======Shape Changer====== {{:abilities:shapechanger.png?nolink}} **Shape Changers** have an alternate form that they can freely (or not-so-freely) assume. Shape changing happens in one of three ways: * **Out of Battle:** The "Change Shape" task allows your Shape changing [[Commander]] to change form. * **In Battle:** You can script your Shape changing Commander to Change Shape in battle. Just be mindful that you only have direct control of their first 5 actions. * **Automatic Trigger:** In battle, Shape changing Commanders will automatically Change Shape upon "death" if their current form has **LESS** maximum HP than their alternate form. For example, an Arch Mage that is actually a Dragon will flip back into their Dragon form when killed, but a ??Nahualli?? will not be able to flip into their ??Turkey?? form if killed in their Human form. [[Experience]], [[Magic]] paths, and [[Afflictions]] carry over between forms. If both forms have the same slot, the [[Items|Item]] in that slot will carry over too; if not, that Item is **destroyed**. Sure, these Magic Items can handle size-changes, but they can't handle shape-changes. ==== Other Shape Changers ==== There are less-controllable forms of Shape Changing that aren't listed as traits in-game; * Some units transform based on the [[terrain]], automatically changing shape to fit their new location. ??Leshiy?? and ??Mori-no-kami?? have a **Forest Shape**. Quite a few units have a **Land Shape** and a **Sea Shape** (??Turtle Warrior??s and other Mermen, for example). These guys are typically [[amphibious]] in both forms, just in case. They might falsely display as Poor Amphibians even when their Sea Shape is not. * Units with a **Wounded Shape** will only take that form with the Automatic Trigger. There are three variations of what happens to them after the battle is over: They could return to their original form. This happens on troops such as the ??Jaguar Warrior??, and Commanders such as the ??Dai Oni??. Some only return to the original form after moving to the capital, such as ??Zhayedan??s and ??Black Hunter??s. This represents their mounts gaining new riders. And others are forever stuck to their new shape: ??Cave Knight??s cannot gain a new rider and will stay as just a drake after their rider dies. [[Afflictions]] might heal and [[Experience]] may be set to 0 depending on the unit when they change form. * Some units automatically Change Shape **when below a certain HP threshold**, such as ??Hydra??s. These units will return to their original form if their HP is brought above a different threshold, typically a point or two higher than whatever threshold gave them their current form. * Units with a **Dying Shape** will only take that form with the Automatic Trigger, but will //disappear// after the battle. This mechanic is typically used to simulate extraordinary cavalry (such as ??Serpent Cataphract??s) being dismounted in death but their mounts continuing to fight for a while. These units all seem to keep their experience but might heal afflictions upon changing form. {{tag>:unit-abilities Combat-Mechanics}}