====== Quickness ====== {{:abilities:quickness.png?nolink}} To have **Quickness** is to be **twice** as fast as your peers, in more ways than one. Quickened units: * Have double their usual Combat Speed. * **Make melee attacks twice as fast.** Note that this does NOT include ranged weapons. * Since fatigue gain from encumbrance is tied to attacks, this also means quickened units gain fatigue twice as quickly. * Gain +2/+2 to Attack and Defence skill. * [[Old Age|Age]] twice as fast (or, well, [[fast-aging|100% faster]]). Quickness is not to be confused with [[Swiftness]], which only affects Combat Speed. However, the CS bonuses of Quickness and Swiftness do stack; to be specific, the added bonus from Swiftness is applied //before// the multiplier from Quickness. ==== How do you get Quickness? ==== Quickness is a [[Water]] Buff: * The [[Bless]] gives it to you, though that requires {{path>W10}} and at least {{scales>M1}} on your [[Pretender]]. * Three alarmingly cheap but low-AOE [[Alteration]] spells give it to you for combat; ??Quicken Self?? at [[Research]] Level 2, ??Quickness?? (AOE 1) at Level 4, and ??Quickening?? (AOE 9+) at Level 8. The first one requires {{path>W1}}, the second requires {{path>W2}}, and the third one requires {{path>W2}} and {{gems>1W}}. * Several [[Items]], notably all of the (unmodded) Arena prizes, provide Quickness. * Those who enter the [[Hall of Fame]] may receive Heroic Quickness. Temporary Quickness is generally preferred over permanent Quickness, due to the doubled rate of Aging. Permanent Quickness is also not that easy to obtain, and is usually controllable (e.g. by not sending people to the Arena). Quickness **does not** boost the rate of spellcasting - boosting that requires specially-made Items. {{tag>unit-abilities}}