======Talk: Blesses====== Rolls Cursed FLuck affects current research: MRN - Not affected Their attack and damage rolls - Not affected Their defense rolls to avoid being repelled - Not affected (might be different for a proper attack?) Their protection rolls - Affected Also it negates luck -Find a better name for the Various notes section -Organise said section somehow >> We could do it as footnotes, with links to the notes at the appropriate point in the tables, perhaps? -Add Column to table if a bless can be taken repeatedly or only once >> Could also just be done by adding "Stackable" or similar to the description of blesses you can take multiple times? >>>> I did as a column for now as I didn't want to "dirty" the effects column with a non-effect, it's also a bit clearer this way imo. Maybe if we find a good icon for it we could put it in the primary path cost column? --mergele -Do the numbers in the list at the end have any meaning? >> On a different note, in "Various Notes" it says something about blood vengeance not propagating 999 damage effects. Was this meant to be Blood Bond? I seem to recall that being the case with blood bond, and dont recall BV failing to work versus soul slay and the like, so it seems likely but I dont want to mess around with other people's changes too much. >>>> Yeah, my bad. =====Bless list===== I removed the bless string/ID list but I'll drop it here in case it was of use for anything. (It's also in the page history ofc.) --Timotej 0 Increased Morale 1 Superior Morale 2 Minor Fire Resistance 3 Major Fire Resistance 4 Wasteland Survival 5 Attack Skill 6 Inspirational Presence 7 Death Explosion 8 Heat Aura 9 Fire Shield 10 Flaming Weapons 11 Awe 12 Minor Shock Resistance 13 Precision 14 Farshot 15 Swiftness 16 Major Shock Resistance 17 Charged Bodies 18 Wind Walker 19 Air Shield 20 Thunder Weapons 21 Minor Cold Resistance 22 Winter's Gift 23 Swamp Survival 24 Water Walking 25 Major Cold Resistance 26 Defence Skill 27 Frost Weapons 28 Chill Aura 29 Water Breathing 30 Quickness 31 Mountain Survival 32 Reinvigoration 33 Reconstruction 34 Strength of the Earth 35 Unbreakable 36 Fire & Shock Resistance 37 Larger 38 Hard Skin 39 Fortitude 40 Minor Magic Resistance 41 Arcane Command 42 Spirit Sight 43 Magic Weapons 44 Major Magic Resistance 45 Solar Weapons 46 Far Caster 47 Arcane Finesse 48 Twist Fate 49 Fateweaving 50 Luck 51 Etherealness 52 Undying 53 Undead Command 54 Half Dead 55 Withering Weapons 56 Stygian Flesh 57 Reanimators 58 Reforming Flesh 59 Death Weapons 60 Fear 61 Resilient 62 Low Light Vision 63 Minor Poison Resistance 64 Major Poison Resistance 65 Forest Survival 66 Unaging 67 Poison Weapons 68 Recuperation 69 Berserker 70 Barkskin 71 Regeneration 72 Strong Vitae 73 Strength of the Flesh 74 Blood Surge 75 Blood Bond 76 Unholy Weapons 77 Blood Vengeance