====== Reinvigoration ====== {{:abilities:reinvigoration.png|}} Reinvigoration is a [[Fatigue]] recovery modifier. Units will recover 1 point of Fatigue at the start of each of their turns, 5 points if they are unconscious (from having 100 points of Fatigue or more). The amount of Reinvigoration a unit has directly increases how much Fatigue they will recover on each of their turns. You can apply Reinvigoration to your [[Blesses|Blessed]] units for {{path>E2}} Bless Points per point of Reinvigoration. If you don't want to do that but still want early Reinvigoration, your early sources of Reinvigoration are: - The ??Ranger's Boots??, which require {{path>N1}}, 5 {{gems>N}}Nature [[Gems]], & Level 2 in Construction to create (for +2 Reinvigoration and some other stuff), - and the ??Summon Earthpower?? [[combat magic|combat spell]], which requires {{path>E2}} & Level 3 in Conjuration to cast (for +4 Reinvigoration & temporary +{{path>E1}}). Mid-to-late-game you will get other options. FIXME Does anyone wanna list them? The early-game {{path>B1}} ??Reinvigoration?? spell does //not// provide Reinvigoration; it fully recovers the caster's Fatigue instead, for the low price of one {{gems>B}}Blood Slave. The late-game {{path>N5}} ??Relief?? spell does not provide Reinvigoration either, instead reducing the Fatigue accrued by the caster and their friends for one battle for a single {{gems>N}}Nature Gem. {{tag>unit-abilities}}