====== Terrain ====== All [[provinces]] in the game have a set of terrain tags. Terrain influences provinces in many different ways: * It influences the size of the population in the province as well as available resources and recruitment points. * It determines the frequency and types of [[magic sites]] that can spawn. * It determines what [[independents]] spawn, as well the type of [[province defense]] and [[independent recruits]] that players may buy a * It affects the [[map movement|movement cost]] of units moving through the province. * It can influence units in [[combat mechanics|combat]], adding penalties to those not adapted to the environment. ===== Terrain & Combat ===== Fighting in certain terrain applies penalties to units in combat. **Swamp** \\ {{:misc:gui:swamp.png?nolink|}} * All units suffer -1 attack, -1 defense, +2 encumbrance and -20% combat speed when fighting in Swamps. * [[Swamp Survival]] completely negates this penalty. * The spell ??Quagmire?? turns any province into a Swamp for the duration of the spell. **Cave** \\ {{:misc:gui:cave.png?nolink|}} **Deep Sea** \\ {{:misc:gui:deep_sea.png?nolink|}} * All units suffer -3 to attack, defense and precision when fighting in Caves or Deep Sea. * 100% [[Darkvision]], [[Spirit Sight]] or [[Blind|Blind Fighter]] completely negates this penalty. 50% [[Darkvision]] reduces the penalty to -2. * The spell ??Solar Eclipse?? creates a similar effect. **Sea** \\ {{:misc:gui:sea.png?nolink|}} **Deep Sea** \\ {{:misc:gui:deep_sea.png?nolink|}} * All units suffer -3 to attack and defense when fighting in Sea or Deep Sea. * [[Amphibious]] or [[Aquatic]] completely negates this penalty. [[Poor amphibian]] reduces the penalty to -2. * Blunt and Slashing weapons suffer a penalty to attack equal to their weapon length. Flails suffer an extra -1 penalty to attack.