per point of [[scales | turmoil]], lose x stats per point of [[scales | order]]. Every 15 points of unrest count as 1 point of turmoil, but there can be no more than +3 points of turmoil total.\\ Examples: [[lanka-ea | Lankan]] demons, [[yomi-ea | Yomi]][[shinuyama-ma |-line]] [[jomon-la | demons]]. * {{abilities:cold_power.png?30&nolink}}Cold Power: gain x stats per point of [[temperature | cold]], lose x stats per point of [[temperature | heat]].\\ Examples: ??Niefel Giant??, ??Thrymsgode??, ??Rimvaetti??. * {{abilities:dark_power.png?30&nolink}}Dark Power: gain x stats when in the dark.\\ Examples: ??Fiend of Darkness??, ??Mandeha??. * {{abilities:death_power.png?30&nolink}}Death Power: gain x stats per point of [[scales | death]], lose x stats per point of [[scales | growth]]. * {{abilities:dominion_power.png?30&nolink}}Dominion Power: * {{abilities:fire_power.png?30&nolink}}Fire Power: gain x stats per point of [[temperature | heat]], lose x stats per point of [[temperature | cold]].\\ Examples: ??Fire Elemental??, ??Burning One??, ??Marid??. * {{abilities:magic_power.png?30&nolink}}Magic Power: gain x stats per point of [[scales | magic]], lose x stats per point of [[scales | drain]]. Also affects MR. Additionally affects stealth, up to a maximum of +5 stealth in magic 3.\\ Examples: ??Lemur Consul??, [[Send Horror | horrors]]. * {{abilities:sloth_power.png?30&nolink}}Sloth Power: gain x stats per point of [[scales | sloth]], lose x stats per point of [[scales | productivity]]. * {{abilities:storm_power.png?30&nolink}}Storm Power: gain x stats during a [[storm]]. All [[vanilla]] units with Storm Power also have [[Storm Immunity]]. \\ Examples: ??Air Elemental??, ??Storm Demon??. Some powers are dependent on the season instead of local province conditions. These are: * {{:abilities:strength_of_the_spring.png?30&nolink}}{{:abilities:strength_of_the_summer.png?30&nolink}}{{:abilities:strength_of_the_fall.png?30&nolink}}{{:abilities:strength_of_the_winter.png?30&nolink}}Seasonal Powers: affect a unit's hit points. During the peak of the appropriate season, the unit gains an x% bonus to maximum hitpoints. After this season, maximum hitpoints reduces until the peak of the opposite season when they suffer an x% penalty, after which they begin rising again as the appropriate season approaches.\\ Examples: ??Red Guard??, ??Summer Lion??, ??Fall Bear??, ??Winter Wolf??. * {{abilities:power_of_the_turning_year.png?30&nolink}}Power of the Turning Year: gain x to strength, attack skill and defense skill at the height of each season.\\ Examples: ??Duiu of Thunder?? ====See More==== [[unit-abilities | Unit Abilities]] {{tag>unit-abilities}}