====== Terrain ======
All [[provinces]] in the game have a set of terrain tags. Terrain influences provinces in many different ways:
* It influences the size of the population in the province as well as available resources and recruitment points.
* It determines the frequency and types of [[magic sites]] that can spawn.
* It determines what [[independents]] spawn, as well the type of [[province defense]] and [[independent recruits]] that players may buy a
* It affects the [[map movement|movement cost]] of units moving through the province.
* It can influence units in [[combat mechanics|combat]], adding penalties to those not adapted to the environment.
===== Terrain & Combat =====
Fighting in certain terrain applies penalties to units in combat.
**Swamp** \\ {{:misc:gui:swamp.png?nolink|}}
* All units suffer -1 attack, -1 defense, +2 encumbrance and -20% combat speed when fighting in Swamps.
* [[Swamp Survival]] completely negates this penalty.
* The spell ??Quagmire?? turns any province into a Swamp for the duration of the spell.
**Cave** \\ {{:misc:gui:cave.png?nolink|}}
**Deep Sea** \\ {{:misc:gui:deep_sea.png?nolink|}}
* All units suffer -3 to attack, defense and precision when fighting in Caves or Deep Sea.
* 100% [[Darkvision]], [[Spirit Sight]] or [[Blind|Blind Fighter]] completely negates this penalty. 50% [[Darkvision]] reduces the penalty to -2.
* The spell ??Solar Eclipse?? creates a similar effect.
**Sea** \\ {{:misc:gui:sea.png?nolink|}}
**Deep Sea** \\ {{:misc:gui:deep_sea.png?nolink|}}
* All units suffer -3 to attack and defense when fighting in Sea or Deep Sea.
* [[Amphibious]] or [[Aquatic]] completely negates this penalty. [[Poor amphibian]] reduces the penalty to -2.
* Blunt and Slashing weapons suffer a penalty to attack equal to their weapon length. Flails suffer an extra -1 penalty to attack.