====== Unrest ====== {{misc:gui:unrest.png}} **Unrest** in a [[province]] causes a variety of detrimental effects. In particular, province [[Province Attributes#Income]] and [[Province Attributes#Resources]] are reduced. Additionally, [[commander|commanders]] and [[units]] cannot be [[Province Attributes#Recruitments|recruited]] if a province has over 100 unrest. Unrest is modified through [[random events]], various [[rituals]], [[blood hunting]], [[pillaging]], [[patrolling]], [[blood hunting]], [[spy|spies]] instilling uprisings, units with the [[cause unrest|cause]] or [[reduces unrest]] abilities, and [[battle|battles]] in the province. Certain [[magic sites]] also affect unrest: those which increase it are often [[blood]] sites, while those that reduce it tend to be [[holy]] sites. Additionally, some [[global enchantment]]s such as ??Fata Morgana?? and ??Burden of Time?? affect unrest globally. Unrest diminishes in three sub-steps during [[Turn Order|turn order sequence]] Step 40: * Subtract (1+(1 for each full 10 PD)+(Dominion/2, round up)). * Subtract (unrest/(10-Order), round down) * [[Patrol]] Hostile [[dominion]] may add unrest in the first sub-step. Units with [[chaos power]] count 15 points of unrest as one scale of turmoil for the purposes of calculating their bonuses (still capped at {{scales>T3}}).