====== Loggy's Adventure Sites reverse engineering notes ======= I can't where the success percentage actually matters. After each step, if the commander is dead or has changed province (via the Inferno trap), stop. - 50% chance for traps - 10% chance AND NOT (1/entries) chance: if successful, roll loot - 50% chance for another trap - 50% chance AND NOT (1/entries) chance for loot - 10% chance for traps - 50% chance for assassination - If the unit survived and isn't banished to inferno, it gains 20 xp and all the gold it got is added to the treasury. ===== Traps ===== * All of these have equal chances. If the entry count requirement isn't matched, try again until one succeeds or 10000 attempts were made. - At least 1 prior entry: A crossbow bolt (12dmg, AP, untyped, magical) - At least 2 prior entries: A huge ballista bolt (25dmg, AP, untyped, magical) - At least 3 prior entries: A "dozen" crossbow bolts (6 hits, 12dmg, AP, untyped, magical) - At least 4 prior entries: A burst of flame (1d50+ dmg, AP, fire, magical) - At least 4 prior entries: A deadly cold (1d50+ dmg, AN, cold, magical) - At least 1 prior entry: A sword swiped out (10 dmg, untyped, magical, fully respects prot) - At least 4 prior entries: Become cursed. This could still happen if you were already cursed when you went in. - At least 10 prior entires: A major magic discharge (1d200+ dmg, AN, untyped, magical) - At least 6 prior entries: Disintegration (999 dmg, AN, untyped, magical, MR negates) - At least 7 prior entries: Send to inferno (unresistable) ===== Loot ===== As with traps, roll until one succeeds or 10000 attempts were made. - 1/12 (At least 1 prior entry) 1d(350 * number of entries) gold, exploding - 2/12 (At least 1 prior entry) Magic item, construction 0 - 1/12 (At least 3 prior entries) Magic item, construction 2 - 1/12 (At least 5 prior entries) Magic item, construction 4 - 1/12 (At least 7 prior entries) Magic item, construction 6 - 1/12 (At least 9 prior entries) Magic item, construction 8 - 5/12 (Any number of entries) 1d50+ gold ===== Assassinations ===== The Forgotten City has special rules here. === Others === Note that each percentage chance is rolled independently in the order indicated. The first successful roll is taken and the remainder skipped. - 25% for 1d6+ Shadow Soldier#675 - 25% for 1 Ghost#566 - 25% for 1 Shade#676 - Guaranteed for 1d25+ Longdead#195 === The Forgotten City === - 5% chance for a random doom horror - Otherwise, equal chances for lesser or greater horrors (with the usual lesser horror multiplicity)