====== The Void ====== The Void is one of three alternative planes that can be travelled to, along with [[Inferno]] and [[Kokytos]]. It is the realm of the otherworldly creatures of R'lyeh and those exposed to it are likely to become permanently [[insane]] should they return at all. === Methods of Access === Unlike the other two planes, there is no direct method to send an opponent to the Void. * Certain [[random events]] may banish commanders to the Void * Outcomes from the R'lyeh [[Void Gate]] can result in sending the summoner to the Void * Being teleported by the spells ??Returning?? or ??Vortex of Returning?? has a 7% chance to send a recipient to the Void instead of their capital province. The ??Ring of Returning?? and ??Ritual of Returning?? seem to not carry this risk. * Being hit by the ??Dimensional Rod?? and failing the resulting MR check. * Temporarily, when casting or being the target of ??Dreams of R'lyeh?? === Mechanics === Being in the Void is hazardous to anyone who makes it there. Each turn, the following things happen (([[:user:loggy:void|Obtained from the executable, with some aspects still not understood]])) * Any non-commanders who are in the Void invariably die without any chance of survival. * All units in the Void have a 100% chance to gain 1d6 (exploding) Insanity. This chance is divided by the unit's [[Void Sanity]] value, if any. * There is a 15% chance that the commander comes under attack by various void creatures. Creatures without Void Sanity fight under the effects of [[Dimension Overload]]. ^ Chance ^ Attacker ^ | 1/5 | 5x ??Lesser Otherness??es | | 1/25 | 4x ??Vile Thing??s | | 1/25 | 3x ??Thing of Many Eyes?? | | 1/25 | 3x ??Thing from the Void?? | | 1/25 | 5x ??Elder Thing??s | | 1/25 | 4x ??Formless Spawn??s | | 1/25 | 4x ??Otherness??es | | 1/25 | 3x ??Thing from the Beyond?? | | 1/25 | 2x ??Dweller in the Deep?? | | 1/25 | 4x ??Greater Otherness??es | | 1/25 | 5x ??Thing that should not be?? | | 1/25 | 1x ??Vastness?? | | 9/25 | 2x ??Greater Otherness??es | * Irrespective of being attacked or not, the chance of returning is rolled next. This is 5% plus any void returning modifiers (given by ??Lightless Lantern??s, ??The Forbidden Light?? and ??The Gift of Kurgi??). * Upon returning, there is a 30% chance of gaining +1 astral and +2d50 (exploding) insanity. This cannot occur for units with {{path>S4}} or higher already. * When returning, there is a 10% + (20% per astral level) to return in a province belonging to the owner of the lost unit. If not successful, a province is picked at random. In either case, the returning unit immediately drowns if appropriate, and then attacks the province if it is hostile.