======Recuperation====== {{abilities:recuperation.png?nolink}} Units with **Recuperation** passively heal their {{abilities:affliction.png?20&nolink}}[[Afflictions]] over time. This ability stops working once the unit becomes {{abilities:old_age.png?20&nolink}}[[unit-age|Old]]. Recuperation affects {{abilities:undead.png?20&nolink}}[[Undead]] units, as well as units with the {{abilities:never_heals.png?20&nolink}}[[Never Heals]] tag, and is one of the only ways to remove afflictions from them. The effects of recuperation take place [[turn-order-sequence|after battles]], meaning units might gain battle wounds and heal them before a new turn starts. This also means units with afflictions that enter a battle will still have those afflictions once the battle begins, no matter if they have recuperation or not. FIXME Please confirm this. =====Sources of Recuperation===== * Some units start with recuperation by default * Pangaea and Asphodel are especially notable here - all of their national units, commanders, and heroes possess recuperation * Recuperation is an incarnate [[bless]] choice for pretenders with at least {{path>N5}} {{tag>unit-abilities}}