A few comments by Maerlande: ==Setting up== - In create game, mention using the same level of independents as the MP game. Usually 5. - Maybe explain 6 PD. But for SP testing I use 11 if I can afford it. - For pretender mention that high resource or rec point units may need specific scales to work. - Good comment on disciples games and making both Pretender and disciple. ==Common Mistakes== - Nice use of the sidebar. Good trick - For commanders consider a couple bodyguards for fragile commanders. Something slow and tough melee. - Watch range of spells like bless closely. 10 squares. You can count squares using arrow keys to move a formation. - For blessing with H1 consider hold attack. ==Choosing== - Consider bait squads of junk like markata or weak bats :) You know :) - Blatant weaknesses on important troops like Yavana with zero protection and crappy shields. But awe and hit hard. - The section on sacreds will need more development. How do you evaluate them? ==Common Independents== My quick list: - Barbarians - Lizards and shamen - Bone tribe - Poison in water - Dual dagger tribes (land and water) - Blowpipes - Heavy cavalry - Crossbows ==Scripting== Big section and will take a lot of work. ==Advanced Tips== =Flyers= I'm sure you have lots of hints for this. =Tramplers= - I often use very slow heavy infantry with your best morale in the elephant squads. That way they stay way behind. - Be sure to put commanders out of the retreat path of elephants. Top or bottom corner. Or if elephants on flank then middle. =Thug= I'd put in a couple examples. There are not very many thugs that work early. New section: Monster expansion haha I better help with the Kailas example :) I better gitgud with it first :) Naaira: Notes to myself * Remember mercs! * Backfilling and expansion patterns * Target numbers * Awake expander section? * Xibalba tips * Kailasa? Or Patala?