====== Regeneration ====== {{:abilities:regeneration.png?nolink}} **Regeneration** is accelerated natural healing that happens in battle. For example, at the start of a new combat round, a character with **Regeneration (10%)** will regain **10% of their maximum HP** (or however much they're missing, whichever's less), **rounded up**. This even happens while a unit is [[Disease|Diseased]]. Regeneration also decreases the chance of getting an [[Afflictions|Affliction]] (after the increase from being [[Cursed]] but before the decrease from having [[Affliction Resistance]]), making it even nicer on [[thugs]]: ^ Regeneration Percent ^ Affliction Chance Multiplier ^ | 5% | 1/1 (no change) | | 10% | 1/2 (50% less) | | 15% | 1/3 (67% less) | | 20% | 1/4 (75% less) | | 25% | 1/5 (80% less) | | 30% | 1/6 (83% less) | | n% | 1/(n รท 5) | === A Note for Pretenders and Prophets === A character's starting HP in a fight might //not// be their actual maximum HP. Regeneration only restores lost HP up to the maximum, and therefore doesn't start healing until **after** that maximum is plunged beneath. ===== Sources of Regeneration ===== Regeneration is a [[Nature]] buff: * The Regeneration [[Bless]] adds 10% Regeneration; it requires {{path>N7}} on your [[Pretender]]. * Three [[Enchantment]] spells give it; these are ??Personal Regeneration?? at [[Research]] Level 2, ??Regeneration?? (AOE 1) at Research Level 3, and ??Mass Regeneration?? (a full-army buff) at Research Level 8. The first spell requires {{path>N2}}, the second requires {{path>N3}}, and the third requires {{path>N4}} and {{gems>2N}} (or, if you're desperate, {{path>N3}} and {{gems>3N}}). There's also ??Strength of Gaia?? (for the caster) at [[Conjuration]] Level 4, which requires {{path>N3E1}}. * Quite a few Items provide Regeneration, too. Note that all of these provide **Limited** Regeneration, which doesn't work on the [[Inanimate]]. 10% **Unlimited** Regeneration is provided by the Reforming Flesh Bless, which requires {{path>D6}} on your Pretender, but that Bless effect only applies to the [[Undead]]. === Stacking === * All Regeneration Items [[stacking-effects|stack]], but not with item duplicates (e.g two rings of regeneration) * Spells do not stack with each other. * The bless stacks with all other effects. {{tag>unit-abilities}}